The Walking Dead Game - FAQ and open discussion!

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  • harrisonpinkharrisonpink Telltale Alumni
    edited February 2012
    Nintendo Boy1:

    We're hoping this will give people MORE to talk about /speculate about on the forums and other places. Trading stories about what you did in a particular situation and how it affected your game and what you saw as compared to another person on the forums seems pretty awesome to me!

    We really want to give you guys lots of stories to trade, and hopefully we'll see a lot of "Man, do you remember that time Ol' So-n-so punched you in the face?" and you'll reply "What? That never happened to me! Ol' So-n-so gave me a tasty ice-cream cone! Why did he give you a fist punch?"

    Oh, what a world it will be! :)
  • edited February 2012
    Oh, what a world it will be! :)

    This world you speak of, cannot arrive soon enough!
  • edited February 2012
    will episode 1 be released tomorrow or what?
  • edited February 2012
    big-augen wrote: »
    will episode 1 be released tomorrow or what?

    They said spring, so I wouldn't count on it until winter wraps up.
  • edited February 2012
    They said spring, so I wouldn't count on it until winter wraps up.

    oh crap, i just remembered "just around the corner". well, spring is a month away, not just around the corner...
  • edited February 2012
    It depends on the size of the corner.
  • edited February 2012
    Will you guys create another unique Deluxe Edition for The Walking Dead like you did for BttF and JP?
  • edited February 2012
    noah6499 wrote: »
    Will you guys create another unique Deluxe Edition for The Walking Dead like you did for BttF and JP?

    I'm sure they will... or I'll become The Governor. :p
  • edited February 2012
    I have a scenario for you. What with decisions you make following through to the next part when it comes out in a month... does that mean I can only complete each part once?
  • edited February 2012
    Nightlight wrote: »
    I have a scenario for you. What with decisions you make following through to the next part when it comes out in a month... does that mean I can only complete each part once?

    I would assume that you could select which of your saved games from the previous episode will be used to jump start the new one.
  • edited February 2012
    Korpil wrote: »
    I would assume that you could select which of your saved games from the previous episode will be used to jump start the new one.

    Don't think so... I think it will be used the most recent savegame.

    I wish they learn from the BTTF issues, do you remember? Mr. Callahan in episode 2, Mr. Crockett in episode 3...:rolleyes:
  • edited February 2012
    The_Ripper wrote: »

    I wish they learn from the BTTF issues, do you remember? Mr. Callahan in episode 2, Mr. Crockett in episode 3...:rolleyes:

    Hmmm,....I never had those issues. I picked Micheal Corleone, and that's who I was referred as the entire game.
  • VainamoinenVainamoinen Moderator
    edited March 2012
    All right, here's one more question that's been asked before but is of utmost importance.

    How does the save system work?

    Can I choose between different save slots, will there be a "finish" slot after I finish an episode so I get to chose from which decisions to start after I finish an episode more than once?

    Both of TTG's games I played that used a single, automatic save slot ended up producing corrupt saves (it happened to me both in Poker Night after hours of play, and in Jurassic Park as well). I really hope that's not what we're getting here.
  • edited March 2012
    What happens if we skip an episode? It would be stupid, but what would happen if we did that?
  • edited March 2012
    IF I play Back to the Future, will it give me an idea of what to expect in terms of gameplay mechanics?
  • edited March 2012
    I hope it won't! :D
  • JakeJake Telltale Alumni
    edited March 2012
    All right, here's one more question that's been asked before but is of utmost importance.

    How does the save system work?

    Can I choose between different save slots, will there be a "finish" slot after I finish an episode so I get to chose from which decisions to start after I finish an episode more than once?

    Both of TTG's games I played that used a single, automatic save slot ended up producing corrupt saves (it happened to me both in Poker Night after hours of play, and in Jurassic Park as well). I really hope that's not what we're getting here.

    There are three save slots per episode. You can copy and delete between them. Within a save you can also 'rewind' to previous checkpoints and play from there.
  • edited March 2012
    Jake wrote: »
    There are three save slots per episode. You can copy and delete between them. Within a save you can also 'rewind' to previous checkpoints and play from there.

