The Walking Dead Episode 2 REVIEW THREAD/ SPOILERS!!

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  • edited June 2012
    Darcside wrote: »
    Anyone else getting tired of the "you can't change the story" people. They bash the game and say it sucks just because THEY don't have complete control over it. Alot of entitlement in the video game community these days.

    Maybe you'd have a point if the main selling point of the whole game wasn't "The story is tailored to how you play". It even says exactly that before each episode. Yet it isn't, the story is pretty much set in stone, no matter what you do.

    Don't get me wrong, i'm not saying it sucks. I quite enjoyed playing it, but to pretend your decisions actually matter (the idea that the whole game is based on) is nonsense.

    In episode 2 for example: Choose not to go to the dairy? You go anyway. Choose not to shoot the mad woman? She's shot anyway. Choose not to kill Larry? He's killed anyway. Choose not to steal from the car? The stuff is stolen anyway. Choose not to kill the St John brothers? Doesn't effect the story at all 'cos they won't be seen again either way.
  • edited June 2012
    Scelous wrote: »
    Yes, I figured you would think that and hadn't read the entire article if you weren't paying attention to the game.

    Okay. Shall we go into this? "In the 506 cases studied, a "return to spontaneous circulation" was achieved 58% of the time when the CCF was 0% to 20%, but rose to 79% when CCF was 81% to 100%. Return to spontaneous circulation means that the heart began to beat effectively again on its own."

    Now, as a medical student, we all know that ROSC, or return to spontaneous circulation occurs WITHOUT ANY IMMEDIATE IMPETUS from another tool. That means no defibrillator, not even CCF. CCF can assist in ROSC, however, which increases the odds of ROSC, as you can see from the article.

    Yes, you do CPR a bit and they can revive. That can happen, there are plenty of cases of that happening. I'm not sure what to tell you.

    In fact, I'm not even sure why I'm discussing this. Laserschwert, don't reply to this guy, please.

    I too am a medical student and if you had bothered to read further you would have noted that:

    Survival to hospital discharge occurred in 12% of patients with a CCF between 0% and 20%. Survival more than doubled to 29% when CCF increased to 61% to 81%, the researchers say. Survival rates fell slightly to 25% with CCF ratios greater than 81%.

    Most of those patients where circulation did resume died anyway and all of them were also treated at a hospital. We also know nothing about how the incredibly tiny sample sizes was chosen. There is no link to the study itself that I could find.

    So I think your link p much proves my point and disproves yours, the nasty old man was a lost cause. Unless there is somehow also a working hospital somewhere close by.

    You do know what a heart attack is right? It's not just some whoopsy of the heart where it just stops beating for no physiological reason.
  • edited June 2012
    Errr well, i do not have any medical knowledge, but in this situation, i would also have gone for a massage, even if its useless, maybe its obvious for medical students, but ... well its not for me. :D
  • edited June 2012
    Ishmaril wrote: »
    Errr well, i do not have any medical knowledge, but in this situation, i would also have gone for a massage, even if its useless, maybe its obvious for medical students, but ... well its not for me. :D

    Oh dear, do not get me wrong guys.

    In any real life emergency always perform cpr no matter what (assuming there is no circulation present). Everything was meant within the scope of the in game situation where there is literally 0 hope of adequate medical attention and the death of the guy would have automatically meant the death of everyone else in the room.

    edit: My point was p much that the daughter as a soldier should presumably have enough basic knowledge as soldiers generally get some first aid training but even having said that I can see her being emotional and thus not rational in the situation. The complaint on that front was not that it didn't make sense, which I should have clarified, but that the decision itself is one where there is a clear right answer, and a clear wrong answer, making it a very easy choice indeed for the player. \/ \/ \/
  • edited June 2012
    I meant that the characters may not have more medical knowledge than me, maybe its a plot hole, but maybe you can consider that they (the characters) were not able to realise that the guy was lost anyway.

