The Walking Dead Episode 2 REVIEW THREAD/ SPOILERS!!

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  • edited June 2012
    Loved the episode. Actually got goosebumps at one point... (see attached ;D)

    Assumed the worst about the people on the farm like most here, but was captivated for the duration none the less.

    Still encountering a bug with my ability to move the cursor (which I posted about here after the initial release), but it seems to only occur in closer, more confined scenes.

    Can't wait till the next episode! Holding my interest so much more than the TV series :D
  • edited June 2012
    I agree with most of the criticism that's already been posted here.

    First things I did when back with Danny was of course snooping around the barn with Kenny, getting caught by Andy when dinner's ready and, when inside the house, go upstairs to find Marc, running back down screaming "CANIBALS!!" and getting knocked out.

    Wow, I thought. Finally a great story branch. What happens if you want to progress differently? So I loaded up the savepoint after hunting with Danny, NOT breaking into the barn and just go outside without Andy catching me red-handed, sneak upstairs, find Marc and run down to stop people from eating, but not immediately confronting the St. John's - you know, for waiting until their attention wanes, then grabbing Andy's gun and confront everybody.

    But fiddlesticks. Turns out that my first instinctive playthrough was the ONLY way. Why, Telltale? I thought the story was supposed to be shaped by the way I want to play it. But from what I see, you are extremely limited in your choices either way.
  • edited July 2012
    It's my first post here, so hi everyone!
    I was so pissed off at the delay of the episode that I was really negative towards it. But after I played it I got over that. Yeah it had some bugs, and shortcomings, but overall it was an awesome homage to the comics. Guys at Telltale seem to understand perfectly what made Kirkmans story so unique - its because of the people, not the zombies. Everyone, even grousome cannibals have a human side to them, and even the kindest person has his dark side when put in extreme situation. I see some people here that seem to be dissapointed by the way this game handles players choices. Looks like some of the players expected maybe different storylines, and scenarios based on what you do. But in my opinion they seem to be missing the point of the game. The choices are here to do what the comic book couldn't - give you a little glimpse into yourself, and see how you would have reacted in those extreme situations that Rick and the gang had to endure during their survival. If you read the comics, I'm sure everyone thought at one point or another, that they would handle things differently, they would save that guy, or killed another. Now you can do that. You can see what kind of person you really are when the curtains of society fall, and only pure humanity remains. And it wouldn't be possible if not for excellent writing, and one of the best voice actings I ever witnessed ina game. It is by far my favourite Telltale title. Keep up the good work guys, just please don't dilly-dally on next episodes.
  • edited July 2012
    Marsten wrote: »
    Keep up the good work guys, just please don't dilly-dally on next episodes.

    Yeah, I hope they lean more towards the original "monthly" release and less towards the "periodically throughout 2012"! lol

    I can't wait to do the bandits in! lol

    And find out what happens if you do or do not take the food! (I took the food, hell yeah I did, on my main save) but I'll eventually play through on my "Carley save" as I call it, lol, so's I can see what happens if you don't take the food.
  • edited July 2012
    I thought the writing was great in episode 2 and it had more of a story feel this time as opposed to the gamey feel of episode 1 (ie. battery conspiracy). A lot of twists and turns with good tension buildups.

    The only bug I ran across was in episode 1, I had sided with the guy from Florida and his son against the big racist and his daughter. But in episode 2 during the swing scene the guy from Florida accused me of siding with the other guy so that storyline didn't register and cross over correctly.

    Overall this was a very well done episode.
  • edited July 2012
    I have only played through EP 2 once but it was all good, no lag or bugs found so far.
    And as for Kenny, well a man will up and go mad the moment he thinks his life is over. I don't condone what he did, but then again my family wasn't in the clutches of evil cannibals:mad:
  • edited July 2012
    It is hard to remember a time when I felt my heart in my throat more than playing this game. My mouth was hanging open several times involuntarily. The scene with Katja and the crazy mother with the gun was well done I thought - thunder crashing in the background, moon in the distance, dark stairs, zombie reaching from the stairs, toooo fun.

    I did see the main reveal coming a mile away but for all that the creeping menace was very effective. Always fun to watch "Southern gentility" give way to dark undercurrents of humanity - recurrent theme in lots of films too.

    I also wish there were more choices to make but I know what a challenge this would be over five episodes. I also think this would make the games a 3-6 month wait instead of a 2-month wait because you would have a lot of trees to build out / tie up / keep going over five episodes.

