The Walking Dead Episode 2 REVIEW THREAD/ SPOILERS!!

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  • edited June 2012
    Leondark wrote: »
    Wow, reading your comments makes me realize that I din't run into any bugs or transition problems(well,except in the beginning with the zombie professor, the camera suddenly switched to third person).

    Also, come on...only 11% killed both brothers? those fuckers deserve it.

    Why kill them when we can let the zombies kill them?
  • edited June 2012
    Leondark wrote: »
    Wow, reading your comments makes me realize that I din't run into any bugs or transition problems(well,except in the beginning with the zombie professor, the camera suddenly switched to third person).

    Also, come on...only 11% killed both brothers? those fuckers deserve it.

    I killed him with the fork the first time, but once i saw that clementine saw me do it, i couldent live with that so i rewound the game and let him live. I let the other brother live too since i figured the zombies would get him anyway.. I will not do anything in this game that will make clementine scared of me, i even chose not to take the food supplys from the car simply because she (and lilly) didnt feel right about it..
  • edited June 2012
    Aexra,

    Just screw off already. Noone cares about you here. And yes I will tell you how you can express yourself. You NEVER question me, I am your superior, DEAL WITH IT.
  • edited June 2012
    Leondark wrote: »
    Wow, reading your comments makes me realize that I din't run into any bugs or transition problems(well,except in the beginning with the zombie professor, the camera suddenly switched to third person).

    Also, come on...only 11% killed both brothers? those fuckers deserve it.

    No doubt, but did the children deserve watching it? And I think watching the one brother come to the realization that his family members are dead AND his house is no longer safe is a much more pain than simply dieing.
  • edited June 2012
    I must say I was really happy I got to play this episode the day it was released.
    There are a lot of things I liked about this episodes and a few I didn't.

    I love it that there is a 3 month gap between the end of the previous episode and the begining of this second episode. But here's something that I don't get. Put a group of people and isolate them for 10 days there will be a lot going on regarding emotions and bonding. But to my surprise after 3 months most of the group are at the same emotinal state they were at the end of episode 1. Their only issue seems to be the food.(And why doesn't Clem have a jacket ? )

    I would have liked to see some changes in their characters and alusions to things that happened during these 3 months which we have not seen. like maybe a 2-3 minute cinematic showing part of what happened these three months our survivors survived without us. ( maybe pushed back a zombie attack ? Would also have allowed introducing our new friend Mark).

    I loved that this episode was a lot more centered on what the real threat is in the Walking Dead universe, the other survivors . At the same time I felt like I didn't really have much choices to make and that in the end those choices changed some minor things but not really that much.

    For instance , with our dear friend professor trapped at the begning, I chosed to save him the first time around and didn't want to cut his leg. But I didn't really have a choice nor did I ever get in any danger trying to save him when time is up I was forced to leave. That is frustrating lee should have been able to refuse to leave and die there.

    I tried again and replayed that section and decided not to help the trapped professort that second time. But then again I was forced to at least try to help him. That was also frustrating.

    Many times in this episode I felt I didn't really have any influence on the events.

    If i wanted i should have been able either to die trying to save people or make a run for it and not try to save either of them.
    Or at least be opposed to bring them bacl to the camp. But no the only possible choice was which zombie-to-be would we bring back to the motel.
    Many choices don't have any impact (like giving the axe to Mark or Larry).
    Same with the food rationing back at the camp. I may get a little disaprovement but that's it there is no real impact on my choices (at least on this episode , I doubt there will be afterwards).

    Now the biggest choice, go to the dairy or not, I mean the farm is what this episode is about and i understand but I would have liked to have a choice, decide not to go which would open a total new series of events and totall ydifferent episode2 (deal with the bandits ?).

    Don't get me wrong I reall enjoyed the story, but that's the thing, there is just one story with some changes (like whether you saved Doug or Carley). You live through the same events regardless of the choice you make you don't have enough influence (to my taste) on what happens to you.
    Another illustration of this is the dinner , there should be a series of choice that get you eat Mark roast without realizing what happened until lafter the dinner. But no you're forced to go upstaris and then again you're forced to get caught.