    Not sure if what i say falls in what you were arguing about, i did not read all your technical answer.

    edit: Oh ok, i see what you mean now.
  • edited June 2012
    Ok so

    Good
    • The decisions are getting better telltale. Episode 1's decisions were rather easy for me, this one however had me start to panic multiple times!
    • Larry's death along with the military soldier crawling for life really gave me the chills
    • I started to feel like my decisions mattered when I saved Doug. When I do replay this game saving Carley, I better not be shown the exact same crap as Carley(I mean things such as her using a laser pointer to save me later on and her building a freaking zombie protection system!)
    • I got 2 giant laughs from Duck being an idiot(go to give him food and just stay there, and examine hay in the stalls)
    • Telltale, you guys are well known for doing what fans like, did you perhaps read what we all said about Larry and said "fine, kill him now then, go on!" and see what we would do? If so, Bravo!

    Bad
    • The heck was with the army guy? I was expecting a flashback or something about him, but no, we got no backstory for him and he's dead now.
    • The heck kind of ending was that? A girl is stalking us oh no! Oh wait, she died...
    • What happened to the bandits? They attack us and then nothing?
    • Oh, I was playing with a 360 controller, and had a weird bug at the very end that caused the QTEs to switch between PC and 360 controls, making things rather difficult(I died multiple times because I was pressing "A" rapidly and then it magically switches to Q and I die).
  • edited June 2012
    That was an awesome episode....... So many tough choices between stuff it really gets my heart pumping and my nerves all crazy
  • edited June 2012
    Gman5852 wrote: »
    Ok so

    Bad
    • The heck was with the army guy? I was expecting a flashback or something about him, but no, we got no backstory for him and he's dead now.
    • The heck kind of ending was that? A girl is stalking us oh no! Oh wait, she died...
    • What happened to the bandits? They attack us and then nothing?

    If you listen to what she said in the video, she said something along the lines of: 'You'll be ok little girl, the bandits won't come for you as long as they're getting food from the dairy."

    Obviously the dairy is no more, so it looks like the bandits might be coming for them. That's why it's supposed to fill you with dread.
  • edited June 2012
    If you listen to what she said in the video, she said something along the lines of: 'You'll be ok little girl, the bandits won't come for you as long as they're getting food from the dairy."

    Obviously the dairy is no more, so it looks like the bandits might be coming for them. That's why it's supposed to fill you with dread.

    Ahh, that makes much more sense now.
  • edited June 2012
    Great episode. Better than the first one as far as I'm concerned. Most of the decisions was not all that easy to make either...

    Time to go through it again, I suppose. :)
  • edited June 2012
    That was an awesome episode. Tried to be nice to Larry for once and save him but in the end he got salt-licked. Kind of sad with Mark, just started to bond with him and he gets all sawn-off. I need to stop doing the right thing...
  • edited June 2012
    A few things really didn't make sense...Please if someone gets it help me understand

    1. When I was out messing with the generator, Danny was sitting not far from me. He didn't see me.
    2. At the end, Andy turned on the generator trying to put my head to the fence, (at this time the woman who said she was gonna cover me and didn't do it the entire time conveniently jumps out and shot Andy), so the fence should be on. Yet the walkers got in, without getting electrocuted.
    3. Kenny got shot, and seemed just fine....

    It is a good episode, but I had the same feeling playing through the first episode, some things just don't make a lot of sense.
  • edited June 2012
    Scelous wrote: »
    It wasn't boiling. It was just water.



    It wasn't Clem's mom.



    It was Mark, who they found at the Air Force base.



    http://www.webmd.com/heart-disease/news/20090916/vigorous-cpr-is-best-for-cardiac-arrest

    I wrote off your previous post completely, but come on, man. Are you trolling without having even played the game?

    It really was a lazily put together "review", wasn't it? Guy thought Jolene was Clem's mother when it was obvious the woman had a daughter of her own that was probably eaten by the St. John's and Jolene managed to escape. That or the bandits raped and killed her. Just let him keep thinking that our decisions don't affect anything, always get those kinds of people with games like this. You pat them on the shoulder, tell them that they're "right" and carry on.

