Need Inverted Controls Option

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Comments

  • edited May 2012
    jcb231 wrote: »
    Why is this so many people's attitude? Telltale made a judgment error, so frustrated gamers just need to learn to deal with it and relearn everything we've drilled into our brains over years upon years of gaming? We don't. We can choose to not buy the game, and make our complaint heard the best we can in the hopes that Telltale fixes this bug. And yes, I'm calling it a bug, because it is unacceptable for a modern game to not have an inversion feature.

    How many graphic adventures have you played that have this inversion feature? I'll wait your answer.

    Of course that's NOT a bug.

    BTW, your post it's a little dramatic.
  • edited May 2012
    I don't think the control has anything to do with the genre (adventure, rpg, rts); it's related to perspective. If I'm in first person, controlling where my character is looking, I want forward/away from me on my mouse to correspond to my character's head looking down.

    General complaint:
    Please stop calling it "up" when mentioning mouse movement. The mouse stays on the desk. You are moving the mouse toward you (backward) or away from you (forward), not down or up. These translations and interpretations probably wouldn't be needed if mouse movement were three-dimensional. With two-dimensional movement, mapping is needed. The developer has assumed that a single, static mapping (forward=look up) is sufficient. It obviously isn't sufficient for many of us.

    I'm not trying to pick a fight. I honestly have no idea why a non-inverter would care so much about a request to add an option to invert.

    I'll keep subscribed to this thread until someone from Telltale responds, and I'll continue to cross my fingers that an invert option will happen. Until then this is a $25 write-off and a yellow flag for future purchases. And yes, I am partially to blame for not playing the demo.
  • edited May 2012
    I never said they shouldn't include the option. I'm all for as many features and options in EVERY game. I get mad when a PC game doesn't have the option to use a 360 controller because my gaming rig is plugged into my 50" TV so I play from my recliner. And I have to do exactly what you're saying. If it doesn't have controller support, I simply don't buy it. Inversion is the same for you. Most call me ridiculous for expecting PC games to have controller support, same as most normal controller users call you ridiculous for not being CAPABLE of playing a game with NORMAL controls.

    I wish I could remember what game it was.... I'm pretty sure it was on 360. I used to play Halo, Timesplitters, Goldeneye, Perfect Dark, EVERY game with inverted controls. But once that game I desperately had to play that didn't have the option got me using normal controls, I found it actually is just as good. And yknow what? I still play flight games and use jets in BF3 with inverted because it feels natural. Using inverted for first person no longer feels that way. If I'm holding a gun, I move my hands UP, If I'm flying a plane, I PULL the stick back to pull up. It's common sense now instead of One set of rules for everything.

    Sorry to rant, again I wasn't trying to insult you just sayin.... Inverted is NOT a necessary inclusion anymore in a lot of different genres. Just like me with pad support, I either deal with it or don't get the game
  • edited May 2012
    For what seems like the billionth time I've said this....I'm not playing with a mouse or on a PC at all. Xbox version. If I were playing with a mouse I might feel differently about this sort of game, but I'm not because I don't play games on my laptop.
  • edited May 2012
    The_Ripper wrote: »
    How many graphic adventures have you played that have this inversion feature? I'll wait your answer.

    Of course that's NOT a bug.

    BTW, your post it's a little dramatic.

    This game is on Xbox and features first person sections. Both of those warrant inversion options. I have not played a ton (maybe any) graphic adventures on an Xbox before, only old Lucasarts games and similar on a PC, years ago. Inversion was not an issue in those games because there was no true camera control, just static screens to mouse around. This game features first person sections and other parts where the camera "moves" and tilts or pans, creating a brain-busting situation for players like myself.

    I agree that if I were playing it on PC with a mouse,maybe only the first person sections would bother me, not the rest of the game. But I'm not playing it there, I'm hoping to play it on a console if the game gets patched.
  • edited May 2012
    That's a good point. I'm surprised inversion options aren't a requirement for the marketplace with first-person games. I know XBLM/A has a pretty hefty set of requirements and standards when games use the service.

    Anyway, I treat mouse and gamepad the same - invert Y whenever in direct control of the character's view.
  • edited May 2012
    Thing is, this isn't a first person game. There's two spots where you are looking through the eyes of Lee and even in these spots you are not actually controlling movement of his head but moving a cursor around the screen.

