The only thing is that The Wind Waker really doesn't look as bad as I thought it did at first (maybe because I fiddled with the settings on my TV), and I've had a Wii disc drive wear out on me before, so I prefer to use the GameCube when I'm playing GameCube games. And as I said earlier, GameCube component cables are prohibitively expensive.
I've also had a Wii disc drive wear out on me but the funny thing is it still plays GameCube games, just not Wii ones.
Lashing out for GameCube component cables... hmm, it'd be worth it if you still play GameCube games a lot. I mean there is a noticeable difference with the component cables.
I've also had a Wii disc drive wear out on me but the funny thing is it still plays GameCube games, just not Wii ones.
I have various responses I wanted to make to this, in no particular order.
1) This can be overcome with a Homebrew USB Launcher for your Wii.
2) Really? I've never had a console wear out on me, and I've had my PlayStation for ages.
3) You need a GCN anyway for the GameBoy Player. Though you can't get component for it, S-Video is still acceptable. Further, an S-Video cable for GameCube also can also be used to give improved picture quality to an N64 and SNES.
4) I have had great hesitation when considering getting a 360 because of the rampant hardware failure. I wouldn't have expected Nintendo's consoles to have hardware issues.
1) This can be overcome with a Homebrew USB Launcher for your Wii.
I actually got a hard drive for this, but I chickened out because I didn't want to fully put custom firmware on my Wii. I have the Homebrew Channel, and that's as far as I'm willing to go.
2) Really? I've never had a console wear out on me, and I've had my PlayStation for ages.
Yes, there's something about the Wii's hard drive that's crap. Mine didn't actually cease functioning, and I was told it would be fine, but it was making an incredibly loud noise (like sticking something in the blades of a fan) and I shelled out for the repair anyway.
Well, I bought a black Wii, so my console isn't that old yet.
I don't have a USB Launcher installed for my console, but that's because I don't have an external HDD with which to store disc images. And anyway, I only have 5 Wii games [edit:]if you count Metroid Prime Trilogy as one as it is on a single disc[/edit]. (GameCube games won't run from an external drive.) I do, however, have various Homebrew software installed on my Wii, such as classic console emulators (for roms of games that I do otherwise own), ScummVM, Homebrew Channel, BootMii, and the DarkWii system menu theme.
I do realize that without the ability to install BootMii to boot2, it is possible to brick my Wii when installing such as system menu themes (as so many people on Wii mod forums warn so frequently about to the point that it is annoying), but I risked it and it worked out perfectly fine. I just really would rather my system menu was black.
Yep, that's an awful pretty system menu. I just don't want to screw with my boot files in case I do ever have to send my Wii back to Nintendo. There would be benefits, sure, but I just can't justify the risk.
Of course, now I have this lovely 500 GB portable hard drive sitting around, and I have an Xbox 360 in need of a hard drive, but the damn 360 can only use USB storage between 8 GB and 16 GB in size, so I still need to save up for a proprietary hard drive for it.
Yep, that's an awful pretty system menu. I just don't want to screw with my boot files in case I do ever have to send my Wii back to Nintendo. There would be benefits, sure, but I just can't justify the risk.
I would assume the biggest risk in dealing with Nintendo in this case is in the voiding of warranty, as really it's not a matter of whether they would fix a problem, but rather whether or not they'd make me pay for it. However, I figure that by the time my console has any problems (if ever), the warranty will have expired anyway so it makes no real difference.
EDIT: On the subject of "crappy" Wii hard drives... from what I remember reading on Wii mod sites, the Wii does not run WiiWare/Virtual Console games directly from SD card or USB. As I understand it,, when a game is run from the SD/USB channel submenu, it will load into the main memory first rather than run directly from external media. I just remember reading someone say that all the writing back and forth each time a game is loaded in this fashion is hard on the Wii's internal memory chips, and that it was therefore better to play roms from a homebrew emulator as they don't care about running directly from external media.
Not that I can say for certain that whoever it was actually knows what they're talking about or if it really does add any measurable amount of strain to a Wii's components, but I just thought I'd mention it anyway.
Edit again: for the record, I'm not suggesting that people shouldn't buy games on VC for Wii. I'm just saying that I recall someone said to run a VC game from the SD card menu isn't a good idea.
