Kingdom Hearts

Title really says it all

I'm gonna start with i find really sad that Roxas spent the whole summer in a machine and has friends but they don't even know him and they don't try to become friends :(
«13456711

Comments

  • edited October 2011
    I liked the first Kingdom Hearts. It had a nice set of motifs that it incorporated into the story of each world that made it pretty clever. Kingdom Hearts 2 let me down a bit there, with its main plot sort of existing in a vacuum, and each world's story felt like a much more straightforward retelling of that movie's plot. Like I thought it was nice that the first game's Halloweentown story revolved around the heartless and not around Christmas, and so I was rather unhappy that the second game reused that location in such a less original manner. I'm hopeful that the eventual third game at least uses its increasingly convoluted main plot as an excuse to make the movie world plots more original.

    I think it's neat that Neku from The World Ends With You is going to be in the 3DS one.
  • edited October 2011
    Kingdom Hearts is the only game Id buy a new console for(Yes Im a fanboy, shut up), heck its the only reason Sony's gaming department has gotten my money, minus the Vita, that thing is too convincing, KH would just be the icing on the cake for that:D

    As for what you said, Roxas didnt spend the whole summer there, he spent 7 days, his mind was wiped in a way to make him THINK it was the whole summer. Plus the real kids never even met roxas to be friends with him.

    Also, KH :DDD will have Augmented Reality features for the 3ds, so thats cool.:)

    EDIT2:Agreed LuigiHann, no more retelling Disney stories, but the second half was of them exploring the worlds and having honest plot related issues to the story(such as Riku being found in Mulans world).
  • edited October 2011
    Gman5852 wrote: »
    Kingdom Hearts is the only game Id buy a new console for(Yes Im a fanboy, shut up), heck its the only reason Sony's gaming department has gotten my money, minus the Vita, that thing is too convincing, KH would just be the icing on the cake for that:D

    As for what you said, Roxas didnt spend the whole summer there, he spent 7 days, his mind was wiped in a way to make him THINK it was the whole summer. Plus the real kids never even met roxas to be friends with him.

    Also, KH :DDD will have Augmented Reality features for the 3ds, so thats cool.:)

    EDIT2:Agreed LuigiHann, no more retelling Disney stories, but the second half was of them exploring the worlds and having honest plot related issues to the story(such as Riku being found in Mulans world).

    Actually they did in Kingdom Hearts 358/2 days you go in missions with Axel and you meet the kids in twlight town.
  • edited October 2011
    Yeah I don't think I even got to the halfway point in KH2, but I was so consistently disappointed by the first half that it was hard to stay motivated.
  • edited October 2011
    actally they did in kingdom hearts 358/2 days u go in missions with axel and u meet the kids in twlight town

    Oh right. Well that means they DID try to be friends with him, but due to his job, he couldnt be friends.
    EDIT:And valid point LuigiHann, the story doesnt honestly pick up until the second half. In fact KH2 probably had the slowest and worse start of a KH game.
  • edited October 2011
    KH2 probably had one of the slowest and worst starts of any game period. I had even forgotten about that whole Roxas intro.

    relevant

    And it's kind of a shame because from what I've read, trying to avoid spoilers but often failing, the main ongoing plotline of the KH series is actually some fascinating meta crap that I would probably love if I could actually stand playing through all of it in order.
  • edited October 2011
    Loved KH2. When I went into TRON world, my heart leaped.
  • edited October 2011
    LuigiHann wrote: »
    And it's kind of a shame because from what I've read, trying to avoid spoilers but often failing, the main ongoing plotline of the KH series is actually some fascinating meta crap that I would probably love if I could actually stand playing through all of it in order.

    Took me three and a half months.
    th_DSC03461.jpg th_DSC03462.jpg th_DSC03463.jpg th_DSC03464.jpg th_KHEnd.png th_ReCoMBattleRecord.png th_32-ReChainofMemories-Riku.png th_4-358-2Days.jpg th_5-KingdomHeartsII.png

    6-Recoded1.jpg

    Still going to try to unlock the secret ending, but I just watched it on Youtube (not like I haven't already read about what happens and seen it in Japanese before now) while I'm still fresh off the series. I'm not sure how accurate my time is, since the clock seemed to run while I was in Tag Mode.