    "Copy, delete and rewind"... I love the way you try to innovate. ;)
    Please, never lose this "risky-but-wonderful" attitude. :)
  • JakeJake Telltale Alumni
    edited March 2012
    "Copy, delete and rewind"... I love the way you try to innovate. ;)
    Please, never lose this "risky-but-wonderful" attitude. :)

    Sarcasm detected, but whatever.

    We know there are some people who will want to play through it and keep their decisions fully locked in, in stone, but there are people who will wonder 'what if?' and will want to flip the pages back into a past decision point and play from there, so you can rewind within an episode to about 12 different chapter stops. When you hit various markers in your playthrough it drops a savepoint for you there automatically, so you can jump back to play from that point in your story. It's not like a standard chapter select screen (or the Jurassic Park Scenarios menu) in that they're not premade saves, they are snapshots of your playthrough at those points. Since rewinding is a destructive action (it literally rewinds your story) we want people to be able to make a "screwaround" or "what if" copy of their game, so they can rewind that copy and not worry about screwing up their "main game." Everyone has different save habits, and of the people who are into this game, we expect some of them to play it differently from others, and we're trying to support that with the save system.
  • edited March 2012
    What about system requirements?

    Compared with Jurassic Park, for example, if i hadn't any problems with JP could it be the same for this game, or it's a completely different thing?

    Those screens looks amazing, too amazing i'm afraid.
  • edited March 2012
    Just a quick thought that came to mind during the Playing Dead episode 2, where one of the team mentions that we don't want to have the player die, but go on.

    This is just a crazy idea of mine, but wouldn't it be interesting, if there was a handful of characters that were shown in the first part of the game episode 1 before things get dangerous, so that 'if' Lee died, that he would remain dead, and the player would then pick up the Clementine character as the playable character, or one of the other characters? Maybe the guy next door they meet, or the teenage girl who was hiding out in the drugstore?

    In this way, the story continues, and it doesn't violate reality to keep a character alive unrealistically, and it changes up the dynamics of, well... if Lee had lived, he probably would have chosen 'this' at this point, but Gretchen is more selfish, or scared, or inexperienced and so she chooses... 'that', which of course changes the story... :)

    Just a thought.

    :)

    -Teal
  • edited March 2012
    Regarding patches and updates, what kind of support can console buyers expect to receive post-release? JP:TG had such terrible framerate issues on the PS3 that I've been unable to finish it. As in, the lag causes me to miss the single QTE moment that causes me to lose (I've tried so many times that I have every button memorized). It's been this way for months, despite many forum posts. I will be much more likely to purchase this game if I know that TTG has resources committed to providing a quality gameplay experience to buyers like me after we've handed over our cash.
  • edited March 2012
    I like the savings as Jake describes them. They're very similar to the ones in THE LAST EXPRESS (blink, blink), where you had 3 different slots and you could rewind any of them, but this system even adds the copy option, which I think is great!
  • edited March 2012
    That's what I was thinking too. Very Last Express-y. Sweet.
  • edited March 2012
    Jake wrote: »
    "Copy, delete and rewind"... I love the way you try to innovate. ;)
    Please, never lose this "risky-but-wonderful" attitude. :)

    Sarcasm detected, but whatever.

    It wasn't sarcasm at all... :(
    Maybe I just expressed myself in a wrong way. :p

    I really like this "Copy, delete and rewind" thingie! :)
    Even if each feature is not new, having them together is a really good thing IMHO. It's like taking back the "The Last Express" kinda mechanism and pushing it further - I think it's really great! :)
    And you know how much I love "The Last Express" - just look at my avatar... :D

    Trust me, it's just appreciation! :D
    I like when you try to experiment a little bit of weird/unusual/new things! :)
  • Anyone notice the connection to Night of the Living Dead and the comic book? Besides the fact of the zombies, Morgan Jones' kid's name is Duane Jones. Duane Jones played Ben in the movie. Go figure.
  • JakeJake Telltale Alumni
    edited March 2012
    It wasn't sarcasm at all... :(
    Maybe I just expressed myself in a wrong way. :p

    I really like this "Copy, delete and rewind" thingie! :)
    Even if each feature is not new, having them together is a really good thing IMHO. It's like taking back the "The Last Express" kinda mechanism and pushing it further - I think it's really great! :)
    And you know how much I love "The Last Express" - just look at my avatar... :D

    Trust me, it's just appreciation! :D
    I like when you try to experiment a little bit of weird/unusual/new things! :)

    Don't get too carried away! It's a far simpler and less robust interface than The Last Express, because Walking Dead doesn't have a realtime clock and only has fixed points you can jump back to.