It's been two and a half years since I sent it in. I'm pretty sure it's already out of warranty.
Edit: Scratch that. It's been two and a half years since I sent in my original DS (I cracked the top screen) and got a DS Lite in return. It's been just over three years since I sent my Wii in. I think.
Edit 2: Yeah, I figured out how to check it. I sent in my Wii in November 2008, two years after I got it at launch. And one week after the day they sent it back to me (so likely just a couple days after I got it back), I found out that my DS was broken, and I didn't send that in until May 2009.
I had to send in my Wii to Nintendo once and that was because it needed a deep cleaning because, while it would play games like Twilight Princess, it wouldn't play Super Smash Bros. Brawl due to the disk being dual layer. Really ticked me off, added more time to the waiting to play it. I think it's almost time to have to do it again though...
Bought a black Wii Remote Plus today. Now I'll be ready to buy Skyward Sword once I finish with The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, and Spirit Tracks.
Bought a black Wii Remote Plus today. Now I'll be ready to buy Skyward Sword once I finish with The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, and Spirit Tracks.
That's great, but how is one of these going to help you to play Skyward Sword?
I think we've figured out Im not the best speller already thank you very much.:p
Bought a black Wii Remote Plus today. Now I'll be ready to buy Skyward Sword once I finish with The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, and Spirit Tracks.
Well, that took less time than I expected. My grandma gave me a $25 Visa gift card for Christmas (along with two cookbooks, one of which I really wanted), and I had a $20 Target gift card, so I picked up Skyward Sword for ten bucks on the way home.
Also, my component Wii cable and my HDMI cable for my Xbox came today, so I'll be playing Twilight Princess and Skyward Sword in HD soon.
Edit: And before that conversation gets too far in the past, I just remembered, there's one other recent time that I had to send something in to Nintendo. Shortly after Wii Play came out, the accelerometer in one of my remotes went berserk. In the system menu, the pointer couldn't tell which way was up until I moved the remote around a little bit, and when I tried playing the cow riding minigame in Wii Play (where you tilt forward to run and back to jump), my cow had a seizure. So I had to send in my remote.
Edit 2: I underestimated the distance between my TV and my Xbox. 6 feet is too short. Ordering a new HDMI cable.
Technically you can't play any Wii games in HD as the Wii doesn't support it. It'll only go up to 480p which is just DVD quality. That's not even regular HD (720). TVs can go to 1080 today. It's too bad Nintendo didn't have the foresight to make their system HD compatible. Or rather, it's too bad they made the Wii a piece of crap.
There I said it. At least they've got the Wii U coming soon.
Well, that took less time than I expected. My grandma gave me a $25 Visa gift card for Christmas (along with two cookbooks, one of which I really wanted), and I had a $20 Target gift card, so I picked up Skyward Sword for ten bucks on the way home.
Also, my component Wii cable and my HDMI cable for my Xbox came today, so I'll be playing Twilight Princess and Skyward Sword in HD soon.
Remember when you plug in your component cables to change your Wii resolution to 480p.
I'll probably get a Wii U once we have a better idea of what's coming for it. And Nintendo had better have something. They can't afford to repeat the same mistake they made with the 3DS.
At the very least, I'm going to end up getting a Wii U for the same reason I ended up getting a PSP. If nothing else about this console pans out, there will still be games on it from several series that I'm devoted to that won't be on any other system. However, I'm fairly certain I won't be picking it up at launch, like I did with the Wii. The only reason I don't regret that was because they were still hard to get by the time the good games started coming in (as few as those are).
Meh, the Vita's an overpriced piece of junk. It's a perfect example of Sony forgetting what they're doing. They made a portable console that's not very portable. They're ignoring the library of PSP games and telling PSP users that if they want to play their games on their shiny new portable, they have to buy them again. Then the priced it at the same price as the 3DS(at launch) which was obviously to compete with the 3DS and I've heard rumors that they had to strip the Vita down a bit to get it down to that price point. Then there's the fact that you have to purchase memory cards separately, which is just plain ridiculous.
Anyways Gman, you're comparing apples to oranges. You might as well be trying to see which is better, the 3DS or the PS3. Comparing a portable system to a home console is a bit silly.
