Legend of Zelda Megathread - Adoring Fan Edition

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Comments

  • edited December 2011
    Chyron8472 wrote: »
    I just beat Skyward Sword about an hour ago.

    Fantastic game. Amazing story. Certainly there are
    time travel-related
    plot holes, but I'll leave them alone to (as a fan) nitpick at later.

    Also, at the end when
    Zelda asks Link "What are you going to do now?" I wondered if Link was going to later hook up with the Item Check girl, since in my game Link told her he loved her.

    The story and gameplay blends just the right amount of new/original material with just the right amount of nostalgia, such that if the nostalgia bits are lost on new players, it doesn't at all detract from the experience.

    The only negative thing I can say about the game is that at times it does show the Wii's limitations, such as not being HD (especially during cutscenes) and the lack of a seamless transition between flying around and walking around the town of Skyloft. Seriously, I would have enjoyed being able to fall directly into town without the action having to pause. Granted, such an ability would also require restructuring of certain in-town puzzles that are currently unsolvable without the right equipment.
    Unless you opt not to do the Batreaux sidequests, Link either has to string her along or break her heart. Personally, I think she's one of the more interesting characters in Skyloft. However, I think that Link and Zelda's birds flying off together pretty well states that they're going to be together. Bonded with their birds and what-not. Also, on subsequent playthroughs, I noticed that Old Lady Impa DID have Zelda's bracelet. I think Doc Brown would have a stroke trying to figure out the time travel in this one.

    I also have to say I love the music! Especially Fi's theme, it's so haunting.
  • edited December 2011
    I can't believe Gamespot gave Skyward Sword a 7.5 and put a crapton of spoilery footage in their video review. How retarded.

    I've been thinking though... flight in the clouds is somewhat reminiscent to me of sailing in Wind Waker, and I have to admit that I liked the sailing better since I didn't have to pay full attention to controlling the boat while heading in a straight line.
  • edited December 2011
    Finished another three days. This time, I got Epona, the Garo Mask, the Stone Mask, the Zora Mask, Romani's Mask, the Circus Leader's Mask, the Captain's Hat, and the Gilded Sword, plus Romani's bottle, the Goron Race bottle, the Beaver Bottle, and the grave bottle (that makes all six), and the Hookshot and New Wave Bossa Nova.
  • edited December 2011
    Finished another three days. This time, I got Epona, the Garo Mask, the Stone Mask, the Zora Mask, Romani's Mask, the Circus Leader's Mask, the Captain's Hat, and the Gilded Sword, plus Romani's bottle, the Goron Race bottle, the Beaver Bottle, and the grave bottle (that makes all six), and the Hookshot and New Wave Bossa Nova.
    Is it wrong that I got Majora's Mask for my 6th birthday and it's probably my favorite Zelda game but it's also the only one I haven't beat?
  • edited December 2011
    Very wrong. I'd say I've probably beaten it about five times, and I've played human walkthrough for two of my friends who had never finished it. If you're having trouble (other than motivation, but if it's your favorite, that shouldn't be a problem, right?), I'd suggest the official Nintendo player's guide (if you can't get your hands on a copy, you can easily Google a PDF version), rather than a text walkthrough.

    Also, I was going to post this when I'm done, but you may find it useful. It's the most efficient way I could devise to finish the game:

    Majoratimeline.png

    Most of the times are estimated, but all of the start times should be correct, and it's worked very well for me.
  • edited December 2011
    Chyron8472 wrote: »
    I can't believe Gamespot gave Skyward Sword a 7.5 and put a crapton of spoilery footage in their video review. How retarded.

    I've been thinking though... flight in the clouds is somewhat reminiscent to me of sailing in Wind Waker, and I have to admit that I liked the sailing better since I didn't have to pay full attention to controlling the boat while heading in a straight line.

