What do you think which technology route might be the best?
Developing their own engine with the raised funding and maybe even OpenSource it afterwards?
Licencing some general purpose engine like Unity, and so getting the platforms but having to implement the SCUMM like functionality?
Licencing a genre related engine like TTG's one, if being available at all, and expanding it for missing platforms?
I can see pros and cons for each option. Depending on your KnowHow, the available resources, the timespan you're looking at this, the best solution varies.
A Double Fine rep made this statement to GameSpot, "While we can't comment on unannounced projects, we can say that Double Fine's Kickstarter-funded adventure game has not been started, designed, or even imagined yet. No trademarks have been filed on its behalf."
A Double Fine rep made this statement to GameSpot, "While we can't comment on unannounced projects, we can say that Double Fine's Kickstarter-funded adventure game has not been started, designed, or even imagined yet. No trademarks have been filed on its behalf."
Pretty much expected. In every interview, Schafer has said directly that he wants to keep ALL planning for the Adventure Game, beyond it BEING an adventure, for the documentary, and that he hasn't started on ANYTHING about it yet.
The Kickstarter has been updated, this time by 2Player Productions(the folks making the documentary). The update contains a blooper reel, they talk about what the documentary series will be like, reveal that the soundtrack for the documentary(NOT the game) will be done by the guy who did the tracks for DustForce, and that Tim Schafer will be answering questions on Reddit on March 4 at 3 PM PST.
Filming the film team is a little bit like announcing an announcement but there for instance exists great material about Werner Herzog movies and the obstacles the film team had to go through. Maybe 2PP at some point will release a film about themselves when they'll offer insights on a couple of productions they did up to then.
Filming the film team is a little bit like announcing an announcement but there for instance exists great material about Werner Herzog movies and the obstacles the film team had to go through. Maybe 2PP at some point will release a film about themselves when they'll offer insights on a couple of productions they did up to then.
Then we would truly enter the matrix. Would be interesting to watch though.
Oh well, as weird as reddit's design looks like, i almost saw it coming:
"reddit is under heavy load right now, sorry. Try again in a few minutes."
I'm not sure how people with topics like "I am a fit, athletically inclined male with a micropenis. Ask me anything." will deal with the situation though.
Eh it's just annoyance. I genuinely do hope they do well and make tons of bucks. Something in the 30 minute interview irritated me and I'm just speaking out of irritation.
It's not so much about what they make as what message is being sent. And this is a big message. I'm sure the game will be great though, it's being designed by two of the best adventure game designers of the golden era itself. But even if it's not it will still show what fans really want.
Their intentions seemed to have been to film a documentary that would show the process of them making a game from scratch. In that case, I don't really have a problem to give them money to see that process.
And thanks to this documentary, instead of trying to come up with normal explanations how a game is made and what do game designers do (which I'm asked constantly, since I'm pursuing a career of game design and all that), I'll just show them the documentary
Their intentions seemed to have been to film a documentary that would show the process of them making a game from scratch. In that case, I don't really have a problem to give them money to see that process.
Actually this is just now sort of coalescing as a concept to me. Okay, I cop to being a hater. This sounds like an interesting idea.
I think we can expect it to drop considerably because of internet douchebaggery but at this point even if it drops in half (which I doubt) they will still have a crapload of money.
Yeah, I'm worried about that too. The kickstarter system is very easy to cheat, and this game had a lot of publicity.
You have absolutely no data to base that on.
I've had a minor obsession with Kickstarter for years, and I've pored over every bit of data they've ever released. Kickstarter is actually very fond of statistics and graphs, and so it's actually pretty easy to pull up a ton of statiscs about Kickstarter and its projects. The vast majority of funding goes through, even though *in theory* it would be *possible* for some to not go through.
Also, I'm not sure how it's "easy to cheat". It's easy to make a pledge you can't/won't pay, but it's not "easy"(or even possible) to obtain rewards without paying your pledge, which is how I'd personally define "cheating the system".
Its going to be interesting to see how much the total drops when the deadline is up.
I think the total raised will actually go up as the Kickstarter total doesn't take into account the fact that some people have probably gone for the bigger pledges only available through Double Fine's website.
Also, I'm not sure how it's "easy to cheat". It's easy to make a pledge you can't/won't pay, but it's not "easy"(or even possible) to obtain rewards without paying your pledge, which is how I'd personally define "cheating the system".
That's not what I meant by cheating, I meant cheating as in making a $10,000 pledge then changing it a $1 pledge at the last moment.
Comments
Developing their own engine with the raised funding and maybe even OpenSource it afterwards?
Licencing some general purpose engine like Unity, and so getting the platforms but having to implement the SCUMM like functionality?
Licencing a genre related engine like TTG's one, if being available at all, and expanding it for missing platforms?
I can see pros and cons for each option. Depending on your KnowHow, the available resources, the timespan you're looking at this, the best solution varies.
A Double Fine rep made this statement to GameSpot, "While we can't comment on unannounced projects, we can say that Double Fine's Kickstarter-funded adventure game has not been started, designed, or even imagined yet. No trademarks have been filed on its behalf."
Joystiq has a post defending Kickstarter against people who see it in a cynical fashion.
Tim should once film what 2PP are doing, Tim cam = shaky, less focus, not measuring the light, more amateurish.
:eek: Good point! What if I want to see the nuts and bolts behind making a documentary, every step of the way?
"reddit is under heavy load right now, sorry. Try again in a few minutes."
I'm not sure how people with topics like "I am a fit, athletically inclined male with a micropenis. Ask me anything." will deal with the situation though.
Eh it's just annoyance. I genuinely do hope they do well and make tons of bucks. Something in the 30 minute interview irritated me and I'm just speaking out of irritation.
3:27
Actually this is just now sort of coalescing as a concept to me. Okay, I cop to being a hater. This sounds like an interesting idea.
I've had a minor obsession with Kickstarter for years, and I've pored over every bit of data they've ever released. Kickstarter is actually very fond of statistics and graphs, and so it's actually pretty easy to pull up a ton of statiscs about Kickstarter and its projects. The vast majority of funding goes through, even though *in theory* it would be *possible* for some to not go through.
Also, I'm not sure how it's "easy to cheat". It's easy to make a pledge you can't/won't pay, but it's not "easy"(or even possible) to obtain rewards without paying your pledge, which is how I'd personally define "cheating the system".
I think the total raised will actually go up as the Kickstarter total doesn't take into account the fact that some people have probably gone for the bigger pledges only available through Double Fine's website.