Yes. There is no keyboard-only control method on PC. If you are not using a gamepad, then you must use keyboard+mouse.
Okay, that shouldn't be an issue if (almost) any gamepad is supported.
BTW, thanks Yare for your work on this! I was expecting a gamepad-only support in ToMI, I'm glad you put it back. I prefer joypad to mouse or keyboard when direct control is required.
I'm a fan of the "Click'n'drag" only-mouse-method used in TOMI. Really.
I tried some other point'n'click adventures and I missed it, and everytime I want to drag the character instead of continuosly clicking near the edge of the screen and minor annoyances.:p
Hmmm, there was highlighting in ToMI? I know it was in W&G because I played ToMI before and pressed Caps Lock all the time trying to open my inventory, but I never found it in ToMI (and yes, graphics are turned up high enough).
Overall, it looks good. Don't really mind using WASD (click-and-drag is just a drag though IMO). Not looking that forward to the conversation system though, prefer the full lines because I find with this system what I expect when I click something pretty much never turns out being said. And as mentioned before, it seems to really hamper on the comedy element of conversations, with "fake" answers, or just obviously hilariously stupid responses that you now can now longer identify amongst the 'normal ones'. And I doubt all conversations allow you to fully exploit ALL branches (that would be a step back!) which to me looks like conversations will take a step back in the comedy element by design. Hope I get proved wrong though...
I'm a fan of the "Click'n'drag" only-mouse-method used in TOMI. Really.
I tried some other point'n'click adventures and I missed it, and everytime I want to drag the character instead of continuosly clicking near the edge of the screen and minor annoyances.:p
Will "Click'n'drag" still be there in Season 3?
*Clings on to you*
Please don't leave me.
It's quite lonely in the pro-click'n'drag room.
I like it too. Between click and drag, and middle-click to open inventory, I play all TTG games with mouse only and don't think about it.
I know that not everyone is a click and drag fan, but I enjoy it plenty, and like you, try to use it in other games at this point. I got used to it pretty quick and don't think about it now.
I like it too. Between click and drag, and middle-click to open inventory, I play all TTG games with mouse only and don't think about it.
I know that not everyone is a click and drag fan, but I enjoy it plenty, and like you, try to use it in other games at this point. I got used to it pretty quick and don't think about it now.
Add me to the click and drag brigade.. It took me about 15 minutes to get used to at the start of ToMI episode 1 and then I completely forgot about it...
Did you guys ever consider WASD, like, at all?
It's not like its "Click and Drag or DIE!!!!!!"
Just sayin
i'm going to play WASD, but i don't like it either. I like my adventures to be point & click. shooters are generally the only games that i play with both mouse and keyboard, except when mouse only controls don't work out so well in the game in question.
Excuse me Mr. Yare, but is there any chance of future Telltale games officially supporting Xbox 360 gamepads on PC? You know, with all the fancy on screen buttons and things?
The only games I've played so far that have done so are Wolfenstein and Champions Online.
All this talk about WASD reminds me of one of my favorite adventure game lines of all time:
Oh, and personally, I would've liked the click and drag controls if it weren't so awkward. I have no problems with WASDing except that I can't play and eat at the same time. And that's mighty important to me.
Hmm ... you know what? I'm gonna give click-and-drag another shot. For me it could be a matter of getting used to the controls, and how will I know for sure if I don't give them more time? It's worth a try.
I find that a little odd.
If you want to play with a x-box 360 controller, why play on your PC, not your x-box?
For those who don't have an Xbox, a controller is cheaper than a console. And even for those who do, why not? Especially since a) The Devil's Playhouse isn't coming out on XBLA this go-around, and b) the Xbox 360 controller is incredibly comfortable to use (at least in my experience).
I love Telltale and Sam & Max and everything, but I'm really disliking the recent drop of point-and-click controls to make way for click-and-drag, or WASD, or whatever, and was very disappointed as I was expecting the point-and-click controls to return. It just feels completely arbitrary to me, I mean, what's really the difference?
