D&D Campaign: All Interested Welcome!

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  • edited January 2011
    Remolay wrote: »
    I bet you're professor can't read minds and stuff

    Ah, but he can make himself thinner....
  • edited January 2011
    derail2.jpg
  • edited January 2011
    it took long enough!
  • edited January 2011
    It's a pretty accurate representation of the way our game went, too, now that I think about it.
  • edited January 2011
    Well, here's something relevant. Spoony, Linkara, LordKAT, and a couple others are playing DnD live here right NOW.
  • edited January 2011
    What time is this week's campaign, GMT?
  • edited January 2011
    I think it's still 8 PM. I hope it's not any earlier or I won't be ready in time, and I want to be there to finish that harpy.

    ...I'd probably better get to bed...
  • edited January 2011
    8 PM GMT still guys, so saith the DM. XD
  • edited January 2011
    There is a possibility I might be a little late.
    (As I have an exam, and my bus travel can be between 2-3 hours one way)
    But I definately am playing! :D
  • edited January 2011
    I'll be in around 8:30 or 9, seeing as that's 5:30 in the MORNING for me. X___X
  • edited January 2011
    Yeah, sorry about that. The time difference definitely makes it suck for you.... I wait until 8:15 -8:20 to start as is, so you won't miss much (except me opening my first beer, probably) if that helps.
  • edited January 2011
    GOOD NEWS EVERYONE!!
    I'm already back from uni, (I had a 1hr multiple choice exam I suprisingly finished in about 10 minutes(before anyone else), I actually ended up getting 92% on it (they recycled virtually all of the practice questions! (I memorised the answers before and after revising it! XD)).
    So looking forward to playing btw. :D
  • edited January 2011
    Just going to grab some food and I'll be with you guys shortly.
  • edited January 2011
    Just going to grab some food and I'll be with you guys shortly.

    Oh, sure, abandon us to feed your face. Fatty fatty fatsoe.
  • edited January 2011
    I'm going to make it on time, but I need to be reinvited to the chat it would seem, I left because I kept getting notifications, next time I have to go I'm closing skype instead
  • edited January 2011
    Everyone who levelled, we forgot to mention HP before some of you left. You gain more HP when reaching level 2, so to determinate how much here is what to do: you roll depending on your class (d4 for Sorcerer and Wizard, d6 for Bard and Rogue, d8 for Cleric, Druid, Monk and Ranger, d10 for Fighter and Paladin, d12 for Barbarian), and add your Con modifier to your roll. That's the extra hit points you get this level.

    If your Con modifier is negative, you can't end up with less hit points this level than the previous one. I think you can't end up with the same result either, that you get at least one extra hit point per level. But we'll have to ask the Word of God (mgrant) on that one.
  • edited January 2011
    Nice! I rolled a 4 and my Con modifier is +2, so my hit points just doubled from 6 to 12! I'm slightly less feeble now!

    I have another question. Does my familiar also level up, and if so how does that work?
  • edited January 2011
    Your familiar levels up in kind of an odd way, it's every two levels so level 3, level 5, level 7, etc. When it does level, it gets a +1 to it's Natural Armor and a +1 to it's intelligence. Also it may acquire added abilities (such as lvl 3 where it gets the abilities to deliver it's master's touch spells).
  • edited January 2011
    Hey, since I have to jut put early normally, what fo I do about leveling? And the bard spells? I need four from my previous level and some level ones for my new one, right?
  • edited January 2011
    Last night was an utter failure. I wasn't there!
  • edited January 2011
    We were hoping you just got bored of us and gave up. Or at least I was.
  • edited January 2011
    So did you guys have that discussion ("post-mortem", was it?) on Skype, or are we still going to do that on here?
  • edited January 2011
    So did you guys have that discussion ("post-mortem", was it?) on Skype, or are we still going to do that on here?