    I love this game and the story is great, maybe that's why I want to be able to relive the episode in a totaly different fashion while waiting for the next one.
    Keep up the good work Telltale. please consider providing even more choices and hopefully adventure changing ones as intense as choosing between Carely or Doug.
  • edited June 2012
    - I ended up cutting through that teacher's leg. I noticed that one of the students gets eaten by the walkers, so next time gameplay I am going to leave the teacher behind and leave with both students.
    - Jolene was a crazy women, but I'm glad I didn't shot her.
    - I actually liked Mark. He and Lee were bonding and forming a friendship. He was also kind of cute (all the cute ones die - Shawn, Mark) I'm sad about what happens to him...
    - Danny is super creepy. When he was talking about his gun like that, I was creepied out. Then that moment in the barn when you are hiding with Kenny, and you open the door he's right there in your face... SCARY!
    - I didn't kill either brothers, because I already figured the walkers would come anyways. Besides, Clem was there. I don't think I would want her to witness that.
    - In episode 1, I sided with Kenny, but in episode 2, I'm siding with Lilly. I don't like where Kenny's heads at. He's a loose screw at the moment. I can't believe what he did to Larry...
    - I tried to do CPR on Larry, but you know what happens next...
    - Clem and Duck were adorable in this episode. I wasn't a big fan of Duck in episode 1, but he's growing on me now. I want to protect them both no matter what!
    - I'm really worried about Clem, this episode was a horrible experience for her.
    - I always liked Carley, and I'm glad I saved her. She's a lifesaver. I loved her battery reference too.
  • edited June 2012
    nborg wrote: »
    - I ended up cutting through that teacher's leg. I noticed that one of the students gets eaten by the walkers, so next time gameplay I am going to leave the teacher behind and leave with both students.



    You cant :\
  • edited June 2012
    nborg wrote: »
    - I ended up cutting through that teacher's leg. I noticed that one of the students gets eaten by the walkers, so next time gameplay I am going to leave the teacher behind and leave with both students.

    Second student dies regardless.
  • edited June 2012
    I didn't think Telltale would succeed in creating a better experience than the fist episode, but this was just, amazing.

    I have nothing to say but bravo, you exceeded my expectations.

    This is your best one yet, and I don't mean just in this series.
  • edited June 2012
    I thought it was Great :D Can't wait till episode 3!!! I'm wondering what everyones stats are....Mine are as follows
    Chopped Davids Leg Off? - I left him to die....(I have no idea how I could have saved him someone mind sharing????)
    Shot Jolene? - Danny Shot Her
    Helped Kill Larry? - I didn't help..
    Killed both brother? - I only killed the one in the barn...
    Stold food from car? - I did not steal....

    I am curios of what would have happened if I chose different routes anyone mind sharing c:
  • edited June 2012
    I loved the episode. I also sided more with Lilly in this episode, than with Kenny, but I'm not entirely comfortable with it. Will definitely play it again, siding with Kenny on all choices, I feel Lilly is about to go batshit crazy.

    I also regret stealing the food, mostly because Clementine didn't want to.

    So, when is Episode 3 out? LOL!
  • edited June 2012
    Abre75 wrote: »
    I thought it was Great :D Can't wait till episode 3!!! I'm wondering what everyones stats are....Mine are as follows
    Chopped Davids Leg Off? - I left him to die....(I have no idea how I could have saved him someone mind sharing????)

    Aim for his leg with the Axe.
  • edited June 2012
    Gman5852 wrote: »
    No doubt, but did the children deserve watching it? And I think watching the one brother come to the realization that his family members are dead AND his house is no longer safe is a much more pain than simply dieing.

