Elder Scrolls Megathread - Adoring Fan Edition

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Comments

  • edited November 2011
    So, what race are you guys going to play in Skyrim?

    I think I'll either go Wood Elf or Nord on my first playthrough.
  • edited November 2011
    I always have a Dark Elf. They make a great mix of magic and swordplay.
  • edited November 2011
    Not going to lie...I beat Morrowind, and stopped halfway through oblivion...for the fact I couldn't get into it.
  • edited November 2011
    It's the opposite for me, I can play Oblivion non stop, but I find Morrowind a bit tedious. I mean, I like Morrowind, but can't finish it.
  • edited November 2011
    It's the opposite for me, I can play Oblivion non stop, but I find Morrowind a bit tedious. I mean, I like Morrowind, but can't finish it.

    Well my first elders scroll was arena...and then I went to Morrowind. I'm enjoying oblivion.


    I guess all the games can be tedious..Morrowind is..it took me 54 hrs to beat it.
  • edited November 2011
    It's the opposite for me, I can play Oblivion non stop, but I find Morrowind a bit tedious. I mean, I like Morrowind, but can't finish it.

    More or less my experience as well. It was much easier for me to get into Oblivion. I've played Arena as well and got pretty far until I got poisoned in a dungeon without any antidotes so travelling anywhere kills me instantly. Daggerfall is just too difficult for me to attempt as yet. I managed to make it to a town once. Maybe I'll get back to it again. Morrowind just doesn't appeal to me aesthetically. It's very brown and dead-looking and boring. I know it's not and it has excellent storytelling, I just have to change the way I think about playing TES and sit down and make myself do it sometime.

    I have no idea who I'm going to play as first when I sit down with Skyrim. Maybe a Dark Elf.
  • edited November 2011
    It's very brown and dead-looking and boring.

    Indeed it is. Huge parts of the map are brown ashlands and you will spend a lot of time there during a playthrough. It also doesn't help that everyone hates your guts you when you arrive in the world. But that is what makes me like the game even more.
    Oblivion is fun and easier to get into but almost everyone is kissing your ass in that game and I hate the minigames. Still played through it twice on less than minimal graphics.
  • edited November 2011
    \Morrowind just doesn't appeal to me aesthetically. It's very brown and dead-looking and boring. I know it's not and it has excellent storytelling, I just have to change the way I think about playing TES and sit down and make myself do it sometime.

    There's a mod out there somewhere called Morroblivion that bascially puts Oblivion-style graphics over those in Morrowind.

    Linky-poo!
  • edited November 2011
    I know hardcore Morrowind fans (and huge fans of the graphical aesthetic in turn) that would find the above mod sacrilege.
  • edited November 2011
    my favorite part about Morrowind that they don't do any more is that there was no red or green arrow pointing you in the right direction. They gave you instructions on how to get to where you needed to go and you had to find your own way.

    I liked having to look at the map and figure out how to get to places. Now, it's just follow the red arrow.
  • edited November 2011
    Meh. I get tired of trying to navigate just to get to the killing so I don't mind an arrow, though I understand if people want to turn it off.
  • edited November 2011
    i can understand that. I know there were times where I wanted more action in the games. Especially Morrowind. But I liked exploring and I just thought it was cool that you had to find your own way. lol I actually got lost quite a few times in Morrowind and had to back track. Sometimes I would enter a area thinking I was in the right spot just to find out it was just a random area I didn't need to be in.

    I also liked the weather effects in Morrowind. There was an area where they would have these sandstorms and your character would shield his face with his arm. Oblivion only had rain and snow.

    Anywho, swinging towards other content. Will skyrim have Vampires or Warewolves? I liked playing as a vamp in oblivion and never got to play the add on for Morrowind with the werewould so it would be great to have them in there.
  • edited November 2011
    DAISHI wrote: »
    I know hardcore Morrowind fans (and huge fans of the graphical aesthetic in turn) that would find the above mod sacrilege.