    You've reminded me that I REALLY need to go back and replay TLE though. That game is so good.

    Noname215 wrote: »
    Anyone notice the connection to Night of the Living Dead and the comic book? Besides the fact of the zombies, Morgan Jones' kid's name is Duane Jones. Duane Jones played Ben in the movie. Go figure.

    The Walking Dead has a lot of connections to the Romero zombie universe. A lot of the universe rules about what makes zombies and how to kill / deal with them are pretty much carried across verbatim, with fewer creative liberties taken at whittling them away than other zombie properties. The big difference is the long term ramifications of the worlds seem to be playing out completely differently. In the Romero movies, the zombies slowly evolve over the sequels, until they're able to use weapons and sort of form their own society, leading to a lot of zombies-as-social-commentary going on. Whereas, in the Walking Dead, nothing evolves, everything decays. The people who have lived through it all are wearing down to nothing, unable to make lives for themselves, even the zombies themselves are slowly turning to dust as food/stimulus starts to disappear.
  • I'm just going to throw this out: Return of the Living Dead can go shoot itself in the face.
  • edited March 2012
    Jake wrote: »
    We know there are some people who will want to play through it and keep their decisions fully locked in, in stone, but there are people who will wonder 'what if?' and will want to flip the pages back into a past decision point and play from there, so you can rewind within an episode to about 12 different chapter stops. When you hit various markers in your playthrough it drops a savepoint for you there automatically, so you can jump back to play from that point in your story. It's not like a standard chapter select screen (or the Jurassic Park Scenarios menu) in that they're not premade saves, they are snapshots of your playthrough at those points. Since rewinding is a destructive action (it literally rewinds your story) we want people to be able to make a "screwaround" or "what if" copy of their game, so they can rewind that copy and not worry about screwing up their "main game." Everyone has different save habits, and of the people who are into this game, we expect some of them to play it differently from others, and we're trying to support that with the save system.

    Few questions then
    1. So lets say I play episode 1 and there is a scenario where I saved this one guy late in the episode. In episode 2 this guy actually does something pretty major to make me wonder what would have happened if he wasn't there. I can go to episode 1 to the closest checkpoint, NOT save this guy to see what would happen in episode 2 at that moment? Basically making "what if" playthroughs easier as you don't have to playthrough the full game again for just one descision?
    2. Could this be considered a form of cheating? Say someone dies and I wanted htem alive, I can just simply rewrite the save via this system?
    3. Does this feature CREATE its own save then? Say Save 1 is my main and I create another scenario using this system, will it save on Save 2?
  • edited March 2012
    This probably is a noobish question. But if I've never read the comics... and only seen one episode of the TV series. Will it be easy for my to Jump into the game and enjoy it?
  • edited March 2012
    Icedhope wrote: »
    This probably is a noobish question. But if I've never read the comics... and only seen one episode of the TV series. Will it be easy for my to Jump into the game and enjoy it?

    Depends on how heavy they focus on showing off the comic characters, which I don't think is much.
  • edited March 2012
    Icedhope wrote: »
    This probably is a noobish question. But if I've never read the comics... and only seen one episode of the TV series. Will it be easy for my to Jump into the game and enjoy it?

    Woah.. Kurt you need to fix that ASAP.. judging from snap judgements I have made about you're character, culled from a few years of internet interactions, I have come to the conclusion that you will love both the comics and the show...
  • edited March 2012
    Jake wrote: »
    There are three save slots per episode. You can copy and delete between them. Within a save you can also 'rewind' to previous checkpoints and play from there.

    Mmmm...
    When you begin a new episode, you have to choose which savegame to continue, or it's not necessary?
    If not, does it means that each episode is "standalone" on its different paths - so all the different choices you make impact only the current episode? Do any choice in an early episode influence something in the subsequent episodes?
  • edited March 2012
    Which rasies the question, what I DO NOT play episodes 1 and 2 but instead just start on 3, would that be possible? If it is possible, would choices you would've to make in the previous episodes be made automatically?
  • VainamoinenVainamoinen Moderator
    edited March 2012
    Icedhope wrote: »
    This probably is a noobish question. But if I've never read the comics... and only seen one episode of the TV series. Will it be easy for my to Jump into the game and enjoy it?