    I am a huge fan of the Walking Dead TV show. I do not have the kind of coin to blow on the graphic novels which I hear are awesome. I LOVE this game through the first two episodes and are keeping me VERY in touch with the Walking Dead universe while I am waiting for The Walking Dead Season Three.

    Telltale, you are hitting this one out of the park. Take all the time you need for each episode, every other month is fine if it means more paths, interactivity, and less bugs. Keep it up!!!
  • edited July 2012
    "Oh man this is fucked up!" - EP2
    Just a (in a good way) sick episode! I'm really thrilled!

    Thanks for continuing to make awesome adventure games!

    I must honestly say, I have never been a 3D adventure game fan since I've grown up at the 80's/90's adventure game era. BUT this episode in particular made a huge impact on me and I must say, I've never seen anything like it.

    Well yeah, the gameplay isn't like those LucasArts Adventure games, but I'd say you guys are the far most best adventure game devs of the millennium so far :)

    Keep doing the good work!

    ps. Noticed that this episode has none of those 3D engine lags than the first, that had very few indeed. Have you improved your engine or is this just more optimized?
  • edited July 2012
    Anttila wrote: »

    ps. Noticed that this episode has none of those 3D engine lags than the first, that had very few indeed. Have you improved your engine or is this just more optimized?


    heh, guess you aren't playing a console version
  • edited July 2012
    marcu5 wrote: »
    heh, guess you aren't playing a console version

    Yes, I'm playing the PC version (with and xbox 360 controller though :D)

    I played today from the start and noticed how much more the ep1 lagged than ep2, so I assumed they've optimized/developed the engine some more.
  • edited July 2012
    I just want to start off by saying that this episode kicked ass!! The first part at the motel was a tad bit laggy (okay, it was terrible), but once I got to the dairy the lag went away. I did see the whole "dinner" thing coming a mile away though, especially with Mark missing. I wish they would have kept him around; I fed him for nothing!!

    Also, Kenny really got on my nerves this episode. The first episode I mostly backed him except for his tractor-loving boy. I remained neutral this episode although I did back Kenny one time, but at the freezer I sided with Lilly just out of humanity and he suddenly hates my guts.

    All in all, I think this was an amazing episode. Longer than the first one, and it really felt like I was experiencing something that Kirkman would come up with...MAYBE even darker!! But I thoroughly enjoyed the episode; it had my heart pumping, and I can't wait to see them top this next month...please be next month. Haha

    Here are my stats for the first go-around:
    Chopped David's leg off? - Chopped his leg off
    Shot Jolene? - Had Lee shoot her
    Helped kill Larry? - Didn't help kill Larry
    Killed both of the St. John brothers? - Killed both brothers
    Stole food from the car? - Stole food
    And I fed Mark, Larry, Lilly, and Clementine. Couldn't bring myself to feed Duck...he can go find some bread crumbs somewhere.
  • edited July 2012
    I chose Carley because the world needs more alive women to reproduce!
    |
    |
    P.S. Kitchen needs women
  • edited July 2012
    My first post. Hi everyone =]

    Chopped David's leg off? - Chopped his leg off
    Shot Jolene? - Had Danny shoot her
    Helped kill Larry? - Killed Larry
    Killed both of the St. John brothers? - Killed Danny (only bc that guy was a nutcase), Left Andy to suffer
    Stole food from the car? - Stole food, but reassured Clem

    When I rationed the food I chose Clem & Duck (cheese & crackers), gave Doug the jerky and (unfortunately) Larry the apple. I hated Larry and that was the only nice thing I did for him. I tried giving Lilly the apple, she refused so I chose the "Fine then don't eat" option.
    clairesnow wrote: »
    A few things really didn't make sense...Please if someone gets it help me understand

    1. When I was out messing with the generator, Danny was sitting not far from me. He didn't see me.
    2. At the end, Andy turned on the generator trying to put my head to the fence, (at this time the woman who said she was gonna cover me and didn't do it the entire time conveniently jumps out and shot Andy), so the fence should be on. Yet the walkers got in, without getting electrocuted.
    3. Kenny got shot, and seemed just fine....

    It is a good episode, but I had the same feeling playing through the first episode, some things just don't make a lot of sense.

    Those.. are actually good points.. lol


    Overall, I give it a 10/10. The cannibalism was a total surprise to me (I never read the graphic novels) so it didn't strike me as a coincidence.

