Double Fine Adventure Game!(Kickstarter)

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Comments

  • edited February 2012
    I'm dissapointed, this happened about 3.20 hours later than i once expected it to happen.

    Ah, who cares. A new video please?!

    It's kind of weird, i really wanted to reach these two millions and i got addicted staring at this fucking counter every single day and night since it existed. Now that this goal is reached, i feel relaxed again. Everything on top is just a great bonus bonus, covering fees, taxes, fake pledges, my last car accident, ...

    Just awesome! :O)
  • edited February 2012
    >$ 1 E 8 4 8 0 ! :O) *snief*
  • edited February 2012
    rps with a nice picture from Grim.
  • VainamoinenVainamoinen Moderator
    edited February 2012
    Arghhhhhh!! No credit card available. Couldn't they at least let me do this via Amazon.de (these guys should trust me completely after 12+ years of TEH loyalty)? Or effing Paypal?

    So, Tim, how do I get my money to you?! :confused:
  • edited February 2012
    @Vainamoinen
    Step 1: You own a credit card. I don't want to know why you own one nor do i want any other infos.
    Step 2: You create an amazon account on de.
    Step 3: Make your pledge on kickstarter and go through the amazon procedure.
    Step 4: Happiness. And just in case you're more feeling like this, i'm not responsible.
  • VainamoinenVainamoinen Moderator
    edited February 2012
    29fqlbd.jpg
  • edited February 2012
    Hmm, do they hand out credit cards which are valid till 2099 already? Nah, i think i don't believe you, mostly because you have been an employee of TTG for quite some time. Anyway in the end you don't want a credit card, what you really want is this.
  • edited February 2012
    taumel wrote: »
    you have been an employee of TTG for quite some time
    That's news. Congrats, Vainaminime! :D
  • edited February 2012
    You mispelled her name. Accidently, i suspect, it's written Weinamimi. Oh wait she's from Germany, let me correct this one, Weinamimi, maybe from Eastern Germany.
  • VainamoinenVainamoinen Moderator
    edited February 2012
    That's news. Congrats, Vainaminime! :D

    Yeah, thanks. Gotta collect those paychecks one day. :D
  • edited February 2012
    Still no news? I thought, i hoped, ...

    Anyway you can watch this, especially at 41:56.
  • edited February 2012
    Hate to be a killjoy, but you know we mods are actually INDEPENDENT of Telltale? I, for one, have a completely unrelated job.
  • edited February 2012
    Hate to be a killjoy, but you know we mods are actually INDEPENDENT of Telltale? I, for one, have a completely unrelated job.
    ...and by sheer coincidence, actual employees troll through proxy on alt accounts. It's funny how it works. I don't have to prove it. I have a file, I HAVE A FILE!
  • edited February 2012
    The interesting part about this post is that if she took it for real then stating being a killjoy doesn't make sense because then it wouldn't have been fun and instead she just would correct something. On the other side if she got it right then it could be an indication of how the quality of the users has decreased on the forum because otherwise she wouldn't feel the need to comment on something this obvious. Last but not least and as much as i believe that she thinks she's independent of TTG, there still is a part of her which isn't. There doesn't exist a single forum on the net, at least a context related one i'm aware of, where the mods on a larger timpespan can freely criticise the company which runs a forum. Already when things are fine you'll choose your words more thorough and all these little things between the lines.
  • edited February 2012
    Oh there are mods here that criticise the company. They may not use as strong of language and emotion many of the other forum users do. However, they have voiced their displeasure with certain games. Just that though, games. It's true that you probably wont see any mods criticise company decisions and such(with exception to game style labelling which even staff have admitted to an oops there)... but seriously, if they didn't believe in the company, they'd step down. That's why you don't see that kind of thing.
  • edited February 2012
    Subtile and creeping influence, if done by intention or not is extremely common, policy, economy, relationships on a personal level, ... there are tons of psychological books about this subject.
  • edited February 2012
    taumel wrote: »
    The interesting part about this post is that if she took it for real then stating being a killjoy doesn't make sense because then it wouldn't have been fun and instead she just would correct something. On the other side if she got it right then it could be an indication of how the quality of the users has decreased on the forum because otherwise she wouldn't feel the need to comment on something this obvious. Last but not least and as much as i believe that she thinks she's independent of TTG, there still is a part of her which isn't. There doesn't exist a single forum on the net, at least a context related one i'm aware of, where the mods on a larger timpespan can freely criticise the company which runs a forum. Already when things are fine you'll choose your words more thorough and all these little things between the lines.