Meh, the Vita's an overpriced piece of junk. It's a perfect example of Sony forgetting what they're doing. They made a portable console that's not very portable. They're ignoring the library of PSP games and telling PSP users that if they want to play their games on their shiny new portable, they have to buy them again. Then the priced it at the same price as the 3DS(at launch) which was obviously to compete with the 3DS and I've heard rumors that they had to strip the Vita down a bit to get it down to that price point. Then there's the fact that you have to purchase memory cards separately, which is just plain ridiculous.
Anyways Gman, you're comparing apples to oranges. You might as well be trying to see which is better, the 3DS or the PS3. Comparing a portable system to a home console is a bit silly.
Im going with that because odds are, Im not going to be able to get both.
I get its a wierd comparison, but thats how it is right now.
And technicaly speaking, nintendo screwed over Gameboy players with the DSi, not even allowing them to buy them again. And the XL isnt that portable either.
The XL was meant for people who can't use a regular DS because of either huge hands or eye strain. And the DSi is the only instance I can think of where a new Nintendo portable console iteration wasn't backwards compatible a generation. Sony's been moving away from that philosophy for a while now. I fully expect the PS4 to be a blu-ray player that won't play PS3 games. PS4 games will be download only. Don't try to argue that, we all know that's what they're trying to do. Personally, I hate the idea of download only games...
The XL was meant for people who can't use a regular DS because of either huge hands or eye strain. And the DSi is the only instance I can think of where a new Nintendo portable console iteration wasn't backwards compatible a generation. Sony's been moving away from that philosophy for a while now. I fully expect the PS4 to be a blu-ray player that won't play PS3 games. PS4 games will be download only. Don't try to argue that, we all know that's what they're trying to do. Personally, I hate the idea of download only games...
They tried that with the Go and it failed horribly. I think Sony learns from their mistakes.
And the exact same argument about the XL could be said about the Vita.
Pfft, there you go with your technical jargon. In any case, it's got to be better than the composite video I was using before.
It's the same resolution, actually. The only difference is composite is interlaced and component is progressive. Interlaced means that the image displayed skips every other row of pixels and in the next frame displays them and hides the other lines of pixels. This happens incredibly fast at the screen's refresh rate (usually 60Hz, that's where that came from) but also produces a blurring effect and makes it look like the image is "moving". Progressive is a solid picture that displays all the rows of pixels at once without needing to refresh/swap them. But yes, progressive does look much better than interlaced.
Also, why does it make the Wii crap just because it's not HD?
The system is barely more powerful than a Gamecube and the resolution is exactly the same. In a world with 1080p graphics, pixel shaders, and normal maps I don't expect a brand new game to look like something that could have come out 10 years ago.
Really, I just want to see Zelda in HD. That's all.
Really, I just want to see Zelda in HD. That's all.
Okay, yes. I hear you.
While playing Skyward Sword, there were times that it was obviously standard def. This, for me, is most noticeable in cutscenes when the edges of character models show aliasing, but moreso I think in cutscenes with the harp, where I imagined the aliased bits of the strings falling to the ground because they were not connected to each other.
For the record, I have no idea what any of that is, except that it all has to do with HD.
This may help you, Guru:
http://en.wikipedia.org/wiki/1080p 1080p is the shorthand identification for a set of HDTV high-definition video modes that are characterized by 1080 horizontal lines of resolution and progressive scan, meaning the image is not interlaced as is the case with the 1080i display standard.
The term usually assumes a widescreen aspect ratio of 16:9, implying a resolution of 1,920 pixels wide by 1,080 high. This resolution is similar to that of 2K digital cinema technology. The frame rate can be either implied by the context or specified after the letter 'p', such as 1080p30, meaning 30 progressive frames per second.
1080p, sometimes referred to in marketing materials as Full HD, typically refers to the capability to accept 1080p signal and display it with native resolution of at least 1080 lines, as well as the capability to upscale lower-resolution material to 1080p.
http://en.wikipedia.org/wiki/Shader#Pixel_shaders Pixel shaders, also known as fragment shaders, compute color and other attributes of each pixel. Pixel shaders range from always outputting the same color, to applying a lighting value, to doing bump mapping, shadows, specular highlights, translucency and other phenomena. They can alter the depth of the pixel (for Z-buffering), or output more than one color if multiple render targets are active. A pixel shader alone cannot produce very complex effects, because it operates only on a single pixel, without knowledge of a scene's geometry.
http://en.wikipedia.org/wiki/Normal_mapping
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model. Normal maps are frequently stored as RGB images where the RGB components corresponds to the X, Y, and Z coordinates, respectively, of the surface normal.
