Sam & Max The Devil's Playhouse - control and interface discussion thread.
[TTG] Yare
Telltale Alumni
You know the drill.
Any other control/UI threads that spring up will be merged into this one or deleted.
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If you click on something, you will walk to it before using it. Clicking on the ground doesn't do anything.
There are threads discussing this all over the forum. What it comes down to is this: Making a game support point-and-click imposes strict requirements on level design and cinematography. We don't want to work within those requirements, so we dropped point-and-click.
Yes.
WASD, arrow keys, and numpad are all supported.
On the PC, you click to select things. Unless you're using a gamepad.
Yes. If you use a gamepad on the PC, it will control the same as it does on PS3.
It should work with any gamepad. <-- PROBABLY WRONG: I think that the engine supports Xbox and Logitech controllers, everything else is questionable. Some forum users claim that a third-party program called "padmapper" will allow any joystick to work, but I have not tried it first hand.
You must use the mouse to select things on the PC.
Hotspot highlighting is no longer tied to your graphic quality setting. I believe it is limited to gamepad controls, however, as it is tied in with the way you select things in that mode. Pressing the equivalent of "right-trigger" will make hotspots show up.
This interface is the same for both controller and pointer, though the way you interact with it differs to suit the control method you are using.
Any other control/UI threads that spring up will be merged into this one or deleted.
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Can I just point and click to move around?
If you click on something, you will walk to it before using it. Clicking on the ground doesn't do anything.
Sir Primalform Magnifico wrote: »I really miss just being able to click where I want to go. Why can't you include that in addition to all the other schemes?
There are threads discussing this all over the forum. What it comes down to is this: Making a game support point-and-click imposes strict requirements on level design and cinematography. We don't want to work within those requirements, so we dropped point-and-click.
Has click and drag survived from ToMI guys?
Yes.
Just out of curiosity, are you allowed to use WASD controls like TOMI.
WASD, arrow keys, and numpad are all supported.
Do you click or do you select it with the keyboard? Or something else?
On the PC, you click to select things. Unless you're using a gamepad.
Gamepad support on PC? :D:D
Yes. If you use a gamepad on the PC, it will control the same as it does on PS3.
Is the gamepad support on PC limited to the Xbox 360 controller or pretty much every win-compatible joypad is supported?
It should work with any gamepad. <-- PROBABLY WRONG: I think that the engine supports Xbox and Logitech controllers, everything else is questionable. Some forum users claim that a third-party program called "padmapper" will allow any joystick to work, but I have not tried it first hand.
May I control the game entirely through keyboard?
You must use the mouse to select things on the PC.
A bunch of people wrote:Hotspot highlighting!
Hotspot highlighting is no longer tied to your graphic quality setting. I believe it is limited to gamepad controls, however, as it is tied in with the way you select things in that mode. Pressing the equivalent of "right-trigger" will make hotspots show up.
Yare, could you tell us how dialogue works this time around? Will we see something like this in de PC-version (looks spiffy!), or do we get more traditional dialogue lines?:
This interface is the same for both controller and pointer, though the way you interact with it differs to suit the control method you are using.
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Comments
We now return to Everybody Loves Yare.
I think there are going to be angry people.
I dunno, I think I like it.
No, but one of the screenshots has some UI in it.
Fixed
There's some PS3 stuff in there, too.
I know, I'm just giving you guys a hard time.
More seriously, I can see that screenshot is from the PS version, but what's the equivalent for computers? Do you click or do you select it with the keyboard? Or something else?
You click to select things on the PC.
...er, unless you're using a gamepad.
I second that.
I found the direct control interface in W&G a bit odd at first, but that's because I spent the last two and a half years clicking my bony index finger to carpal tunnel death. I'll get used to the new interface I'm sure, so long as they keep the dialogue trees but it looks like that's not going to be an issue
Yes.
Gamepad support on PC? :D:D
Hoorah! My nephew likes to play with the mouse!
Until this second, I could find nothing to complain about :P
(what's a gamepad? Is it a game controller? Does that mean the game is playable with one?)
Controller/gamepad are the same thing. The game was built to support a controller, and in fact if you use a controller on the PC you will have the same interface and controls as a PS3 player.
Minus the cross, triangle, circle, and square button graphics, of course.
You know, It took me a while to accpet the controls but in fact like the idea, I can use the game pad to play Sam and Max, I think thats a great Idea, and I can't wait for it...allright i think thats enough sucking up for now.
Although I guess I'll try both to compare.
This interface is the same for both controller and pointer, though the way you interact with it differs to suit the different control methods.
WASD, arrow keys, and numpad are all supported.
So, that's WASD, arrow keys, numpad, Click&Drag, gamepad... Any other option I'm forgetting?
Man, you're really giving us a lot of choice with this aren't you?
Good job.
Its been like that since at least monkey. Possibly Wallace too!
I don't think Wallace had click and drag.
And I asked about using a controller several times for Monkey Island and never got an answer >.> I would have done it otherwise. And complained a lot less.
I'm curious as to what the "Skunkape" caption means. I mean I know it refers to the character, but I don't see him anywhere in the screenshot. Maybe he acts as a hub to different locations?
Oh! That would make sense. I guess I'm still not used to the new dialogue trees. Now I feel silly.