The reasons I've heard most people like Asylum better was due to its tighter focus. City is bigger and there's a ton to do but you lose some of the tight pacing and narrative of Asylum. Lessens the tension.
Yeah, that's pretty much how I feel. It's too big for its own good. Asylum felt more like a Metroid game. Arkham City is like Grand Theft Auto or something. Both are good games and I want to like City better because it is bigger, but I just don't.
Also, I miss Scarecrow and Killer Croc. I was sure we'd be seeing him again after the
part at the end where he grabbed a tank of Titan. Croc on Titan would be freaking INSANE
.
Anyway, to prevent further derailing I will not speak of City again outside the Batman forum.
The model of PS3 makes a difference? That might explain a lot. I own a 260GB slim model...
Oh.
I don't see how the model could make a difference, if it's based on how the PS3 and Skyrim deal with memory essentially being at odds. It seems more likely to me that certain game behaviors that would create less memory build-up over time would postpone the issue. From the way I understand it, the issue comes up when you change the state of things, like opening chests and whatnot, and the game builds up a lot of these things and keeps track of them constantly. I may be wrong on this as I haven't been following the issue in-depth though, since I've been playing on PC.
I just finished the Thieves Guild questline. That was what I was looking foreward to the most and I was not disappointed. Well okay. Maybe I would have loved to keep the Skeleton Key (TM).
Interesting glitch. I was sent to kill a bandit leader, but she ignored me completly. In fact, her entire team ingnored me and my ally... FOR MY HORSE.
They all completly ganged up on her and were going nuts. They didnt even react when I shot them with lightning, fire, and a shout(fire).
I don't see how the model could make a difference, if it's based on how the PS3 and Skyrim deal with memory essentially being at odds. It seems more likely to me that certain game behaviors that would create less memory build-up over time would postpone the issue. From the way I understand it, the issue comes up when you change the state of things, like opening chests and whatnot, and the game builds up a lot of these things and keeps track of them constantly. I may be wrong on this as I haven't been following the issue in-depth though, since I've been playing on PC.
That's pretty much the gist of it. If you alter a lot in the world, by opening chests and taking items out, picking up items, dropping items on the floor, and just generally exploring new areas, it has to save more changes. Which is then loaded into the RAM so it knows what has changed from the default world. It's entirely possible that Davies has managed to not change as much as many others. Either way, it's still a very large problem, and I don't appreciate being called a "whiny, troll nerd" because I don't find it to be satisfactory.
It's not as if they didn't know. They actively went out of their way not to send reviewers any PS3 copies. If a reviewer wanted one, they had to go out of their way and buy one on release.
That's pretty much the gist of it. If you alter a lot in the world, by opening chests and taking items out, picking up items, dropping items on the floor, and just generally exploring new areas, it has to save more changes. Which is then loaded into the RAM so it knows what has changed from the default world. It's entirely possible that Davies has managed to not change as much as many others. Either way, it's still a very large problem, and I don't appreciate being called a "whiny, troll nerd" because I don't find it to be satisfactory.
It's not as if they didn't know. They actively went out of their way not to send reviewers any PS3 copies. If a reviewer wanted one, they had to go out of their way and buy one on release.
I've "changed" many things in the world of Skyrim so who knows why I've avoided the issue. For once in my life I guess I'm just lucky.
By the way, I apologise if I've caused undue offense with my comments.
Today I had the most depressing quest solving the murder of a family. The fact that one daughter committed suicide to escape a worse fate... was unsettling.
There's a comment in the dialog about it being "watered down", which is just bullshit. At the very least it should be a VERY IMPRESSIVE Stamina potion, like Fortify 400 points for 120 seconds or something, allowing you to sprint for a long time without tiring.
The Continuing Adventures of St. Eddie in Skyrim Chapter 562 - The Twelve One Steps to Recovery
After many months of traveling I finally set foot in the corrupt city of Riften. Surely this would be a place that a Saint could be put to good use. I entered the first building I encountered; a fishery. Within in the store lay a pool of water filled with live Salmon. I assumed that this was provided by the staff as an area in which a budding fisherman could practise his craft.