    And I happened to like Mark. He was a good guy and a strong member of the group (we really needed him IMO):(

    Oh yeah, one more thing, the convo Lee and Mark had in the beginning in the woods, where they talk about Larry, I said he was a "racist asshole" then confronted Larry to his face about it (bc Mark had to blurt it out) lol :D
  • edited July 2012
    This thread could be moved to:

    The Walking Dead Episode 2 REVIEW THREAD/ SPOILERS!!

    Thank you :)
  • VainamoinenVainamoinen Moderator
    edited July 2012
    Isterio wrote: »
    This thread could be moved to:

    The Walking Dead Episode 2 REVIEW THREAD/ SPOILERS!!

    Thank you :)

    I just did - some posts now feel a bit jumbled, I apologize for this. ;)
  • edited July 2012
    Really enjoyed the 2nd episode!!! I am very excited to go back and play it using my other slots and new choices!
    I have to say, Kenny is a giant Puss!!! If you are against him he is like a child, and if you are with him he is happy. I used to like Kenny's character, but now I am starting to think he needs a swift kick in the nuts!!! Not really happy about the lack of zombies in this episode, but I understand why it was necessary. The TV show did the same thing for a while.
    I just wanna kill some zombies!!!! All in all, I am happy with it!:D
  • edited July 2012
    i just love episode two!

    thank you ttg for this rad release!

    as many people out there i also think episode two is "better" then the first one, even if i think you can't say it like that. they work together: the way how it's "intermeshed" with the previous chapter makes it even better, let it stand out and shine! thats just implemented really well: there are these allusions on small decissions you have already done before and of course depending on serious, strong distinctions you get absolute different initial situations - i just want to know how some of the situations in ep. 2 play out without carley, can't imagine, she was really useful often. my girlfriend saved doug, i'll know soon. nerds are an advantage too i guess. :D

    the game really lets you dabble in some situations in which you don't wanna be in real life i think - compunction, time pressure, the feeling that you could have done the wrong thing... well done! the unique gameplay crossover of "walking dead" really works! can't wait to see how the second chapter will end for my other half. :)

    high replayability! high quality staging (even a tad better then in episode one i would say: camera angles, facial expressions stress-buildup and so on), high quality voice acting (again!), awesome setting, love the art direction, great gameplay - simply sayed: you just raised the bar - again! you really think that you are writing your own private story here.

    even small dialogue-decisions can change already something, for example:
    i told the brothers while there where asking again and again about the number of people and weapons and who our leader is, that we are "plenty", trained and armed well, that we are acting collaborative - not giving them too much information, not lay oneself open to attack... the small "potshot" at the end regarding my false statements was awesome.
    :)

    did you notice: the retrospect and the preview are custom-built, fitting your decisions - not just a clip for everyone. i liked that too. :)

    btw: right now i have "beef" with kenny, never thought this might happen after episode one. already wrote why in another thread...

    awesome episode ttg! thank you, had a lot of fun playing through the new episode and my girlfriend loves the game too :)

    edit: to the ttg devs -> if you haven't already saw the german movie "hell", go for it - you'll love it! very well fitting the theme here too. ;)

    please excuse my english.
  • edited July 2012
    On my first time playing episode 2 I really thought Kenny was a jerk, I supported him in episode 1 and now he acts like I’m the enemy (including almost letting me die in the barn). But when I ran through it on my second save game (also supported Kenny in episode 1 on this save), I told Kenny that leaving was a good idea and the whole game changed moving forward. He had my back the entire time and even saved me in the barn. It was Lilly who was going to let the guy kill me.

    Also on my second save game, I saved Doug. He turns out to be quiet useful (from setting up alarms to fixing electronics). He seemed to play a bigger part in episode 2 over Carly (I saved her in my first save game and she did very little in episode 2)

    On my third save game (this one I backed Larry on) I am going to support Lilly 100% and see if Kenny is even a bigger jerk then he was in the first run.

    I love this game.
  • edited July 2012
    Well so much for a thrid run through.. corrupt save data... all 3 saves lost.. guess I get to play out all my options from the very start.
  • edited July 2012
    No, the woman filmin' the Motel Inn wasn't Clem's mom. Mom & Dad were on Vacation in Savannah. This woman wore grocery-employee. She poss. have the same daughter looks the same. So, when you're hungry, confusion set in. When you're starvin', it's poss. your goin' into madness. Nope, it wasn't Clem.'s mother. At first I thought it was...but I had to play several playthroughs the Part 1 & Part 2 to get the clear picture. Like Clem. lost her baby-sister, the phone of Clem.'s Mom in Savannah takin' her husband to the hospital. It's all makes sense when you play it through several times. Game-testers know it very well :)
  • edited July 2012
    I loved episode 2, I admit it was kinda stupid how they introduced that guy with the glasses (I can't remember his name - figures :P) just to kill him later in the episode.
  • edited July 2012
    ^ His name was Mark, RIP.

