Double Fine Adventure Game!(Kickstarter)

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Comments

  • edited February 2012
    taumel wrote: »
    I don't understand these people.
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    "You people!"
    "Come on Lynn, these people are starting to annoy me."
  • edited February 2012
    I mean it more in a sad and perplex sense.
  • edited February 2012
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    "People don't want to give their money to Tim Schafer?"
  • edited February 2012
    Ja ja, having your fun with this sad little taumel guy... :O/ *taking a deep breath*
  • edited February 2012
    How could people NOT want to give money to someone who has admitted that he hasn't even brainstormed what it is he's actually making yet?!
  • edited February 2012
    Because if you have a heart and a soul it just feels right. I don't need to know what they'll do exactly, i trust them.
  • edited February 2012
    taumel wrote: »
    Because if you have a heart and a soul it just feels right. I don't need to know what they'll do exactly, i trust them.
    Those without a heart and soul shall go straight to hell...

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    ...Yeah, I guess you should have had faith in your God; Tim Schafer, yeah?! What ya gonna do?! Should've had faith in our good lord; the provider of adventure, huh?

    Now look at you! Condemned to the eternal pit of mediocre first-person-shooters. You've only yourself to blame. May you burn in the sea of eternal damnation, just off the coast of Call-O'-Duty (postcards of regret are available).
  • edited February 2012
    I don't believe into gods or the concept of heaven and hell but they can be entertaining.

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    damned.jpg

    god

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  • edited February 2012
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  • edited February 2012
    ...because all video games should be about politics and make a cultural statement. *eyeroll*
    edit: I'll clarify this. I have nothing against people making a statement or trying to change convention, but to say it is better and more deserving is ridiculous. There are many other bland games getting destroyed on Kickstarter by Tim's and they would draw a better comparison. This is a reputable company getting donations for being such, and not a random genre game v.s. a culturally sensitive one.
  • edited February 2012
    no whities alowed
  • edited February 2012
    Giant Tope wrote: »
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    Johro wrote: »
    ...because all video games should be about politics and make a cultural statement. *eyeroll*

    Yeah, it's pretty ridiculous. I mean, anyone could do that...

    ==============================================================
    Double Fine Adventure - $2,265,127

    * Reiterating a dead genre of games with a new game nobody wants to play, except the many people who clearly do and have shown their support by funding the project... but except for those people and the people who will later purchase the game upon it's final release... except for those people, no-one's interested.

    * Being produced by stereotypical white males with no regard for cultural sensitivity, as opposed to being produced my stereotypical black men from the hood. After all, one stereotype is better than the other, right?

    * Targeting an audience which is now in it's late 30's and shouldn't be playing video-games any more. Luring the adults in with their horrendous in-depth gameplay, repulsively well written dialogue and downright offensive all round fun factor! Everybody knows that once you hit 30, it is mandatory to wear a smoking jacket, slippers and quietly read your newspaper and then die, without bothering the young folk, enjoying their video-games.
    Myself (V.2.9) - £4.70

    * A unique approach to life, never seen before and whose way with words always attracts the interest of those around, particularly the fine folk at the insane asylum.

    * Culturally sensitive and will bum all people in the gob, bumming all creeds, colour and orientations equally.

    * Breaks down the trouser barrier between a man and a transsexual.

    ==============================================================

    ...You see? And what does that Prove? It proves that anyone can take that route and claim injustice. It also proves that you should all be funding my existence. Bumming trannies in the gob ain't cheap ya know?
  • edited February 2012
    OHNOS!!! I am in my early 30's (31) how much longer do I have before I have to give up gaming? GAH!!! and I'm white!!...
  • edited February 2012
    Irishmile wrote: »
    OHNOS!!! I am in my early 30's (31) how much longer do I have before I have to give up gaming? GAH!!! and I'm white!!...

    I'm right behind you. What do we do?!?! Let me know when you figure it out so I'll know what to do when I get there.
  • edited February 2012
    lets make a game that totes progressive that pretends that queer people are dime a dozen and stick to "hetero" groupings and give non-Caucasian characters anglo facial features and just change the color of their skin and hair color while making a japanese woman wear chinese clothes. also lets avoid the topic of gameplay as much as possible and bitch whenever people ask. also weve never made a game before

    if you dont give us 100,000 dollars, youre racist
  • edited February 2012
    Giant Tope wrote: »
    no whities alowed

    Well, that does seem to be the general theme of the Arkh Project. Even if I wanted to look past their vaguely racist stance towards white people, their business practices and possibly copyright infringement leave me with the realization that giving them money is a very bad investment.
  • edited February 2012
    If you want some transsexual gaming experience you could try to get the development version of Pendulo Studios upcoming game where the male devs did the voice acting for all the characters. Wearing some silk female underwear and touching yourself whilst playing some ordinary adventure might also do the trick. But you might want to check out the punishment the religion you believe in slates for doing so first.