    Kingdom Hearts (series run): Started 10/25/2010

    Kingdom Hearts Birth by Sleep - Terra's Story: Complete 11/10/2010, 76:05
    Kingdom Hearts Birth by Sleep - Ventus's Story: Complete 11/21/2010, 50:38
    Kingdom Hearts Birth by Sleep - Aqua's Story: Complete 12/02/2010, 35:20
    Kingdom Hearts Birth by Sleep - Final Episode: Complete 12/02/2010, 162:52
    Kingdom Hearts: Complete 12/30/2010, ~29:33 played + ~24:00 skipped = 53:33
    Kingdom Hearts Re:Chain of Memories - Sora's Story: Complete 01/08/2011, 32:12
    Kingdom Hearts Re:Chain of Memories - Reverse/Rebirth: Complete 01/14/2011, 19:48
    Kingdom Hearts 358/2 Days: Complete 01/19/2011, 28:15
    Kingdom Hearts II: Complete 1/31/2011, 56:51
    Kingdom Hearts Re:coded: Complete 02/06/2011, ~12:00 play time + ~30:00 tag mode = 42:16

    Kingdom Hearts (series run): 3 months, 13 days (105 days), Play Time - 392:47 (16 days, 8 hours, 47 minutes)

    As for Kingdom Hearts II, the first three or so hours are pretty damn slow, but after that, it's my favorite game in the series. Since I'm lazy and have to go get the laundry room ready for the repair guy coming tomorrow morning, here's my thoughts on the series.
    Kingdom Hearts Birth by Sleep

    Holy crap. I couldn't have imagined that a Kingdom Hearts game on a portable system could be this good. The original storyline was very good, and a welcome departure from the rut of the same worlds over and over that we've fallen into. The battle system was amazing, with the Command Deck system adding a very nice layer of complexity that some of the other games are lacking. This was especially evident in the optional boss battles, which were by far the most difficult thing I've experienced in this series.

    That's not to say the game doesn't have its flaws, though. Each character's story felt very short, though this is a bit understandable when you stop and consider that each world's story has three acts and the overall story is three times longer than each character's story. And the Command Deck system could get a little irritating when it had to be used continuously, like in the aforementioned boss battles, the problem being that when both the movement and command selection systems are mapped to the same half of the system, it's hard to manipulate both at once, and I found myself using my index finger on the D-pad at a few points, which can get painful after a while. Also, while most of the requisite journal report completion crap was actually pretty enjoyable this time around, the Mirage Arena was pretty ridiculous. I would be more okay with it if we only had to go through each challenge once for journal completion, but it's pretty irritating that you then have to do the same challenges over and over again to reach an arbitrary number of medals.

    Overall, I thought it was one of the best games in the series, with a lot of innovations to offer and most of its faults being pretty forgivable. 8/10

    Kingdom Hearts

    Being the original game, it's sort of hard to compare it to the others and fault it. Nitpicks first. I felt it started out a bit slow. The Destiny Islands sequence doesn't bother me so much, but it feels like it took a little too long to get going once you reach Traverse Town, and the first few worlds aren't terribly exciting. Wonderland is all right, but Deep Jungle tends to feel fairly disappointing, and I always dread having to put up with Olympus Coliseum (the only damn world to be playable in all six games so far). Character growth can also be fairly irritating, with the gaining of new abilities and the AP to equip them feeling pretty unbalanced.

    All that said, it's a solid first outing for the series, certainly good enough to hook me. Most of the Disney worlds either stick close enough to the original film plotlines to invoke nostalgia or have compelling original storylines, and the selection of worlds covered a nice spectrum. Maleficent was an excellent choice as a leader for the other villains, and Hollow Bastion had a great atmosphere for the game's climax. Xehanort's Heartless, while not necessarily a great boss in his first couple forms, made for a decent villain, and the original portion of the story was decently compelling and did a good job of tying together the Disney portions.

