@RMJ198
I think it's safe to assume that this will be something new. Due to licence issues alone i don't expect it to be Grim Fandango 2 or Maniac Mansion 2 or whatever. But beside of that this also means that it won't be The DIG II, these are good news as it will be something new. I wonder how much the concept art Gilbert once posted on his grumpygamer account is related to this though.
Anyway this is so great! This is THE TICKET FOR THE NUMBER NINE to get out of the TTG desaster area. Finally getting a great point&click adventure again. No weirdos trying to tell you that point&click can't be done or getting on your nerves with their dumb mass market adventure evolving blabla fantasies.
The cynical bastard in me wants this to be a wake up call to Telltale to stop screwing around with sub-par releases (Back to the Future, Jurassic Park) and step their game up, back to their roots with classical Challenging Point & Clicks*. Happily Pledged money to this sight unseen, whereas I am wary of purchasing recent Telltale Games of late.
*Remember Point and Click games? None of this "Drag your mouse" bs as if we're on a console...Seriously why did anyone think this was a good idea..
I just like that the game has sold over 12,000 copies at an average price of ~$43 already without any indication of what it even is beyond the genre and who is making it.
I think you can't calc it this way because a) 100k goes to the filming team and b) this will grow for the funding as well as there will be additional sales once the game will be done. I really really hope that this is the start for that DoubleFine will be making more adventure games in the future and i still think that Psychonauts would be a great game as an adventure but if Notch was serious and not after some self promotion for himself or Mojang as a publisher i also would take Psychonauts 2 as a jump&run.
Where is AVistew? Someone needs to tell her that things are rolling again.
Ideally, I'd like to wait and play the finished product before I watch any of the development stuff, so as not to spoil the experience of playing a new and unfamiliar Tim and Ron adventure for the first time, but I know I'm not going to be able resist the temptation.
I also was thinking about this luxury problem, on one side i want to experience the magic as a gamer and not as a developer but on the other side i'm curious about their workflow. Anyway it was a clever move from Schafer to set it up this way because this also will draw attention, and so funding, from people who are more interested in how DoubleFine or a game developer of this size and quality works, thinking of fans, devs or youngsters who want to get into game dev.
What surpsrises me is that once you think about it that Kickstarter seems to be such an obvious alternative that if Schafer wanted to do a point&click adventure anyway the idea hasn't come up even before. I also wonder if things would be worse or better if he would have choosen a model where the supporters will receive some roi. I guess this would have attracted more bizz people and maybe less fans, but why not being both at the same time?
I'm so on board with this, I just wish I could afford more than $15. I have to say that at the moment I'm more interested in the documentary series, getting a look at the whole development process which I'm very interested in. Getting a game at the end just feels like a nice bonus.
It's a good thing Pounds are so awesome right now! Since I could donate $30 (somewhere near £18). Also this has to be the first time I've actually pledged for something on anything.
It's a good thing Pounds are so awesome right now! Since I could donate $30 (somewhere near £18). Also this has to be the first time I've actually pledged for something on anything.
High five to that brother!
I've made a few pledges on there before. Mostly on stuff I definately know is going to be good and going to be finished, (like Octodad 2 and No Time to Explain).
I'd love to use it myself one day, but shame there is no UK equivalent...
In the end of the day, no genre or platform is dead until people give up on it.
Sure adventure games went underground because of the "ooh shiny" aspect of first person shooters like Doom, but its because of that downscaling and rethinking of the genre that has lead it to this point.
I mean Sony still sell PS2s! Sure us first world consumers have given up on it, and developers have given up on it, but its still has its success on the developing markets. (where it can be produced and sold cheaply)
I cetainly wouldn't think Telltale's success is a bad thing by any degree, and they are still a fairly young company, and mistakes are going to be made one way or another, (especially when one's success leads to a feverish pursuit of scale and diversity. Many companies in many industries do exactly this, and sometimes it sticks, and sometimes it fails miserably).
Telltale still have to find ground before they realise that they are walking on air.
Its especially encouraging to see old players come back via new medias. Truly the rise of the Digital empire has created a lot of opportunity for people to find their place.
New markets, new technology, new opportunities, new opponents. Exciting isn't it! ;D
I backed early(-ish) and am thrilled that it didn't stop (or even slow down, really) once it reached $400000.
Hopefully, a Mac version is now in the cards!
I love how they nailed the humour in this video in a way i constantly missed in TTG productions.
Schafer walking through the HiHats alone is such a great start. The way he then mentions germany is so weird and funny in context (especially if you're german and have a little bit understanding of the ups and downs of the local market, it gets its own meaning). How he grabs the money without any intention of ever giving it back (with this weird 5ish fake note), interpreting things positive, although Gilbert closes the door, the way he drags the film guy next to him and asking him these questions silently, the big sausage thing, the interacting with the point&click interface, ... it's just great fun.
Even the Hell and Future Vision ads? Those were pretty good, no?
Anyway, $15 for a pre-order is probably going to be a steal down the line, so hell yes I'm in.
That's for the project Ron Gilbert is already leading within Double Fine. It's a separate thing which is already in development.
The Double Fine Adventure project's lead is Tim Schafer and there's no art released for it yet.
