Why a perfect score? I think it's because the game accomplishes everything it sets out to do, feels cohesive, and because its mechanics and humor both work. It's pretty good, and it ends in a way I didn't see coming (if you play the dlc afterward).
To sum it up: If old-school Lucasarts and Earthbound had an 8 hour baby.
I don't really like the game too much: I'd say it's easily my least favorite of the Lucas library, but it has some funny lines at the end, and it is shithard at the end too. And while the fighting system on Atlantis is awesome, the fighting system in Crusade sucks ass.
Eh, it's all right. The graphics are great, and Joey is a great character, and it has some good twists but....I don't feel it's as polished as Revolution's later BS series. The opening cutscene is terrible. The ending is just kind of there. But it was a fun ride.
Sorry that I might have come across as too ketzerish. I apologize.
I consider PoP2008 as finished, a story that effectively must not have a sequel for the ending to still mean what it means:
a single loved one saved in exchange for the doom of mankind
. This, and only this, is worthy of the dark fates in the actual Arabian Nights.
Second, the graphic design of PoP2008 is bold and breathtaking. To see it reduced to some itty bitty DS pixel hunt makes me physically ill in the first place, but when those 16 prince pixels started chasing 20 pixel gold coins in that youtube video... it was just too much to take, I'm sorry. Graphics do not make a game, but the immersion PoP achieved with design four years ago... *sigh*
Ah, but the runny-jumpy-climby sections all kind of blend together until you're sort of doing it on autopilot. I never really got that with the other games, but I felt it all the time with '08. And with Forgotten Sands actually, but eh.
I understand the "autopilot" feeling. For me, it feels more like a certain rhythm you start adapting to, and when you get the hang of it, it's kind of self rewarding. It's my third run through this year - it's not that I see so much new stuff every time 'round.
Firstly, I am not going to talk about the ending beyond this little paragraph. I had the extended cut downloaded, and that ending was all right. Could've been better, but it clearly can be worse . I will just say though that I feel like Bioware could've at least
put the name you give to Shepard as part on his memorial. Feels weird having everyone with their names, and then just me being commander shepard. Yes that is the stupidest thing to complain about, but I don't care.
Good
Thank god regenerating health was turned into this health system, I am perfectly ok with regenerating some health, but not all of it.
I can view weapon stats again. Yay
The story was good like always.
If it sounds like I can't think of anything, its because I really can't. Mass Effect to me was always for its story, and well... the story was great. Can't say too much else IMO, and that's why I'm not a professional reviewer
Bad
Those Asari Reaper enemy things. What idiot thought to themselves "Hmmm you know what would be fun? An enemy that can one hit kill you in an attack that is a cutscene so you can't fight back if it gets too close, AND can teleport directly behind you so it can do the attack?"
I still keep getting so many glitches that keep me from enjoying the game completely. Legion never once died for me, but it still counts him as it. I make one descision and the game acts like I made the other. I've had enemies walk and shoot through walls for crying out loud!
Decisions... they aren't good. In fact, there has never been a Mass Effect decision that was actually good. Its usually you have no clue what's going on either way and blindly pick something. OR there is a third special option that gives you everything happily if you are extra special! If there ever is a tough decision, it won't effect you at all.
Overall, the series itself is a great series that I would love to eventually play properly on PC with some DLC, but that is low priority for me right now.
Assassin's Creed 1 8/10
Great game but feels a little stretched out. There is no need for 9 total Assassinations. 6 would be more than enough. Combat is fine once you learn how to properly counter attacks. The sidequests are varied enough on the PC.
I definitely got my 2.50€ out of the game but there are 2 nitpicks that will cost the game a full point each.
° Collectables are a great idea but if you make it seem that there is a bonus memory available if you get them all and then there is none they are just pointless. Unless of course you want all achievements on the 360. That doesn't effect the PC & PS3 version though. They should have been used better.
° The ending is pure bullshit. If I had bought the game for full price and seen that end I might have flipped the table. Especially when the sequel was so far away. You don't end your first game like this. I thought Ubisoft have learned that from the Beyond Good & Evil debacle.