    That's silly. I would think that if one were an enormous fan of the game, they would want to increase exposure of the game to other gamers, even if that meant updating the graphics to do so. Sort of like the Special Edition Monkey Island games.
  • edited November 2011
    Anywho, swinging towards other content. Will skyrim have Vampires or Warewolves? I liked playing as a vamp in oblivion and never got to play the add on for Morrowind with the werewould so it would be great to have them in there.

    I remember reading recently that it won't have werewolves.
  • edited November 2011
    That's silly. I would think that if one were an enormous fan of the game, they would want to increase exposure of the game to other gamers, even if that meant updating the graphics to do so. Sort of like the Special Edition Monkey Island games.

    So you know no gamers who balked at the idea of the updated graphics to SoMI?

    Don't get me wrong, I like the Morroblivion graphics.
  • edited November 2011
    That's silly. I would think that if one were an enormous fan of the game, they would want to increase exposure of the game to other gamers, even if that meant updating the graphics to do so. Sort of like the Special Edition Monkey Island games.
    I don't think that's entirely silly. You're obviously confusing "aesthetic" with "graphics" in this case. I also didn't care much for certain design decisions in the Special Editions either, and it came down to changing designs(a more "Curse-like" Guybrush and other post-Revenge tweaks) and simply uglier design decisions that felt less detailed or that seemed to be going for a different feel than the original art was.

    As someone who's played through an entire run with Morroblivion, the mod has its major drawbacks:

    1. The mod brings with it every negative aspect of Oblivion. You have certain animations, UI elements, and gameplay tweaks that really alter the original feel. Most notable are the inclusions of Oblivion's entire UI setup, unchanged, even where Morrowind dealt with UI entirely differently, and the walking animations and faces of Oblivion, which have an entirely different aesthetic than the graphical design for Morrowind.
    2. The mod deals with dialog in an extremely odd way, with the characters mouthing lines that aren't recorded when conversation was menu-based originally.
    3. The mod requires both games to be installed, which is a rather large hard drive requirement for Morrowind and a mod.

    There are also gameplay issues that come from running on top of Oblivion, that is, because it's running on top of Oblivion...it's Oblivion. It plays like Oblivion. Because of that, it's not entirely the same game at all.

    The mod is interesting, I admire what the guys who made it have done. It's a really impressive piece of work and for long-time fans, it's a great way to breathe a bit of fresh air into the experience. But if you want to play the game the first time, I'd much rather have someone play either the vanilla game or the "Morrowind 2011" graphical enhancement pack.
  • edited November 2011
    I'd rather have someone play a game that I enjoy than not, personally. This is why I was very pleased with the Special Editions (well, and the addition of the voice acting). It was what finally persuaded my brother to play the first two MI games, which he'd refused to touch previously due to the "poor graphics".

    In any case, I was fairly certain that your main beef with Oblivion was pretty much everything in the game.
  • edited November 2011
    Soon my friends... SOON!

    In unrelated news, I created a paint set for TF2 based on Skyrim's colours. Includes a little bit of a Discworld reference too.

    elder_paints.png
  • edited November 2011
    I read this as "The Elder Pants" and was wondering whether there was some ritual therein to summon said Comrade into this plane of existence to devour the world.

    Then, I realized that it's too late and he's already here.
  • edited November 2011
    This may sound stange, but I think I actually prefer Two Worlds over Oblivion.
  • edited November 2011
    This may sound stange, but I think I actually prefer Two Worlds over Oblivion.
    The first one? Really?

    I mean, I didn't hate Two Worlds 1 as much as most people, but I wouldn't put it above Oblivion. I'm curious as to why?
  • edited November 2011
    This may sound stange, but I think I actually prefer Two Worlds over Oblivion.