    If you listen to Tom McShea's review...he doesn't really understand how to play the game. He even later admits that he "may" have been playing it wrong, but says that doesn't affect his score. Which is bogus considering that, from what I understand, he spent a good portion of that review talking about how "unresponsive" the controls are. Which was then given a nice video rebuttal by The Bit Block. In fact, one thing he mentions repeatedly is having to constantly recenter his view while aiming because Link looks down. Initially, I thought it was because the game automatically assumes your controller is at a certain angle, and since the guy was playing it like Twilight Princess that Link must be looking down because of the natural state of using the bow. Turns out that whenever you choose an aim-able item, whatever orientation the remote is in when you activate it is the default centered orientation. What I think McShea did was he was holding the remote vertically, chose the bow or slingshot, and when the cursor came up, aimed his remote at the TV, causing Link to look down.

    In short, McShea was playing Skyward Sword like one would play Twilight Princess. Constantly waggling the remote throws off the calibration of the remote, thus leading to Link's sword not responding correctly.

    Oh, and Gametrailers' review was no better.

    One more thing. Just got to
    where Groose decides to jump after Link going to the Sealed Grounds
    in Hero Mode. First bit of the game was an absolute struggle to survive without hearts. Finally got a heart medal, but...that honestly did not make it any easier. Hero Mode is very difficult and even basic enemies like ZOLS(I hate that they decided to make them Chu Chus. They're clearly Zols that split into Gels!) and Keese can become your worst nightmare. Especially the damnable electric ones.
  • edited December 2011
    Chyron8472 wrote: »
    You're determined not to like the game, Shodan. If you don't like 3D Zelda games, then you don't have to. But you also don't have to beat your point into the ground.

    We get it. These aren't the droids you're looking for. Move along.

    I don't believe I had mentioned my complete hatred for the awkward and pointless controls until now. I'm not "determined not to like it" I just ... don't like it. There is nothing about it that stands out to me, but I can find plenty of things that I DON'T like about it.

    Also, being 3D has nothing to do with whether I like a Zelda game or not. Wind Waker is among my favorite Zelda games of all time. I am not a fan of OoT, MM, TP, or Skyward Sword, but at least until Skyward Sword the controls were reasonably good for their time (Note: I am referring to the Gamecube edition of TP, as that is the only one worth playing, imo), and OoT was a solid attempt at bringing the series into 3D. Better than most attempts at a 2D-3D conversion, anyway. (i.e. Mega Man, Castlevania, Contra etc.)
  • edited December 2011
    I don't believe I had mentioned my complete hatred for the awkward and pointless controls until now.
    That's not what I meant.
    I can find plenty of things that I DON'T like about it.
    This is. I mean that you're determined to find things you don't like about it so as to point them all out. You've decided that you don't, and there is nothing that can sway you, so you're going to point out why you can't be swayed.

    In other words, I'm saying that you're determined to find things wrong with the game rather than giving it the benefit of the doubt and enjoying it for what it is.

    The controls for Skyward Sword are fine. This is the first time that a Zelda game actually cares which direction that you slash your sword, rather than allowing you to "button mash", but if you like button mashing better, that's fine. This game just doesn't allow much of that. Also, if your controls aren't responsive enough for you, you can change the Sensor Bar's sensitivity in the Wii Menu's settings.
  • edited December 2011
    Chyron8472 wrote: »
    In other words, I'm saying that you're determined to find things wrong with the game rather than giving it the benefit of the doubt and enjoying it for what it is.

    So I'm not allowed to have an opinion of the game unless it's positive?
    Chyron8472 wrote: »
    The controls for Skyward Sword are fine.
    I find them cumbersome beyond reason, to the point that they actually hinder my ability to play effectively and enjoy the game.
    Chyron8472 wrote: »
    This is the first time that a Zelda game actually cares which direction that you slash your sword, rather than allowing you to "button mash", but if you like button mashing better, that's fine. This game just doesn't allow much of that.

    That could be accomplished without a ridiculous and clunky motion control scheme. Example: Fight Night, Soul Calibur, etc. Tons of games use directional combat without using pointless, slow, and inaccurate motion controls.
    Chyron8472 wrote: »
    Also, if your controls aren't responsive enough for you, you can change the Sensor Bar's sensitivity in the Wii Menu's settings.