    Ice, I only recently picked up the Compendium (1,088 pages) and I can assure you, without even a first look at the game, that this won't be a problem. The problem the people in this world are facing is as elementary as it is universal. There's no complexity in the basic situation, you'd need four sentences tops to get all the necessary detail. The comics' complexity is in the relationships between the living. But mostly new characters in the game also means mostly new relationships. There virtually is no catching up to do for someone new to the series!
  • JakeJake Telltale Alumni
    edited March 2012
    Mmmm...
    When you begin a new episode, you have to choose which savegame to continue, or it's not necessary?
    If not, does it means that each episode is "standalone" on its different paths - so all the different choices you make impact only the current episode? Do any choice in an early episode influence something in the subsequent episodes?

    Yes I believe you choose. I'm not sure how the details of that work to be honest, but the episodes aren't standalone. You continue your story from your playthrough in the previous episode, as they are connected across the season. The most coarse example is if someone dies in your episode one, they are still dead in episode two, but you could go back and play episode one differently, leaving them alive in ep 2.

    Gman5852 wrote: »
    Few questions then
    1. So lets say I play episode 1 and there is a scenario where I saved this one guy late in the episode. In episode 2 this guy actually does something pretty major to make me wonder what would have happened if he wasn't there. I can go to episode 1 to the closest checkpoint, NOT save this guy to see what would happen in episode 2 at that moment? Basically making "what if" playthroughs easier as you don't have to playthrough the full game again for just one descision?
    2. Could this be considered a form of cheating? Say someone dies and I wanted htem alive, I can just simply rewrite the save via this system?
    3. Does this feature CREATE its own save then? Say Save 1 is my main and I create another scenario using this system, will it save on Save 2?

    1) It doesn't cascade like that. There isn't a ripple forward effect. That would become a management nightmare for us, and would have the opposite side effect of what you're talking about -- you'd go back and experiment with an earlier part of the story only to come back to the latest episode and discover that you've made weird consequences happen that you can't track backwards to your actions. (For instance, if you saw a cool event happen in episode 5, but it was because of something which happened in episodes 2, 3, and 4, we wouldn't really know what to do if you went back and changed episode 2... but not 3 and 4.)

    Your crazy meta-rippling theory should be left for a future Back to the Future game :)

    2) We're leaving that up to players. We know there are people who will want to be rigid with their playthroughs and set them in stone, and there are people who are going to want to bounce around and see the little details that change.

    3) I don't quite understand this question.
  • edited March 2012
    This game looks sooo promising! Cannot wait! :)
    At first I was concerned about the 2 hours for each episode, but if there are 5 episodes we get something like 10 hours of gameplay - the same as Heavy Rain... :p
    Damn, I bet this project is hard for you to develop!
    But I fully trust the Director of the best Sam&Max finale ever... :D

    BTW, my simple question:
    Will I be able to play just with my mouse like Sam&Max or Tales (I think I can't, right)?
  • harrisonpinkharrisonpink Telltale Alumni
    edited March 2012
    I think Gman5852's 3rd question was about how if you're playing a game in Save Slot 1, and then you 'rewind' and go back and change a decision, will the game let you basically 'save-as' into Save Slot 2, so you can have two versions of the game.

    The answer (at least the way I understand it) is no. Rewinding is a destructive action. You're literally rewinding the game saved in Save Slot 1 back to that point. Anything you've done after that will cease to exist. This all happens in the same Save Slot.
  • edited March 2012
    I think Gman5852's 3rd question was about how if you're playing a game in Save Slot 1, and then you 'rewind' and go back and change a decision, will the game let you basically 'save-as' into Save Slot 2, so you can have two versions of the game.

    Yeah that is what I'm asking.
    The answer (at least the way I understand it) is no. Rewinding is a destructive action. You're literally rewinding the game saved in Save Slot 1 back to that point. Anything you've done after that will cease to exist. This all happens in the same Save Slot.

    Interesting, so I would have to be careful on when I rewind as I can't safely go back into my old save knowing it had the right decision then.
  • edited March 2012
    But i belive they said you can copy your savegame? Like making a backup? So you can rewind that one.
    Still, if you only got three save slots, you can't do this forever.
This discussion has been closed.