    Overall, not my favorite game in the series by any means, but all together solid. 7/10

    Kingdom Hearts Re:Chain of Memories

    I'll admit, I wasn't a huge fan of the card system when I played Chain of Memories on the GBA for the first time. By the time I finished Sora's story and got to Riku, I was so burned out on it I just quit. I still had similar feelings about it when I started the PS2 remake some time ago. Then I took a break and started over after playing Birth by Sleep and using the Command Deck system. Suddenly, the card system makes so much more sense. Again, it adds a layer of complexity that the other games don't have. You can't just button mash, you actually have to think about how you've built your deck and what cards you have available to you, either to make the sleight you want or to break enemy cards. Once you wrap your head around it, the system actually becomes pretty compelling, and the changes made to the system for Riku's half of the game and the new strategies they require are a nice game changer.

    That said, Castle Oblivion can get tedious as hell. I found that I would begin to favor certain types of room cards, with the result that I would end up going through the same rooms over and over again, until everything started to run together. I understand that this is the PS2 version remaining faithful to what allowed the GBA version (a valliant effort in iteslf) to even function, but it can become repetative and boring. It's also a sharp contrast to the more story-driven games, restricting the story to only certain special rooms and between floors. Riku's story is even worse in this respect, as the story rooms have been mostly eliminated, with most worlds only having one such room that only leads you into a boss battle with little to no context for why you're fighting this boss.

    Overall, I had far more fun with it than I expected to, especially after playing the original GBA version, but it has some serious problems getting in the way of really enjoying it. 6.5/10

    Kingdom Hearts 358/2 Days

    This game was something of a let-down, and a few of its problems can be traced back to making it fit Organization XIII. There's the change from open-world to mission-based, which makes sense for the Organization but takes away a lot from the game. Then there's the almost complete removal of any character interaction or story in the Disney worlds, which again makes sense for the Organization, but removed one of the major components that makes the series good and makes the Disney worlds feel pretty dull at times. Then there's the panel system for stat growth. An interesting idea, but it feels like it gets in the way more than anything else, and playing Tetris to equip myself isn't really my idea of fun. Then there's the challenges, which are just a way to make us play the same dull missions over again but now make some of them criminally difficult.

    That said, it does a couple of things well. Some of the story missions with Xaldin in Beast's Castle were a nice nod towards upcoming events in Kingdom Hearts II, and it was nice to have that year gap between Chain of Memories and KHII filled in. The same goes for Roxas's past, as it was hard to care about him in Kingdom Hearts II when he had just popped up out of nowhere. It also made Axel a more compelling and relatable character and made a few nice nods towards the pasts of the Organization members.

    Overall, I wouldn't call it a terrible game, but it certainly did a lot wrong and is the weakest in the series for it. 5/10


    Kingdom Hearts II

    I would probably call this the definitive Kingdom Hearts game. It has everything important to the series, and it has it in good balance. The original storyline takes a bit more presence, and while a lot of people have a problem with Organization XIII, I enjoyed having them as the antagonists and didn't think their presence was too overbearing. The selection of Disney worlds was also a nice balance of old and new and all pretty good choices (with the exception of you, Port Royal), and it was a great move to give each world two sections of story, giving you a reason to return other than item collection.

    And speaking of item collection, the game took just about every grinding element and made it all much less annoying this time. Leveling up completely is made easy if you know how to do it right, and with seven Lucky Lucky abilities for a 627.5% drop rate, collecting items for synthesis isn't much of a trouble at all. And most of the minigames were actually pretty enjoyable.

    If I want to come up with gripes about this game, I'm going to have to get pretty specific. First, there's Atlantica. As if a poorly executed rhythm game wasn't bad enough, the new songs are all annoying as hell, and the old songs have been redone and are grating to listen to, and then they make you play them all twice. Then there's the three hour prologue as Roxas. I don't have a problem with the premise, just the length. Other than that, my only major complaint is that Port Royal's take on the Pirates story is sort of weak, the undead pirates are annoying as hell to fight, and the character models and voices are...well, bad.