It's like the old saying goes; "when in Riften, do as the Riftons do". Unfortunately I do not possess a fishing rod (oddly the staff, nor anyone in Skyrim for that matter sell fishing rods - I can only guess that they were outlawed for some reason, along with toilets and hairdressers) and so I did the next best thing by diving head first into the water and proceeded to catch a salmon with my bare hands.
Upon emerging from the pool, salmon in hand, ready to pay for the slippery piscine; I was greeted by a guard of Riften, who accused me of thievery. Though I was tempted to abscond the clutches of the law; seeming as I'm a Saint. I payed the fine. I then walked up to an Argonian worker in the hope of apologising for my apparent bad deed.
However, the Argonian told me the sad tale of her addiction to Skooma, an unbreakable habit which had lasted for years. She further told me of how she had been informed by her boss that her job at the fishery was in jeopardy if she was unable to quit the terrible substance.
As I swept a sympathetic tear from my face, she provided an avenue of hope that she may yet be saved. The troubled Argonian explained that her life ruining addiction could be cured if only I was willing to spare a single health potion. Surprised at this revelation I immediately gave her a weak potion of healing, which she proceeded to consume. Within an instance I could see from her once sunken eyes, that the remedy had been a success. The Argonian was no longer a slave to the tipple favoured by the demons of Oblivion themselves. She thanked me and returned to her now secure job.
As overjoyed as I was to have helped a soul in need, I couldn't stop thinking as to why the Argonian hadn't simply purchased a health potion at some point during the many years of her harrowing addiction. More to the point, I've heard tell of organisations in other provinces that help those who are a slave to addiction by guiding them through an extensive twelve step program of therapeutic recovery. I guess none of those organisations ever thought to attempt the administration of a simple health potion to their clientele.
Who would have thought that drug addiction was such a trifling matter. I shall now be going on a skooma bender, safe in the knowledge that it's perfectly safe if one is sure to keep a health potion at hand. Seeming as I'm currently carrying approximately 150 health potions upon my person (shoved down my pants to be more exact, right next to my extensive library of literature), I should be able to consume enough skooma to drown a mammoth.
Drugs are fine, kids. That's what the land of Skyrim has taught me.
St. Eddie's opinion is accurate, as in Skyrim healing potions are plentiful. It's too bad that in our plane of existence, health potions are somewhat lower in supply.
Today I had the most depressing quest solving the murder of a family. The fact that one daughter committed suicide to escape a worse fate... was unsettling.
... And probably all being consumed by that one greedy bitch in the photo. The stupid bitch. Man what a bitch, I guess one just isn't enough, huh bitch? Bloody bitch!*
* On a completely unrelated note. She looks just like an ex-girlfriend of mine, who cheated on me... the bitch!
I chose not to join the Dark Brotherhood. Instead I joined the questline to destroy it.
I literally have no idea as to why you would do this. Madness.
By the way, regaring the multiplayer story (a mod I assume); please could you cut and paste the text from the article here? Unfortunately Kotaku articles don't load on PS3. Thanks.
"While modders have been working tirelessly since Skyrim's release to improve things like the game's graphics and inventory, one mod has set its sights a little higher: adding multiplayer to the decidedly singleplayer game.
And it's been done. Sort of. While it's still early days, the Skyrim Online mod is working in a limited manner, with players able to drop into a world (with other players displayed as a default "prisoner" avatar) and chat. There's even a friends list.
As a warning, getting the thing up and running will mean overwriting the game's config files, so don't mess around with it if you don't know what you're doing.
As another warning, this thing is rough, as you'll see in the clip above, so don't expect a seamless experience.
You can get it at the link below."
Oh and I killed the Dark Brotherhood because they're jackasses. They tried to murder me once then tried to manipulate me to kill innocents. Why wouldn't I want them dead?
It's a very rudimentary multiplayer mod for Skyrim. Right now it's essentially a glorified chatroom, with all other players showing up as standard undressed prisoner avatars. It's very much in an early alpha stage, and it breaks a few things(keybidndings, fast travel).
Stupid stuff happens in Skyrim that annoys me. Scripted fights that end in deaths you can't prevent even though technically you should be able to, but the fight occurs when you're too far away to interact.
Also, climbed my way up a mountain via a direction you shouldn't be able to go, and wound up founding an untextured portion that lets you walk beneath the mountain.
I call B.S. on this current dragon fight.