    Just finished episode 2 last night. It was SO good! DAYUMMMM! I could hardly sleep, thinking about all the shit I did and how crazy shit got at the dairy.

    And then I thought about the supplies we stole... Damn, either choice could ahve such epic ramifications, take the food, and maybe you don't starve, but what if somebody comes looking for it? YIKES!
  • edited July 2012
    It's people!
  • edited July 2012
    My main save was supposed to be the "good" playthrough and my secondary save the "evil/badass" one... turns out kenny is a dick and now i'm playing evil with him in the main save and good in the secondary :D
  • edited July 2012
    The scene where Momma St-John takes Katjaa hostage is probably the most awesome scene I've ever played in any game, period. The lighting, the emotion, the scene itself, it all gave me goose bumps.
  • edited July 2012
    Hi guys
    Would love to tell you what i thought of ep 2.
    But due to it not being available on the uk play staion network i cant.
    Had an email telling me it was out on the 29/06/12 but am still waiting
    so when will it be out over here as i am gagging to play it damm you:confused:
  • edited July 2012
    hi i live in the UK and im wondering why is it i haven't got episode 2 yet i got the season pass can anyone help????
  • edited July 2012
    I would have to say that the walking dead is A VERY good game. Although I'm not playing it I'm watching someone play it and they get very immersed in the game. We seem to have the same ideas who to save and what not. But all in all the way you seemed to plan shock events(Someone pulls a gun on lee,Zombie out of no where, etc) Was so well placed that it made cliff hangers in EVERY episode! And i'm loving it! Can't wait for next episode!
  • edited July 2012
    loved episode 2, just hope we dont have to wait as long for episode 3.
  • edited July 2012
    First of all, I want to apologize for how I've sort of disappeared lately. Things have been crazy for me. Anyway...

    After waiting even longer than everyone else (and you all complained about the episode taking too long. Crybabies :p ), I finally got to play Episode 2 today. And, uh...damn. The story just keeps getting more interesting. There aren't a lot of video games that make the player feel uncomfortable about their own actions, so big props to Telltale for venturing into mostly unexplored territory.

    Now that we're a little further into the series, though, I do have some proper criticism. The most glaring issue is that the non-linearity Telltale's made into such a selling point isn't as deep as promised. Your choices will change what characters think of you, but not much else. So far, the only choice that's been truly consequential is saving Doug or Carley at the end of Episode 1, and it's no coincidence that whoever you saved ends up with a very minimal role in this episode.

    Now, let's be fair here. Making a true non-linear game is extremely difficult, since from the first choice onward you're basically making multiple games at once. L.A. Noire and Mass Effect pulled off the same fake choices, and those were big games made by companies with a lot more resources than Telltale. And adventure games in general (Telltale's past titles included) tend to be extremely linear, so any variation at all is more than welcome.

    Nevertheless, Telltale needs to be careful with what they advertise. The average video game fan won't be as forgiving as I am. I mean, Jesus, lately Telltale's had to deal with a massive shitstorm just because fans ended up waiting two months for this episode instead of one. Gamers are a difficult to please bunch. ;)

    That said, I did thoroughly enjoy this episode. Telltale's always had some very creative people aboard, and it's really interesting seeing what they come up with when you hand them an M rating and a pass to be as unsettling as possible.

    On that note, I just want to give the writers big props for Clementine. There aren't a lot of games that can bring me to genuinely care about a character.
  • edited July 2012
    First of all, I want to apologize for how I've sort of disappeared lately. Things have been crazy for me. Anyway...

    After waiting even longer than everyone else (and you all complained about the episode taking too long. Crybabies :p ), I finally got to play Episode 2 today. And, uh...damn. The story just keeps getting more interesting. There aren't a lot of video games that make the player feel uncomfortable about their own actions, so big props to Telltale for venturing into mostly unexplored territory.

    Now that we're a little further into the series, though, I do have some proper criticism. The most glaring issue is that the non-linearity Telltale's made into such a selling point isn't as deep as promised. Your choices will change what characters think of you, but not much else. So far, the only choice that's been truly consequential is saving Doug or Carley at the end of Episode 1, and it's no coincidence that whoever you saved ends up with a very minimal role in this episode.

