Biochock wasn't capable of eliciting any emotional response from me at all. It was obviously trying, bless its little heart, but unless "boredom" is an emotion I have to say it left me rather blank.
Yeah, but the same can be said of most things. Between that and how good you are at Frozen Synapse, has anyone checked to make sure you're not a robot?
A robot would do BETTER at Frozen Synapse. 39 wins to 40 losses means I'm actually practically the definition of slightly WORSE than average at Frozen Synapse.
Yeah, but the same can be said of most things. Between that and how good you are at Frozen Synapse, has anyone checked to make sure you're not a robot?
I was going to correct you by saying he would be an android (defined as "a robot with human appearance") but given that I've never actually seen Dashing, I can't say I really know for sure.
It wouldn't so much be a correction, as "android" is just a subset of "robot". While, if I was a humanoid robot, android would be more precise, it wouldn't be any more accurate. Much the same way that, should I prove to be a human being, saying so can't be "corrected" by clarifying that I am a US citizen.
I was going to correct you by saying he would be an android (defined as "a robot with human appearance") but given that I've never actually seen Dashing, I can't say I really know for sure.
Well, he sounds human enough, but he could just have a really good voice synthesizer.
Besides, being slightly fail at Frozen Synapse is more than a lot of people can say. Maybe he really is a robot, but he's mostly playing against supercomputers.
VVVVVV, which I bought during the Summer Camp sale, before the Humble Bundle 3 was out. I don't think I've ever had this much fun with a platformer. And the soundtrack is amazing.
OH GOD THAT WAS HARD. Seriously, I died 2622 times. I died 331 times in one room alone (I'm guessing it was either "Easy Mode Unlocked" or "Your Bitter Tears...Delicious", considering over 1000 of those deaths were in that section). It was difficult, it was repetitive at times, and it was the most fun I've had with a game in a while.
A Mind Forever Voyaging - Infocom text adventure. Seems like it might be a good text adventure to start off with, because it's not all that difficult as of yet and I seem to be a fair amount into it. It's not really solving puzzles as much as it is exploring.
Besides, being slightly fail at Frozen Synapse is more than a lot of people can say. Maybe he really is a robot, but he's mostly playing against supercomputers.
I'm pretty sure if you have a different opinion then that's your opinion, so leave mine alone.
I'll say whatever the hell I want to whomever the hell I want however the hell I want. I you don't like it, there should be an ignore function on the board. The Dig is a masterpiece partially because of it's puzzle design, and I won't ever dare to let somebody trash it because of what makes it great.
Go screw yourself. I'm sick of you hounding me everywhere I go. Don't you have some Zelda game to go play or something. Permaban me or get out of my face. Or just permaban me. I'm sick of this board. I'm sick of this shit. I'm sick of being unable to do or say whatever I want. I'm sick of you getting in my face. And I'm sick of YOU.
In fact I'm sick to death of all the mods on this board. Why don't you do your fooking jobs, you fooking FOOK FOOKS. You're a bunch of assclowns. How do you expect anyone to show you any respect? I sure won't. Guru and Iced are the only mods I respect in the slightest, and that's a sad commentary in and of itself. You don't even want to know what I would say to Alan Johnson if he got in my face.
I think you mean perfect, refreshing, satisfying puzzle design.
I agree with Fawful.
I like The Dig. If an adventure game is hard enough that you can't figure the solution out right away; you don't have an ingame hint system bothering you all the time; and, while refraining from being nonsensical, forces you to sometimes guess at the answer such that when you beat the puzzle and/or game you feel accomplishment, then that's the way adventure games should be.
I like The Dig. If an adventure game is hard enough that you can't figure the solution out right away; you don't have an ingame hint system bothering you all the time; and, while refraining from being nonsensical, forces you to sometimes guess at the answer such that when you beat the puzzle and/or game you feel accomplishment, then that's the way adventure games should be.
I'm looking at you, Telltale.
The turtle puzzle made you guess especially in the way that the small bones were almost non distinguishable. Also, take the doors in the Nexus. You're given a series of doors and rods to unlock those doors. Those rods are coded to only one door so if you input the code and get it wrong you just move onto the next door. I don't find that to be a puzzle so much as trial and error, and I don't somehow think that's refreshing.
Off the top of my head, I liked the digger puzzle where you have to retrieve the focus lens by guessing that different colors indicate direction, but the cessation button doesn't make it obvious that the digger is going to retrieve the crystal per say, so that's one area where the puzzle could be sharper.
I'm not saying I don't like it, but I don't think the puzzles are 'brilliant' by any stretch. They're difficult, but not extraordinary.
Agreed on the turtle puzzle; the two thinnest bones I always mixed up, or put upside down, so there were 8 different possibilities to go through.
The rods and doors wasn't trial and error, you just had to match the red rod with the red door, the purple rod with the purple door, and so on.
The digger puzzle I got in the first try. Idk, it was just obvious to me that the buttons were like arrow keys, but I was totally lucky in guessing the amount of spaces needed.