    Overall, I'd have to say this is my favorite game in the series. Just about everything it does is done well. 8.5/10

    Kingdom Hearts Re:coded

    Wow. It seems that they learned from every mistake they made on Days. We're back to a more or less open-world sort of game. The command deck system from Birth by Sleep has been brought over, modified to the DS's controls in a way that makes it very comfortable to use and some nice changes to the melding system. Gone is the panel system, replaced by the infinitely better Stat Matrix. And while all five of the worlds are lifted yet again from Kingdom Hearts and Chain of Memories, the stories have been completely revamped and I found that I didn't mind at all. Even the boss fights, which all felt identical to Kingdom Hearts when I fought them again in Chain of Memories, were made fresh by changing the mechanics completely for each one.

    Now the problems. It's short. Very short. The game is supposed to be filled out by encouraging you to go back to worlds you've already been to, playing the story over again, and doing things you couldn't before and completing ridiculous objectives for trophies. That doesn't feel very compelling to me. And the Stat Matrix has its share of problems. Chips can be swapped but never removed, and I always felt like I wasn't getting enough chips, only having gotten enough for 56% of the grid by the time I completed the story. Weapons weren't very good either. I pretty much used the Kingdom Key until I finished the Coliseum, then I used Olympia for the rest of the game until I got Zero-One at the end. I tried using Oblivion, one of the most iconic weapons in the game, only to find that I was taking damage with every hit. It took me a while to figure out why I kept coming close to death.

    Overall, I enjoyed what I played of it, but it turned out to be less than I was expecting. While most of this can be understood, given that it's a DS port of a mobile phone game, it still left some to be desired. 6/10
  • edited October 2011
    I've always felt that at least on a certain level the games were pulled from The Verse to give people some imaginary concept, or idea , how life may be. I love the Kingdom Hearts games, and I think people love the concept behind them because mentally it's a concept humans love and I think that psychic energy is there because there may be some truth in concept of our state of reality. I think the games actually show us in a fun, light hearted way what goes on in our Verse.
  • edited October 2011
    I'd love the Kingdom hearts series if it were not for these two things:

    1. The very silly plot. The first game is fine. Kind of cheesy, but its a great experience.
    However 2nd game onwards, the plot get very silly, very quickly, and its hard to really care all too much about it.

    Not a deal breaker though

    2. Re-using worlds.
    This series is VERY, VERY guilty of this.
    Especially most of the portable ones.

    I get dulled out everytime I go to Wonderland, or Agrobah, or Halloween Town.

    And the funny thing is, there are so, so many disney properties out there still untapped.

    Its pretty shameful really.

    Still, if there was a proper Kingdom Hearts 3, and a 3DS remake of Kingdom Hearts Birth by Sleep I would buy them day one!
  • edited October 2011
    I've only played the two games. I like the feel of the first a little more than the second. I'd play a 3rd.
  • edited October 2011
    Did any of you really think Goofy was dead in KH 2?
  • edited October 2011
    2. Re-using worlds.
    This series is VERY, VERY guilty of this.
    Especially most of the portable ones.

    I get dulled out everytime I go to Wonderland, or Agrobah, or Halloween Town.

    And the funny thing is, there are so, so many disney properties out there still untapped.

    Its pretty shameful really.

    Still, if there was a proper Kingdom Hearts 3, and a 3DS remake of Kingdom Hearts Birth by Sleep I would buy them day one!

    Nomura's aware of the whole worlds thing, and he's said that none of the Disney worlds used so far will be returning again (though I'm really hoping that this doesn't exclude the possibility of a Tron: Legacy version of Space Paranoids). The original worlds will still be around, but Kingdom Hearts 3D's Disney worlds will be all new.

    And speaking of Kingdom Hearts 3D, it's supposed to have a "story on-par with a numbered title" and tie together all the loose ends of the series, setting the stage for Kingdom Hearts III.
  • edited October 2011
    Nomura's aware of the whole worlds thing, and he's said that none of the Disney worlds used so far will be returning again (though I'm really hoping that this doesn't exclude the possibility of a Tron: Legacy version of Space Paranoids). The original worlds will still be around, but Kingdom Hearts 3D's Disney worlds will be all new.

    And speaking of Kingdom Hearts 3D, it's supposed to have a "story on-par with a numbered title" and tie together all the loose ends of the series, setting the stage for Kingdom Hearts III.

