The main quest of the game was beaten in 4 minutes and 19 seconds by an expert speedrunner. This required skipping the tutorial by jumping through a wall, which breaks the main menu and makes it impossible to save your game. He also exploited a bug that essentially allows a player to max their attributes due to the way item attribute buffs work, essentially "duplicating" the buffs constantly until the character is super strong, super fast, super sneaky, etc etc. This allows him to move insanely fast, get critical hits on bosses easily at a very low level, and avoid getting hit or damaged. It also, like most speedruns, required an intimate knowledge of where everything in the game was and how it all worked. More specifically, he skips doing a LOT by snatching some scrolls from a wizard that falls from the sky that he goes straight to, and then flies off to a place that sells potions he needs to quickly get the Sunder/Keening weapons he uses to bug the rest of the playthrough.
The main quest of the game was beaten in 4 minutes and 19 seconds by an expert speedrunner. This required skipping the tutorial by jumping through a wall, which breaks the main menu and makes it impossible to save your game. He also exploited a bug that essentially allows a player to max their attributes due to the way item attribute buffs work, essentially "duplicating" the buffs constantly until the character is super strong, super fast, super sneaky, etc etc. This allows him to move insanely fast, get critical hits on bosses easily at a very low level, and avoid getting hit or damaged. It also, like most speedruns, required an intimate knowledge of where everything in the game was and how it all worked. More specifically, he skips doing a LOT by snatching some scrolls from a wizard that falls from the sky that he goes straight to, and then flies off to a place that sells potions he needs to quickly get the Sunder/Keening weapons he uses to bug the rest of the playthrough.
I found that wizard that falls from the sky on my first and only attempt. He had nifty stuff but I still got eaten by rats in the end. And then some guards yelled at me for nicking their stuff even though it technically wasn't "stealing" since they weren't really using it at the time. Then a wolf came and I ran out of health potions and decided to switch to New Vegas instead.
I couldn't get into Morrowind for the reason that the player character is way to slow and I'm pretty sure that it took me a half hour to defeat an enemy because the pc was fatigued.
I still don't understand why the attack button is also the run forever button. Or how I'm supposed to be able to attack effectively with that in place. This is really the first time where I've run across a control scheme so completely alien that I just can't get into the game because of it. I was able to figure out Skyrim and Oblivion fairly easily, but Morrowind just eludes me.
I still don't understand why the attack button is also the run forever button. Or how I'm supposed to be able to attack effectively with that in place. This is really the first time where I've run across a control scheme so completely alien that I just can't get into the game because of it. I was able to figure out Skyrim and Oblivion fairly easily, but Morrowind just eludes me.
On what system are you playing that game? There are no such problems on the PC.
On my system, that just turns on the option where the default moving is run. The Q button makes my character keep on running even if I'm not touching the keyboard. And then it also makes the character attack. You can understand how this will be frustrating.
Dashing has informed me that this is completely messed up and I should just remap the controls, which I plan to do when I have time. I really don't know why my controls came this way, but I'm relieved to find out that I'm not expected to play the entire game in this manner. Seriously, every fight I had was a trial to get through. It was hard enough trying to mash Q while using WASD to run around without that same button causing my character to run off into the distance when I wanted to stay facing my opponent.
Wait so you need your character to always be running without you pressing forward?
I use WASD for movement and my mouse button for combat.
*blink*
Are you not reading, or what?
Caps Lock toggles run as the default(when you press WASD keys, you run rather than walk in that direction). Q is Auto Run, where you run in the direction you're facing without touching anything.
According to her, this key was also for some reason mapped to cause her to attack, which is...fucked, because it's SUPPOSED to be mapped to the mouse.
What Dashing said. Also, while I'm remapping the controls, is the right mouse button usually supposed to bring up a series of interactive menus or is it supposed to do something else?
What Dashing said. Also, while I'm remapping the controls, is the right mouse button usually supposed to bring up a series of interactive menus or is it supposed to do something else?
Yep. Left click is "Use", Right Click is "Menu Mode".
So far my principle annoyance with Skyrim, is that after playing Fallout: New Vegas, hitting enemies in the head does not seem to cause additional damage, so being a super sniper doesn't seem to be as good a build. Though it is funny to see people running round with an arrow in the back of the head.
I'd be surprised if someone doesn't release a mod that fixes that after Bethesda releases the construction set and the modding community really gets going.
I'm going through it for the first time and I'm quite far I think. I've been officially recognized as Nerevarine at least. But Sul-Matuul doesn't like it. Damn racist dark elves.