I think I have decided that Skyward Sword is not my favorite Zelda game. It is very very good, but it's not my absolute favorite. I think what got me confused about it is that it is new and exciting, so I've been hung up on how great it is.
I think what knocks it out of the running is:
It's noticeably not HD (I know the others are not, but as has been said, the game looks dated already). When Twilight Princess, Ocarina of Time and even Wind Waker first came out, I thought they looked fantastic and never gave a thought to graphical flaws. For one, it really did make me think about the quality when I noticed how aliased the harp strings were in certain cutcenes.
The gratitude sidequests feel incomplete. Seriously, at least two of them unavoidably make Link out to be a real jerk. There needs to be more/longer story which ends on a positive note with the Skyloft NPCs. Throughout the franchise, with certain exception (eg. Guru-Guru), Link is mostly helpful; he's not supposed to be a lovable jerk like Guybrush Threepwood. Also, there are only 80 gratitude crystals to obtain rather that an even 100, which makes me wonder if they planned for 100 but had to cut the bits where you obtain the last 20.
The sky area feels unfinished. The sky has a number of places Link can land on, but then there are many, many more places that he can't, whose sole purpose seems to give the affixed Octoroks a place from which to shoot rocks at Link as he flies near. Also, the thunderhead is a huge area, but as I recall
only has 3 places of note to visit
.
There is a pause for loading between entering and leaving the town of Skyloft. I really feel that the game would feel much more immersive if there was no pause between exploring the town and the surrounding sky area.
Really it does kind of make me feel like Nintendo had a big project going, but they had to cut certain bits to lessen production time.
Oh, and also the Sand Sea boss
looks like a Pokemon.
I don't like that.
EDIT: "What about the music?", you say. "The music in Skyward Sword isn't midi." pfft. Yes, Skyward Sword's music is wonderful. But it is no more or less so than any other Zelda game. The music for Twilight Princess was fantastic. I've watched/read reviews where critics complain that the music for Twilight Princess sounded obviously like midi and that Nintendo needed to get with the times, but I don't know what the crap they're talking about. Who cares if it was midi or not in Wind Waker or Twilight Princess? It was wonderfully composed, and I never even thought about that until I heard someone mention it.
Ugh...no offense to you Chyron, but I'm so sick of the HD argument. It was never going to look HD, why do people have to make it seem like Nintendo magically should've made the game HD? Personally, I think it looks far better than Twilight Princess ever will.
Lucky you GuruGuru. I'm holding onto a slim hope that it'll come to OKC. I don't see why not, Star Wars in Concert did...
Also, I can certainly see how the Item Check girl sidequest can make Link out to be a real jerk, but what's the other one you're referring to?
from Steam chat
Rather Dashing: As far as screen resolution goes, with 20/20 vision, the difference between 1080p video is not readily apparent on 32" screens when you are more than 4 feet away from the screen itself.
Rather Dashing: The difference for 720p is a bit more realistic at 6 feet, and 9 for the full benefit of 480p
You don't have to be closer than 9" away to notice that amount of aliasing, and this was taken from a Youtube video. *caution, spoilery*
Ugh...no offense to you Chyron, but I'm so sick of the HD argument. It was never going to look HD, why do people have to make it seem like Nintendo magically should've made the game HD? Personally, I think it looks far better than Twilight Princess ever will.
It's not about HD or lack thereof. It's about taking notice of graphical limitations. When I first played Twilight Princess, I paid no notice to limitations of the graphics, because frankly they were the best graphics of any GameCube game I'd ever seen. In fact, they were so good, people qualify Twilight Princess as one of the best Wii games as well, despite it being a GameCube port.
*sigh* Okay, that's not the entire point either. Look, there are times in the game where edges show a lot of aliasing. Also, when Link flies over trees while in the sky (especially while over Skyloft) and also when looking toward the ground while standing near the top of the Great Tree, the branches of said trees look like a six-point asterisk while looked down at from above.
I'm not here to complain about Skyward Sword and how crap it is. It's a wonderful game. I'm just trying to say that my first impressions of other 3D Zelda games didn't bring me to take note of graphical limitations, while this game did, and for that reason among a few others, it is not my favorite Zelda game.