    Oh and that opening :O I tried everything available before going with the dreaded option. Then as I was nearly ready to push the button to go through with it, I ran out of time. I was shouting at the TV, "No wait! Zombies are still far enough away, do it and save the guy!"...and they left :( Mouth hung open and I felt horrible
  • edited June 2012
    I feel so... Conflicted. Kenny is turning into someone that I just can't agree with. I'm starting to find myself siding with Lilly, and I hate that because I hated her.

    Episode 2 has left me feeling uneasy. Like I lost a friend. I miss the old Kenny.
  • edited June 2012
    Franzs wrote: »
    Well that was an absolutely laughable disjointed mess of completely erratic behavior and giant plotholes. The writing really isn't working. At least the wait for EP 3 will be easy because I sure as hell won't be waiting.

    I rate it a 0 out of n.

    Sweet, then we won't have to endure your ramblings when it comes out. Adios!
  • edited June 2012
    The writing has been fantastic, contrary to what certain persons are saying. Might not seem like a huge compliment to say it's up there with the best of the best in terms of video games, but it genuinely is very, very good.
  • edited June 2012

    I normally don’t write game reviews, but this game is so good that I made an account just so I could post my thoughts.

    Episode 1: A New Day was a psychological warm-up for Episode 2: Starved for Help.

    I want to see the stats for episode 2 like the ones released for episode 1. I do question how accurate the statistics are. If one replays an episode to see different outcomes, does each replay count, making the statistics misleading?

    Before the episode 2 started, I remembered the preview for it at the end of the prior episode.

    I expected bandits and starvation, but I still didn’t make great choices. However, are there any great choices in this game? By the end, I don’t think there will be.

    You have to bring back at least two people that are found in the woods because of a bear trap. With limited food this is a bad idea, but they could have a secret resource. Kenny wants to get to his boat. Maybe strangers have a getaway plan.

    But, you don’t have time to carefully think about much because there is an argument between Kenny and Lilly about leadership. At first, I thought Lilly was right. The motor inn is a secure location and people have a routine while Kenny’s boat is far away with plenty of bandits and walkers in between.

    However, there is almost no food left. The group hunts for food, but that is not enough. The bandits and walkers are eating everything around the motor inn. The group has to move or die eventually. Lilly seems to be only delaying the inevitable. Episode Two starts three months after episode one and I don’t see the military saving the day. Mark was saved from a military base that was overrun by walkers.

    Kenny’s plan is risky, but survivable. Lilly’s plan is a guaranteed slow death.

    However, while playing there is rarely much time to think much about the future, because right after the Kenny-Lilly fight, you have to distribute four food items to ten hungry people. If I knew Mark and Larry would be dead by the end of the episode, I would not have fed Mark. I need to keep the living people happy, not the dead ones. Maybe Lilly will blame me for not giving her father food earlier. Maybe Ben Paul will be upset that I didn’t feed him or maybe he will be thinking about how his undead buddy tried to kill Katjaa in the pickup truck.

    His explanation that the walkers are caused by death, not being bitten, made the game more intense. Now any unconscious survivor, say the person is knocked out and quietly dies, is liable to awaken a walker. This will come up later in the episode.

    Suddenly, the St. John Brothers show up offering to exchange gasoline for food. A life saver that is risky since they could be bandits trying to lure the survivors out to rob them.

    The St. John Dairy Farm is beautiful, well-defended, and has ample food. A dream come true, but the dream becomes a nightmare by the end of the episode.

    I still don’t know who the woman that stole Clementine’s hat was. I asked her to identify herself, and she didn’t. At the end of the episode, she mentioned men being rapists, so maybe her not-so-pleasant post-Apocalypse experiences made her less trusting of men.

    When the group came to the farm, everyone seemed grateful, but only Kenny seemed suspicious of the St. John Dairy Farm. Lee was right to warn Kenny not to be paranoid, but Kenny was right. Kenny, with no known military experience, detected danger while Larry and Lilly, with military experience, did not.

    I never suspected cannibalism. When I saw the bloody part of the barn, Andy persuaded me that it was merely wild animals that were killed. I thought that maybe the farm had a secret methamphetamine lab.