(also those annoying beggars and "pushers")
The Blackwell Legacy 9/10
Great adventure game that is only slightly more difficult than recent TTG episodes though. You actually never get stuck except for one point because they don't introduce a mechanic properly.
Nah, Tomb Raider is an Indiana Jones rip-off. Uncharted IS Tomb Raider with a penis. I'm not even giving it the satisfaction of transferring the idea to the medium. They didn't even do that much.
I think you're right on this, although everything becoming a complete mess was part of the charm to me.
I think you completely skipped over a big problem with the game though. The ending was very anticlimactic. The final boss looks like it's going to be a big battle, but it's incredibly easy. It took me maybe a minute.
I think you're right on this, although everything becoming a complete mess was part of the charm to me.
I think you completely skipped over a big problem with the game though. The ending was very anticlimactic. The final boss looks like it's going to be a big battle, but it's incredibly easy. It took me maybe a minute.
Well yeah, if you use something like the RYNO, that final boss is a piece of piss. If you don't, then...
OK, yeah, it's still kinda easy. Fair point. But the whole 'Captain Quark is the bad guy' thing is still bullshit that comes from nowhere.
Blackwell Unbound
Oh dear. What should I say about the game? It's actually pretty solid. The puzzles have improved from the first one a bit but the graphics got worse. I'd rate it at the same level but I have one big problem with the game: The main character is a chain smoker. It's downright disgusting.
I could have tried ignoring that but the game:
a) counts how many times you smoke and
b) has 2 achievements that are based around that counter. One is for smoking less than 20 times during the whole goddamn game (and believe me, that is hard to achieve! I prevented it again and again by simply reloading when an action didn't push the story along but lead to the usage of another cigarette ad still ended up with 18 smoked cigarettes at the end).
The other achievement is for smoking over 100 deathsticks and I guess I'll never get that one.
So overall I'd rate it the same as the first one but that chainsmoker thing gets it down to:
0/10. Yes. 0/10. I was seriously considering not playing this after the first scene. Disgusting shit.
OK, yeah, it's still kinda easy. Fair point. But the whole 'Captain Quark is the bad guy' thing is still bullshit that comes from nowhere.
Actually, they drop hints toward it throughout the game, Like a code he gives you being "Quarktastic" in a galaxy where Quark is pretty much unheard of. It still feels kind of random when it happens because they didn't do a very good job at dropping those hints.
Actually, they drop hints toward it throughout the game, Like a code he gives you being "Quarktastic" in a galaxy where Quark is pretty much unheard of. It still feels kind of random when it happens because they didn't do a very good job at dropping those hints.
Hey Captain Qwark is known there...There is even a Qwark fanboy!
Actually, they drop hints toward it throughout the game, Like a code he gives you being "Quarktastic" in a galaxy where Quark is pretty much unheard of. It still feels kind of random when it happens because they didn't do a very good job at dropping those hints.
It still feels like it comes from nowhere, which is the problem I had with it. If it had been better signposted or foreshadowed, I wouldn't have had such a problem with it. That final video where he reveals himself as Steve McQuark was utterly pointless though. Who was he recording it for? What was the point of it? Stupid.
I dunno. It is in hindsight, obviously, but at the time I was ex-Actly like Miss Cross. "Alright, just what the fuck is going on?" I felt it made no sense and was badly set up. But hey ho.
Blackwell Unbound
Oh dear. What should I say about the game? It's actually pretty solid. The puzzles have improved from the first one a bit but the graphics got worse.
I actually think that the graphics were made worse on purpose. It's a prequel. Makes sense As well as why there were no portraits in dialogues. And I really liked that, actually.
So overall I'd rate it the same as the first one but that chainsmoker thing gets it down to:
0/10. Yes. 0/10. I was seriously considering not playing this after the first scene. Disgusting shit.