    Sounds great.

    (To be honest, I haven't played one since the first, (well I played "Days" but thats basically a remixed and inferior version of the first really), but I have looked everything up and kept myself informed so if a good one comes out, I can jump straight in and enjoy myself)

    Still it would be nice to eventually get the whole series on one console.
    Probably a PS3 collection akin to the Metal Gear, Sly Cooper ect.

    Maybe make it two volumes with 3 or 4 games on it each, then release Kingdom Hearts 3 seperately.
  • edited October 2011
    I think the best you can hope for is that rumored HD port of Birth by Sleep to the PS3 and possibly HD ports of Kingdom Hearts, KHII, and Re:Chain of Memories. I doubt that Days and Re:Coded will ever get ported over.

    Really, my main hope for the series is that they pull a Final Fantasy XIII and release Kingdom Hearts III on the Xbox in the US. That's exactly the reason I wanted a PS3 over a 360, but a free 360 fell into my lap, so now I'm hoping that I can avoid having to own all three consoles from this generation.
  • edited October 2011
    I think the best you can hope for is that rumored HD port of Birth by Sleep to the PS3 and possibly HD ports of Kingdom Hearts, KHII, and Re:Chain of Memories. I doubt that Days and Re:Coded will ever get ported over.

    I could see Days and Re:Coded being made for the PSN or something though.

    (Since quite a few portable games have been ported over this gen)

    Would be nice to see a HD pack of KH1, KH2, RE:COM and Birth by Sleep for about the same price as the Metal Gear Solid pack.

    Guy can dream...
  • edited October 2011
    I agree with this pack.
  • edited October 2011
    SPOILER ARERT

    did any of u really think goofy was dead in kingdom hearts 2?

    1.Just use spoiler tags.
    2.No. Disney would NOT kill of one of their characters.


    And also, I anyone else find the stupidity in KH 358 days ending.

    Not the Xion thing, that part was supposed to be crazy and odd to add to it, but the Riku fight.
    Riku sees Roxas, and Roxas even said he was going to
    A.Destroy Kingdom Hearts and stop the organization when they are at their weakest moment. He would have saved all of the worlds, and then go off to find Sora which would have had him ultiamately fuse with him anyway, but NOOO Riku had to take Roxas out then, have him fuse with Sora, and then make HIM go fight the organization when they have recovered from the loss of Xion, Roxas, and the castle oblivion people. THAT IS STUPID! Just let Roxas take care of Kingdom Hearts, then when he goes to find sora and fuse with him, Sora and Riku can go home knowing the worlds were saved.
    How hard was that? Not so hard since Roxas wouldnt have put up a fight, Riku wouldnt have injured himself or lost to the darkness and look like Ansem, and Ansem the Wise wouldnt be in the realm of darkness.

    Ugh I hate nitpicking stories, ruins everything for me, Im already nitpicking Deus Ex:Human Revolution.
  • edited October 2011
    Letting Roxas go after Kingdom Hearts would've been a terrible idea.
    Riku wrote:
    I can't let you go doing anything crazy... If you go after Kingdom Hearts, the last thing you'll get is your life back. The Organization will destroy you.

    Roxas just didn't have the strength to take on the Organization, despite how badass he may have seemed in the last mission of the game. If Riku had let him continue, everything would've been lost. The only one strong enough to take on Xemnas was a complete Sora, and Xemnas still would've been too much for him without Riku's help. Roxas would've been torn apart.
  • edited October 2011
    My brother is a huge Kingdom Hearts fan, he has all the games that has been made and is even levelling to max level on number 1 and 2, but I think he gave up on the best synthesised weapon he could get in number 1 because the right items never dropped.

    I my self is not really that interested, I am put of by games where the plot is so confusing you have no idea what is going on.
    And all Japanese games seems to do this, I am really struggling with what is going on in Devil May Cry and Final Fantasy.

    But I don't know, maybe it has something to do with me being very simple minded. :p
  • edited October 2011
    Gman5852 wrote: »
    1.Just use spoiler tags.
    2.No. Disney would NOT kill of one of their characters.

    how do i use them?
  • edited October 2011
    how do i use them?