    Anyway back to the DFAG and the joy of special numbers, it's only a few hundreds until we'll reach 66666. I wonder if 75025 will be within range too.
  • edited February 2012
    You could always play Persona 4. It's got one male seriously questioning his sexual identity, and a drag king as playable characters.

    And their stories are told WELL- a balance of the perceptions of what society thinks they are and should be based off said assumptions (the Television Worlds) and who they really are as people.

    Good stuff. Also, Kanji can throw school desks as his weapon.
  • edited February 2012
    "A dead genre"

    ...

    not gonna rage....

    not gonna rage....

    oh forget it I'm already raging.
  • edited February 2012
    You could always play Persona 4. It's got one male seriously questioning his sexual identity, and a drag king as playable characters.

    And their stories are told WELL- a balance of the perceptions of what society thinks they are and should be based off said assumptions (the Television Worlds) and who they really are as people.

    Good stuff. Also, Kanji can throw school desks as his weapon.

    Mm, I love Persona 4 but I think that (at least the English translation I played) they chickened out a little with Kanji in the end. They weasel out of him ever actually talking about his sexuality (except to repeatedly deny it, even after his dungeon), and Yosuke remains free to be quite homophobic (for example, at the camp) without anyone calling him out on it. It seems like they aren't quite willing to commit to that story arc.
  • edited February 2012
    taumel wrote: »
    There is an interview on RPS.

    What i found interesting was the part about the number of backers because i also had to think about it for a couple of times. Now whilst it's great having 65k of backers i also was wondering why they aren't more in a range of 100k-200k.

    I expect the game also to generate additional sales after it will be released on all these various platforms by new users who weren't backers for some reason and by those who simply want the game on another platform or buy it as a present for someone else as well as by those who wanted but contribute but weren't able to because they couldn't access kickstarter due to a lack of a credit card or another reason.

    So there also will be additional sales after the game got finished but shouldn't everyone who once bought a Monkey Island, DOTT or Grim Fandango instantly jump at this opportunity blindly with nothing than pure pleasure? I mean that's how i feel about it. In my opinion it's the best thing happening video games related since many many years. But somehow it seems that some of those 100k-200k gamers don't feel this way which i can't fully understand.

    I read a little bit through different adventure forums and whilst people are enthusiastic all over the place there are also some who remain kind of suspicious and prefer to wait what the final game will look like. Again, i can't understand this point of view when i evaluate what's going on and look at the potential of awesomeness against what could go wrong.

    I somehow feel ashamed for some of those adventure gamers who hesitate because of the reasons they're doing it.

    You'd be surprised, as well, at how many people who were fans of LucasArts who just haven't heard of this project. There can be all sorts of reasons for that. Maybe you used to love those adventures but don't really play games now, so you don't follow the gaming press. Maybe you do still enjoy the games and others but just aren't a huge internet user and the news has eluded you. Maybe you enjoyed the games but the name Tim Schafer doesn't really mean anything to you, so while you've heard that something is happening, you don't realise the significance.

    It's very easy to think everyone should be aware of this because we're net savvy, adventure game knowledgeable game fans, but I know from personal experience that they're still missing a lot of their potential audience. I had to tell someone who -loved- the old games that this project existed, only last week.
  • edited February 2012
    taumel wrote: »
    There is an interview on RPS.

    What i found interesting was the part about the number of backers because i also had to think about it for a couple of times. Now whilst it's great having 65k of backers i also was wondering why they aren't more in a range of 100k-200k.

    I expect the game also to generate additional sales after it will be released on all these various platforms by new users who weren't backers for some reason and by those who simply want the game on another platform or buy it as a present for someone else as well as by those who wanted but contribute but weren't able to because they couldn't access kickstarter due to a lack of a credit card or another reason.

    So there also will be additional sales after the game got finished but shouldn't everyone who once bought a Monkey Island, DOTT or Grim Fandango instantly jump at this opportunity blindly with nothing than pure pleasure? I mean that's how i feel about it. In my opinion it's the best thing happening video games related since many many years. But somehow it seems that some of those 100k-200k gamers don't feel this way which i can't fully understand.

    I read a little bit through different adventure forums and whilst people are enthusiastic all over the place there are also some who remain kind of suspicious and prefer to wait what the final game will look like. Again, i can't understand this point of view when i evaluate what's going on and look at the potential of awesomeness against what could go wrong.

    I somehow feel ashamed for some of those adventure gamers who hesitate because of the reasons they're doing it.

    There's only moderate reason to be excited considering there's no real concrete idea of the game that's to be made outside of 'adventure game', of which there have been many good ones that have not been Lucasarts.
  • edited February 2012
    This is the text written by the developers of 'The Arkh Project'...
    The Arkh Project is a group of amazing people getting together in an attempt to raise funds and create a video game completely off the beaten path.

