*sigh*, still waiting for that confirmation e-mail .
Are you SURE you didn't get an automated e-mail? I got mine when I usually do, within five minutes of actually placing the order. Maybe you skipped over it because it looked unremarkable? Were you checking the inbox of the account your Telltale username is registered to? Did you check junk and/or spam folders?
Hmm, I never got the link, I bought Sam & Max Season 3 and got the confirmation but none of the bonus stuff and I don't have access to the Private Forum area.
After watching it, dunno, i'm not impressed by the graphics at all. At least in the video the colours looked pretty awful, the lighting wasn't this convincing as well. The shadows add nothing special to the atmosphere so far, beside of this they seemed pretty lowres and too hard. I kind of liked the blob shadows they used before. The perspectives also didn't add additional value to me. Quite the opposite was the case as i found them more confusing, so i'm still favouring point&click instead, no fan of these pseudo spectacular MTV angles.
I hope that this look is more due to the low quality of video and/or that the final tuning is still missing.
Does anyone know what the official technical enhancements are, for example did they increase the model complexity/texture resolution as well?
If technology and art come together, fine, but proper art still beats advanced technology if it't used wisely, moreover it runs on a wider range of machines.
I hope that this look is more due to the low quality of video and/or that the final tuning is still missing.
Well, someone from TTTeam that worked on S&M did say that the demo was an early build of th game.
As far a technical achievements? The game looks more cinematic, possible thanks to it coming after ToMI which had a very cinematic framing of just about everything.
After watching it, dunno, i'm not impressed by the graphics at all. At least in the video the colours looked pretty awful, the lighting wasn't this convincing as well. The shadows add nothing special to the atmosphere so far, beside of this they seemed pretty lowres and too hard. I kind of liked the blob shadows they used before.
To be fair, me neither. But I love the atmosphere somehow. I mean, I don't look at the actual "improvements", just to the result overall. I liked What I see, but nothing like "Whoa". Which I think is ok, because the WHOA part has to be of the complete product
The perspectives also didn't add additional value to me. Quite the opposite was the case as i found them more confusing, so i'm still favouring point&click instead, no fan of these pseudo spectacular MTV angles.
The angles are a bit confusing to me too, but at least I get to see someparts of the street I didn't see before. It's like this is now a Film Scenery instead of a Play's one. But I'm still wonder how you can play at the second floor in Skunka pe's Ship without WASD
If technology and art come together, fine, but proper art still beats advanced technology if it't used wisely, moreover it runs on a wider range of machines.
Telltale still wants to do the best and prettiest game they can in commercial Machines instead of "Gamer" ones, if you didn't notice. It has to be a bit new though.
Well, let's just wait and see how the final product looks like but new isn't automatically good, it also has to be done well. Just thinking of the new Ubisoft DRM for instance.
Well, let's just wait and see how the final product looks like but new isn't automatically good, it also has to be done well. Just thinking of the new Ubisoft DRM for instance.
I was talking about the computers needed to run the games has to be a bit new if they are average. But I understand what are you saying.
I was just surprised in how many things were agree, but at the same time disagree.
Chuck and I did this one a few days ago, so it's a slightly older build (mostly noticeable in the credits and a few other awesome things that Jake added).
This video has confirmed that I totally got it right (well mostly, I didn't use the word "bazooka," but still) about that piece of concept art everyone thought was a spaceship.
WOW! They really outdid themselves this time. I'm blown away at how great this looks and how awesome the game play is. It will be mine. Oh yes, it will be mine.
Comments
Never mind, turns out I did. The link's embedded in the receipt email
Thanks, didn't actually know it would be at the bottom of the e-mail!
http://www.giantbomb.com/quick-look-ex-sam-max-the-devils-playhouse/17-2141/
After watching it, dunno, i'm not impressed by the graphics at all. At least in the video the colours looked pretty awful, the lighting wasn't this convincing as well. The shadows add nothing special to the atmosphere so far, beside of this they seemed pretty lowres and too hard. I kind of liked the blob shadows they used before. The perspectives also didn't add additional value to me. Quite the opposite was the case as i found them more confusing, so i'm still favouring point&click instead, no fan of these pseudo spectacular MTV angles.
I hope that this look is more due to the low quality of video and/or that the final tuning is still missing.
Does anyone know what the official technical enhancements are, for example did they increase the model complexity/texture resolution as well?
If technology and art come together, fine, but proper art still beats advanced technology if it't used wisely, moreover it runs on a wider range of machines.
As far a technical achievements? The game looks more cinematic, possible thanks to it coming after ToMI which had a very cinematic framing of just about everything.
Me too _ _!
To be fair, me neither. But I love the atmosphere somehow. I mean, I don't look at the actual "improvements", just to the result overall. I liked What I see, but nothing like "Whoa". Which I think is ok, because the WHOA part has to be of the complete product
The angles are a bit confusing to me too, but at least I get to see someparts of the street I didn't see before. It's like this is now a Film Scenery instead of a Play's one. But I'm still wonder how you can play at the second floor in Skunka pe's Ship without WASD
I don't know, but Max looks a lot more expressive compared to the First and Second Season.
Telltale still wants to do the best and prettiest game they can in commercial Machines instead of "Gamer" ones, if you didn't notice. It has to be a bit new though.
I was talking about the computers needed to run the games has to be a bit new if they are average. But I understand what are you saying.
I was just surprised in how many things were agree, but at the same time disagree.
This sounds like an interesting relationship. ;O)
Unless you read my user manual.
Oh wait
Luckily my english is bad enough so that i have no idea what kind of dangeresque might lie ahead.
Now please excuse, i have something to read.
Telltale, over time you got me, no matter what game you do next, i'll buy it.
Evil Telltale Demons, i hate you!! Go away! *brandishwithhands*
This video has confirmed that I totally got it right (well mostly, I didn't use the word "bazooka," but still) about that piece of concept art everyone thought was a spaceship.
I always thought it was a gun...
For some reason, I think they like when we try to figure out something, and utterly fail
I know I would!:D
It's open. Check your confirmation email, if you pre-ordered
To quote myself on a previous thread:
This is also a Futurama reference.
Has anyone seen this, yet?
Preordering now.
IGNORE MEEE.