    [ spoiler] [/spoiler] minus the space between [ and s.
    See
  • edited October 2011
    I used to be a fan of the Kingdom Hearts series. I could really care less about it now considering the fact that its another cash cow from Square. The thing I loved about the KH series was the music. I even have a few songs from the game on my Ipod Touch. And I really like how well the Disney characters look in the game. Square does a better job with CG for Disney characters than Disney does.

    The main problem with this game series aside from the fanbase being more of a nutshell than Twilight and Harry Potter is this the fact that Disney's characters as well as the FF characters are cast aside for new characters. . Like Sora and the organization. This may vary to a few people. I never liked Sora's character, he was a pain. He was like a reject from a proposed FF game that somehow made its way through the cracks. It would have been better if somebody like Donald or Mickey was the main character for the series over Sora. I remember reading an interview that Disney wanted Donald as the main character for KH, but Square wanted Mickey as the main character. It wasn't until the designer/creator rejected that and created Sora and his crew. If they went with Mickey, Epic Mickey probably wouldn't have happened.
  • edited October 2011
    is this right
  • edited October 2011
    Leplaya wrote: »
    I used to be a fan of the Kingdom Hearts series. I could really care less about it now considering the fact that its another cash cow from Square. The thing I loved about the KH series was the music. I even have a few songs from the game on my Ipod Touch. And I really like how well the Disney characters look in the game. Square does a better job with CG for Disney characters than Disney does.

    The main problem with this game series aside from the fanbase being more of a nutshell than Twilight and Harry Potter is this the fact that Disney's characters as well as the FF characters are cast aside for new characters. . Like Sora and the organization. This may vary to a few people. I never liked Sora's character, he was a pain. He was like a reject from a proposed FF game that somehow made its way through the cracks. It would have been better if somebody like Donald or Mickey was the main character for the series over Sora. I remember reading an interview that Disney wanted Donald as the main character for KH, but Square wanted Mickey as the main character. It wasn't until the designer/creator rejected that and created Sora and his crew. If they went with Mickey, Epic Mickey probably wouldn't have happened.

    Well I think Sora is a pretty good choice for a character actually.

    He has that Square hero thing going on for him, but he does have that Disney naivety.

    However, I do agree that it is annoying that the Disney and Square characters take a back seat.

    Would have been great if in the second game, the Square stuff would have become much more important to the plot.

    Maybe something like, Sora finds out from Yen Sid that even though the heartless had been stopped in the Disney worlds, they haven't been sealed in the Square worlds, and due to events prior to the first game, those worlds had already succumbed to the Heartless, (since the Hero was killed), and their universe (whats left of it) has been drifting into the Disney universe.
    So Sora and co. have to travel to the very outskirts of the universe to stop a stronger version of the Heartless from completely infecting the Disney world.

    That would leave plenty of opportunity to explore new Disney worlds, change any existing ones (and have a reason to go back to them), and give many Square properties a chance to shine.

    (Imagine Bahamut Lagoon, Chrono Trigger (in fact Chrono could be that hero who died and then one would have to try to resurrect him and travel back into the past to stop the Heartless in the first place), Mana series, Saga series, maybe even Dragon Quest and Star Ocean (since they were merged with enix in 2003) and of course a few Final Fantasy worlds, (I'd choose any out of 6-10))

    It may not make 100% sense, but it would be a damn good game.
    Besides, its not like the rest of the series makes much sense... XD
  • edited October 2011
    Well I think Sora is a pretty good choice for a character actually.

    He has that Square hero thing going on for him, but he does have that Disney naivety.

    However, I do agree that it is annoying that the Disney and Square characters take a back seat.

    Would have been great if in the second game, the Square stuff would have become much more important to the plot.

    Maybe something like, Sora finds out from Yen Sid that even though the heartless had been stopped in the Disney worlds, they haven't been sealed in the Square worlds, and due to events prior to the first game, those worlds had already succumbed to the darkness, (since the Hero was killed), and their universe (whats left of it) has been drifting into the Disney universe.
    So Sora and co. have to travel to the very outskirts of the universe to stop a stronger version of the Darkness from completely infecting the Disney world.