    People of Color are often tokenized in video games, leaving them to play one of very few roles. Queer people are consistently left in the dust in meaningless relationships, or relationships that are mocked. We're looking to turn that upside down.

    This game is for people who don't get to be fantasy and sci-fi heroes! This game is to help normalize the millions of other people who play video games!
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    "You've got to be fucking kidding!"

    I'm surprised that they didn't say this...
    The Arkh Project is a group of racist, homophobic people getting together in an attempt to raise funds and create a video game completely off the beaten path of quality games by creating a game that's less enjoyable than watching grey paint dry, whilst being repeatably poked in the eye with a sharp stick coated in acid.

    Darkies are often tokenized in video games, leaving them to play one of very few roles, such as water melon and fried chicken eating versions of Chris Tucker. Queer bummers are consistently left in the dust in meaningless relationships, or relationships that are mocked by people who use words such as "queer", like us. We're looking to turn that upside down by reinforcing that stereotype and eliminating the evil white man from history.

    This game is for the freaks of society who don't get to be fantasy and sci-fi heroes! This game is to help contribute to the narrow mindedness held by the millions of other people who play video games, provided that they're under the age of 30!
  • edited February 2012
    @SurplusGamer
    Hmmm, shouldn't people who were able to play LucasArts adventure games be net savvy enough these days? Maybe not? Well, those people i know who stopped playing adventures did this primary because the games decreased in quality whilst they also evolved as persons so that it wasn't worth their time anymore. Just take a look at how young some of these designers are. Depending on the case there are decades of life experience in between. Obviously they are excited about these news as well.

    There also must be somekind of unwritten law that these people who are interviewing designers in one of these game shows/interviews must be loud and annoying to a certain degree.

    @DAISHI
    I disagree. I'm a fan of follow the people instead of follow a company and both Ron and Tim worked on some of the games i've enjoyed the most, adventure games related amongst the very best. Contrary to you i haven't played a lot of adventures which were up the level of the classics in the meantime, only a small amount was great, then you had a few good ones and a big pile of the more and more boring soso to good ones. So i'm excited because after many years there is a big chance getting something great again. And everything they say so far i strongly agree with (point&click, art, the type of humour) and the videos they've shown underpin this feeling even more. This feels awesome!

    I once felt groovey about TTG as well and had high hopes but they didn't progress. It soon felt after driving with a tightening handbrake. Take a look at all the episodes and how many of them are really great. And lately they are producing games/films which just aren't worth being bought anymore. They more and more removed the aspects i love about adventure games. So again, beside of a few pearls like Machinarium these are probably the best adventure games news since 1998.
  • edited February 2012
    Double Fine have trademarked the name "The Cave"
  • edited February 2012
    Will we need torches? *looking around*
  • edited February 2012
    ¿The Dig 2?
  • edited February 2012
    CAVE, as in CALAVERA?
  • edited February 2012
    If i ever wanted a sequel then it would be The DIG 2 but they will do something new which i'm fully fine with. I doubt that it will be a SF/The DIG inspired game as well because that would be just to awesome and i expect other gamers somehow wanting something different. I would love it, love it, love it!

    If The Cave is related to the DFAG then it could be almost everything as there are tons of interpretations of what a Cave could be, beside of being a Cave.
  • edited February 2012
    Pull LEFT TORCH
  • edited February 2012
    taumel wrote: »
    If i ever wanted a sequel then it would be The DIG 2 but they will do something new which i'm fully fine with. I doubt that it will be a SF/The DIG inspired game as well because that would be just to awesome and i expect other gamers somehow wanting something different. I would love it, love it, love it!

    I still think that game's puzzles are insanely stupid, but the story and atmosphere were awesome. But they couldn't do a DIG game because it's Steven Spielberg's property.
  • edited February 2012
    Use LIGHTER on TORCH
  • edited February 2012
    Well, Tim Schafer said in his interview that he wouldn't even begin the brainstorming process in earnest until the Kickstarter was over, so it seems unlikely that anything that pops up during it is directly related to this project.
  • edited February 2012
    The Cave?

    They must be actually making this:

    http://www.joystiq.com/2008/03/07/return-to-quest-quiz-tim-schafer/
  • edited February 2012
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  • edited February 2012
    Yeah The Cave is apparently something different entirely. Ron Gilbert also put some concept art on his blog, which is also unrelated. Exciting times.
  • edited February 2012
    taumel wrote: »
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    I didn't realize the Lord of Flies was funding this project.
  • edited February 2012
    Ja, we're in good company.
  • edited February 2012
    And 2.3 millions passed.
  • edited February 2012
    I hope the Cave project is a reference to Plato's allegory of the cave.
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