    The sensor bar settings won't somehow make the gyros in the Wiimote any less horrible, nor will it make the controls anything other than irritating to use.

    There is no tangible control benefit to motion controls, but there ARE frequently times when it will misread your motions, or you will make a mistake, or your arm will get tired, etc. It doesn't improve the game in any way, but it certainly does make it worse in many ways.
  • edited December 2011
    I'd like Wind Waker a lot more if it wasn't for the stupid boring sea-traveling. Yes, they cut that out with the whirlpool warps but then all the exploration is gone. That detracts hugely from the game for me.
  • edited December 2011
    I understand why people didnt like the ocean traveling but I really enjoyed seeing what was over the horizon.
  • edited December 2011
    I didn't like Wind Waker at first but it actually grew on me enough that it's now one of my favorite games in the series,also I think it really did the exploration aspect perfectly.
  • edited December 2011
    I liked the ocean traveling. So much to explore across the world, and so many secrets to find! It was annoying in Phantom Hourglass though, there were not that many islands.
  • edited December 2011
    If they did Wind Waker in a normal explorable land it would have been a lot more fun. At the end when you go under the sea to the preserved Hyrule I was all excited to do some exploring, but that was cut short when I realized that it was only a single road I was allowed to walk on and everything else was blocked off. That's the game I wanted to play, but all we got was that stupid boring flat sea.
  • edited December 2011
    The thing though is that Nintendo is always trying new things, so it's understandable that Nintendo would shake things up to try to make the gameplay new by flooding Hyrule.
  • edited December 2011
    Also my dream is to be a pirate so I liked sailing.
  • edited December 2011
    DAISHI wrote: »
    Also my dream is to be a pirate so I liked sailing.

    I used to want to be a pirate as a kid...but then I decided that I really liked my neck the way it was, so altered my vision to being a privateer. At least that way there would be at least ONE country that didn't hate my guts.
  • edited December 2011
    I'm currently at Eldin Volcano again, and those FREAKING BOKOBLINS stole most of my items, and now I have to get them back. This is like a certain sidequest in Oracle of Ages, except it's on steroids!

    I love sidequests that challenge me!
  • edited December 2011
    lattsam wrote: »
    I'm currently at Eldin Volcano again, and those FREAKING BOKOBLINS stole most of my items, and now I have to get them back. This is like a certain sidequest in Oracle of Ages, except it's on steroids!

    I love sidequests that challenge me!

    Or like Wind Waker where you crash into the Forbidden Fortress or whatever it's called and lose your sword. I SO wanted to smack Tetra for that. "We do this all the time" my arse.
  • edited December 2011
    Or like Wind Waker where you crash into the Forbidden Fortress or whatever it's called and lose your sword. I SO wanted to smack Tetra for that. "We do this all the time" my arse.

    What I hate, is that we were told that would happen in Skyward Sword constantly, but
    so far all I see are those stupid trials where enemies one shot you, know your location, but they arent active until a certain amount of time which resets when you get another tear. That isnt what I wanted, I wanted what wind waker did!
  • edited December 2011
    The boss on the ship. Just... What?!
    It's a
    freakin' squid.
    With dreadlocks.
  • edited December 2011
    Gman5852 wrote: »
    What I hate, is that we were told that would happen in Skyward Sword constantly, but
    so far all I see are those stupid trials where enemies one shot you, know your location, but they arent active until a certain amount of time which resets when you get another tear. That isnt what I wanted, I wanted what wind waker did!
    It comes later. And I'm sorry, I honestly prefer the trials. The fact that it's a trial of the spirit fits more than "Oh, something happens, you get knocked out and lose all your stuff."
  • edited December 2011
    Urge to click rising......must have game!
  • edited December 2011
    It comes later. And I'm sorry, I honestly prefer the trials. The fact that it's a trial of the spirit fits more than "Oh, something happens, you get knocked out and lose all your stuff."
    I just find it really stupid. "The trial of courage". Ok courage is not running like an idiot trying to find the tear so people dont attack you. "Trial of wisdom". Wisdom is not running like an idiot trying to find the tear so people don't attack you
  • edited December 2011
    The world is ended.
  • edited December 2011
    Maybe someone will actually revolutionize Zelda now.
  • edited December 2011
    Maybe someone will actually revolutionize Zelda now.