Well that's just me. The moment I am forced to consume drugs of any kind in a video game to move on is the moment I quit or my mood sinks to a point below hell.
on the graphics: The audio commentary explains it a bit. The game was cookie cutter made of things that were meant for a larger game and it seems the engine couldn't handle it with better graphics
on the graphics: The audio commentary explains it a bit. The game was cookie cutter made of things that were meant for a larger game and it seems the engine couldn't handle it with better graphics
I've listened to the commentary only for Blackwell Legacy so far. Honestly, I like my version of why the graphics quality is lower in Blackwell Unbound better
I docked a tiny bit for some bugginess, but this game... oh man, this game... it singlehandedly made up for years of crap Batman titles. One of my favorite aspects of Batman has always been the villains, so it's no wonder why I'm so enamored with Arkham Asylum. I just hope that Arkham City has more actual villain fighting in it.
Arham City: 7.5/10
improved gadgets,gameplay,graphics, & character design but lacked in story compared to its predecessor. the story was still epic and had great character moments it's conclusion was 2 dark 4 me(& I like dark games & movie). despite the main plot being resolved,2 many other promblems/cliffhangers left unresolved & the final DLC,that takes place 2 weeks later only answers a few questions while stile leaving fans more confused,asking more questions, & no closure. overall, the game can be addictive but highly irritating & disappointing,story wise...
Nah, Tomb Raider is an Indiana Jones rip-off. Uncharted IS Tomb Raider with a penis. I'm not even giving it the satisfaction of transferring the idea to the medium. They didn't even do that much.
Tomb Raider ripped off Indiana Jones, Uncharted ripped off Tomb Raider. But there will be a twist because Tomb Raider is just about to rip off Uncharted, to the detriment of the series.
Comments
10/10
Why a perfect score? I think it's because the game accomplishes everything it sets out to do, feels cohesive, and because its mechanics and humor both work. It's pretty good, and it ends in a way I didn't see coming (if you play the dlc afterward).
To sum it up: If old-school Lucasarts and Earthbound had an 8 hour baby.
Brilliant puzzles. Just brilliant. Technologically, for the time, this is one of LucasArt's most impressive games.
Indiana Jones and the Last Crusade:
Suck it, GuruGuru214.
4/10
I don't really like the game too much: I'd say it's easily my least favorite of the Lucas library, but it has some funny lines at the end, and it is shithard at the end too. And while the fighting system on Atlantis is awesome, the fighting system in Crusade sucks ass.
7/10
Eh, it's all right. The graphics are great, and Joey is a great character, and it has some good twists but....I don't feel it's as polished as Revolution's later BS series. The opening cutscene is terrible. The ending is just kind of there. But it was a fun ride.
Funnily enough, the Director's Cuts/Remastered versions of BS1 and BS2 don't feel as polished as, well, original BS1 and BS2
I normally go online afterwards to take a look at the "epilogue" via youtube. But that's just NOT the ending. The ending's in the game. :cool:
Last finished Ratchet & Clank 2. 8/10. Another written review explaining why! Woo!
The review was written years ago, but I think it still holds up. Enjoy, et al.
Totally underrated. Only problem I had with it was there were no checkpoints.
That's a pretty big problem there. Unless you can save at will.
Sorry that I might have come across as too ketzerish. I apologize.
I consider PoP2008 as finished, a story that effectively must not have a sequel for the ending to still mean what it means:
Second, the graphic design of PoP2008 is bold and breathtaking. To see it reduced to some itty bitty DS pixel hunt makes me physically ill in the first place, but when those 16 prince pixels started chasing 20 pixel gold coins in that youtube video... it was just too much to take, I'm sorry. Graphics do not make a game, but the immersion PoP achieved with design four years ago... *sigh*
It's prince of persia. What else is there besides fighting and jumping?
In PoP2008, you can at least play a nice game of "I see with my little eye" with Elika...
Firstly, I am not going to talk about the ending beyond this little paragraph. I had the extended cut downloaded, and that ending was all right. Could've been better, but it clearly can be worse . I will just say though that I feel like Bioware could've at least
Good
Bad
Overall, the series itself is a great series that I would love to eventually play properly on PC with some DLC, but that is low priority for me right now.