I'd be surprised if someone doesn't release a mod that fixes that after Bethesda releases the construction set and the modding community really gets going.
The modding community has already been going. There was this super awesome texture package that was released not too long ago. And another one that replaced all the crabs with Zoidberg.
The modding community has already been going. There was this super awesome texture package that was released not too long ago. And another one that replaced all the crabs with Zoidberg.
I'm talking about full blown quests and gameplay overhauls instead of the texture packs and minor gameplay tweaks we've been getting so far.
But Sul-Matuul doesn't like it. Damn racist dark elves.
Well yeah. That's the reason why you don't do the main quest first in Morrowind. It blocks other quests. (Unless VIvec might be able rto do something about that, he can IIRC but he never could in my playthroughs. It was much more useful to use his soul to craft stuff.)
That's what I'm saying to you. As far as game design goes, anyway. It's arguably the most approachable and easiest system to work with. Daggerfall or Morrowind is probably the hardest. But not by much, just more stats to keep track of, different grinding methods, and different controls to deal with.
If you want to be introduced to the story as a beginner, start with Morrowind. Or Daggerfall if you're feeling lucky.
so what you say is the first game for me to play since i am a beginner is skyrim
Gameplay wise, Skyrim.
I started with Oblivion, and got really confused on it, so I'll need to get back to that after Skyrim.
Story wise, start from the beginning, but Skyrim is its own story and you don't really need to know the stories of the other games.(I don't, and haven't had a problem)
I found Oblivion rather manageable for a first time Elder Scrolls experience. The problem is that you have to choose a class instantly before you really have much of a feel for the different modes of combat and such, whereas Skyrim allows you to evolve your class as you like, allowing for combinations of pretty much anything so it suits your own gameplay style.
As for Morrowind, I had a very buggy copy that had an insane control scheme, so I don't think I can comment on that one quite yet. I was so close to throwing my keyboard across the room and then found out that you can remap keys.
As for Morrowind, I had a very buggy copy that had an insane control scheme, so I don't think I can comment on that one quite yet. I was so close to throwing my keyboard across the room and then found out that you can remap keys.
I don't understand...why would you not check in the settings if you can change your key binds when you run into control issues? On a PC game no less...an old one, nowadays a lot of games don't allow you to rebind keys but old ones always did.
I don't understand...why would you not check in the settings if you can change your key binds when you run into control issues? On a PC game no less...an old one, nowadays a lot of games don't allow you to rebind keys but old ones always did.
Usually, the first thing I do is reconfigure the key settings, but I thought that since it was an older game it WOULDN'T have that option. This is mainly because most of the older games I've played were either point and click or RTSs, genres where key bindings are more or less set in stone. It just never occurred to me that RPGs were different.
Also, I kinda thought that maybe there was a trick to it and I just wasn't getting it. Like...maybe having Q as auto run and attack was supposed to allow for a specific type of strategy or something. I dunno.
I found Oblivion rather manageable for a first time Elder Scrolls experience. The problem is that you have to choose a class instantly before you really have much of a feel for the different modes of combat and such, whereas Skyrim allows you to evolve your class as you like, allowing for combinations of pretty much anything so it suits your own gameplay style.
As for Morrowind, I had a very buggy copy that had an insane control scheme, so I don't think I can comment on that one quite yet. I was so close to throwing my keyboard across the room and then found out that you can remap keys.
Yeah I kinda got screwed over as a mage when I found out they are kinda crap.
BTW how do you unlock spells in that game, they just tend to show up.
EDIT:Also, I hope the modding tools come out soon, I actually want to give it a go myself and see if I can make some tweaks to the gameplay (smelting ingots adds smithing experience, quicktraveling to your homes, upgrading my breezehome in Whiterun to have all crafting stations which isnt cheating since there is a blacksmith right next door and an echantment table relatively close by)
Yeah I kinda got screwed over as a mage when I found out they are kinda crap.
BTW how do you unlock spells in that game, they just tend to show up.
Mages are a lot better than in Morrowind. Just don't pick Atronach as a strarter. And you get spells the same way you do in Skyrim. You buy them. Or, if you have the spell tome DLC, you find them.
If you are a mage go join the mages guild in Oblivion. They are the guys that usually sell spells to you.
Mages are a lot better than in Morrowind. Just don't pick Atronach as a strarter. And you get spells the same way you do in Skyrim. You buy them. Or, if you have the spell tome DLC, you find them.
If you are a mage go join the mages guild in Oblivion. They are the guys that usually sell spells to you.
Hmm. I don't ever remember buying them. They just sorta appeared in my spells list. Kinda odd, but Illl get a second whack at Oblivion later and see give mages another try.
