Double Fine Adventure Game!(Kickstarter)

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  • edited February 2012
    Can they change the name to The Republic then?
  • edited February 2012
    Nah, if they did LucasArts would have their asses mounted on a wall before next Tuesday.
  • edited February 2012
    Har har :D
  • edited February 2012
    What do you think which technology route might be the best?


    Developing their own engine with the raised funding and maybe even OpenSource it afterwards?

    Licencing some general purpose engine like Unity, and so getting the platforms but having to implement the SCUMM like functionality?

    Licencing a genre related engine like TTG's one, if being available at all, and expanding it for missing platforms?


    I can see pros and cons for each option. Depending on your KnowHow, the available resources, the timespan you're looking at this, the best solution varies.
  • edited March 2012
    Double Fine's 'The Cave' is not the Kickstarter adventure game

    A Double Fine rep made this statement to GameSpot, "While we can't comment on unannounced projects, we can say that Double Fine's Kickstarter-funded adventure game has not been started, designed, or even imagined yet. No trademarks have been filed on its behalf."
  • edited March 2012
    figmentPez wrote: »
    Double Fine's 'The Cave' is not the Kickstarter adventure game

    A Double Fine rep made this statement to GameSpot, "While we can't comment on unannounced projects, we can say that Double Fine's Kickstarter-funded adventure game has not been started, designed, or even imagined yet. No trademarks have been filed on its behalf."
    Pretty much expected. In every interview, Schafer has said directly that he wants to keep ALL planning for the Adventure Game, beyond it BEING an adventure, for the documentary, and that he hasn't started on ANYTHING about it yet.
  • edited March 2012
    If nothing else it's an interesting venture. From start to finish, all documented.
  • edited March 2012
    The Kickstarter has been updated, this time by 2Player Productions(the folks making the documentary). The update contains a blooper reel, they talk about what the documentary series will be like, reveal that the soundtrack for the documentary(NOT the game) will be done by the guy who did the tracks for DustForce, and that Tim Schafer will be answering questions on Reddit on March 4 at 3 PM PST.

    Joystiq has a post defending Kickstarter against people who see it in a cynical fashion.
  • edited March 2012
    You're looking weird now, somehow remind me of a praying mantis.

    Tim should once film what 2PP are doing, Tim cam = shaky, less focus, not measuring the light, more amateurish.
  • edited March 2012
    Sadly, I'll be at work during the reddit thing, but I look forward to reading/skimming through it after.
  • edited March 2012
    I hope Peter McConnell composes the music, as he usually does for Double Fine games.
  • JenniferJennifer Moderator
    edited March 2012
    I hope Peter McConnell composes the music, as he usually does for Double Fine games.
    According to one of Tim's tweets he will
  • edited March 2012
    taumel wrote: »
    You're looking weird now, somehow remind me of a praying mantis.

    Tim should once film what 2PP are doing, Tim cam = shaky, less focus, not measuring the light, more amateurish.

    :eek: Good point! What if I want to see the nuts and bolts behind making a documentary, every step of the way?
  • edited March 2012
    Filming the film team is a little bit like announcing an announcement but there for instance exists great material about Werner Herzog movies and the obstacles the film team had to go through. Maybe 2PP at some point will release a film about themselves when they'll offer insights on a couple of productions they did up to then.
  • edited March 2012
    taumel wrote: »
    Filming the film team is a little bit like announcing an announcement but there for instance exists great material about Werner Herzog movies and the obstacles the film team had to go through. Maybe 2PP at some point will release a film about themselves when they'll offer insights on a couple of productions they did up to then.
    Then we would truly enter the matrix. Would be interesting to watch though.
  • edited March 2012
    They have a few videos on their site, regarding other games, if you're interested in and don't know them yet.
  • edited March 2012
    Don't forget about the Ask me Anything on Reddit today. :O)
  • edited March 2012
    Oh well, as weird as reddit's design looks like, i almost saw it coming:

    "reddit is under heavy load right now, sorry. Try again in a few minutes."