    Well people had to leave one by one, including Tope who wanted the discussion to begin with, so we didn't really have it. You can feel free to have it here, I don't really have any comments personally.
  • edited January 2011
    Oh, I thought it was mgrant that called for it. I hope Tope's feeling better. I felt horrible listening to her trying to keep playing.
  • edited January 2011
    Hey, you ladies wanna know what you sound like when you go around telling us guys "this is a serious game, be quiet, durrr"?

    Watch this. It's a good example of who the real fun people are and the real party poopers are, as well as how silly you can sound when you're all like "this is a serious game and you should take it seriously durrr". Oh, and I wanna change my character's name to Boba Fett.
  • edited January 2011
    I spent most of the game sitting there with my mouth shut waiting for something to happen, whether it be the game or someone saying something funny. Last week, the group was hilarious. This week, you guys were obnoxious. Learn the difference.
  • edited January 2011
    Blah blah blah, don't care.
  • edited January 2011
    What was that you said? It sounded like
    2mhaf42.jpg
  • edited January 2011
    I spent most of the game sitting there with my mouth shut waiting for something to happen, whether it be the game or someone saying something funny. Last week, the group was hilarious. This week, you guys were obnoxious. Learn the difference.

    Hmm... What was different about last week than this one? Hmmm.... Clearly someone knows the line. :D
  • edited January 2011
    If I came off as obnoxious this week, then I apologise.
    I tend to get carried away with things like these.
    (Trust me, I live a very boring life. No gamer family members, gamer friends all at different uni's that are far away, uni friends far away AND none of them are gamers either...)

    Still enjoyed this weeks session alot.
    Next week, I guess I'll take more of a backseat, (maybe we might get somewhere in the campaign! XD).
  • edited January 2011
    It only gets bad when it gets too rowdy. Did you notice that everyone was throwing so much energy into being loud this week that there wasn't as much silly stuff going on in the game? Okay, I admit that a lot of the silliness last week came from us abusing the hell out of Tom, but then there was stuff like Icedhope's...erm..."Fatality" against the carrion crawler, which Tom had nothing to do with, and we didn't really do much of that kind of stuff this week.

    And ironically, Fawful was the one who probably did the most memorable thing in the game when he lost his sword in the monster's stomach. Guess it just goes to show that someone can turn around and be awesome once they turn down the obnoxious.

    Oh, and I don't really remember if you were part of the problem or not, Retro, which is odd since you have one of the most easy to distinguish voices in the group (along with Remolay and Biggins).
  • edited January 2011
    I thought the best part was when you failed to catch the healing potion that was thrown at you.
  • edited January 2011
    Yeah, the dice were just not on my side that day. I think every single time I got a natural 20, I not only failed the critical check, but I rolled shit for damage too. Not that that happened very often, considering I had a hell of a time just landing a hit. That's why I kept giving up on the crossbow and using Magic Missile. Hopefully the masterwork crossbow will help out with that a bit.
  • edited February 2011
    ok so i haven't been on the teal tale furms for a while, so i haven't really been able to post what i thought about the game.

    first of all, i didn't leave because i felt bad about the game, it was about another pressing issue. so if anyone thought that was the case, please don't.

    HOWEVER. I do have to say, for the first portion of the game, I was sorta disappointed in the way people acted. And while I'd never be caught dead saying that our D&D games should be dead serious 24/7, it shouldn't be mass chaos random social hour either. We can have that some other time if we want (such as after the session is over), it's really not an issue at all, but I really do want to play a game. That's why I signed up for this. When we don't take any of it seriously and try to bend all the rules and break the 4th wall all the time and interrupt everyone all the time, it's as if there really isn't a point in the game. And honestly, acting like this is pretty fucking disrespectful to our lovely DM who set the game up for us in the first place. She didn't have to do this, but she went out of our way to create a complete campaign for us. It got to the point where we were wasting so much time that we had to skip past certain parts of game flavor (the thing that makes the game fun) and it quickly turned into: "go here" "fight this thing" "go here" fight this thing".