    Yeah I wanted to get revenge for Mark and make them suffer, but my main reason for killing the brothers is that I seen them as a threat! If I let them live, and they manage to get away from the walkers, they would probably be pissed and wanting some revenge and would go straight to the bandits no doubt!.. and they know where we're staying, how many people we have, and how many guns we have! If they don't get away then that's 2 more walkers out there to claim more lives! Clem is gonna know I'll do whatever it takes to protect her and the rest of my group! They'll see a lot of things worse than that in the future no doubt! lol

    As far as the food goes.. I'm sure Clem will forget all about us "stealing it" once she's got a full tummy, hehe. Hell no we ain't gonna leave this food here! Girl, you crazy?
  • edited June 2012
    Aim for his leg with the Axe.

    YOU DON'T SAY xD I whacked at his leg at least 4 times and I think the last cut would have done it but then kenny was like "We gotta go" and Lee was like "I'm Sorry" and They left without me doing anything and he died :mad:
  • edited June 2012
    Abre75 wrote: »
    YOU DON'T SAY xD I whacked at his leg at least 4 times and I think the last cut would have done it but then kenny was like "We gotta go" and Lee was like "I'm Sorry" and They left without me doing anything and he died :mad:

    haha.

    Here, try:

    1."We have to try" speech option (That one's always allowed me to do it in time)
    2. Immediately start hacking away
  • edited June 2012
    I find it really hard to trust Kenny going forward
  • edited June 2012
    Episode 2, more like epicsode 2. :)Fantastic!!!, so glad there are 3 more. now lets see if we can get them in a timely manner.

    by the way. i kept saying i hope larry dies soon, but when the time came i coulden't do it. go figure
  • edited June 2012
    I couldn't kill him either :confused:
  • edited June 2012
    I have always sided with Kenny during the game and even though he is still Lee's friend at this point in my game, I do have that feeling that he would run out on Lee in a heartbeat if it meant protecting himself and his family. Whereas now that Lilly doesn't have Larry she may rely on Lee more in the future although I have a feeling that she may leave the group in the next episode.
  • edited June 2012
    Who saved Larry when he got a heart attack ,because there is a short time and Kenny always smashes his head ? What should i do or he has to die ?
  • edited June 2012
    AvanGuardx wrote: »
    Who saved Duck when he got a heart attack ,because there is a short time and Kenny always smashes his head ? What should i do or he has to die ?

    I take it you mean when Larry has the heart attack is there any way to stop Kenny smashing his head in?

    And the answer is no. The heart attack makes you choose sides with Kenny or Lilly. Larry always dies no matter who you choose.
  • edited June 2012
    ..I guess to add some cool death scenes . Hah!
  • edited June 2012
    Everything seemed to go crazy with me in this episode. I liked Kenny before, but in the first part he was a useless SOB, then he started to get me mad... and at the last part he fucked it all up. I think he hates me now. Hope he falls asleep sometime, so I can get his goddamn key for his boat... Oh... need to find out where that piece of "shininess" is located as well...
  • edited June 2012
    wat was funny to me is when i chose lee to tell brenda "put the gun down bitch" and she shot him... funny as shit.
  • edited June 2012
    The first time I played the episode I loved it, but with the second playthrough I noticed a few shortcomings.

    1. In episode 1, it was apparently programmed that "We reason with him" being as siding with Larry when he wanted to throw duck out. I didn't want to side with Larry, I wanted to reason with him. This one thing seems to make Kenny have it in for me in episode 2 when I didn't even mean it like that. Silence has the same effect with this choice (=siding with Larry) when it should be more like "Kenny and Larry noticed you know how to mind your own fucking business" --- I was pretty upset that Kenny was pissed at me both playthroughs because this one choice was taken the wrong way twice.

    2. I was disappointed that no matter how alpha you are with the people at the dairy they still decide to attack you. Seriously, what point was it to say "We have enough people to defend ourselves" or "Nobody fucks with us"

    3. When you go to dinner and you make the excuse to "go wash your hands" there should be an option to go to the bathroom, wash your hands, and go back to eat dinner. Hell you can't even wash your hands period. There is absolutely no option other than to go upstairs, be a snoop, and find Mark (unless I totally missed it)

    4. The Brenda/Katjaa hostage scene was way too linear. There is only one correct dialogue tree to advance the story. Anything else gets you shot. Also, there really should be an option to back away and leave Katjaa.