    First off, you don't fix what's not broken. If you do, you turn it into Final Fantasy XII and XIII. (EDIT: This is coming from someone who actually ENJOYED XIII.)

    Secondly, Miyamoto has not had a big part in Zelda development in quite some time. The one basically in charge of Zelda is Eiji Aonuma.

    Thirdly, I see this the same way I looked at Sean Connery and Leonard Nimoy retiring. They've done a heck of a job for a long, long time. If anyone deserves a quiet retirement, it's these fellas. That said, he is NOT retiring from developing. He's just stepping down as his current position at Nintendo. He wants to go back to developing with younger developers and maybe doing some stuff on his own.
  • edited December 2011
    Maybe someone will actually revolutionize Zelda now.

    You say that as though something is wrong with Zelda.
    First off, you don't fix what's not broken. If you do, you turn it into Final Fantasy XII and XIII.

    Yes. This.


    Also, why isn't:
    • turning the overworld into dungeon-like areas;
    • making the monsters sensitive to the direction of your sword slashes;
    • making an an enemy that can grab your sword mid-swing and take it away from you;
    • being aided
      by an NPC (who is not Zelda)
      during battle;
    • giving monsters the ability to balance on and therefore cross tightrope obstacles in an effort to reach you;
    • introducing shields that shatter when damaged too much;
    • introducing upgradable potions that require more than just rupees;
    • introducing a stamina gauge that depletes not only when running but also when spin-slashing;
    and more... why isn't this revolutionary for Zelda?


    Further, every Zelda game is revolutionary in their own way. To say Twilight Princess was not revolutionary means you haven't put that much thought into what new things it brought to the franchise. And certainly you can't say that Wind Waker, Majora's Mask, Ocarina of Time or even The Minish Cap don't bring new ideas to the franchise.




    Ooh! I know. Let's change things up by giving the next Zelda a card battle system. That would be great. Wait... no, that would totally suck.


    Zelda is great. I don't know what your problem is MI, really.
  • edited December 2011
    why would young adults and adults like us spend time playing a little kids game, point here, velociraptors would out smart link and zelda anyday and tear their limbs off bits by bits, seeing their blood all over the floor, velociraptors, would even outsmart that ganondorf guy and rip him up too, velociraptors are number one when it comes to little kids games they can tear up
  • edited December 2011
    What.
  • edited December 2011
    why would young adults and adults like us spend time playing a little kids game, point here, velociraptors would out smart link and zelda anyday and tear their limbs off bits by bits, seeing their blood all over the floor, velociraptors, would even outsmart that ganondorf guy and rip him up too, velociraptors are number one when it comes to little kids games they can tear up

    I have no Idea what this has to do with the Legend of Zelda at all. Furthermore try not to to destroy the topic.
  • edited December 2011
    why would young adults and adults like us spend time playing a little kids game, point here, velociraptors would out smart link and zelda anyday and tear their limbs off bits by bits, seeing their blood all over the floor, velociraptors, would even outsmart that ganondorf guy and rip him up too, velociraptors are number one when it comes to little kids games they can tear up

    Perhaps becaues we are mature enough to like these games and know that blood does not equal mature?

    And a velociraptor would NOT kill ganondorf. Outsmart, yes, you can do that with a fishing rod, but he is too powerful. He can only be SEALED away by the Master Sword(or biggorons sword, but the master sword still sealed him IIRC) and then he is still alive. Just waiting his return. Plus he is so powerful, the velociraptor would be killed instantly with his triforce of power

    And Link.... is only as good and smart as the player, so it could go either way.

