I had a great time, guys (except Tom). Thanks to mgrant for running it, and thanks to the rest of you for being absolutely nuts. We absolutely have to record next week.
Yes, and the post with the time for the game was edited to say it would actually start at 8 GMT. Which I realise is confusing, I caught it when checking I had the right time this morning, but a lot of people seem to have missed it.
I didn't get on until about 11ish, and I didn't really have a clue what was going on (though I kinda started to pick it up towards the end) but I still enjoyed it and look forward to next week. Though it must be said that I'm not much of a talker I still enjoyed listening to the craziness. Hopefully I'll start joining in more as we progress.
This game is fantastic. Best game of D&D in D&D history. The first time in history that a grue was dragged screaming off into the darkness, and I was there to witness it. And these are the BEST PEOPLE EVER. Yeah! YEAH BABY.
Did you guys keep playing after all the technical difficulties and half the group left? If not, then Remolay will still get to fight it, since we still have to finish the thing off next week.
Umm, there was me, Tope, Remolay, divisionten, Fawful, Icedhope, Pravetz, corruptbiggins, RetroVortex, and our awesome DM mgrant. I hope I didn't forget anyone. I think DoctorCello was the only one marked down on that list of mgrant's a few pages ago who didn't make it.
Sounds like a decent party! I won't be able to make the next session either, but might be able to sit in on the one after that (by which time I will have precisely zero chance of understanding what's going on).
Naw, it's actually surprisingly easy to jump into the middle of things. Half the time, it's just us screwing around anyway. And trust me, when we goof off, it is AWESOME.
The other half is us trying to get Tom to stop acting up so we can actually make some progress.
That was awesome. Just got back from my tutoring sessions, Will it be 8GMT every week? Cause that means I gotta get up at 4:30 Am here. Not that I mind. That was hilarious.
Hey guys, I'm really glad you had a good time. It was insane but you guys are a blast to DM for. After the harpy fight there's not much left to the dungeon except for the courtyard and the other half of the castle. I purposely try to keep most missions short because a long mission can really drag. The exception to that will be mission 6, but as for why...well, you'll just have to see.
I had a great time, guys (except Tom). Thanks to mgrant for running it, and thanks to the rest of you for being absolutely nuts. We absolutely have to record next week.
We totally need to record it next week and upload it here. Our insanity is a glorious thing. I am going to probably have a beer on standby next week though.
I didn't get on until about 11ish, and I didn't really have a clue what was going on (though I kinda started to pick it up towards the end) but I still enjoyed it and look forward to next week. Though it must be said that I'm not much of a talker I still enjoyed listening to the craziness. Hopefully I'll start joining in more as we progress.
Just wait until you have a full session with Tom. You will be in the middle of the insanity trust me.
That was awesome. Just got back from my tutoring sessions, Will it be 8GMT every week? Cause that means I gotta get up at 4:30 Am here. Not that I mind. That was hilarious.
8GMT gave us some significant play time so it would be idea, but we can push it back if that would be better for people. It'll still be on Friday though.
I would still like to play as a weimic paladin of Nobanion, but at this point I wouldn't be able to commit to a regular game, too busy with work and various polymer clay-related projects. If you don't mind me dropping in now and then Mgrant, that would be great, but I know that can be pretty awkward for some campaigns.
It's fine, given everyone's on different ends of the globe, I actually built the setting with fluidity in mind. We're hired hands for an adventurer's guild and a treasure hunter's guild so people can miss or make missions as needed. You're more than welcome to drop in and mission. XD
Okay, so here's what happened this session through my point of view:
So all our characters got a job or somethin at the adventurer's guild, and our boss is some pms-y bitch who's all really pissy and discontent at us for no reason. She said somethin bout like... goin over some marsh place.. doin.. somethin.. I dunno. Kill something in an abandoned estate.
So we all go through this marsh, and it's a long journey, so we have to camp two nights. I climbed up a tree so I could get a better scope of everything around me and so I didn't have to sleep on the muddy ground. In the middle of the night, Kurt's character wakes up to find that we were going to be attacked by a carrion crawler. So some people woke up to go attack it. Remolay got paralyzed somehow. Idk, I wasn't there at the time, so I healed him anyways. Kurt then decided to be all badass, and he tore off the bug's head then shat down its neck. So that was that.
The next day, I gathered wood and food for the night and once we got camp together, I made food. Tomp insisted that he ate Remolay, even though he didn't. Tomp put out the campfire, so someone (forgot who) punched him into submission. I made a wooden cage and put him in it for the night. He kept on yammering about borrowing shovels and guitars or something. Idk. I climbed up another tree and then the two bards and I played songs.
The next day, we finally get to the estate. Once we got here, were were generally not very helpful and decided to dick around a lot. Tomp claimed to have forged Remolay's name on a blank check. Someone hit on Karis, and i got jelly, so i tried hitting on her too. We both failed. Someone tried hitting at Tomp, they failed, Tomp hit Remolay for a lot, which was dumb. After dicking around, I talked to some ferrets who told me about a harpy and skelletons.
