Portal 2

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  • edited April 2011
    DAISHI wrote: »
    One person even didn't get the joke where Cave says "Say Goodnight Caroline" and she replies "Goodnight Caroline". He said it implied she was talking to a computer version of herself.

    6f38488c-e82f-4de8-afc4-fcebc5f710ab.jpg
  • edited April 2011
    ShaggE wrote: »
    6f38488c-e82f-4de8-afc4-fcebc5f710ab.jpg

    Bwa hah! From one of the best of the new episodes!
  • edited April 2011
    DAISHI wrote: »
    One person even didn't get the joke where Cave says "Say Goodnight Caroline" and she replies "Goodnight Caroline". He said it implied she was talking to a computer version of herself.

    Can you please... direct me to this post? I must see it with my own eyes to believe it.
  • edited April 2011
    who ever tagged "want you gone is better" must be out of his or her mind.
  • edited April 2011
    Hayden wrote: »
    Actually, I found the puzzles in the second one to be much more challenging than in the first. I pretty much cruised through the first game without having to seriously stop and think very often (and usually that only happened as a result of me not realizing something stupidly obvious). Whereas, in the second game, there were numerous times where I found myself stuck and clueless, and having to spend extended periods of time staring at the screen thinking "what on earth do I have to do here?"

    But it seems that everyone is finding the second game easier, which I've found strange, since I've found it to be the opposite way around. I think most players are finding the second game easier because they played the first game quite a while back, and are now used to all of the mechanics, and are accustomed to using portals properly. Whereas I only played the first game (for the first time) about 5 days before playing the sequel. I didn't have the experience with the game's mechanics as most other players did, since I was still relatively new to them (and I had a few more gameplay elements to learn on top of that).

    So I actually think that the puzzles were more difficult in the second game, but weren't as challenging to all you 'Portal' veterans because you were all used to the mechanics (and have been for some time).
    It's always fun when someone has a total opposite feeling of the same thing, heh! Nice analysis, I actually see you guys as the smart ones. Why? Portal 1 was more the embodiment of "think with Portals", I mean you had to think and take in consideration so many things that sometimes the solutions only arrived to you if you had an open mind and great imagination. Portal 2 solutions were a more linear thinking, I imagine you guys go oblivious on the linear thinking and you try a more "think with portals" solution and loose time for that reason! XD Hope I explained well enough, my english is failing me heh.
    I agree, I thought that everything Cave Johnson said was pure gold :D. And I take my hat off to whoever was voicing him, because that guy did a top job.
    I agree with you, I never pre-order videogames but after watching the Cave Johnson's Aperture Science spots I did it, he has this amazing comedy delivery... unbelievable. By the way he's J.K. Simmons! You might remember him from the Spiderman movies, he did JJJ. (hah! I just realized I pulled out a Troy McClure moment XD) When Cave Johnson
    was offering money to hobos for testing
    I was waiting for a "I'LL GIVE YOU CASH DOLLARS IF YOU GET ME A PICTURE OF SPIDERMAN!!" but it never came... :(

    Ah, I forgot to mention the music. Every bit was perfection and I can't wait for an OST release. Hopefully they will include an extended version of "Reconstructing Science", which is around only in low quality from the E3rip and it's a real shame. I also enjoyed a lot "Exile Vilify" by 'The National', listened to it like 3-4 times ingame before moving to the next puzzle haha.
  • edited April 2011
    I didn't find the quote itself but did find somebody responding with equal disgust as me.
    *****

    Quote:
    Originally Posted by woolysockofdoom View Post
    Two lines from Portal 2 resonate with me. After the first series of tests with the repulsion gel, Cave says "Say goodbye, Caroline," and she says "Goodbye Caroline." This line makes me wonder if Caroline is some sort of Artificial Intelligence, even back in the 1950s or 1960s, depending on when you think these recordings had to be made. At a few points in the game, Caroline has remarks which don't seem incredibly intelligent, and I think could be attributed to a primitive AI.


    Oh jeeze.. It's an old JOKE sir. A very old joke. It was used commonly by the likes of George Burns and many others. You may just be too young to have seen it used often. It was an extremely common joke on Rowan and Martin's Laugh In, which happened to be popular in the same time in history as the height of Cave's power and success.

    Hell I think I even saw it on Seinfeld once.