    I would like to know why as well. lol

    Although, I must admit that I may like the Fable 2 only a tab bit better than Oblivion. I don't know, I like how if you played evil your character actually changed and looked more darker and the world actually changed around you. In Oblivion the game didn't really change that much depending on what you did. You got one statue.
  • edited November 2011
    I must admit that I may like the Fable 2 only a tab bit better than Oblivion.
    God no. Make it end. Kill that f***** dog will ya.
  • edited November 2011
    I think what I don't like with Oblivion compared to Two Worlds, is its slow pace, and NPCs with rubber faces.
    (Sure Two Worlds' graphics are pretty lame, but at least we don't get a horrific immersion breaking close-up. Which was fine in Fallout 3 and New Vegas, as you didn't deal with too many NPCs, and most people looked and sounded different)

    The way the skills are done may seem at first a bit more realistic, but when you think about it, it doesn't work all that great since its abusable, and you have to do level up loads, before you get any real benefits, yet when maxed out some skills are just broken.
    (Like Stealth... :/)

    Two Worlds is much simpler, and it too has some weird design choices, (like skills in Swimming?), but you can get nice stuff quickly and get into action quickly as well.

    (Its battle system isn't as bizarre as Oblivions either. You got your slashy attack, a pretty well done bow system, spells you have to find or buy and equip and enhance via items (but not have to faff around with scrolls), and potions that are easy to find and make and actually seem worthwhile doing, (with saveable recipes), and a quick use menu like Oblivions)

    EDIT: Thinking about it more, there are quite a few other things I prefer.

    Like in Oblivion, I was always picking up every crappy thing I could grab, to sell on so I can scrabble enough dough to buy a ruby or gem or some crap.
    Whereas Two Worlds lets the player do something that Bethesda put into Fallout:
    Combining

    In the sense that if you have two of the same item, you can combine them and get something more interesting.
    Which just works better. (Though in Fallout 3, they balance it differently with the whole item durability thing, which in turn is kept in check with the repair system)
    You don't need to keep buying stuff as you can just upgrade as you go

    Two Worlds balances it out better than Oblivion does too.
    You can actually get something pretty useful out of the stuff you scavenge, and it doesn't feel like a chore.
    I bought a much better piece of armour with the money I made, which made me instantly that bit stronger, and that motivated me to be a bit braver and venture out further rather than hang around the areas I've already been to.

    Plus the way death is handled is interesting.
    In Oblivion, you die, you reload. Sometimes, you have to struggle and struggle at the exact same point.
    In Two Worlds, you get respawned at the respawn point nearest to you, allowing you to jump back into the action, OR regroup if possible, and you don't get a stupid loading screen.
    Heck, sometimes you respawn somewhere you've never been before, which can be fun, since you can explore a little, or just head back to where you were.

    Sure, Two Worlds is a mediocre game, but its better to play a mediocre game that does things well and doesn't frustrate you, than play a much better game, thats been marred with terrible design choices.

    EDIT: That being said, Fallout 3 and New Vegas improved most of these issues, and I'm looking forward to Skyrim, as it looks fantastic in every way.
  • edited November 2011
    that answer satisfies me
  • edited November 2011
    Oh god it's getting near, I have preloaded it on Steam!
  • edited November 2011
    My retail copy shipped earlier today, coming from Jersey though so I doubt it'll come tomorrow. :(
    I think what I don't like with Oblivion compared to Two Worlds, is its slow pace, and NPCs with rubber faces.
    (Sure Two Worlds' graphics are pretty lame, but at least we don't get a horrific immersion breaking close-up. Which was fine in Fallout 3 and New Vegas, as you didn't deal with too many NPCs, and most people looked and sounded different)

    The way the skills are done may seem at first a bit more realistic, but when you think about it, it doesn't work all that great since its abusable, and you have to do level up loads, before you get any real benefits, yet when maxed out some skills are just broken.
    (Like Stealth... :/)

    Two Worlds is much simpler, and it too has some weird design choices, (like skills in Swimming?), but you can get nice stuff quickly and get into action quickly as well.