    After being locked in the meat locker, choosing between Kenny and Lilly was the hardest choice of the game, so far, to me. When choosing between Doug and Carly, the dead one couldn’t blame you. Now either Kenny or Lilly will blame you. I chose to save Larry. I understood Kenny’s point, but I recalled that, back at the motor inn, the injured body brought in did not turn undead until several minutes later. I thought I had time to save Larry. If I couldn’t save him in say, two minutes, then I would advocate using the salt lick to crush his skull, but Kenny made a rushed judgment.

    This sounds easy to understand now, but while playing, after being shocked by cannibalism, knocked out, and people are scared in the meat locker, emotion trumps calm thinking.

    By the episode’s end, I realized I was part of the roughly 10% minority that killed the St. John Brothers. I was shocked. Is everyone else that forgiving? After they killed Mark, knocked you out, held you all as hostages, and tried to kill you again, 90% of players walked away? I didn’t know why until I read that some people felt uncomfortable killing in front of Clementine. Not me. A child’s sensitivity did not stop my vengeance. Plus, if they lived, they could come back to haunt me, either alive or as walkers. Killing them seemed like the best choice.

    I chose to take the food from the car in the end. You can call it theft. I call it abandoned property. I can’t call the police to report it as missing, so property rules have to change a bit during the zombie apocalypse, in my opinion.

    The first time I played episode two, I greatly upset Kenny. His wife reminded me, while in the barn, that I chose not to save Duck. I questioned his getaway plan, didn’t give him food (I did feed Duck), sided with Lilly against him in the meat locker, and called him a murderer in the final minutes of dialogue.

    I think I was factually right in what I said, but since I will probably need the group to survive, I replayed from Episode 1 to the end of Episode 2, to make Kenny happier, but I still sided with Lilly. I told Kenny he was no hero, instead of a murderer. He was displeased, but not as angry as before.

    Lilly seems to be almost exhausted as group leader. Earlier when Carly and Mark were suggesting me for team leader, I stuck by Lilly. I didn’t want to cause more group tension. The Larry-Lee and Kenny-Lilly tensions are more than enough drama. Any more could fracture the group.

    The preview for Episode 3: Long Road Ahead show more upcoming tension. I eagerly await it.

    In conclusion, Episode 1 was a fantastic introduction to a different type of zombie apocalypse game. Episode 2 escalated the combat and emotional tension. I thought I made good choices in Episode 1, but they had unforeseen consequences in Episode 2. I replayed Episode 1 to make Episode 2 play better, but I suspect their will be further unforeseen consequences in the remaining episodes.

    Keep up the good work, Telltale Games.
  • edited June 2012
    Franzs wrote: »
    First off, these farmers can somehow keep people alive after amputation, a feat which a trained vet does not manage to pull off. They do this because the "meat will go bad otherwise" which is complete nonsense

    I saw no one had answered this question yet, but the first guy lost to much blood. And the have to keep him alive, or the meat gets tainted,
    remember what happened to dale in the comics?
  • edited June 2012
    I grow onto people/characters really fast.

    when I found mark on the floor with his limbs chopped off I felt so screwed over by the developers. This was a legitimate good character and I had much rather seen them kill off the students or anyone else.

    other then that I loved how they tricked you into thinking the bandits were dangerous when you've been living in the most dangerous piece of land the whole time.

    and I love how the game made me hate larry up to the point he had a heart attack. When kenny just smashed his head while I was trying to give cpr.

    I was just behind my computer yelling 'what the f*ck kenny'
    seriously though screw kenny he's starting to really lose his mind.
  • edited June 2012
    So the fighting scene with Andy?
    Why the heck didnt Carley shoot the bastard down again? Was she just standing there watching Lee being dragged to the electrified fence?
    And seriously : only around 11% killed both brothers? :D
  • edited June 2012
    ZacTB wrote: »
    Oh and only got two negatives for this episode. First is that it was laggy as hell, and also I thought that although my brightness was up to the max, it was still hard to see things at times. I liked how some parts of the game were quite creepy/morbid at times as well.