    Quote:
    A bit later, at the starting of the testing for the propulsion gel, is a pre-recorded Caroline responds to Cave, and GLaDoS spontaneously has a similar response. This strengthens my belief that Caroline was a basis for the construction of GLaDoS, but is not GLaDoS in all of her entirety. Coupled with my earlier explanation, this makes me believe that Caroline was never an acutal person, but just a simple AI, which was used to construct GLaDoS later.


    Wow, again.. the point of this was to identify for you, the player, that GLaDOS is Caroline, by the fact that GLaDOS was uncontrollably joining in the response to Cave, the way she would have when she was alive. It was like some kind of pscyhological trigger.. she was hearing Cave and herself, and it caused her to join in and repeat the line. Shortly after she starts saying how she thinks there is something very wrong with her. This is all about her having a sort of spiritual or intellectually AWAKENING to her PAST self.

    As someone else said, there are also portraits Cave and Caroline in the facility, which also trigger GLaDOS to comment about the woman.. because IT'S HER AND SHE IS FIGURING THAT OUT.

    I don't know why some of you have to overcomplicate it so much.


    *****
    From a massive speculation thread on the Steam forums.
    http://forums.steampowered.com/forums/showthread.php?t=1850363&page=53
  • edited April 2011
    The steam forums can be very ....unique... sometimes.

    I enjoyed the game too much, I wish I still had more to do in it. I've done the both single player, co-op, commentary, and all achievements. And yet I need ....MORE! I even went and played the first again which made me realize even more so how much of an improvement the second game is. I think Want You Gone may not be as loved by the masses because it doesn't have that dark revenge theme like Still Alive, but I'm enjoying Want You Gone more than Still Alive right now.

    Did any one else see this article about how Valve doesn't want to make any more single player games? I'm really kinda bothered by this. I'm wanting more games like Half-Life and Portal. While I enjoyed Left 4 Dead (2) I really would have liked a single player campaign mode.
  • edited April 2011
    If so, I'm done with Valve. I don't do multiplayer.
  • edited April 2011
    Articles like that always need to be taken with a grain of salt. I would take that to mean that games will include always include some form of multiplayer, such as Portal 2's co-op, not that there will no longer be single player at all. It's hard to play through Portal 2's single player campaign and feel like they didn't really want to do it. :P
  • edited April 2011
    The article it came from was by Geoff Keighley who's tight with the guys at Valve, it's very very in depth and if you have an iPad it's worth your two bucks (I don't so I grabbed a dodgy PDF version of it, if it comes to a device I actually own i'll happily pay the money as I felt it was worth it)

    But yeah, he must've had a sound basis for it I guess, though such news makes me sad. Games are generally "me" time, I wanna take my time and absorb the atmosphere and go at my own pace, not be hurried along by a friend who moves at a faster pace than myself.

    Maybe all their games will have an in-depth but optional co-op component or something, but I hate to see the death of the singleplayer game, especially by the folks who do it the best in my opinion
  • edited April 2011
    Well if sigle player dies I am no longer interested i gaming. I never liked multiplayer games. The one I did like got worse and worse since hats were introduced until it reached a point where I deleted it and swore to never ever ever touch that darn thing ever again. EVER.

    I like the co-operative multiplayer campaign in P2 though. That's an okay idea and I like the fact that it is different from the single player campaign.
  • edited April 2011
    Yeah like I've made pretty clear on these forums, I like single player games where I can get into the story and out in a relatively brief time. Multiplayer is usually a long term marriage to people I don't necessarily like.
  • edited April 2011
    Some food for thought for those who have cleared Portal 2, i'd picked up on the recurring theme of birds and Prometheus, but this image goes a little further.

    Spoilers, do not click etc etc
  • edited April 2011
    Fascinating. The P-body and Wheatly connections feel like a bit much though. Also,
    I think it starts to break down when you wonder who Zeus would be in this analogy. Nobody really fits.
    But great finds regardless.
  • edited April 2011
    Tartaros makes a good name for a pit. But how do we know that's Aeschylus in the painting? I think the Atlas/P-Body ideas are a bit stretched. Wheatley is just a common character type.
  • edited April 2011
    The prospect of this taking place in my home state is now starting to freak me out. It's a good thing it's fiction.
  • edited April 2011
    Is it?
  • edited April 2011
    tmsmyth4 wrote: »
    Who took up Wheatly's offer and walked into the masher?

    Done. No achievements though. Poo.