Comments
Lashing out for GameCube component cables... hmm, it'd be worth it if you still play GameCube games a lot. I mean there is a noticeable difference with the component cables.
Now THIS is my kinda timeline. lol
1) This can be overcome with a Homebrew USB Launcher for your Wii.
2) Really? I've never had a console wear out on me, and I've had my PlayStation for ages.
3) You need a GCN anyway for the GameBoy Player. Though you can't get component for it, S-Video is still acceptable. Further, an S-Video cable for GameCube also can also be used to give improved picture quality to an N64 and SNES.
4) I have had great hesitation when considering getting a 360 because of the rampant hardware failure. I wouldn't have expected Nintendo's consoles to have hardware issues.
I actually got a hard drive for this, but I chickened out because I didn't want to fully put custom firmware on my Wii. I have the Homebrew Channel, and that's as far as I'm willing to go.
Yes, there's something about the Wii's hard drive that's crap. Mine didn't actually cease functioning, and I was told it would be fine, but it was making an incredibly loud noise (like sticking something in the blades of a fan) and I shelled out for the repair anyway.
I don't have a USB Launcher installed for my console, but that's because I don't have an external HDD with which to store disc images. And anyway, I only have 5 Wii games [edit:]if you count Metroid Prime Trilogy as one as it is on a single disc[/edit]. (GameCube games won't run from an external drive.) I do, however, have various Homebrew software installed on my Wii, such as classic console emulators (for roms of games that I do otherwise own), ScummVM, Homebrew Channel, BootMii, and the DarkWii system menu theme.
I do realize that without the ability to install BootMii to boot2, it is possible to brick my Wii when installing such as system menu themes (as so many people on Wii mod forums warn so frequently about to the point that it is annoying), but I risked it and it worked out perfectly fine. I just really would rather my system menu was black.
Of course, now I have this lovely 500 GB portable hard drive sitting around, and I have an Xbox 360 in need of a hard drive, but the damn 360 can only use USB storage between 8 GB and 16 GB in size, so I still need to save up for a proprietary hard drive for it.
I would assume the biggest risk in dealing with Nintendo in this case is in the voiding of warranty, as really it's not a matter of whether they would fix a problem, but rather whether or not they'd make me pay for it. However, I figure that by the time my console has any problems (if ever), the warranty will have expired anyway so it makes no real difference.
EDIT: On the subject of "crappy" Wii hard drives... from what I remember reading on Wii mod sites, the Wii does not run WiiWare/Virtual Console games directly from SD card or USB. As I understand it,, when a game is run from the SD/USB channel submenu, it will load into the main memory first rather than run directly from external media. I just remember reading someone say that all the writing back and forth each time a game is loaded in this fashion is hard on the Wii's internal memory chips, and that it was therefore better to play roms from a homebrew emulator as they don't care about running directly from external media.
Not that I can say for certain that whoever it was actually knows what they're talking about or if it really does add any measurable amount of strain to a Wii's components, but I just thought I'd mention it anyway.
Edit again: for the record, I'm not suggesting that people shouldn't buy games on VC for Wii. I'm just saying that I recall someone said to run a VC game from the SD card menu isn't a good idea.
Edit: Scratch that. It's been two and a half years since I sent in my original DS (I cracked the top screen) and got a DS Lite in return. It's been just over three years since I sent my Wii in. I think.
Edit 2: Yeah, I figured out how to check it. I sent in my Wii in November 2008, two years after I got it at launch. And one week after the day they sent it back to me (so likely just a couple days after I got it back), I found out that my DS was broken, and I didn't send that in until May 2009.
I also got ALTTP on the virtual console since I've never played it.
That's great, but how is one of these going to help you to play Skyward Sword?
I think we've figured out Im not the best speller already thank you very much.:p
Well, that took less time than I expected. My grandma gave me a $25 Visa gift card for Christmas (along with two cookbooks, one of which I really wanted), and I had a $20 Target gift card, so I picked up Skyward Sword for ten bucks on the way home.
Also, my component Wii cable and my HDMI cable for my Xbox came today, so I'll be playing Twilight Princess and Skyward Sword in HD soon.