Excuse me Mr. Yare, but is there any chance of future Telltale games officially supporting Xbox 360 gamepads on PC? You know, with all the fancy on screen buttons and things?
You can plug in a gamepad and it'll work with the new PS3 control system. That's how most people in the studio play the game, with a wired Xbox 360 controller. Yare put a good bit of effort into making the mouse-and-keyboard and gamepad controls cooperate with each other.
You can plug in a gamepad and it'll work with the new PS3 control system. That's how most people in the studio play the game, with a wired Xbox 360 controller. Yare put a good bit of effort into making the mouse-and-keyboard and gamepad controls cooperate with each other.
That's great to hear. One more question -- I know there's a driver for folks (like me) who want to use the wired Xbox controller with OSX. Is there any reason the Devil's Playhouse gamepad controls shouldn't work as well on a Mac as it would in Windows?
That's great to hear. One more question -- I know there's a driver for folks (like me) who want to use the wired Xbox controller with OSX. Is there any reason the Devil's Playhouse gamepad controls shouldn't work as well on a Mac as it would in Windows?
I haven't tried it, but if the driver maps the controls on OS X the same as it does under Windows, then it might work.
Remember that the controller stuff is going to be in the "not officially supported" territory by Telltale, especially if you're using non-Microsoft drivers for an Xbox 360 gamepad.
I'm not a fan of click and drag. Why not just have the ability to click/move where possible, and if thats not possible in certain scenes, the user can use WASD or click/drag as a backup.
You can plug in a gamepad and it'll work with the new PS3 control system. That's how most people in the studio play the game, with a wired Xbox 360 controller. Yare put a good bit of effort into making the mouse-and-keyboard and gamepad controls cooperate with each other.
Thanks for the answer, but I was also wondering if the on screen display would reflect the appropriate buttons to hit for different actions for a 360 controller, as it does on the PSN version of the game. (X to talk to, Y to use item, etc.)
Thanks for the answer, but I was also wondering if the on screen display would reflect the appropriate buttons to hit for different actions for a 360 controller, as it does on the PSN version of the game. (X to talk to, Y to use item, etc.)
Right now it shows PSN buttons. Jake and I are working on getting it to show appropriate controller buttons on PC but I don't know what the final form will look like.
Haha, don't thank me yet. Also... Chuck, Jake and I all had input on the interface and controls.
Well, if I don't get my hopes up high, how are you going to crush them?
Thanks as well, Chuck and Jake. I guess if I dislike the control I'll have to come down on you equally.
Remember that the controller stuff is going to be in the "not officially supported" territory by Telltale, especially if you're using non-Microsoft drivers for an Xbox 360 gamepad.
Not officially supported? Weird...thought you guys had been promoting gamepads as the best "feeling" control method?
Not officially supported? Weird...thought you guys had been promoting gamepads as the best "feeling" control method?
They don't make the gamepads, so that's generally an issue for the gamepad manufacturer. It's less "We don't like it" as it is "we can't really control what gamepad companies do with their drivers and hardware".
Right now it shows PSN buttons. Jake and I are working on getting it to show appropriate controller buttons on PC but I don't know what the final form will look like.
I could be fun to know what these limitations and requirements, that you dont wanna work within / under are, because its kinda funny consindering, as far as i know Telltale is the only company in the entire Point and Click, now Draaaag Qeennn click. that have problems?.
It would still be nice if there was one man that had the nerves to just tell us the truth, you know what, we are lazy, we support consoles, we like consoles, we dont like the pc and mouse and keyboard so much, thats what we make you WASD, because it less work for us, and easier when porting, yes you get label as lazy and consolification, but still truth above all
Comments
It should work with any gamepad.
You must use the mouse to select things on the PC.
You mean, if I'm not using a gamepad? (Sorry, I'm dense).
Yes. There is no keyboard-only control method on PC. If you are not using a gamepad, then you must use keyboard+mouse.