    Finished single player campaign just now. It was more enjoyable than, say, Batman Arkham Asylum, GOTY of 2009. I won't be spewing quotes since all the ones that I like (or, remember, since I like all the lines) have been posted anyway.
    I agree with one of the earlier comments though, some levels were completely lineer; especially the two transition segments between the tests in... Chapter 4? 5? Iunno, ones in the remainings of the old Aperture Science Innovations, with Cave Johnson's voice and all. Rest of the levels were creative and were really satisfying to solve.

    I'd love to see other, developed personality modules too; not just Wheatley, but he was entertaining nevertheless. Although, his personality got a little tiresome in long run. Still, I had sympathy for the character and turning HIM evil was just, uh, evil. Of story writers.

    QUOTE: Wolpaw recounted that "Never really had a boss monster offer me a sincere apology for all the trouble that he’s caused me".
    If only the final battle was actually difficult enough for me to deserve it, but I'll take the cake.

    Still Alive is still the better song btw.
  • edited April 2011
    http://www.youtube.com/watch?v=I4XEPJjwn-8

    I made a video highlighting my co-op antics.
  • edited April 2011
    Falanca wrote: »
    I got it for 20$.

    ...
  • edited April 2011
    Falanca wrote: »
    I got it for 20$.

    How?
  • edited April 2011
    20$ + some TF2 items o'mine which I didn't pay for beforehand, to be precise.
  • edited April 2011
    Falanca wrote: »
    20$ + some TF2 items o'mine which I didn't pay for beforehand, to be precise.

    Oh yeah tf2 items.
  • edited April 2011
    Remember that Portal 2 Greek mythology thingy?

    Here's an updated version that fills in some gaps making it more tangible
    Alright so there are 3 main greek mythological references in Portal 2 that I know of.

    1. If you find the turret that says 'I am different', you know the one you get an achievement for if you save it, if you hold onto it tells you stuff. First it tells you to remember Caroline, then it tells you about the story of Prometheus. This indicates that GLaDOS has some sort of relation to Prometheus.

    2. When you find GLaDOS again as a potato she is being pecked at by a bird, just like Prometheus. The imagery is obvious to anyone.

    3. One of the co-op partners names is Atlas, Atlas of course was brother to Prometheus.
  • edited April 2011
    I hereby nominate "How are you holding up?
    BECAUSE IM A POTATO.
    " as the funniest line in a video game ever.
  • edited April 2011
    I really need to buy this game. Damn lack of disposable funds.
  • edited April 2011
    I just told myself that I didn't really need to eat.
  • edited April 2011
    Pfft, some of us live with our parents and don't have the luxury of starving ourselves in order to be able to afford things we don't have the money for.

    Wait, somehow that came out wrong...
  • edited April 2011
    I hereby nominate "How are you holding up?
    BECAUSE IM A POTATO.
    " as the funniest line in a video game ever.

    I have that as a wallpaper right now.
    Wallpaper source (wallpaper 9):
    http://forums.steampowered.com/forums/showthread.php?t=1313855
  • edited April 2011
    Ah, excellent. I was actually wondering about there not being loose challenges like in the first Portal. This'll do nicely to add some game time and massage away any bad feelings about those silly hats.
  • edited April 2011
    Yeah funnily enough Portal 2 had a patch today, and looking for what it contained I thought it was the free dlc. Sadly the first patch isnt until summer.
  • edited April 2011
    finally finished it, and I stand by my statement that it's the best game in the last five years. The final puzzle? Brilliant.
    The whole moon rock thing for the white gel was a great idea.

    Now, to wait for the PSN to come back up....
  • edited April 2011
    Interestingly enough, wouldn't
    Chell get deathly sick too due to the exposure of the moon rocks, afterall thats how Cave Johnson died.
  • edited April 2011
    Gman5852 wrote: »
    Interestingly enough, wouldn't
    Chell get deathly sick too due to the exposure of the moon rocks, afterall thats how Cave Johnson died.

    Maybe you've hit on the plot of Portal 3!
  • edited April 2011
    Gman5852 wrote: »
    Interestingly enough, wouldn't
    Chell get deathly sick too due to the exposure of the moon rocks, afterall thats how Cave Johnson died.

    Actually,
    GLaDOS saved her after she pulled her from the moon back to earth
    so she probably healed her a lot more then we think.

    Oh yes, I have it... But I didn't get it for 20$ I got it for 56 v_v
  • edited April 2011
    splash1 wrote: »
    Actually,
    GLaDOS saved her after she pulled her from the moon back to earth
    so she probably healed her a lot more then we think.

    Oh yes, I have it... But I didn't get it for 20$ I got it for 56 v_v

    Dont worry. We still got the game, and we still are getting free DLC
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