Okay, so the purple door doesn't look all that purple-ish but the only other purple-ish door in the room requires the plates to open it, not an engraved rod.
Playing E.Y.E: Divine Cybermancy. It's like a bizarre French version of Deus Ex, with the jankiness of S.T.A.L.K.E.R. Really fun, but incredibly frustrating and with a steep learning curve. Recommended if you like Deus Ex and can't wait for Human Revolution.
Also, Mortal Kombat, as always.
Soon I'll be receiving a replacement breakaway cord for my guitar controller, as well as a copy of Rock Band 2, so I'll finally be getting back to Rock Band...ing. I was going to get Rock Band 3, but most of the songs I really want on RB3 (Yoshimi, Bohemian Rhapsody, etc.) look to be the most fun on keyboard, and I can't afford instruments.
Comments
I was going to correct you by saying he would be an android (defined as "a robot with human appearance") but given that I've never actually seen Dashing, I can't say I really know for sure.
It has started to slow down now after I got past the crazy doctor.
Well, he sounds human enough, but he could just have a really good voice synthesizer.
He could also just be an AI of a sort hidden in some remote server closet.
Further, being slightly fail at Frozen Synapse (as he claims to be) could very well be a ruse to give his character more believability.
I'm on to you, Dashing!
Scratches: The Directors Cut
OH GOD THAT WAS HARD. Seriously, I died 2622 times. I died 331 times in one room alone (I'm guessing it was either "Easy Mode Unlocked" or "Your Bitter Tears...Delicious", considering over 1000 of those deaths were in that section). It was difficult, it was repetitive at times, and it was the most fun I've had with a game in a while.
It's one of the best games ever made.
Finished it, disagree. I reviewed it here:
http://adventuregamers.com/forums/showthread.php?t=29427
Or, a personality core! O.o
I told Dashing that my first impression of it was that it was hard, but it turns out that I was only fail at first.
Turns out it's a really fun and potentially addicting game. Good times.
I think you mean perfect, refreshing, satisfying puzzle design.
Nope, I'm pretty sure he didn't.
I'm pretty sure if you have a different opinion then that's your opinion, so leave mine alone.
I'll say whatever the hell I want to whomever the hell I want however the hell I want. I you don't like it, there should be an ignore function on the board. The Dig is a masterpiece partially because of it's puzzle design, and I won't ever dare to let somebody trash it because of what makes it great.
Go screw yourself. I'm sick of you hounding me everywhere I go. Don't you have some Zelda game to go play or something. Permaban me or get out of my face. Or just permaban me. I'm sick of this board. I'm sick of this shit. I'm sick of being unable to do or say whatever I want. I'm sick of you getting in my face. And I'm sick of YOU.
In fact I'm sick to death of all the mods on this board. Why don't you do your fooking jobs, you fooking FOOK FOOKS. You're a bunch of assclowns. How do you expect anyone to show you any respect? I sure won't. Guru and Iced are the only mods I respect in the slightest, and that's a sad commentary in and of itself. You don't even want to know what I would say to Alan Johnson if he got in my face.
I agree with Fawful.
I like The Dig. If an adventure game is hard enough that you can't figure the solution out right away; you don't have an ingame hint system bothering you all the time; and, while refraining from being nonsensical, forces you to sometimes guess at the answer such that when you beat the puzzle and/or game you feel accomplishment, then that's the way adventure games should be.
I'm looking at you, Telltale.
The turtle puzzle made you guess especially in the way that the small bones were almost non distinguishable. Also, take the doors in the Nexus. You're given a series of doors and rods to unlock those doors. Those rods are coded to only one door so if you input the code and get it wrong you just move onto the next door. I don't find that to be a puzzle so much as trial and error, and I don't somehow think that's refreshing.
Off the top of my head, I liked the digger puzzle where you have to retrieve the focus lens by guessing that different colors indicate direction, but the cessation button doesn't make it obvious that the digger is going to retrieve the crystal per say, so that's one area where the puzzle could be sharper.
I'm not saying I don't like it, but I don't think the puzzles are 'brilliant' by any stretch. They're difficult, but not extraordinary.
The rods and doors wasn't trial and error, you just had to match the red rod with the red door, the purple rod with the purple door, and so on.
The digger puzzle I got in the first try. Idk, it was just obvious to me that the buttons were like arrow keys, but I was totally lucky in guessing the amount of spaces needed.
Yes.
Red
Yellow
Orange
Purple
Okay, so the purple door doesn't look all that purple-ish but the only other purple-ish door in the room requires the plates to open it, not an engraved rod.
Also, Mortal Kombat, as always.
Soon I'll be receiving a replacement breakaway cord for my guitar controller, as well as a copy of Rock Band 2, so I'll finally be getting back to Rock Band...ing. I was going to get Rock Band 3, but most of the songs I really want on RB3 (Yoshimi, Bohemian Rhapsody, etc.) look to be the most fun on keyboard, and I can't afford instruments.
I had to read that a couple of times before I realized that you weren't playing a single game that is a mixture of those two games.