I assumed since it was concept art, it would still be in the early stages, just seemed strange that Ron would work on 2 Double Fine games when one of them sounds like something he's really passionate about if the idea predates Maniac Mansion. Is that confirmation they are seperate projects or is it still a possibility? it doesnt say on Gilbert's blog that he's leading it, I dont see why not
I assumed since it was concept art, it would still be in the early stages, just seemed strange that Ron would work on 2 Double Fine games when one of them sounds like something he's really passionate about if the idea predates Maniac Mansion. Is that confirmation they are seperate projects or is it still a possibility? it doesnt say on Gilbert's blog that he's leading it, I dont see why not
As far as I understand it (not well, admittedly!) Tim's the lead on the Adventure project, not Ron. I think that, like Telltale, there is at least some bleedover between who is helping on what.
As far as I understand it (not well, admittedly!) Tim's the lead on the Adventure project, not Ron. I think that, like Telltale, there is at least some bleedover between who is helping on what.
Well thats reason to celebrate then if we've got 2 adventure(possibly) games coming out of Double Fine. That concept art had an adventure game vibe to it, either way happy times!
Really? I thought the concept art just seemed to have a 'same art direction as Psychonauts' vibe. Ho hum.
I also got an adventure game vibe from that concept art but that's probably because the woman looks like the librarian from Monkey Island 2 and the man looks like the thug from Flight of the Amazon Queen. It's also quite probable that it's merely wishful thinking. All the same, here's hoping.
Comments
Indeeb!
Hey, Can anyone say if I saw a new Grim Fandango concept art at 00:40?
I'm pretty sure that wasn't around before...
I think it's safe to assume that this will be something new. Due to licence issues alone i don't expect it to be Grim Fandango 2 or Maniac Mansion 2 or whatever. But beside of that this also means that it won't be The DIG II, these are good news as it will be something new. I wonder how much the concept art Gilbert once posted on his grumpygamer account is related to this though.
Anyway this is so great! This is THE TICKET FOR THE NUMBER NINE to get out of the TTG desaster area. Finally getting a great point&click adventure again. No weirdos trying to tell you that point&click can't be done or getting on your nerves with their dumb mass market adventure evolving blabla fantasies.
"Adventure games are almost a bit of a lost art form... existing in our dreams, and memories, and Germany."
:: chokes up :: I'm so happy!
*Remember Point and Click games? None of this "Drag your mouse" bs as if we're on a console...Seriously why did anyone think this was a good idea..
Where is AVistew? Someone needs to tell her that things are rolling again.
What surpsrises me is that once you think about it that Kickstarter seems to be such an obvious alternative that if Schafer wanted to do a point&click adventure anyway the idea hasn't come up even before. I also wonder if things would be worse or better if he would have choosen a model where the supporters will receive some roi. I guess this would have attracted more bizz people and maybe less fans, but why not being both at the same time?
High five to that brother!
I've made a few pledges on there before. Mostly on stuff I definately know is going to be good and going to be finished, (like Octodad 2 and No Time to Explain).
I'd love to use it myself one day, but shame there is no UK equivalent...
Sure adventure games went underground because of the "ooh shiny" aspect of first person shooters like Doom, but its because of that downscaling and rethinking of the genre that has lead it to this point.
I mean Sony still sell PS2s! Sure us first world consumers have given up on it, and developers have given up on it, but its still has its success on the developing markets. (where it can be produced and sold cheaply)
I cetainly wouldn't think Telltale's success is a bad thing by any degree, and they are still a fairly young company, and mistakes are going to be made one way or another, (especially when one's success leads to a feverish pursuit of scale and diversity. Many companies in many industries do exactly this, and sometimes it sticks, and sometimes it fails miserably).
Telltale still have to find ground before they realise that they are walking on air.
Its especially encouraging to see old players come back via new medias. Truly the rise of the Digital empire has created a lot of opportunity for people to find their place.
New markets, new technology, new opportunities, new opponents. Exciting isn't it! ;D
Hopefully, a Mac version is now in the cards!
No, Tim, it defo isn't.
So they missed my money. Doesn't seem they need it though. Wishing them all the best.
edit: Ron Gilbert has confirmed on twitter that they are separate projects
That's for the project Ron Gilbert is already leading within Double Fine. It's a separate thing which is already in development.
The Double Fine Adventure project's lead is Tim Schafer and there's no art released for it yet.
Schafer walking through the HiHats alone is such a great start. The way he then mentions germany is so weird and funny in context (especially if you're german and have a little bit understanding of the ups and downs of the local market, it gets its own meaning). How he grabs the money without any intention of ever giving it back (with this weird 5ish fake note), interpreting things positive, although Gilbert closes the door, the way he drags the film guy next to him and asking him these questions silently, the big sausage thing, the interacting with the point&click interface, ... it's just great fun.
It makes you want to work there too.
Anyway, $15 for a pre-order is probably going to be a steal down the line, so hell yes I'm in.
I assumed since it was concept art, it would still be in the early stages, just seemed strange that Ron would work on 2 Double Fine games when one of them sounds like something he's really passionate about if the idea predates Maniac Mansion. Is that confirmation they are seperate projects or is it still a possibility? it doesnt say on Gilbert's blog that he's leading it, I dont see why not
As far as I understand it (not well, admittedly!) Tim's the lead on the Adventure project, not Ron. I think that, like Telltale, there is at least some bleedover between who is helping on what.
Well thats reason to celebrate then if we've got 2 adventure(possibly) games coming out of Double Fine. That concept art had an adventure game vibe to it, either way happy times!
I also got an adventure game vibe from that concept art but that's probably because the woman looks like the librarian from Monkey Island 2 and the man looks like the thug from Flight of the Amazon Queen. It's also quite probable that it's merely wishful thinking. All the same, here's hoping.
This is hanging up in my office to talk a wild guess at how pumped I am right now!
Mildly enthused? Also, I want one.