    And zelda, the only thing the velocipraptor COULDN'T do is outsmart her. She wields the triforce of wisdom making her among the smartest of the people in Hyrule, outpower though would be incredibaly easy if she doesnt have Link by her side.
  • edited December 2011
    why would young adults and adults like us spend time playing a little kids game, point here, velociraptors would out smart link and zelda anyday and tear their limbs off bits by bits, seeing their blood all over the floor, velociraptors, would even outsmart that ganondorf guy and rip him up too, velociraptors are number one when it comes to little kids games they can tear up

    Wrong thread, you. You're looking for "The Trolling Game" thread.

    Thanks.

    ...

    Back on topic, though Hyrule is pronounced "HI-rule", I have always pronounced Hylian as "HILL-e-un."

    Twilight Princess is good, but it does have some flaws. First off, the color palette is boring. They seemed to jump on the "Realistic graphics = brown!" wagon for the game.

    I've been thinking quite a bit about this. Where do you get this idea? Certainly dirt is brown, sand is yellow, stone is either brownish-yellow or grey, and igneous rock is black, grey or red. Sure. But what's wrong with the color palette?

    Faron Woods is appropriately brown and green from vegetation;
    Hyrule Field is appropriately green from grass and trees and grey from stone and pavement;
    Kakariko Village, given that they are going for an American Old West style of town, is appropriately reddish-brown (as the southwestern U.S. is largely desert, while the iron content in the dirt makes the dirt reddish);
    Snowpeak is appropriately white;
    Hyrule Castle Town, given that the overall structure is built from stone, is appropriately grey;
    Lake Hylia is obviously blue;
    The sky during the day is blue, unless Hyrule is covered in twilight, in which case it is reddish-gold.

    Where do you get "They seemed to jump on the 'Realistic graphics = brown!' wagon for the game" from all of this?? It's almost as though you're comparing the color palette of Twilight Princess to Fallout 3. But to do so would be to say that Twilight Princess looks post-apocalyptic, which is just silly.

    The character models varied from really good to weird. Link, Midna, Zelda, Ilia, Wolf Link, Agitha, Ganondorf, Zant, and the enemies had great character models. Most of the other random NPCs looked...kinda strange.
    This is normal for Zelda. Have you seen what the building foreman in Kakariko Village in Ocarina of Time, or the mask salesman in Majora's Mask look like? And these are only two examples that immediately come to mind.
  • edited December 2011
    I never said it was broken and I never said I never liked the core formula. I just think it'd be interesting to see someone else make a Zelda game for once. It's not broken but it's very very very very very worn out. More Zelda games by Miyamoto and co would be great. They're fun. But I'd also like to see something new from someone else. It would just be interesting is all.

    What I said was, "maybe someone will revolutionize Zelda now". It's been the same thing for the last 25 years. I never meant it in a derogatory way, but wouldn't you guys agree that a change would be at the very least interesting? Now, I don't want to see it dumbed down and generalized or lose its identity entirely, but I would like to see some kind of change.

    25 years. The formula has had a great run. Nothing wrong with innovation.

    It's amazing how quick everyone is to assume that someone is being negative.
  • edited December 2011
    I think that Zelda is both innovative and true to itself. It's not boring, and it's not so totally different as to be unrecognizable compared to other games in the franchise.


    Also, Nintendo did once give "someone else" the opportunity to make Zelda games and that's where we get the "unholy triforce" of the CD-i from, so truth be told, I don't trust Zelda with anyone but the people who have proved they know what they're doing.
  • edited December 2011
    I'm pretty far in Skyward Sword now, and I'm really diggin' it!
    I love all the new things they have introduced, and I think it's a real revolution for the series. The swordfighting is amazing, the updating system is great (although I'd really like it if you could go multiple ways with it) and just all the added extra's, the way enemies react etc. They're all great!

    I wouldn't give the game a perfect 10 though, that's saying it can't be better.
    The things I don't like about Skyward Sword are few, but some of them are pretty big. I don't like the overworld being scattered like it is. It feels like two seperate layers, Sky and Earth. It would've been much more fun if the Sky was a seperate world and the world of Hyrule would ben intertwined like in other games. Or even better if you could take your bird below the clouds and fly over Hyrule. That would've given me the feeling of freedom of flying that for instance Super Mario 64 gave me.