Hmm. I don't ever remember buying them. They just sorta appeared in my spells list. Kinda odd, but Illl get a second whack at Oblivion later and see give mages another try.
I think you get a selection at the beginning, but after that you have to buy them. Then again, I really don't know since I decided to be a basher in Oblivion.
Comments
We have 2 eyes for a reason.:p
I found that wizard that falls from the sky on my first and only attempt. He had nifty stuff but I still got eaten by rats in the end. And then some guards yelled at me for nicking their stuff even though it technically wasn't "stealing" since they weren't really using it at the time. Then a wolf came and I ran out of health potions and decided to switch to New Vegas instead.
On what system are you playing that game? There are no such problems on the PC.
I'm playing on the PC as well. I have no idea why the controls are so messed up, but that's what it came with.
On my system, that just turns on the option where the default moving is run. The Q button makes my character keep on running even if I'm not touching the keyboard. And then it also makes the character attack. You can understand how this will be frustrating.
Dashing has informed me that this is completely messed up and I should just remap the controls, which I plan to do when I have time. I really don't know why my controls came this way, but I'm relieved to find out that I'm not expected to play the entire game in this manner. Seriously, every fight I had was a trial to get through. It was hard enough trying to mash Q while using WASD to run around without that same button causing my character to run off into the distance when I wanted to stay facing my opponent.
I use WASD for movement and my mouse button for combat.
Are you not reading, or what?
Caps Lock toggles run as the default(when you press WASD keys, you run rather than walk in that direction). Q is Auto Run, where you run in the direction you're facing without touching anything.
According to her, this key was also for some reason mapped to cause her to attack, which is...fucked, because it's SUPPOSED to be mapped to the mouse.
I'm going through it for the first time and I'm quite far I think. I've been officially recognized as Nerevarine at least. But Sul-Matuul doesn't like it. Damn racist dark elves.
The modding community has already been going. There was this super awesome texture package that was released not too long ago. And another one that replaced all the crabs with Zoidberg.
Well yeah. That's the reason why you don't do the main quest first in Morrowind. It blocks other quests. (Unless VIvec might be able rto do something about that, he can IIRC but he never could in my playthroughs. It was much more useful to use his soul to craft stuff.)
Next patch contains the modding tools, integrated with steam workshop, and is under "Steam beta" now.
so what you say is the first game for me to play since i am a beginner is skyrim
If you want to be introduced to the story as a beginner, start with Morrowind. Or Daggerfall if you're feeling lucky.
Gameplay wise, Skyrim.
I started with Oblivion, and got really confused on it, so I'll need to get back to that after Skyrim.
Story wise, start from the beginning, but Skyrim is its own story and you don't really need to know the stories of the other games.(I don't, and haven't had a problem)
As for Morrowind, I had a very buggy copy that had an insane control scheme, so I don't think I can comment on that one quite yet. I was so close to throwing my keyboard across the room and then found out that you can remap keys.
I don't understand...why would you not check in the settings if you can change your key binds when you run into control issues? On a PC game no less...an old one, nowadays a lot of games don't allow you to rebind keys but old ones always did.
Usually, the first thing I do is reconfigure the key settings, but I thought that since it was an older game it WOULDN'T have that option. This is mainly because most of the older games I've played were either point and click or RTSs, genres where key bindings are more or less set in stone. It just never occurred to me that RPGs were different.
Also, I kinda thought that maybe there was a trick to it and I just wasn't getting it. Like...maybe having Q as auto run and attack was supposed to allow for a specific type of strategy or something. I dunno.
Yeah I kinda got screwed over as a mage when I found out they are kinda crap.
BTW how do you unlock spells in that game, they just tend to show up.
EDIT:Also, I hope the modding tools come out soon, I actually want to give it a go myself and see if I can make some tweaks to the gameplay (smelting ingots adds smithing experience, quicktraveling to your homes, upgrading my breezehome in Whiterun to have all crafting stations which isnt cheating since there is a blacksmith right next door and an echantment table relatively close by)
Mages are a lot better than in Morrowind. Just don't pick Atronach as a strarter. And you get spells the same way you do in Skyrim. You buy them. Or, if you have the spell tome DLC, you find them.
If you are a mage go join the mages guild in Oblivion. They are the guys that usually sell spells to you.
Hmm. I don't ever remember buying them. They just sorta appeared in my spells list. Kinda odd, but Illl get a second whack at Oblivion later and see give mages another try.
I think you get a selection at the beginning, but after that you have to buy them. Then again, I really don't know since I decided to be a basher in Oblivion.