Edit: And before that conversation gets too far in the past, I just remembered, there's one other recent time that I had to send something in to Nintendo. Shortly after Wii Play came out, the accelerometer in one of my remotes went berserk. In the system menu, the pointer couldn't tell which way was up until I moved the remote around a little bit, and when I tried playing the cow riding minigame in Wii Play (where you tilt forward to run and back to jump), my cow had a seizure. So I had to send in my remote.
Edit 2: I underestimated the distance between my TV and my Xbox. 6 feet is too short. Ordering a new HDMI cable.
There I said it. At least they've got the Wii U coming soon.
Remember when you plug in your component cables to change your Wii resolution to 480p.
I don't think I'm going to buy that, and not just because the name is stupid.
Also, why does it make the Wii crap just because it's not HD?
WiiU has smash bros coming eventually, so thats something toward its favor:p
Anyways Gman, you're comparing apples to oranges. You might as well be trying to see which is better, the 3DS or the PS3. Comparing a portable system to a home console is a bit silly.
Im going with that because odds are, Im not going to be able to get both.
I get its a wierd comparison, but thats how it is right now.
And technicaly speaking, nintendo screwed over Gameboy players with the DSi, not even allowing them to buy them again. And the XL isnt that portable either.
They tried that with the Go and it failed horribly. I think Sony learns from their mistakes.
And the exact same argument about the XL could be said about the Vita.
It's the same resolution, actually. The only difference is composite is interlaced and component is progressive. Interlaced means that the image displayed skips every other row of pixels and in the next frame displays them and hides the other lines of pixels. This happens incredibly fast at the screen's refresh rate (usually 60Hz, that's where that came from) but also produces a blurring effect and makes it look like the image is "moving". Progressive is a solid picture that displays all the rows of pixels at once without needing to refresh/swap them. But yes, progressive does look much better than interlaced.
The system is barely more powerful than a Gamecube and the resolution is exactly the same. In a world with 1080p graphics, pixel shaders, and normal maps I don't expect a brand new game to look like something that could have come out 10 years ago.
Really, I just want to see Zelda in HD. That's all.
Okay, yes. I hear you.
While playing Skyward Sword, there were times that it was obviously standard def. This, for me, is most noticeable in cutscenes when the edges of character models show aliasing, but moreso I think in cutscenes with the harp, where I imagined the aliased bits of the strings falling to the ground because they were not connected to each other.
For the record, I have no idea what any of that is, except that it all has to do with HD.
This may help you, Guru:
I think what knocks it out of the running is:
Oh, and also the Sand Sea boss
EDIT: "What about the music?", you say. "The music in Skyward Sword isn't midi." pfft. Yes, Skyward Sword's music is wonderful. But it is no more or less so than any other Zelda game. The music for Twilight Princess was fantastic. I've watched/read reviews where critics complain that the music for Twilight Princess sounded obviously like midi and that Nintendo needed to get with the times, but I don't know what the crap they're talking about. Who cares if it was midi or not in Wind Waker or Twilight Princess? It was wonderfully composed, and I never even thought about that until I heard someone mention it.
Lucky you GuruGuru. I'm holding onto a slim hope that it'll come to OKC. I don't see why not, Star Wars in Concert did...
Also, I can certainly see how the Item Check girl sidequest can make Link out to be a real jerk, but what's the other one you're referring to?
You don't have to be closer than 9" away to notice that amount of aliasing, and this was taken from a Youtube video. *caution, spoilery*
It's not about HD or lack thereof. It's about taking notice of graphical limitations. When I first played Twilight Princess, I paid no notice to limitations of the graphics, because frankly they were the best graphics of any GameCube game I'd ever seen. In fact, they were so good, people qualify Twilight Princess as one of the best Wii games as well, despite it being a GameCube port.
*sigh* Okay, that's not the entire point either. Look, there are times in the game where edges show a lot of aliasing. Also, when Link flies over trees while in the sky (especially while over Skyloft) and also when looking toward the ground while standing near the top of the Great Tree, the branches of said trees look like a six-point asterisk while looked down at from above.
I'm not here to complain about Skyward Sword and how crap it is. It's a wonderful game. I'm just trying to say that my first impressions of other 3D Zelda games didn't bring me to take note of graphical limitations, while this game did, and for that reason among a few others, it is not my favorite Zelda game.