    I'm not sure how people with topics like "I am a fit, athletically inclined male with a micropenis. Ask me anything." will deal with the situation though.
  • edited March 2012
    Slightly over 2.4 million dollars now and for those who maybe missed reddit, DF upped some videos where Tim is answering questions.
  • edited March 2012
    25 grand to 2,5 million. Time to donate more, guys!
  • edited March 2012
    I'm sort of rooting against them at this point.
  • edited March 2012
    DAISHI wrote: »
    I'm sort of rooting against them at this point.
    Er, why exactly?
  • edited March 2012
    I'm rooting for them... and I hope other companies take note that there IS still money to be made making good adventure games.
  • edited March 2012
    Er, why exactly?

    Eh it's just annoyance. I genuinely do hope they do well and make tons of bucks. Something in the 30 minute interview irritated me and I'm just speaking out of irritation.
  • edited March 2012
    You are easily provoked. Or you just don't like to see someone succeed TOO much. ;)
  • edited March 2012
    Maybe I just want to know what they're making before people poured in a few million to the project :D
  • edited March 2012
    It's not so much about what they make as what message is being sent. And this is a big message. I'm sure the game will be great though, it's being designed by two of the best adventure game designers of the golden era itself. But even if it's not it will still show what fans really want.
  • edited March 2012
    Their intentions seemed to have been to film a documentary that would show the process of them making a game from scratch. In that case, I don't really have a problem to give them money to see that process.
  • edited March 2012
    That too.
  • edited March 2012
    And thanks to this documentary, instead of trying to come up with normal explanations how a game is made and what do game designers do (which I'm asked constantly, since I'm pursuing a career of game design and all that), I'll just show them the documentary :D
  • edited March 2012
    Hey Tim, where did my money go?

    3:27
  • edited March 2012
    Giant Tope wrote: »
    Their intentions seemed to have been to film a documentary that would show the process of them making a game from scratch. In that case, I don't really have a problem to give them money to see that process.

    Actually this is just now sort of coalescing as a concept to me. Okay, I cop to being a hater. This sounds like an interesting idea.
  • edited March 2012
    Its going to be interesting to see how much the total drops when the deadline is up.
  • JenniferJennifer Moderator
    edited March 2012
    Irishmile wrote: »
    Its going to be interesting to see how much the total drops when the deadline is up.
    Yeah, I'm worried about that too. The kickstarter system is very easy to cheat, and this game had a lot of publicity.
  • edited March 2012
    I think we can expect it to drop considerably because of internet douchebaggery but at this point even if it drops in half (which I doubt) they will still have a crapload of money.
  • edited March 2012
    Jennifer wrote: »
    Yeah, I'm worried about that too. The kickstarter system is very easy to cheat, and this game had a lot of publicity.
    You have absolutely no data to base that on.

    I've had a minor obsession with Kickstarter for years, and I've pored over every bit of data they've ever released. Kickstarter is actually very fond of statistics and graphs, and so it's actually pretty easy to pull up a ton of statiscs about Kickstarter and its projects. The vast majority of funding goes through, even though *in theory* it would be *possible* for some to not go through.

    Also, I'm not sure how it's "easy to cheat". It's easy to make a pledge you can't/won't pay, but it's not "easy"(or even possible) to obtain rewards without paying your pledge, which is how I'd personally define "cheating the system".
  • edited March 2012
    Irishmile wrote: »
    Its going to be interesting to see how much the total drops when the deadline is up.

    I think the total raised will actually go up as the Kickstarter total doesn't take into account the fact that some people have probably gone for the bigger pledges only available through Double Fine's website.
  • JenniferJennifer Moderator
    edited March 2012
    Also, I'm not sure how it's "easy to cheat". It's easy to make a pledge you can't/won't pay, but it's not "easy"(or even possible) to obtain rewards without paying your pledge, which is how I'd personally define "cheating the system".
    That's not what I meant by cheating, I meant cheating as in making a $10,000 pledge then changing it a $1 pledge at the last moment.
  • edited March 2012
    Pessimists, it will easily be over 2.5 millions nonetheless.
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