    Now, let's be fair here. Making a true non-linear game is extremely difficult, since from the first choice onward you're basically making multiple games at once. L.A. Noire and Mass Effect pulled off the same fake choices, and those were big games made by companies with a lot more resources than Telltale. And adventure games in general (Telltale's past titles included) tend to be extremely linear, so any variation at all is more than welcome.

    Nevertheless, Telltale needs to be careful with what they advertise. The average video game fan won't be as forgiving as I am. I mean, Jesus, lately Telltale's had to deal with a massive shitstorm just because fans ended up waiting two months for this episode instead of one. Gamers are a difficult to please bunch. ;)

    That said, I did thoroughly enjoy this episode. Telltale's always had some very creative people aboard, and it's really interesting seeing what they come up with when you hand them an M rating and a pass to be as unsettling as possible.

    On that note, I just want to give the writers big props for Clementine. There aren't a lot of games that can bring me to genuinely care about a character.

    All true man ^^ !!!! all of us will take care of Clementine and also Carley for me ! EVER keep going !
  • edited July 2012
    My Review

    The Good:
    - The character writing is still strong
    - Some very compelling choices
    - Art design is still great
    - Quick time events a bit better
    - A little longer, which gives me more stuff :)
    - Interesting new characters

    The Bad:
    - Some bugs in cutscene transitions
    - Decision tracking error with Kenny over choosing Kenny or Larry side
    - Music is good, but wished it did not sound so computer composed at times
    - Lip sync off at times

    Overall: 8.5

    It may not have as much action as Episode 1, but it did have a lot more memorable moments this time around. Some of the tech may be showing its age (I would so propose we help Telltale get a new game engine), but they still make it work with some charm. If a few of the issues are addressed retroactively or in future episodes, it can only get better.
  • edited July 2012
    Now that we're a little further into the series, though, I do have some proper criticism. The most glaring issue is that the non-linearity Telltale's made into such a selling point isn't as deep as promised. Your choices will change what characters think of you, but not much else. So far, the only choice that's been truly consequential is saving Doug or Carley at the end of Episode 1, and it's no coincidence that whoever you saved ends up with a very minimal role in this episode.

    This!

    So far this is my main criticism, I think I saw three times were my decisions didn't affect me immediately afterward.

    Kenny mentioned me not attempting to save Duck in part 1
    Clemintime saying "manure" like I did in episode 1
    And the zombie fight scene at the very beginning(If you notice, 3 decisions play out right there, whether you cut off the guys leg determines who you are fighting, then whoever you saved/whoever you gave the axe to then come to your rescue.)
  • edited July 2012
    I'm from malaysia but till now i've still not been able to play the episode 2 anyone knows what's wrong?
  • edited July 2012
    Gman5852 wrote: »
    This!

    So far this is my main criticism, I think I saw three times were my decisions didn't affect me immediately afterward.

    Kenny mentioned me not attempting to save Duck in part 1
    Clemintime saying "manure" like I did in episode 1
    And the zombie fight scene at the very beginning(If you notice, 3 decisions play out right there, whether you cut off the guys leg determines who you are fighting, then whoever you saved/whoever you gave the axe to then come to your rescue.)

    The carry-on decisions from episode 1 didn't matter much to me(other then the fact that I saved Carley).
  • edited July 2012
    OMG Episode 2 was freakin great! It was better then every episode of the tv show and all but the very best of the books. If they keep this up with episode three it'll be worth the wait.
  • edited July 2012
    OzmosisCoH wrote: »
    The scene where Momma St-John takes Katjaa hostage is probably the most awesome scene I've ever played in any game, period. The lighting, the emotion, the scene itself, it all gave me goose bumps.


    Agreed. It was beautifully crafted. I mean when I was in the middle of it, I was not only caught up in the mood, but ridiculously impressed by what I was seeing.
    A truly great moment in video games. The tv show could definitely learn a thing or two about suspense and atmosphere from the taletell team.
  • VainamoinenVainamoinen Moderator
    edited July 2012
    The most glaring issue is that the non-linearity Telltale's made into such a selling point isn't as deep as promised.

    Promise, promise... so what was promised? A "tailored game experience". What does a tailor do to individualize clothes? Shrink or widen until they fit. Same model, same fabric, same stitches, same technique.

    "HEY! This is the same suit you sold to George Clooney, man!!" :D

    ...yeah, it's a bit limited. But nothing unexpected for me here. ;)
  • edited July 2012
    awesome legless zombified mark is awesome ;) (just played episode 2 and i love it thank you TTG for not letting me down)
  • edited July 2012
    please dont make us wait two months for episode3.
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