    Edit: Yeah I don't get what was up with that woman. At first when I was watching that recording I thought she was Clementine's mum but it doesn't seem like it after watching all of it. I got very confused about that whole recording though.

    I was confused at first as well but when i played it the 2nd time it made more sense. When she said all men were evil before she was shot, then in the recording when she said you guys are rapist talking to the bandits I think they raped her and her daughter and killed her daughter then she became crazy and obsessed with clem because in here camp there was a little girl sleeping bag near hers.
  • edited June 2012
    I think the woman just wanted her daughter back so bad she got it in her head clem was that.
  • edited June 2012
    I think the woman just wanted her daughter back so bad she got it in her head Clem was that.

    She just wanted to kidnap her to fulfill the place of her kid that she lost.
  • edited June 2012
    Hello.
    (Sorry if my english's not perfect...)

    I loved this episode 2 (and did not have any trouble, glitch, bug or else...).
    Episode 1 and 2 are very different. The number two's longer and that was a very good surprise.

    Some players are talking about the fact that we can not really make choices like going there or there, like in Ep 1, when you can choose to go at night or by day after finding Clementine...
    Shure, I mean there is only one story, but that kind of choices are'nt the more interessant. That's basicly turn left or right but still ending at the same point.
    The game give choices about HOW you gonna play the story, that's much interressant and match The Walking Dead universe. It's about how you gonna feet in the group, who's gonna be youre friend and who not... Who's gonna have youre back, who you gonna be.
    It's not an "open world" role playing game, it's a point and click, like in a movie, you don't have contol on what happen but on how YOU react. I think it's really well done.
    What I wan't to see now is how different the game is whith a different save from Ep1.
    I saw Ep 2 when you try to save duck, take Kenny's side, save Carley, etc... in ep1.
    With a second playthrough it will be possible to see how much "choice really matter".
    There is a long, good, well done story... So yes, there is no way to live the farm and go seek muschroom in the wood, you have to follow the line. That's the point...
    Better that then a shorter, less interessant story with alternate scene who don't really change anything. Here we have a great story and how Telltale offer to play it is very interestning.
    It's about psycological and social choices and it's very "The Walking Dead like".

    SPOILER !:spoil-o:

    When you gotta choose a weapon in the slaughter room, you take a blade, then a "zapper", then an other blade. This remind me Pulp Fiction when Bruce Willis (if i remeber well), take a baseball bat, then a katana, etc...
    Am i the only one who has think at this scene ?

    Im also surprise to see we are so few having kill both brothers at the end.
    I love taking care of Clementine very very much, but com on killing those bastard was so fracking good !

    Some users were wondering about the crazy women.
    It's just a crazy women who has lost her daughter and has probably watch her getting raped. She's just traumatized and think that Clem is not safe or at least not as safe as she would be with her insted of Lee.

    I liked the end when she says "don't worry, as long as the Bandits have food from the Dairy, you gonna be OK", i was like "but I juste killed every one in the dairy... and Bam, The End ! That's a good tease !

    Sorry again for my english, I'm a french guy...
  • edited June 2012
    She just wanted to kidnap her to fulfill the place of her kid that she lost.

    I have another interpretation. she lost her kid to the bandits, and the bandits get people for the dairy farm...she lost her mind after her kid died and just wanted to protect another little girl like her own. the last thing on the video she said was that Clem will be safe as long as the bandits are getting food from the dairy farm...which no longer exists...so that's telling you danger is coming....
  • edited June 2012
    When you gotta choose a weapon in the slaughter room, you take a blade, then a "zapper", then an other blade. This remind me Pulp Fiction when Bruce Willis (if i remeber well), take a baseball bat, the a katana, etc...
    Am i the only one who has think at this scene ?
    Nice memory there,although it didnt ring to me at any moment :D
    I've been sticking with a sickle cause i was hoping they'd use it to sever some arms. Guess not everyhting is like in the movies eh?
  • edited June 2012
    Overall it is a powerful story. It is all about human nature and it is real.