Its next to a burial ground where the undead freaking come to kill me, and they can summon ice creature thingies(I so know the termonology), then I realised quicksaving, so I quicksaved at a good moment, AND IT EXITED OUT OF THE GAME!!! I dont even know why that happened?
I have to say it seems like there are a lot more instances in Skyrim that enemies will be at drastically higher levels early on in the game as opposed to Oblivion.
I have to say it seems like there are a lot more instances in Skyrim that enemies will be at drastically higher levels early on in the game as opposed to Oblivion.
That's bercause it was designed that way. You can no longer complete the gamne on level 1 which is a good thing.
I love Skyrim but outside of exploration, it doesn't have a lot going for it. Some of the storylines are good, but a lot lack emotional mmph, as do the characters after a while. The world that seems so lively tarnishes and becomes more of a backlot at MGM. The fighting is fun but I feel almost too overpowered almost all of the time. I don't even use a shield when fighting anymore, just stand and kill.
Wow one of my quests just got unfinishable because the guy that gave it to me got killed by imperials and there is nothing I can do about it.. The quest still did not fail. Maybe I can bring him back with the console later.
I'm level 42 in full Daedric Armor and almost invincible. The use of a shield is almost unnecessary unless the enemy has super magic powers, in which case my Spellbreaker absorbs most of the damage and sparing me. The sense of threat has diminished greatly.
Skyrim is freaking awesome. I've been playing it since it came out and I still haven't even completed it. There's just SO MUCH TO DO. Even if I have been sent to retrieve the Helm of Winterhold like three times by the same guy. As much as I love New Vegas, I think I still have to admit that Skyrim is a better game, even if people don't explode when I shoot them and there's no VATS.
Having said that, it still retains one thing from Oblivion that still really annoys me - WHY CAN'T I FIGHT ON HORSEBACK?! Why can't my horse fight while I'm riding it, it can kill wolves! Having to dismount every time some bloody animal emerges from the (beautifully rendered) undergrowth does get old...
So far my principle annoyance with Skyrim, is that after playing Fallout: New Vegas, hitting enemies in the head does not seem to cause additional damage, so being a super sniper doesn't seem to be as good a build. Though it is funny to see people running round with an arrow in the back of the head.
Though it is funny to see people running round with an arrow in the back of the head.
What I like is when you sneak attack someone with a bow and they fail to find you, then go "Huh, must have been my imagination" while the arrow is sticking out of their eye...
What I like is when you sneak attack someone with a bow and they fail to find you, then go "Huh, must have been my imagination" while the arrow is sticking out of their eye...
Well, how are they supposed to know otherwise? How are they supposed to SEE the arrow, when an arrow took their eye out?
Comments
Yeah, that's pretty much how I feel. It's too big for its own good. Asylum felt more like a Metroid game. Arkham City is like Grand Theft Auto or something. Both are good games and I want to like City better because it is bigger, but I just don't.
Also, I miss Scarecrow and Killer Croc. I was sure we'd be seeing him again after the
Anyway, to prevent further derailing I will not speak of City again outside the Batman forum.
The model of PS3 makes a difference? That might explain a lot. I own a 260GB slim model...
Oh.
They all completly ganged up on her and were going nuts. They didnt even react when I shot them with lightning, fire, and a shout(fire).
It's not as if they didn't know. They actively went out of their way not to send reviewers any PS3 copies. If a reviewer wanted one, they had to go out of their way and buy one on release.
I've "changed" many things in the world of Skyrim so who knows why I've avoided the issue. For once in my life I guess I'm just lucky.
By the way, I apologise if I've caused undue offense with my comments.
Chapter 562 - The Twelve One Steps to Recovery
After many months of traveling I finally set foot in the corrupt city of Riften. Surely this would be a place that a Saint could be put to good use. I entered the first building I encountered; a fishery. Within in the store lay a pool of water filled with live Salmon. I assumed that this was provided by the staff as an area in which a budding fisherman could practise his craft.
It's like the old saying goes; "when in Riften, do as the Riftons do". Unfortunately I do not possess a fishing rod (oddly the staff, nor anyone in Skyrim for that matter sell fishing rods - I can only guess that they were outlawed for some reason, along with toilets and hairdressers) and so I did the next best thing by diving head first into the water and proceeded to catch a salmon with my bare hands.