    False dichotomy, fallacious argument. Either/Or statements only have value in BASIC.
  • edited February 2012
    Nope, it's just logic.
  • edited February 2012
    Actually, it's more loyalty bias. A company that brings them pleasure, or has previously brought them pleasure to which they hold onto the hope of future pleasure. A sense of owing, or wanting to give something back or contributing is instilled. Economy is a non-factor actually. If anything, economy is a cause of them quitting. While some may have personal relationships with staff, I doubt it would keep them doing something they aren't paid for and hated in the long run.
  • edited February 2012
    taumel, I'm here because I want to be. If you have any qyestions about that, PM me. Can we get back on the topic of Kickstarter, please?

    On that note, the Kickstarter project for Code Hero ends on Friday, and for just 1$ you'll get the game. Highly recommend backing these guys.
  • edited February 2012
    On that note, the Kickstarter project for Code Hero ends on Friday, and for just 1$ you'll get the game. Highly recommend backing these guys.

    Backed it earlier today. Sounds rather interesting.
  • edited February 2012
    On that note, the Kickstarter project for Code Hero ends on Friday, and for just 1$ you'll get the game. Highly recommend backing these guys.
    Here's a link for anyone interested.
  • edited February 2012
    Thanks, Darth. On my phone, so I can't share links easily.
  • edited February 2012
    @divisionten
    Hey, you interrupted things here and as i wrote i believe you that you think this way but if you take the time and reflect about yourself then you might better understand what i said. Anyway this at least reminded me of a old and funny quotation from Gauß.
  • edited February 2012
    :rolleyes:
  • edited February 2012
    Regarding Code Hero: If you really want to learn how to program in Unity or play around with the editor and docs aren't your thing then i still suggest having a closer look at certain video tutorials on the net as they are free and for the invested time you will most probably learn a lot more. But i easily could imagine Strong Bad using Code Hero. :O)
  • edited February 2012
    I honestly see supporting Code Hero more of supporting starting developers doing something unique or just off the mainstream path. It IS interesting and that's why I threw in. I still hate FPS games though :P
  • edited February 2012
    Ignoring the horrible taste it might be good for some fun but no matter what they say, you shouldn't expect walking out as a programmer at all. Unity doesn't work this way, there are tons of better resources around, Code Hero is completely overpriced, if you want to get something running inside Unity without coding then you better invest your money into a visual scripting tool/finite state machine like uScript or Playmaker.
  • edited February 2012
    Wether or not you actually learn coding when you're done, you get the game for 1$ via Kickstarter. Is that overpriced?
  • edited February 2012
    taumel wrote: »
    no matter what they say, you shouldn't expect walking out as a programmer at all. Unity doesn't work this way, there are tons of better resources around, Code Hero is completely overpriced, if you want to get something running inside Unity without coding then you better invest your money into a visual scripting tool/state machine like uScript or Playmaker.

    Oh yeah, as far as programming goes, this looks like nothing more than getting your toes wet. Combining it into a game is the interesting part. I do want to see where they go from here.
  • edited February 2012
    @divisionten
    Depends on your point of view, asking for a budget of $100k for such a project for sure is overpriced.

    @Johro
    There are other and much more serious approaches in how to really enhance coding or a workflow, providing immediate feedback, reasonable visualisation and interaction, and so on than just this.
  • edited February 2012
    I hope it will be something completely new but if it will be inspired by some old IP Schafer worked already then i hope it will be more Grim and less DOTT inspired. I prefer something more grown up.
  • edited February 2012
    Update!

    I'll get so many things...

    I love how Ron Gilbert nails one of the things i really love about adventure games, these situations when you can't figure a puzzle out whilst playing at the computer then you're taking this problem with you away from the computer still trying to solve it and once you have a new idea you can't wait getting back to the computer to try it out.

    If i wouldn't have thrown in this much money already i would increase my pledge right now.

    Oh man i want to hug these guys! :O)
  • edited February 2012
    Yep. New 60 and 500 tiers, plus more added to the 30 and 100 tiers!
  • edited February 2012
    Very interesting 35 minute discussion with Ron Gilbert and Tim Schafer about adventure game design, why they're not as popular as other games, and other interesting issues that I totally agree with their opinion on.

    http://www.youtube.com/watch?v=re_LWmRJK-g&feature=player_embedded#!
  • edited February 2012
    Also a pretty awesome video. I'm sorely tempted to up my pledge to $100.
  • edited February 2012
  • edited February 2012
    The physical copies made me extremely pleased. So much stuff!
  • edited February 2012
    Imagine the Albert Hofmann reward with character and concept art on... ah you know what i mean.

    This could be quite a game experience. :O)
  • edited February 2012
    I might just up the donation to $100 as well. We'll see what happens. I especially like that they're saying this isn't a cute little short adventure anymore.
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