    5. At the end when you have the option to kill Andy, the command says "Kick Andy" -- I thought I was going to go over and kick him in the head to shut him up and leave, Instead it murders him.

    All in all, I feel that the game is a lot more linear than I thought it would be. I expected it to be more like "Heavy Rain" where your decisions take you down different story arcs and skip over some of them etc. Maybe my bar is a little high but it's what I expected with the way the game is being marketed (The game is tailored to the choices you make). All of this being said, I still enjoyed the hell out of the game, especially the first time through. Definitely one of the top games in the point-and-click adventure genre, but as far as the "interactive drama" aspect comes, I think it's a bit lacking.

    My 2 cents
  • edited June 2012
    I never had Kenny ticked off at me for trying to reason with Larry interesting enough. I guess the fact that I attempted to leave Duck to die was a better thing to argue about :p.
  • edited June 2012
    anyone know how i can download the file for the 2nd episod?
  • edited June 2012
    Squish wrote: »
    Fence got overloaded.Im not sure why it wasnt overloading of zombies before that but thats pretty much what happened.

    He was unconceous last time we saw him (at the dinner). So im guessing they did drag him upstairs to deal with him later.Doubt they foresaw Lee and him group escape the meat storage.I dont see whast confusing you here.

    The thing is they knew he was gonna die, and they knew that if he died he would turn. So why would they not lock him up somewhere or smash his brain already? 'Cus Mark attacked the old lady, obviously he turned and he wasn't locked up. I just think it was a little too convenient for Lee and it really didn't make sense that the St John brothers didn't foresee that.
  • edited June 2012
    Zombieface wrote: »
    As far as the fence goes.. it shows the generator for a sec shorting out cause of the rain.

    Man.. I don't know how Mark got back upstairs! LOL I didn't think of it at the time... oh, but I guess they knocked me (Lee) out and by the time I woke up we were in the cooler, so I guess they could have taken Mark back upstairs in that time... poor Mark.... reminds me of poor Dale in the comics :(

    I think the team probably just didn't think the logic through..I played for the second time I paid attention to the lights on the fence when the zombies got there, they were lit!
    I think the only flaw with this game is really sometimes things don't really make perfect sense, things happen to fit what Lee needs to do next...

    Mark was dragged upstairs, and died (I assume this is the only possibility). Isn't it a little weird that the St John brothers didn't lock him up or smash his brain knowing he was going to turn?

    I am probably overthinking this...hahaha
  • edited June 2012
    Hi all, just registering my thoughts on the episode in case it helps the devs or the conversation in some small way.

    Really enjoyed it overall; still some of the best writing you're likely to find in a videogame, and while the execution could have used more polish (same as last time), it's still great for the most part.

    I did have a few issues though, which I should stress are small in comparison with what I think the game gets right.

    1. The game offers you some nuanced choices, but typically treats them as black and white afterwards.

    The most obvious instance of this so far has been "Tried to reason with Larry in Ep1 / Kenny acts like you wanted to kill Duck in Ep 2", but it happens fairly regularly in smaller ways, ie. "Killed one St. John brother, spared the other / Clem thinks I killed them both afterward", among others (virtually anything involving Kenny has this problem, and I can't always chalk it up to his character).

    Most of the time it's minor stuff like this, and I can understand why it wouldn't be a high priority to nail it every time. However, I think it's attention to small details like this that are really going to make the "tailored experience" concept sing. Either that, or just don't give us the 3rd and 4th options if you're not going to follow them through.

    2. Inconsistent character motivations.

    Namely Lilly; who is extremely wary of outsiders, doesn't want the group to leave the hotel, but is then instantly in favour of you going to the farm, only to be dying to leave the second she arrives there later on, but of course is vehemently opposed to snooping around the barn for fear of insulting the St. Johns hospitality.

    What?

    3. Lee's past not really addressed at all in Doug playthroughs.

    Minor issue for sure, but it seemed weird as it was a major subplot in the last episode, and it seems to have been dropped entirely here. I really like how it's brought up again in Carly playthroughs, you get a little more info on it, and you get the feeling that all will be revealed in time. But if that also happens at a later stage with Doug then it's going to be pretty clunky at this point.