Great game but feels a little stretched out. There is no need for 9 total Assassinations. 6 would be more than enough. Combat is fine once you learn how to properly counter attacks. The sidequests are varied enough on the PC.
I definitely got my 2.50€ out of the game but there are 2 nitpicks that will cost the game a full point each.
° Collectables are a great idea but if you make it seem that there is a bonus memory available if you get them all and then there is none they are just pointless. Unless of course you want all achievements on the 360. That doesn't effect the PC & PS3 version though. They should have been used better.
° The ending is pure bullshit. If I had bought the game for full price and seen that end I might have flipped the table. Especially when the sequel was so far away. You don't end your first game like this. I thought Ubisoft have learned that from the Beyond Good & Evil debacle.
(also those annoying beggars and "pushers")
The Blackwell Legacy 9/10
Great adventure game that is only slightly more difficult than recent TTG episodes though. You actually never get stuck except for one point because they don't introduce a mechanic properly.
Total Indiana Jones ripoff.
I think you're right on this, although everything becoming a complete mess was part of the charm to me.
I think you completely skipped over a big problem with the game though. The ending was very anticlimactic. The final boss looks like it's going to be a big battle, but it's incredibly easy. It took me maybe a minute.
:):):)
OK, yeah, it's still kinda easy. Fair point. But the whole 'Captain Quark is the bad guy' thing is still bullshit that comes from nowhere.
Oh dear. What should I say about the game? It's actually pretty solid. The puzzles have improved from the first one a bit but the graphics got worse. I'd rate it at the same level but I have one big problem with the game: The main character is a chain smoker. It's downright disgusting.
I could have tried ignoring that but the game:
a) counts how many times you smoke and
b) has 2 achievements that are based around that counter. One is for smoking less than 20 times during the whole goddamn game (and believe me, that is hard to achieve! I prevented it again and again by simply reloading when an action didn't push the story along but lead to the usage of another cigarette ad still ended up with 18 smoked cigarettes at the end).
The other achievement is for smoking over 100 deathsticks and I guess I'll never get that one.
So overall I'd rate it the same as the first one but that chainsmoker thing gets it down to:
0/10. Yes. 0/10. I was seriously considering not playing this after the first scene. Disgusting shit.
Actually, they drop hints toward it throughout the game, Like a code he gives you being "Quarktastic" in a galaxy where Quark is pretty much unheard of. It still feels kind of random when it happens because they didn't do a very good job at dropping those hints.
Hey Captain Qwark is known there...There is even a Qwark fanboy!
I actually think that the graphics were made worse on purpose. It's a prequel. Makes sense As well as why there were no portraits in dialogues. And I really liked that, actually.
Uhm... wow. Okay.
Well that's just me. The moment I am forced to consume drugs of any kind in a video game to move on is the moment I quit or my mood sinks to a point below hell.
on the graphics: The audio commentary explains it a bit. The game was cookie cutter made of things that were meant for a larger game and it seems the engine couldn't handle it with better graphics
I've listened to the commentary only for Blackwell Legacy so far. Honestly, I like my version of why the graphics quality is lower in Blackwell Unbound better
So it goes with some of that other stuff that you don't think exists. Batman & Robin,Batman Forever,Star Wars Episodes 1-3
Arham City: 7.5/10
improved gadgets,gameplay,graphics, & character design but lacked in story compared to its predecessor. the story was still epic and had great character moments it's conclusion was 2 dark 4 me(& I like dark games & movie). despite the main plot being resolved,2 many other promblems/cliffhangers left unresolved & the final DLC,that takes place 2 weeks later only answers a few questions while stile leaving fans more confused,asking more questions, & no closure. overall, the game can be addictive but highly irritating & disappointing,story wise...
Tomb Raider ripped off Indiana Jones, Uncharted ripped off Tomb Raider. But there will be a twist because Tomb Raider is just about to rip off Uncharted, to the detriment of the series.