    But I don't like how sometimes the camera blocks your view...
    also some scenes just don't make sense...
    someone help me explain why the zombies got through without getting electrocuted at the end when Andy clearly turned on the switch??
    There are some pieces I had to fill in by myself to make it make sense...for example, did the St John brothers carry Mark's body back upstairs? and left him wandering around upstairs?? otherwise how could he turn and grab mama st john at the staircase later?? Or if you have Doug alive from the previous episode, when you get out of the barn you see a laser beam. Kenny went out 1 minute before I did, so Doug just didn't see a screaming man running out?? Did he arrive like right between after Kenny ran out and before I went out??

    Some things just didn't make sense...
  • edited June 2012
    I will give no spoilers in this review and it will be brief.

    The game is far glitchier than part 1 and it does distract you from the story at times but it is not a deal breaker. What ultimately is a deal breaker for me is you quickly come to the realization that no matter the choice you make nothing changes. You will stay on the same linear story arch regardless of what you do which makes this game, frankly not what it claims to be. If I am wrong someone please tell me a decision I can make that changes anything in the game.

    I appreciate the ambition of the game but honestly the developers need to make a branching story where elements of the story can change. If I am asked to go to point A by a character and I say I do not want to go to point A then I should not end up at point A. As a programmer I know this sort of branching logic is not only possible it is fairly simple.

    And then you have to make complete different story arches for each of those individual decisions. Possible, yes, but extremely time-consuming. Also, that's not what the game is really about...the basic storyline will be similar for everyone who plays it, but the decisions you make are more about moral dilemmas and the balance between survival and retaining your humanity. I also think that the end result will be in how Clem sees the world at the end of this and how your decisions affected her outlook.
  • edited June 2012
    clairesnow wrote: »
    someone help me explain why the zombies got through without getting electrocuted at the end when Andy clearly turned on the switch??
    Fence got overloaded.Im not sure why it wasnt overloading of zombies before that but thats pretty much what happened.
    There are some pieces I had to fill in by myself to make it make sense...for example, did the St John brothers carry Mark's body back upstairs? and left him wandering around upstairs?? otherwise how could he turn and grab mama st john at the staircase later??
    He was unconceous last time we saw him (at the dinner). So im guessing they did drag him upstairs to deal with him later.Doubt they foresaw Lee and him group escape the meat storage.I dont see whast confusing you here.
  • edited June 2012
    At first I was disappointed. First it was very buggy and I was annoyed how they made kenny hate me all because I said "We reason with him" That's so stupid. He's saying stuff like "YOU WANTED DUCK DEAD" or whatever he says and I never once said that all I wanted to do is people to calm down so I picked that and not once did Kenny act like he hate me in the first episode and all of sudden he hates me. I was also annoyed how I did all this stuff with the new people. I understand they wanted to introduce them more but I wanted to do more stuff with people I know instead I get to search stuff with some random guy who dies anyways and a creepy guy. Anyways the game really picked up when you find out they've been eating people and I was very impressed on how they remember the little things from the first episode. But a lot of the stuff seems pointless. Like the food thing did that really matter? Idk if it did or not but I never got a mention of it after I did it maybe I just picked the right people. And I was disappointed with the preview of episode 3. It really didn't show anything that made me excited which is shame cause the ending got me real excited. And I love how at the start I liked Kenny and didn't care for Lilly and now I've changed my mind lol but they kinda made Kenny over the top jerk. Oh and I only killed one of the brothers yet they kept saying I killed two which annoyed me as well.

    I would say 1 is better than 2 but 2 is still good.
  • edited June 2012
    Franzs wrote: »
    I too am a medical student and if you had bothered to read further you would have noted that:

    Survival to hospital discharge occurred in 12% of patients with a CCF between 0% and 20%. Survival more than doubled to 29% when CCF increased to 61% to 81%, the researchers say. Survival rates fell slightly to 25% with CCF ratios greater than 81%.

    Most of those patients where circulation did resume died anyway and all of them were also treated at a hospital. We also know nothing about how the incredibly tiny sample sizes was chosen. There is no link to the study itself that I could find.