So we go into the estate itself, and were trying to be careful except for Tomp who ran straight into the thing with no regard for anything. He insisted on finding treasure in a room that had no visable treasure. He got grabbed by an assassin vine, and I tied him up and threatened him with my scicle. He didn't stop, so I cut out his eye. Out of luck, I managed to find a pretty shiney thing worth a fair amount of gold in the corner of the room he was at.
While I was marveling at the gem and playing with my dog, I guess some people felt bad for Tomp and attacked the assassin vine. Tomp somehow managed to convince Remolay to get close to the vine, which went ahead and grabbed him. I decided to finally help because Remolay was fine and I didn't want him to die. After we killed the thing, I healed Remolay and we proceeded onward.
We found a room with a shrine and a mace. Tomp said he gave the mace to Fawful, who wasn't even in the same room. I headbutted Tomp, who then tried disguising himself as a chair or a table. I tried hitting on Karis again, of which I was exceedingly succesful, but she said something dumb like she didn't swing that way. Or something dumb like that.
Eventually, we go into this big room with a spiral staircase with a corpse in the middle of the room. Everyone was generally careful, except Tomp who barged right in and alerted the harpy to our existance. He then proceeded to be coward and disguse himself as the dead body.
When the harpy flew down, I threw Tomp at it. We continue to fight the harpy, and then that's generally when the session ended.
I punched TomP in the face and did about 8 damage.
Tope gave a pretty good summary of campaign events. Oh, and before I forget again, here is the setting intro I put together but cut down because we wouldn't have managed to get anything done otherwise. There are descriptions for the ruins, swamp etc. as well, but unless people are interested, I won't post 'em here.
The southern subcontinental island of Alceste is one of the most varied places in the Sea of Tyr. The high impenetrable Kalt mountain range is its most prominent feature, opening at it's peaks to the ruddy smithies of the Dwarven settlements and at its summit to the dark, hellbeast populated Underdark. Below the vein-like ridges of the mountain range are it's valleys, forests, deserts, and beaches, all vastly different from one another, yet all sharing a similar feature: the ruins. Alceste over its existence has been home to powerful kingdoms many times over and they all have left their mark on the land. These melancholy monuments to a time long past not only stand vigil over Alceste itself, but also the treasures its earlier inhabitants left behind, treasures coveted by sorcerers, scholars and men with more gold than sense. This greed for the relics of the past has created two occupations that call together a kaleidoscope of races and individuals to the shores of Alceste; the Treasure Hunters who specifically seek these pieces as a profession, and Adventurers, men and women who will take any job....for the right price.
Inland from the Western shores of Alceste, on the banks of the river Tallen, lies the town of Garok. Built on one of the many ruins of Alceste, it is a bustling port town and the gateway for many would-be adventurers into Alceste proper. The main part of town is vibrant and bustling with every merchant and race imaginable. On the Eastern edge of the market, however, is the Dead End, the part of town where Adventurers and Treasure Hunters meet, drink, plan and talk. It is less clean and crowded than the rest of Garok, but it is no less vibrant. It is here that your own individual wanderings have brought you. To your back is the bustling market and a squat stone building housing an inn called the Duskblade, sitting close to the entrance to this part of town, is straight ahead. A dozen people in varying stages of drunkenness are scattered around, their travel-worn clothes marking them as adventurers or treasure hunters.
Inside the building is dim, but welcoming. The dull murmur of conversation buzzes through the room as you enter. The innkeeper steps away from another patron and greets you with a smile. After getting a night's rest at the Duskblade you head out to the guilds. Garok has one for Adventurer's and another for Treasure Hunters, both willing to take anyone on.
Comments
It started two hours before your message, actually.
Yes, and the post with the time for the game was edited to say it would actually start at 8 GMT. Which I realise is confusing, I caught it when checking I had the right time this morning, but a lot of people seem to have missed it.
It happened. We just went in and rescued him, because we love him so very much.
The other half is us trying to get Tom to stop acting up so we can actually make some progress.
I have iChat, which I think is compatible, and my address is alcoremortis. Yup, real original.
You guys are just hilarious.
I almost died from laughter at one point!
I look forward to playing again.
We totally need to record it next week and upload it here. Our insanity is a glorious thing. I am going to probably have a beer on standby next week though.
Just wait until you have a full session with Tom. You will be in the middle of the insanity trust me.
As I said, I'll need a craft roll, but I will totally let you do it.
8GMT gave us some significant play time so it would be idea, but we can push it back if that would be better for people. It'll still be on Friday though.
OH MY GOD CAN I TURN INTO A DINOSAUR WHEN I GET WILD SHAPE PLEASE
They're just jealous.
If I can find stats and stuff for it, sure. *goes off to check online homebrew content*
So all our characters got a job or somethin at the adventurer's guild, and our boss is some pms-y bitch who's all really pissy and discontent at us for no reason. She said somethin bout like... goin over some marsh place.. doin.. somethin.. I dunno. Kill something in an abandoned estate.