    You don't have to sacrifice fun to play the game either. That's even the entire point the game. Pretend it's like "Who's Line is it Anyways?" with dice and dragons, where you have a certain thing you have to act out, but you have fun with it anyways.

    I'm really not mad at anyone, I just wanted this to be put on the table. You guys are cool dudes, and I like the campaign so far for the amount of game we are able to play. So yeah, let's pull our shit together, okay?
  • edited February 2011
    That's pretty much everything I wanted to say about it and didn't get into words, particularly the part about our DM, who deserves much more appreciation than she gets for all this.

    Hope you're feeling better, Tope.
  • edited February 2011
    I should mention a few things about why I left early too.

    1. To be honest, I needed to work on an animation project, and I wasn't giving it the attention it deserved. But also...

    2. Along with everything Tope and Guruguru said, there are just too many people in the party, and so combat has become a chore, especially if you're playing a Level 1 Cleric who can't do much else than keep clubbing/punching things for miniscule damage because you can only cast 4 spells a day. It's hard to keep track of what's going on, especially with no visual cues (for me, anyway), so I honestly wasn't having all that much fun.

    With all that said, I'm not sure if I'll be showing up to the next game. I don't want to rain on people's parade anymore anyway. >_>

    EDIT: Oh, and 3. I was feeling pretty sick and had a huge headache.
  • edited February 2011
    I just had to go to bed...
    (Had work the next morning)
  • edited February 2011
    Hey, since I have to jut put early normally, what fo I do about leveling? And the bard spells? I need four from my previous level and some level ones for my new one, right?

    Okay, since some people had to bug out early, but still showed up for the days session, I'm basically breaking it down so that everyone who showed gets the EXP from that session. It serves the purpose of both keeping the party semi-balanced and also making it less of a headache for me to try and keep track of who was on what mission and how much EXP they have. As it stands, everyone who showed up for last Friday's session has 1680 EXP and is therefore level 2.

    A lvl 2 Bard can use 3 level 0 spells a day and 0 level 1s. However you should know 5 0 level spells and 2 level 1s. Also, you get 6+ INT mod for skill points at each level. We don't get any unique bard skills again until next level though (same with feats). For HP roll a D6 + CON mod for your additional HP.


    Also, I feel like I shouldn't really add much to the post mortem discussion because I'm your DM and this really should be a player discussion and all things considered you guys haven't been bad...I would appreciate the noise dialed down a bit. I really appreciate the enthusiasm guys, honestly, but it makes it a bit hard to set the scene for you guys if I have to shout it out.

    Session this week is same time and date as usual. My class actually got moved up to tomorrow, so I have the day to put some finishing touches on the next two missions (The Seawell mission ended up a lot shorter than I'd intended, sorry, the mission to Passaj should make up for that). We're starting to get into the good stuff guys.
  • edited February 2011
    The Seawell mission actually worked out pretty well for where it ended up. A nice short mission that we were able to end our session at the end of was kind of nice after the calamity that was the end of the first mission.
  • edited February 2011
    Aww, dammit, I'm going to be a couple hours late. I forgot my mom scheduled (rescheduled, actually) two doctors appointments on Friday that I have to take her to.

    I'm not sure what's sad, that I briefly considered how I could still manage to play from the hospital, or that in that extremely short period, I actually figured out how it would be possible to do it using my cell phone, my bluetooth headset, $3 in Skype credits, a printout of my character sheet, and my PSP.

    Of course, I was never serious about that to begin with, and much less so once I considered just how extremely geeky it would be if I actually did something like that. But it is possible!

    Edit: Scratch that, I think I misinterpreted Skype's mobile offerings. With my particular phone, I don't think I could get in on the voice chat unless I put money on the account of whoever hosts the call. This is all still purely theoretical, mind you. I'm a sucker for developing really horrible theories.

    Edit x2: Scratch that even further, the PSP dice roller homebrew app didn't work and I can't be bothered to try and fix whatever went wrong.
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