    (Its battle system isn't as bizarre as Oblivions either. You got your slashy attack, a pretty well done bow system, spells you have to find or buy and equip and enhance via items (but not have to faff around with scrolls), and potions that are easy to find and make and actually seem worthwhile doing, (with saveable recipes), and a quick use menu like Oblivions)

    EDIT: Thinking about it more, there are quite a few other things I prefer.

    Like in Oblivion, I was always picking up every crappy thing I could grab, to sell on so I can scrabble enough dough to buy a ruby or gem or some crap.
    Whereas Two Worlds lets the player do something that Bethesda put into Fallout:
    Combining

    In the sense that if you have two of the same item, you can combine them and get something more interesting.
    Which just works better. (Though in Fallout 3, they balance it differently with the whole item durability thing, which in turn is kept in check with the repair system)
    You don't need to keep buying stuff as you can just upgrade as you go

    Two Worlds balances it out better than Oblivion does too.
    You can actually get something pretty useful out of the stuff you scavenge, and it doesn't feel like a chore.
    I bought a much better piece of armour with the money I made, which made me instantly that bit stronger, and that motivated me to be a bit braver and venture out further rather than hang around the areas I've already been to.

    Plus the way death is handled is interesting.
    In Oblivion, you die, you reload. Sometimes, you have to struggle and struggle at the exact same point.
    In Two Worlds, you get respawned at the respawn point nearest to you, allowing you to jump back into the action, OR regroup if possible, and you don't get a stupid loading screen.
    Heck, sometimes you respawn somewhere you've never been before, which can be fun, since you can explore a little, or just head back to where you were.

    Sure, Two Worlds is a mediocre game, but its better to play a mediocre game that does things well and doesn't frustrate you, than play a much better game, thats been marred with terrible design choices.

    EDIT: That being said, Fallout 3 and New Vegas improved most of these issues, and I'm looking forward to Skyrim, as it looks fantastic in every way.
    Fair enough. Did you ever play the second Two Worlds? I really enjoyed what I played of the second one, was more refined than the first I thought. Unfortunately I've yet to finish it.
  • edited November 2011
    If you're Australian, go and play right now!
  • edited November 2011
    So... acording to the IGN wiki of Skyrim, it has both vampires and warewolfs! Is this true? if so.... that awesome!!!!
  • edited November 2011
    So... acording to the IGN wiki of Skyrim, it has both vampires and warewolfs! Is this true? if so.... that awesome!!!!

    I thought this was common knowledge?

    Anyway I'm decrypting now.
  • edited November 2011
    I thought this was common knowledge?

    Anyway I'm decrypting now.

    I knew it had vampires. But the werewolf bit is news to me. It must have been overshadowed by the non-stop dragon news.
  • edited November 2011
    My copy didn't arrive. Nor did the copy I bought for a friend. Disappointment. Now I've got a long day with nothing to do.
  • edited November 2011
    Skyrim is mega super awesome.
  • edited November 2011
    http://www.youtube.com/watch?feature=player_detailpage&v=pA8R52b-1z0#t=1685s

    This is the best thing I've seen from the game so far.
  • edited November 2011
    That was hilarious. It makes me want to own this game a lot more.
  • edited November 2011
    http://www.youtube.com/watch?feature=player_detailpage&v=pA8R52b-1z0#t=1685s

    This is the best thing I've seen from the game so far.

    Yeah, that happens a lot.

    Happens to players too, you absolutely must get hit by a giant at a low level.

    It's hilarious.
  • edited November 2011
    So anyway, been playing it non-stop since I got it. I think what I like most about it is how much more accessible and usefull the magic is compaired to the previous games. In Oblivion, I couldn't go full mage like I wanted to because the spells just were not that effective. I always had to settle for Dark Elf with Light Armor who's good with swords and destruction magic but used conjuration to distract the enemy.

    In Skyrim, I can go full Mage with out my ass getting handed to me by a bunch of heavy armor, axe weilding orcs. lol
  • edited November 2011
    Idiots.
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