    Another thing is that I think the game is a bit to linear. In other Zelda game you could have the ability to start exploring everything to your hearts content. If you didn't have the right equipment you could try doing it differently (and mostly fail), but you could go in any direction. This game has too many "You're not supposed to go there yet" moments for me. Plus I'm not sure I like the backtracking very much.

    The last thing is something that Nintendo has been doing with a lot of games lately and it's just been irritating me ever since. They adjust the difficulty when you fail, or give you the option to see what you need to do. I don't want any of this, I don't even want the option of cheating my way to the finish line. Like the new Mario 3D Land, if you lose 5 times you get the invincible Tanooki suit! Still having troubles? Use the P-wing!
    In Skyward Swords these things don't happen as much, but they do. Like when you need to
    collect the spiritdrops and you die, they will show up on the map.
    It's like Nintendo doesn't want players to get stuck.
    When I made it through world 8 of Super Mario Bros 3, I had a feeling that I accomplished something. When the game helps me through it, I don't have that feeling anymore.
    Please, if you want to make games easier for beginners, introduce a easy, medium and hard mode before you start the game.

    Anyway, I love the way the series is going with these revolutionary ideas. And I'm really looking forward to what Zelda is going to be like on the Wii U!

    On another topic, I've been playing Zelda II, Adventure of Linke, before I started Skyward Sword, and I really like it. It's a difficult game sure, and I haven't been able to beat the final palace yet, (bet I'll really feel accomplished when I make it through,) but it's actually a really fun game, and I think if people payed more attention to it, they might even like it! :)
  • edited December 2011
    Chyron8472 wrote: »
    Also, Nintendo did once give "someone else" the opportunity to make Zelda games and that's where we get the "unholy triforce" of the CD-i from, so truth be told, I don't trust Zelda with anyone but the people who have proved they know what they're doing.

    Okay, you have a good point there. HOWEVER! You are forgetting something. Four Swords, The Minish Cap, and the Oracle duo. Those were Zelda games given by Nintendo to Capcom. Ocarina of Time 3D, despite it being a remake, still required new 3D models and textures as well as tweaks to the engine and controls, and that was handled by Grezzo, not Nintendo. That being said, Nintendo was at least involved in all of those. They were not involved with the CD-i games.

    Also, my comment about TP's boring color palette stands valid to me. I go out into Hyrule Field, and it does not seem lush and vibrant. It seems like it's in that fall-winter stage of slowly dying.

    And my point with the character models is going back to the idea that people want "realism" in a Zelda game. Then Nintendo touted Twilight Princess as being the ultra-realistic Zelda game that people thought they wanted. Believe me, the odd characters out of the bunch stand out more. Like Malo.

    And slight topic change, Miyamoto is actually NOT stepping down. He's just shifting his focus to work with younger developers to help get them where they need to be. He's planning ahead for the future. Meaning, planning for a Nintendo without Miyamoto. Hopefully that's a ways away considering that most people consider Miyamoto to be synonymous with Nintendo. So much so that Nintendo's stocks dropped 2% after the news broke that he was "retiring".

    Joop, I don't know what Zelda games you've been playing recently, but Zelda's been pretty linear since the jump to 3D.
  • edited December 2011
    why would young adults and adults like us spend time playing a little kids game, point here, velociraptors would out smart link and zelda anyday and tear their limbs off bits by bits, seeing their blood all over the floor, velociraptors, would even outsmart that ganondorf guy and rip him up too, velociraptors are number one when it comes to little kids games they can tear up

    Yes, dinosaurs and Call of Duty. Once again, very good.
  • edited December 2011
    Joop, I don't know what Zelda games you've been playing recently, but Zelda's been pretty linear since the jump to 3D.

    Sure, there's always been some linearity in Zelda games. But Skyward Sword to me feels to linear. At least Ocarina of Time, Majora's Mask and the Wind Waker (at least after the first two dungeons) give you the oppertunity to mix things up, you know, do things your way. With Skyward Sword I've got the feeling that the game keeps pushing me to my goals, even though the sidequests are really good and are put in places to change the pace a little bit.
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