    That would leave plenty of opportunity to explore new Disney worlds, change any existing ones (and have a reason to go back to them), and give many Square properties a chance to shine.

    (Imagine Bahamut Lagoon, Chrono Trigger (in fact Chrono could be that hero who died and then one would have to try to resurrect him and travel back into the past to stop the Heartless in the first place), Mana series, Saga series, maybe even Dragon Quest and Star Ocean (since they were merged with enix in 2003) and of course a few Final Fantasy worlds, (I'd choose any out of 6-10))

    It may not make 100% sense, but it would be a damn good game.
    Besides, its not like the rest of the series makes much sense... XD

    NOthing in Kingdom Hearts makes any sense so that wouldn't be a big differentiations XD Also, I do agree it would be nice to explore Square worlds, but I don't think you can afford to put Sora in the backseat. I think there are a sufficient number of fans/former fans who are tired of certain Square cliches. Sora manages to be upbeat which is rare in a lot of Square games these days. I've been dealing with brooding since Shadow showed up at the tavern.
  • edited October 2011
    I really dont see a problem with Sora being the main character and please don't laugh but the Kingdom Hearts series is the only Square series i played and like and is the only Square series i ever played
  • edited October 2011
    Even though I may be a fan of the series. I'm kinda surprised there aren't any cameos from the Chrono series in this game(like Chrono being seen on a poster for the background).
  • edited October 2011
    Darkblader wrote: »
    Even though I may be a fan of the series. I'm kinda surprised there aren't any cameos from the Chrono series in this game(like Chrono being seen on a poster for the background).

    He could make a appearance in KH 3 i mean think about it even now in KH 3D the main guy from World Ends With you is going appear.
  • edited October 2011
    To me, Square is doing a great job with a tricky balancing act. If too much emphasis was put on the Disney worlds, the main plot of the series would be very disjointed. To me, the Disney worlds are a nice inclusion and an essential part of the games, but the original characters' plot is what ties it all together. Which isn't to say that it's okay for the original plot to totally overshadow the Disney worlds. Days did that and it was a disaster. But in the other five games, I feel that Square did an excellent job of balancing the Disney worlds with the original plot.
  • edited October 2011
    I liked Kingdom Hearts 1 & 2. Never could really get into Chain of Memories that much, relied on the manga to fill in the holes there. Now it's just getting ridiculous with side stories. 358/2 Days, Re: Coded, Birth by Sleep, and soon Dream Drop Distance...Where's Kingdom Hearts 3? Now, I don't have anything against the side stories...in moderation. If they only did Birth by Sleep between 2 & 3, it would've been fine. I can't say too much on 358/2 Days or whatever, but I haven't heard too many good things. Birth by Sleep, I've played and it's good, but still. I want Kingdom Hearts 3. It's one of those things that I am shocked that the biggest guys at Square aren't saying, "Okay, put down Final Fantasy Versus XIII and Type 0 and XIII-2 and put this game out."

    In spite of what someone said earlier about it being a Square cash cow, it isn't. Or else we'd have 3 by now. Square has forgotten what the fans want. And they're suffering for it. Don't get me wrong, I want Final Fantasy XIII-2. But developing a sequel to a game that split the fandom and essentially tanked is far too risky for Square's financial situation. Not to mention that despite the fact that fans want it, we won't be seeing Versus XIII until probably late next year. It seems to me that the logical thing would have been to put off XIII-2 until the game that people WANT is out. More examples of this bad strategy is Kingdom Hearts 3 and a certain Final Fantasy remake. Instead of Kingdom Hearts 3, we're getting YET ANOTHER SIDE STORY! And instead of them remaking Final Fantasy VII, which fans have been clamoring for since the PS3 tech demo and would probably go a long way toward easing Square's financial troubles, we're getting a remake of Final Fantasy X, which has aged surprisingly well!