Okay, that shouldn't be an issue if (almost) any gamepad is supported.
BTW, thanks Yare for your work on this! I was expecting a gamepad-only support in ToMI, I'm glad you put it back. I prefer joypad to mouse or keyboard when direct control is required.
Just so you know, you haven't been doing justice to your title of Crusher of Hope lately.
I tried some other point'n'click adventures and I missed it, and everytime I want to drag the character instead of continuosly clicking near the edge of the screen and minor annoyances.:p
Will "Click'n'drag" still be there in Season 3?
Yes.
whoops, i missed the quote on the first page, sorry guys! :P
http://files.telltalegames.com/samandmax/thedevilsplayhouse/sm301_dialogue.jpg
Overall, it looks good. Don't really mind using WASD (click-and-drag is just a drag though IMO). Not looking that forward to the conversation system though, prefer the full lines because I find with this system what I expect when I click something pretty much never turns out being said. And as mentioned before, it seems to really hamper on the comedy element of conversations, with "fake" answers, or just obviously hilariously stupid responses that you now can now longer identify amongst the 'normal ones'. And I doubt all conversations allow you to fully exploit ALL branches (that would be a step back!) which to me looks like conversations will take a step back in the comedy element by design. Hope I get proved wrong though...
*Clings on to you*
Please don't leave me.
It's quite lonely in the pro-click'n'drag room.
I know that not everyone is a click and drag fan, but I enjoy it plenty, and like you, try to use it in other games at this point. I got used to it pretty quick and don't think about it now.
Add me to the click and drag brigade.. It took me about 15 minutes to get used to at the start of ToMI episode 1 and then I completely forgot about it...
i'm going to play WASD, but i don't like it either. I like my adventures to be point & click. shooters are generally the only games that i play with both mouse and keyboard, except when mouse only controls don't work out so well in the game in question.
Still, I may get a gamepad in early April, and give that option a shot. Something seems wrong about that, though.
The only games I've played so far that have done so are Wolfenstein and Champions Online.
If you want to play with a x-box 360 controller, why play on your PC, not your x-box?
Oh, and personally, I would've liked the click and drag controls if it weren't so awkward. I have no problems with WASDing except that I can't play and eat at the same time. And that's mighty important to me.
For those who don't have an Xbox, a controller is cheaper than a console. And even for those who do, why not? Especially since a) The Devil's Playhouse isn't coming out on XBLA this go-around, and b) the Xbox 360 controller is incredibly comfortable to use (at least in my experience).
And good point on S&M3 not coming for X-box (yet).
That's great to hear. One more question -- I know there's a driver for folks (like me) who want to use the wired Xbox controller with OSX. Is there any reason the Devil's Playhouse gamepad controls shouldn't work as well on a Mac as it would in Windows?
Remember that the controller stuff is going to be in the "not officially supported" territory by Telltale, especially if you're using non-Microsoft drivers for an Xbox 360 gamepad.
Thanks for the quick reply!
Thanks Yare!
Thanks for the answer, but I was also wondering if the on screen display would reflect the appropriate buttons to hit for different actions for a 360 controller, as it does on the PSN version of the game. (X to talk to, Y to use item, etc.)
Right now it shows PSN buttons. Jake and I are working on getting it to show appropriate controller buttons on PC but I don't know what the final form will look like.
Haha, don't thank me yet. Also... Chuck, Jake and I all had input on the interface and controls.
Well, if I don't get my hopes up high, how are you going to crush them?
Thanks as well, Chuck and Jake. I guess if I dislike the control I'll have to come down on you equally.
Not officially supported? Weird...thought you guys had been promoting gamepads as the best "feeling" control method?
:winslow:
It would still be nice if there was one man that had the nerves to just tell us the truth, you know what, we are lazy, we support consoles, we like consoles, we dont like the pc and mouse and keyboard so much, thats what we make you WASD, because it less work for us, and easier when porting, yes you get label as lazy and consolification, but still truth above all