We're gonna laugh out very loud if the game is finally a big shit.:D
It won't be shit. Of course not. There are some great people on the project, and they will be almost completely unhindered by the moneymaker's agenda.
But let me play devil's advocate for just one moment. To really follow and enjoy the development and blossoming of the 2D adventure in the last decade(s), the makers of this game have been living in mostly the wrong country, where the idea that the adventure game is not dead somehow needs proof or argument.
Tim Schafer is pretty much out of practice. He may have started the fire, but does he really know in which direction it burned since his last applaudable effort?
The bulk of supporters give money out of sheer nostalgia, could Double Fine dare to deliver anything but nostalgia in return? Isn't this "traditional" project in fact necrophilia to an older, overaged idea of adventure gaming?
Would the gameplay and technology of MI2 SE be the maximum that could be expected, for a game people pledged 2.7 MILLON $ to?
(Don't take these thoughts seriously. I'm just pulling your leg here. Still...)
Would the gameplay and technology of MI2 SE be the maximum that could be expected, for a game people pledged 2.7 MILLON $ to?
Tim said that the game will be fresh and feel modern and feel like what the next game would have been if he'd made an adventure game straight after Grim Fandango.
And, honestly, what great leaps in gameplay has the adventure genre made since Grim Fandango? I can't really think of much besides the inclusion of in-game hints and highlightable hotspots. There's been some experimental game mechanics (inventory items that aren't really in the inventory in A Vampyre Story, gameplay after the game is over in Strong Bad, etc.), but none of these ideas really caught on.
I agree. There's not that much development in the genre, and experiments that desperately tried to simulate a "next step" - like the ludicrous Grim Fandango controls - have often contributed to bad sales.
Changes in 2D adventures were mostly cosmetic. Higher resolutions and excellent animation were provided (Spanish developer Pendulo Studios has achieved some staggering success in the animation area), while storytelling, 2D adventures' strongest and most defining point, remained unaltered.
A few comments from Dashing made me give some second thoughts to pushing my pledge up to the $100 tier, but the shirt pushed me over the edge. I want that shirt (and all the other awesome stuff, of course).
A few comments from Dashing made me give some second thoughts to pushing my pledge up to the $100 tier, but the shirt pushed me over the edge. I want that shirt (and all the other awesome stuff, of course).
After they added the shirt and the box, yeah, $100 tier looks pretty damn good.
? You were still second guessing even with the box. Unless I'm missing something and the game package wasn't originally going to be a box? (I thought it was)
? You were still second guessing even with the box. Unless I'm missing something and the game package wasn't originally going to be a box? (I thought it was)
An old style box was news for the previous update, yes. They just announced a disc copy before that and could have just came in a DVD case.
Is anyone else having a problem logging into the DoubleFine forums? I can see all the forums fine as a guest, but when I log in I'm prohibited from viewing any. Are they still going through the process of setting permissions for all the backers for the hidden forum?
Is anyone else having a problem logging into the DoubleFine forums? I can see all the forums fine as a guest, but when I log in I'm prohibited from viewing any. Are they still going through the process of setting permissions for all the backers for the hidden forum?
It works fine for me, although I'm auto-signed in via cookies.
No, I can get to the forums page but I'm not allowed to actually view any of the subforums. I can't even view my own profile. I have to actually log out and be a guest to see any threads. It specifically says I'm not authorized to view this forum, if I log in within a subforum. I can see the main forum page just without any subforums at all.
In other news, they're now broadcasting! Going through some tests.
So.. how much do you suppose non-backers will have to pay to get this once its out, $15 the lowest amount backers could pay to get the game? Or do you think they are going to raise the price since its no longer a $400,000 budgeted game?
Not worried myself I dropped the $100 so I could get me a big-boxed version.
Well... Im sure not ALL the money will still be there... some people will not actually have the funds available in their accounts when they run the cards through... I hope they release the real final total.
Comments
Come on, give all you can and let it finally break the 3 millions. :O)
This + Wasteland 2 starting soon are going to bankrupt me.
It won't be shit. Of course not. There are some great people on the project, and they will be almost completely unhindered by the moneymaker's agenda.
But let me play devil's advocate for just one moment. To really follow and enjoy the development and blossoming of the 2D adventure in the last decade(s), the makers of this game have been living in mostly the wrong country, where the idea that the adventure game is not dead somehow needs proof or argument.
Tim Schafer is pretty much out of practice. He may have started the fire, but does he really know in which direction it burned since his last applaudable effort?
The bulk of supporters give money out of sheer nostalgia, could Double Fine dare to deliver anything but nostalgia in return? Isn't this "traditional" project in fact necrophilia to an older, overaged idea of adventure gaming?
Would the gameplay and technology of MI2 SE be the maximum that could be expected, for a game people pledged 2.7 MILLON $ to?
(Don't take these thoughts seriously. I'm just pulling your leg here. Still...)
I have an address in the US I can have them send it to.
And, honestly, what great leaps in gameplay has the adventure genre made since Grim Fandango? I can't really think of much besides the inclusion of in-game hints and highlightable hotspots. There's been some experimental game mechanics (inventory items that aren't really in the inventory in A Vampyre Story, gameplay after the game is over in Strong Bad, etc.), but none of these ideas really caught on.
Changes in 2D adventures were mostly cosmetic. Higher resolutions and excellent animation were provided (Spanish developer Pendulo Studios has achieved some staggering success in the animation area), while storytelling, 2D adventures' strongest and most defining point, remained unaltered.
im gonna be the asshole that points out that machinarium is a czech game
WOW... what an A-HOLE!!
I see it.
Myes.
That's pretty rotten of you, but at least you didn't point out that The Dream Machine is Swedish.
(please be never)
EDIT: $3 Million: Passed!
And The Dream Machine is Swedish. Isn't that something?
Beat you to it by 3 hours. Isn't that something?
A few comments from Dashing made me give some second thoughts to pushing my pledge up to the $100 tier, but the shirt pushed me over the edge. I want that shirt (and all the other awesome stuff, of course).
An old style box was news for the previous update, yes. They just announced a disc copy before that and could have just came in a DVD case.
In other news, they're now broadcasting! Going through some tests.
http://www.ustream.tv/channel/double-fine-adventure
Not worried myself I dropped the $100 so I could get me a big-boxed version.
**they're live now BTW**
http://www.ustream.tv/user/TwoPlayerProductions
If you want it cheap well put in the money now, before it ends.
$3,335,265 raised on Kickstarter from 87,138 backers with an extra $110,000 donated outside of Kickstarter bringing the total to:
$3,445,265