    So I think your link p much proves my point and disproves yours, the nasty old man was a lost cause. Unless there is somehow also a working hospital somewhere close by.

    You do know what a heart attack is right? It's not just some whoopsy of the heart where it just stops beating for no physiological reason.

    You're totally missing the point.

    Larry was the only thing left in Lilly's life that meant anything. He was all that was keeping her together, the last remaining piece of the old world that gave her any kind of hope or strength, and even then she was struggling with everything.

    What would you expect her to do when he has the heart attack? Just stand back and say "Oh well, there's nothing that can be done. Dad's a gonner. OK how about that A/C unit, guys?"

    No, of course not. She was going to try anything no matter how desperate or illogical to try and keep him from dying, regardless of the rational part of her knowing that there was nothing to be done.

    People aren't always perfectly lucid and rational in times of even relatively minor stress, as a medical student you should know this. Is it such a stretch to understand that when the whole world has been destroyed and taken over by the living dead (think about how crazy that is) people might not always behave in a logical, rational ways?
  • edited June 2012
    So my first post with lots of SPOILERS!

    The episode 2 would be awesome...IF you hadn't been watching this kind of films for a while. I mean, can this be true, that in every film/game like this, NOBODY knows what to do, 'cause they never heard anything like this... zombies, cannibalism,etc. :)

    In this episode, they simply drop weapons like in the last scene...yes, because they have an ammo and weapon factory, one shoot...oh hell I don't need it... Like the two bandits, when one killed the another, and they simply walk away, like "we DON'T need crossbow"...

    Nobody was curious about, how you get meat for dinner, with only one cow and a lot of vegetables around... and when they saw Lee panic, everybody was so chill like... "ohh don't be so silly". And all the 'real man of genious' just stood there around the table and watch what's gonna happen next ... :|

    The end was the top for me. I know it was raining, and a shoot's sound in the rain...but c'mon, they were so relax, simply starting to walk slowly away, not give a damn about - I don't know - 20 zombies around them... and this point, why don't they took the cow, all the vegetables and even had a shower in the house!? :O

    And this THING with Kenny, so if in the first episode you stand by his side, now he treats you like a d.ck. After you saved his son in an argument, you give him st. - at the start of this episode - to eat, ohh and by the way, he simply would let you die in the barn... like he let Shawn...and her WIFE...

    The BEST decision you could make so far was saving the reporter girl...she's normal, helps you anytime and never be an idiot in panic time... so I guess Telltale gonna kill her soon! :)))
  • edited June 2012
    I liked Mark as a character. Although I understand that some of you didn't like the fact we got little backstory about his character. My mindset is that since the game skipped three months between the end of episode 1 and the start of episode 2 it's not like the group would have just sat around at the motor inn getting hungry for those three months. I find it incredibly easy to understand that they would have roamed around searching for food and come across other survivors. They came across Mark at an Air Force Base that was overrun by zombies so they took him as part of their group as he had food. That's more likely than for nothing to have changed in the three months passed.

    In general, I was a huge fan of Mark and I found him likeable from the start. I knew as soon as Lee was never allowed to see him in the house that he was a goner. And when it came to the brothers, I killed them both. I remember in episode 1 when Lee and Clem had that conversation about Lee being a murderer and to me, Clem seemed to understand if the victim was 'bad'. I would classify the St John cannibals as 'bad'. So I killed them. Killing Andy by kicking him into the electric fence was probably my highlight after what they done to Mark. I wasn't taking pity on him once he found out that his mother and brother were dead. Hell, Mark may have had family still living and they had no problem cutting him up for food.

    The last thing I want to say is that I'm not a huge fan of the Lilly/Kenny power struggle and as I was playing, at the point where Lee, Mark, Carley and Ben go the the dairy for the first time, Mark and Lee have a few lines of dialogue where they discuss the place being safe and checking the perimeter and to me, they seemed like the perfect pairing to run the group. Obviously that will never happen now but it was just something I thought about at the time.
  • edited June 2012
    I thought the story was very well written and acted.. But quite predictable.. The moment i saw the "locked barn door" i predicted either one of two things was about too happen.. Either is was just like the show, and the farmers had zombies locked up in the barn, or that they where kidnapping and killing people for food. Which turned out too be the ladder. Not saying i didnt enjoy the story, as i stated before, very well written, and acted, but the fact that i was able to easily predict what was about to happen kinda brought it down a little for me.