    So, I'm starting to see the writing on the wall for Final Fantasy, Kingdom Hearts, and Square-Enix in general. I wouldn't be surprised if they're bankrupt this time next year.
  • edited October 2011
    Square is diluting its brand name. This is what happened under Eisner at Disney when they started pumping out too many straight to video sequels. Fortunately that onslaught has ebbed since his departure.
  • edited October 2011
    I think the problem here is the automatic assumption that if a game doesn't have a number in the title, it's a side story. Ever hear of Resident Evil Code: Veronica? Assassin's Creed: Brotherhood and Revelations? These are games without numbers in the title that are part of their core series. Birth by Sleep is not a side story, it's a prequel that sets the stage for the entire series. And Kingdom Hearts II makes absolutely zero sense without Chain of Memories in the middle, and 358/2 Days contributes to that. I admit, Coded served almost entirely as a plot device to catch the characters up with what we already knew. But Dream Drop Distance has been said to have a story "on par with a numbered title", and it's also supposed to set the stage for Kingdom Hearts III.

    What I'm saying is don't write these games off because they don't have numbers in the title. They're all important parts of a complex narrative.

    KHTimeline2.png

    And there isn't a single game in the series that I didn't thoroughly enjoy on some level. If you're having trouble with Chain of Memories, I can relate, and I advise you to look into Re:Chain of Memories.

    Also, there's a couple plot gaps you may not have considered that may be made into games at some point.
    Presently there are 4 main untold stories to consider: "the period of the King's absence", "the period of Riku's absence", "Roxas's time in Organization XIII" and "Xehanort's past". In this case, the story of "the period of the King's absence" is set in the realm of darkness. I am examining a way to tell these 4 stories so I might be able to find a way to tell them soon.

    Roxas's time in the Organization was made into 358/2 Days and Xehanort's past became Birth by Sleep, but we still don't know anything about the absences of Riku and Mickey. Which are admittedly easier to write off than Roxas and Xehanort, which is likely why the series moved on its way toward Kingdom Hearts III via Coded and Dream Drop Distance, but there's still content there.

    Edit: I just watched the TGS trailer for Dream Drop Distance. It looks like we're going to get to see a bit of that missing chunk between Birth by Sleep and Kingdom Hearts, when the apprentices became Nobodies, and I have a feeling that this "Keyhole of Sleep" thing may end up leading to the characters finding Ventus's heart inside of Sora.
  • edited October 2011
    DAISHI wrote: »
    Square is diluting its brand name. This is what happened under Eisner at Disney when they started pumping out too many straight to video sequels. Fortunately that onslaught has ebbed since his departure.

    I respect what you're saying. It's as bad as all the FF spin offs. I never even played FF X-2...
  • edited October 2011
    OK new topic what are your hardest Kingdom Hearts bosses?

    Mine as far as i played (i didn't finish any kingdom hearts games but i'm about to fight Luxord in KH 2)

    Terra-Xehanort from Birth by Sleep
    Xaldin from KH 2
    The second Demyx fight
  • edited October 2011
    Mine as far as I played (I didn't finish any Kingdom Hearts games but I'm in the World That Never Was about to fight Luxord)

    Terra-Xehanort from Birth by Sleep
    Xaldin from Kingdom Hearts 2
    the second fight with Demyx in Hollow Bastion from Kingdom Hearts 2

    fix'd

    Mine would be, without question, the Vanitas Remnant and the Unknown from Birth by Sleep. I'm not sure which was worse. And coming in third and fourth are Sephiroth in Kingdom Hearts II and Xaldin, though they've both gotten much easier now that I've learned some new strategy on them.

    My strategy on Xaldin goes all the way back to the point that Mickey gives you Master Form. From that point forward, I don't use drives at all so I don't have any chance of getting Anti-form if I try to drive against Xaldin, since that was the main cause of me dying the first time I played.

    As for Sephiroth: Trinity Limit and Berserk Charge.
  • edited October 2011
    Here's what happened to me i got past Luxord and forgot to save before the next fight and i think i got the next boss down to 1 bar and a half and then when i was getting my magic back up he got a few lucky hits at me and i lost and had to fight Luxord again =(
  • edited October 2011
    Yeah, Saïx can be a bit of a pain.
  • edited October 2011
    You can say that twice.
  • edited October 2011
    Not really. I dont even think Ive died against him.
Sign in to comment in this discussion.