Upon emerging from the pool, salmon in hand, ready to pay for the slippery piscine; I was greeted by a guard of Riften, who accused me of thievery. Though I was tempted to abscond the clutches of the law; seeming as I'm a Saint. I payed the fine. I then walked up to an Argonian worker in the hope of apologising for my apparent bad deed.
However, the Argonian told me the sad tale of her addiction to Skooma, an unbreakable habit which had lasted for years. She further told me of how she had been informed by her boss that her job at the fishery was in jeopardy if she was unable to quit the terrible substance.
As I swept a sympathetic tear from my face, she provided an avenue of hope that she may yet be saved. The troubled Argonian explained that her life ruining addiction could be cured if only I was willing to spare a single health potion. Surprised at this revelation I immediately gave her a weak potion of healing, which she proceeded to consume. Within an instance I could see from her once sunken eyes, that the remedy had been a success. The Argonian was no longer a slave to the tipple favoured by the demons of Oblivion themselves. She thanked me and returned to her now secure job.
As overjoyed as I was to have helped a soul in need, I couldn't stop thinking as to why the Argonian hadn't simply purchased a health potion at some point during the many years of her harrowing addiction. More to the point, I've heard tell of organisations in other provinces that help those who are a slave to addiction by guiding them through an extensive twelve step program of therapeutic recovery. I guess none of those organisations ever thought to attempt the administration of a simple health potion to their clientele.
Who would have thought that drug addiction was such a trifling matter. I shall now be going on a skooma bender, safe in the knowledge that it's perfectly safe if one is sure to keep a health potion at hand. Seeming as I'm currently carrying approximately 150 health potions upon my person (shoved down my pants to be more exact, right next to my extensive library of literature), I should be able to consume enough skooma to drown a mammoth.
No, it didn't.
1/ It's St. Eddie's personal opinion based upon how he felt about visiting Skyrim, so how can his opinion be wrong?
2/ Get a sense of humour.
3/
Wow...deep stuff.
... And probably all being consumed by that one greedy bitch in the photo. The stupid bitch. Man what a bitch, I guess one just isn't enough, huh bitch? Bloody bitch!*
* On a completely unrelated note. She looks just like an ex-girlfriend of mine, who cheated on me... the bitch!
Also, multiplayer:
http://kotaku.com/5868662/skyrim-now-has-multiplayer-sort-of
I literally have no idea as to why you would do this. Madness.
By the way, regaring the multiplayer story (a mod I assume); please could you cut and paste the text from the article here? Unfortunately Kotaku articles don't load on PS3. Thanks.
And it's been done. Sort of. While it's still early days, the Skyrim Online mod is working in a limited manner, with players able to drop into a world (with other players displayed as a default "prisoner" avatar) and chat. There's even a friends list.
As a warning, getting the thing up and running will mean overwriting the game's config files, so don't mess around with it if you don't know what you're doing.
As another warning, this thing is rough, as you'll see in the clip above, so don't expect a seamless experience.
You can get it at the link below."
Oh and I killed the Dark Brotherhood because they're jackasses. They tried to murder me once then tried to manipulate me to kill innocents. Why wouldn't I want them dead?
Also, climbed my way up a mountain via a direction you shouldn't be able to go, and wound up founding an untextured portion that lets you walk beneath the mountain.
Its next to a burial ground where the undead freaking come to kill me, and they can summon ice creature thingies(I so know the termonology), then I realised quicksaving, so I quicksaved at a good moment, AND IT EXITED OUT OF THE GAME!!! I dont even know why that happened?
I hope the quicksave took effect.:(
That's bercause it was designed that way. You can no longer complete the gamne on level 1 which is a good thing.
Also, Mages questline = epic unfulfilling fail.
Having said that, it still retains one thing from Oblivion that still really annoys me - WHY CAN'T I FIGHT ON HORSEBACK?! Why can't my horse fight while I'm riding it, it can kill wolves! Having to dismount every time some bloody animal emerges from the (beautifully rendered) undergrowth does get old...
http://www.pcgamer.com/2011/12/01/steam-to-host-skyrim-mods-via-steam-workshop/
What I like is when you sneak attack someone with a bow and they fail to find you, then go "Huh, must have been my imagination" while the arrow is sticking out of their eye...