    A few things that did happen where a surprize to me though.. I didnt think Larry would die, at least not this soon, so i was suprized by that (smashing his head with a salt lick was a nice touch)..

    I was also surprized by how my choices started to change though this episode compaired to the 1st. In the 1st episode i tended to side with kenny pretty much all the time, but due to his behavior in the 2nd episode, i found myself drifting away from him and going more towards Lily, whom despite the horrid situation they are in, is keeping a much cooler head than Kenny who is become more and more of a loose cannon, not to mention when things start to get ugly, Kenny turns into a big coward, like in the barn when i was about to be shot by the brother, and Kenny just stood there and watched instead of helping.. Luckly Lilly was there to save my ass.. I was also glad i saved Carley in the 1st episode, as she was a big help in saving my butt at the end of the 2nd, and from what i can tell, shes very loyal to Lee, even hinting at the idea that she would like it better if Lee was in charge of the group, but for now im supporting Lilly untill she does something i cant agree with..

    Because in the end, the rest of the characters don't mean much to me (im quite fond of Carley though) Clemintine is my main focus, and the one thing i truely care about

    Im definatly interested in seeing how things play out in the next episode, and see if my choice of characters to get behind changes even further..

    Lets hope episode3 comes out on time..
  • edited June 2012
    the whole dinner scene reminded me of Texas chainsaw massacre when we got outta of that freezer i thought leatherface was goin to run out lmfao
  • edited June 2012
    clairesnow wrote: »
    Overall it is a powerful story. It is all about human nature and it is real.

    But I don't like how sometimes the camera blocks your view...
    also some scenes just don't make sense...
    someone help me explain why the zombies got through without getting electrocuted at the end when Andy clearly turned on the switch??
    There are some pieces I had to fill in by myself to make it make sense...for example, did the St John brothers carry Mark's body back upstairs? and left him wandering around upstairs?? otherwise how could he turn and grab mama st john at the staircase later?? Or if you have Doug alive from the previous episode, when you get out of the barn you see a laser beam. Kenny went out 1 minute before I did, so Doug just didn't see a screaming man running out?? Did he arrive like right between after Kenny ran out and before I went out??

    Some things just didn't make sense...

    As far as the fence goes.. it shows the generator for a sec shorting out cause of the rain.

    Man.. I don't know how Mark got back upstairs! LOL I didn't think of it at the time... oh, but I guess they knocked me (Lee) out and by the time I woke up we were in the cooler, so I guess they could have taken Mark back upstairs in that time... poor Mark.... reminds me of poor Dale in the comics :(
  • edited June 2012
    Squish wrote: »
    And seriously : only around 11% killed both brothers? :D

    What, you didn't want poetic justice by having them be eaten alive?
  • edited June 2012
    I played w/ Doug being alive this time. In a few days, I'm going to replay episode 2 w/ Carley being alive.
    I couldn't believe it when I doubtfully opened up The Walking Dead game just to see if episode two was up... and I saw "GET" there. I was in shock. It took forevs to download, but was worth it.

    I had several bugs. My fave was when Lee and one of the St. John brothers were walking and at first Lee was in front of the brother then behind him and then slid (a la Hover Board) back in front.

    I lol'd.
  • edited June 2012
    Celeres wrote: »
    What, you didn't want poetic justice by having them be eaten alive?
    Nope. I was so glad to kill the first one in particular (dont remember the name) i said "Die you son on a bitch" as i let Lee stick a pitchfork between his ribs.Him being all creepy reminded me of "Deliverance" movie too much xD
  • edited June 2012
    Wow, reading your comments makes me realize that I din't run into any bugs or transition problems(well,except in the beginning with the zombie professor, the camera suddenly switched to third person).

    Also, come on...only 11% killed both brothers? those fuckers deserve it.
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