    Note: This isn't a slight against Doug; Doug is the greatest.

    4. Everyone immediately trusts the St. Johns, our new best friends.

    Seriously, this made it pretty damned obvious that they were cannibals from the get go (okay, I guess there was still some chance that they were merely rapists / murderers), and then you had to wait around for everyone to get wise.

    Lee was easily the worst offender here.
    "I think I'll just build a nice swing set and settle into my new life in the country. Yep, it's soooooo peaceful here."
    But then there's also Mark:
    "Here Doug/Carley, take this rifle, our only means of defending ourselves. We won't need it, we're with friendly southern-folk now."
    Oh, and the rest of the group:
    "Did you say friendly southern-folk? We'll be right there, we just need to drop all our weapons at the hotel."

    And then you get the option of saying "Man, we should have known something was up with those guys from the start."

    Don't worry Lee, hindsight is 20/20.

    5. Customary Telltale recycling of locations.

    There had better be a damned good reason to go back to the drugstore, that's all I'm saying.

    6. Everyone is bordering on starvation the whole episode, then suddenly find a big stockpile of food at the end.

    I really hope it's some kind of trap set by the bandits, otherwise it's a terrible case of deus ex machina.


    That's it really. Really liked the St Johns and Jolene as characters, loved the tug-of-war between Kenny and Lilly, and the dichotomy between setting a good example for Clem vs showing her what needs to be done for the good of our groups survival. Oh, and Larry, I loved Larry this time out, was sorry to see him go. And Mark, poor bugger.

    Cheers guys.
  • edited June 2012
    i only have 1 thing to ask about telltale and their walking dead game...
    73lo.jpg
  • edited June 2012
    Hi there,

    Before we start, please be aware that other users might have different opinions, than you and I. Please rather leave your own comments instead of arguing about what others said.

    That said, I did only finish episode 2 once and might add some comments later on.

    Negative Feedback:

    About TTG:

    - Episode 2 was a „bit“ late. I know you will release the next episodes closer on time, TTG.
    - I'm far more disappointed with the information policy. If forseen or unforseen circumstances occur that have negative effects for the customers, keep them informed. It's a matter of respect. And it doesn't help, if rumors grow and people (like me) bitch about in the forum.
    - If the episode is finished and the release date is here, distribute the game. Even if the Xbox certification process is delayed. Don't punish the other platforms for it. In other words .... don't make exclusive deals and don't treat old and loyal customers like me less favorable. I prepaid the full season after all.

    About the Game:

    - Inverted controls and key mapping should be implemented, if they're still missing. Some people still seem to inquire for them.
    - Download of the episode via the website would have been more convenient for me.
    - No tv show character occured this time. That's not that important, but I was a bit confused.
    - No option to tell the group Lee's secret. I know you try to build up tension and only want to reveal the whole truth in the last episode, but if I were Lee, I would have told them. It will only harm the group or Lee later on (no trust etc.).
    - No option to only take part of the food. Why couldn't I just leave 2 bags with supplies and write a note: „Sorry, the group didn't eat for days. We needed the food to survive. The car was abandoned. Please forgive us.“
    - More action, gore and splatter would be welcomed.
    - More riddles and harder ones would be nice as well
    - Too simple quick events and why is there a crosshair, if it's not really needed to aim? It's too easy.

    Positive Feedback:

    - Great episode, thanks. I've enjoyed playing it a lot and will continue with the different savegames I have and make different choices..
    - The story is good, the choices are interesting, the atmosphere is dark/sinister and the group conflicts pepp it up even more.
    - There is a replay value. You might want to do this again for future games. It adds a lot of game-time.
    - Killing off Larry was nice, thank you. Next should be Kenny.
    - Introducing the red-shirts Mark and student guy was smart. You need some zomby fodder.
    - No bugs visible to me so far.
    - Great joke about Carley and her batteries. How about you add a secret zomby-cow level next time? ;)

    All in all ... I was very happy with episode 2, but not that happy with TTG this time. Sorry guys, but it's my humble opinion.
  • CapnJayCapnJay Banned
    edited June 2012
    the punching andy was too difficult for me. the controls werent clear on what i should do.

    saw bugs including a flickering shadow. an invisible gun and jagged cuts
  • edited June 2012
    CapnJay wrote: »
    the punching andy was too difficult for me. the controls werent clear on what i should do.

    same here.