So we all go through this marsh, and it's a long journey, so we have to camp two nights. I climbed up a tree so I could get a better scope of everything around me and so I didn't have to sleep on the muddy ground. In the middle of the night, Kurt's character wakes up to find that we were going to be attacked by a carrion crawler. So some people woke up to go attack it. Remolay got paralyzed somehow. Idk, I wasn't there at the time, so I healed him anyways. Kurt then decided to be all badass, and he tore off the bug's head then shat down its neck. So that was that.
The next day, I gathered wood and food for the night and once we got camp together, I made food. Tomp insisted that he ate Remolay, even though he didn't. Tomp put out the campfire, so someone (forgot who) punched him into submission. I made a wooden cage and put him in it for the night. He kept on yammering about borrowing shovels and guitars or something. Idk. I climbed up another tree and then the two bards and I played songs.
The next day, we finally get to the estate. Once we got here, were were generally not very helpful and decided to dick around a lot. Tomp claimed to have forged Remolay's name on a blank check. Someone hit on Karis, and i got jelly, so i tried hitting on her too. We both failed. Someone tried hitting at Tomp, they failed, Tomp hit Remolay for a lot, which was dumb. After dicking around, I talked to some ferrets who told me about a harpy and skelletons.
So we go into the estate itself, and were trying to be careful except for Tomp who ran straight into the thing with no regard for anything. He insisted on finding treasure in a room that had no visable treasure. He got grabbed by an assassin vine, and I tied him up and threatened him with my scicle. He didn't stop, so I cut out his eye. Out of luck, I managed to find a pretty shiney thing worth a fair amount of gold in the corner of the room he was at.
While I was marveling at the gem and playing with my dog, I guess some people felt bad for Tomp and attacked the assassin vine. Tomp somehow managed to convince Remolay to get close to the vine, which went ahead and grabbed him. I decided to finally help because Remolay was fine and I didn't want him to die. After we killed the thing, I healed Remolay and we proceeded onward.
We found a room with a shrine and a mace. Tomp said he gave the mace to Fawful, who wasn't even in the same room. I headbutted Tomp, who then tried disguising himself as a chair or a table. I tried hitting on Karis again, of which I was exceedingly succesful, but she said something dumb like she didn't swing that way. Or something dumb like that.
Eventually, we go into this big room with a spiral staircase with a corpse in the middle of the room. Everyone was generally careful, except Tomp who barged right in and alerted the harpy to our existance. He then proceeded to be coward and disguse himself as the dead body.
When the harpy flew down, I threw Tomp at it. We continue to fight the harpy, and then that's generally when the session ended.
Tope gave a pretty good summary of campaign events. Oh, and before I forget again, here is the setting intro I put together but cut down because we wouldn't have managed to get anything done otherwise. There are descriptions for the ruins, swamp etc. as well, but unless people are interested, I won't post 'em here.
The southern subcontinental island of Alceste is one of the most varied places in the Sea of Tyr. The high impenetrable Kalt mountain range is its most prominent feature, opening at it's peaks to the ruddy smithies of the Dwarven settlements and at its summit to the dark, hellbeast populated Underdark. Below the vein-like ridges of the mountain range are it's valleys, forests, deserts, and beaches, all vastly different from one another, yet all sharing a similar feature: the ruins. Alceste over its existence has been home to powerful kingdoms many times over and they all have left their mark on the land. These melancholy monuments to a time long past not only stand vigil over Alceste itself, but also the treasures its earlier inhabitants left behind, treasures coveted by sorcerers, scholars and men with more gold than sense. This greed for the relics of the past has created two occupations that call together a kaleidoscope of races and individuals to the shores of Alceste; the Treasure Hunters who specifically seek these pieces as a profession, and Adventurers, men and women who will take any job....for the right price.
Inland from the Western shores of Alceste, on the banks of the river Tallen, lies the town of Garok. Built on one of the many ruins of Alceste, it is a bustling port town and the gateway for many would-be adventurers into Alceste proper. The main part of town is vibrant and bustling with every merchant and race imaginable. On the Eastern edge of the market, however, is the Dead End, the part of town where Adventurers and Treasure Hunters meet, drink, plan and talk. It is less clean and crowded than the rest of Garok, but it is no less vibrant. It is here that your own individual wanderings have brought you. To your back is the bustling market and a squat stone building housing an inn called the Duskblade, sitting close to the entrance to this part of town, is straight ahead. A dozen people in varying stages of drunkenness are scattered around, their travel-worn clothes marking them as adventurers or treasure hunters.
Inside the building is dim, but welcoming. The dull murmur of conversation buzzes through the room as you enter. The innkeeper steps away from another patron and greets you with a smile. After getting a night's rest at the Duskblade you head out to the guilds. Garok has one for Adventurer's and another for Treasure Hunters, both willing to take anyone on.