    Also, the cursor will become very laggy after a while. Also, the cursor moves with the camera, making parts like the gun grab at the end REALLY hard when it shouldn't be.
  • CapnJayCapnJay Banned
    edited June 2012
    Heh the gun grab thing the second time i did it i ended up peeking like 10 times with kenny saying "whats he doing now?" When the gun scene came I SOOOOO wanted a blooper to close the door and tell kenny to take a look for his self
  • edited June 2012
    I enjoyed the storyline though I was not too surprised to find out the dair farmers were cannibals. I had half expected it after seeing the bloody room. The pace of the episode was a bit slow and I became agravated with the last two major actions (Grabbing the gun and stopping the woman from killing Katja). Could get the mouse in the right spot because of the movement and then I couldn't figure out what to click or when to click so the lady didn't shoot me.
    I will admit that seeing Larry die made me happy. The man was a real jerk and had a small role in my opinion. Also, this one has reinforced my love for Clementine. I couldn't kill the first brother because she was watching but then the second I knew that if I left him he would possibly come after us so I wanted to protect her in the event that was to have happened. I may go back and play this again just to see if my actions have any bearing on the future. Such as if I spare the second brother does he get out. Don't spoil it for me folks, I have yet to play it a second time through.
    Overall TellTale, Four out of Five stars, if for nothing more than the slow start and the "stop moving around so much" clicky problem...
  • edited June 2012
    I liked ep very much, though it was sooooo predictable.

    When i've seen the faces of farmers for 1st time – i known with 80% certenity that they 're vilians. When they spoke, i've added 5%, and when they mentioned food i've got 101% certain that:
    a) they re canibals
    b) Mark will die
    c) dinner scene'd be funny

    C'mon, guyz realy, that such a cliche :-(

    The tension was superb.
    Darkness was extra-dark.
    Only one minor bug for me.

    Loled at "urban" line.
    Clementine reminded me of Liza (from Simpsons, when in some eps she forces Homer to do something good, despite that it's impractical and goes against the others)

    Keep up the great work. IMHO, better than previous one.
  • edited June 2012
    I love the Heavy Rain style of gameplay and the slightly branching story arc, but I'd like things to be more variable in future. Having Larry die was fine, but presenting us with the choice to actually save him would've been nice (though at some kind of cost.) Same with the red shirts.

    At this point, you'd have to say Telltale have really captured lightning with this story. I'm recommending it to everyone, despite the long wait between episode 1 and 2. I think that a season 2 would be both intelligent for telltale and very in keeping with Kirkman's vision of TWD's never-ending apocalypse.
  • edited June 2012
    zerodemon wrote: »
    I'd like things to be more variable in future. Having Larry die was fine, but presenting us with the choice to actually save him would've been nice (though at some kind of cost.) Same with the red shirts.


    I feel Larry met is unavoidable demise pretty early on, but it seems they have bigger and better things to move on to now. His heart attack makes you choose who to side with for probably the rest of the game between Kenny and Lilly, which could be a pretty huge variable depending on the direction TTG is going with this. If you had the option to save Larry, it would stop you from making the real tough decision (siding with Kenny/Lilly) because Larry is completely adamant on being your enemy.
  • edited June 2012
    Well let's see... the emotion in this episode is more driven then episode 1. Larry's death and the fight for dictatorship really spawned on me. As for the plot twist at the dinner, WOW. I honestly cannot think that they can make this series darker. Gameplay controls are again fine in this episode, but just as you start a new scene, some occasional pauses or lags come. I really hope that Telltale fixes this.
This discussion has been closed.