    I am still saying I AGREE they should put inverted as an option in ANY game that uses a controller, but it should NOT be a deal breaker in this game. Anyone should be capable of using non-inverted cursor controls for a total of 10 seconds in a game.
  • edited May 2012
    [no spoilers, but I do mention a few in-game actions]

    There are several spots where it's first person or a tight enough third-person view (camera at right ear) to be considered first person.

    I finally decided to give in and play through the chapter. It took about two hours, and I felt really uncomfortable at the wheel through the introductory 15 minutes and then a total of maybe five minutes throughout the rest of the game. The intro ends when you jump a fence. You'll see the other viewpoint shortly after jumping the fence. Just letting folks know in case, like me, they closed the game and came here to complain immediately after jumping the fence.

    Like others have said, it is doable, even for someone who has no intention of re-learning how to play games. So there, I've eaten a little crow. The key for me was to try to be predictive about where trigger points would be, and to have my reticule there before the game decided to activate the point. I only died once due to moving down when I meant to move up.

    Having said that, I would have rather played with inverted controls through the entire game.
    My perfect world... two invert Y options: one for first-person scenes (cockpit view), and a second for the rest of the game (head-on view). Not unheard of in games. I would have inverted both, only because I was using a gamepad, but I know there are plenty of people who would only invert cockpit view. I actually only found one of the inventory items because I meant to pan up and ended up dropping the camera to the floor (in the head-on view), so +1 for dumb luck.

    I think it was a bad decision to not have the invert option(s), and I think it was exacerbated by opening the game with a heavily first-person view. I know it builds immersion and player identity, but sitting in the car and realizing I was going to make myself dizzy colored the rest of the experience.

    That's probably all I have left to say about it, unless people have specific questions/arguments. It was a good chapter, and I'll begrudgingly continue the future chapters. Like I said before, I didn't play the demo. Had I played it I wouldn't have made it past the intro and I would not have purchased the game.
  • edited June 2012
    I cant play nearly any game without the inverted mouse option so when i started playing this game i was really afraid that i couldnt play it but after very little time i got used to it and now i can play this game without the inverted option(of course i cant play a fps without it), but still i think the inverted mouse option is a must for every game, in fact, i dont remember a game recently that doesnt include the inverted option, i too think that they should add it. But still its a really great game
  • edited June 2012
    I don't know if anyone has stated this, but patching XBox games is a pain in the butt.

    Apparently Microsoft's policy is to allow 1 free patch from the company, then the second patch has a fee (I heard in excess of $1,000). This cost is to the company that released the game, while the patch is free to the consumer. So a lot of games (especially those that are single player) get 1 patch ever. Sometimes patches will be sneaked into other DLC (so maybe a later episode will insert the code).

    So I would expect an inverted Y patch on PC well before XBL. If TTG finds enough bugs that they think they "Got pretty much all of them" then they will set about organizing an XBL patch.

    Don't take this as some sort of conspiracy or "anti-360" post. I love my XBox 360.
  • edited June 2012
    Well just checked back into this thread.... I can see telltale's head is still up their @%%. Too bad, I only played a scene or 2 of the 1st opening chapter. No more money for you guys huh? I guess telltale is doing SOOOOOO well they just don't need pesky extra customers? I mean why bother following an industry standard when you can easily &!%% off an entire segment of customers through pure laziness?
  • edited June 2012
    Inverted Controls +

    Not having inverted controls -
  • edited June 2012
    ibivibiv wrote: »
    Well just checked back into this thread.... I can see telltale's head is still up their @%%. Too bad, I only played a scene or 2 of the 1st opening chapter. No more money for you guys huh? I guess telltale is doing SOOOOOO well they just don't need pesky extra customers? I mean why bother following an industry standard when you can easily &!%% off an entire segment of customers through pure laziness?

    [sarcasm]Yes, and we all know the entire industry of games conforms to the console standards for FPS games...I mean cmon! Get with the program! Everyone knows games should be based on Halo. God![/sarcasm]
  • edited June 2012
    [sarcasm]Yes, and we all know the entire industry of games conforms to the console standards for FPS games...I mean cmon! Get with the program! Everyone knows games should be based on Halo. God![/sarcasm]

    C'mon bro, before Halo and Modern Warfare 2 no one knew what a shooter was! (Gotta make sure people realize this is a joke >.>)

    I actually used to use inverted controls when I was a kid but ended up playing a Splinter Cell game (I think) and I got used to it really quickly. After that I never used it again.

    While having features in a game is great, I don't see why there's such a fuss about inverted controls in a game like this. ...Unless Lee Everett's head is really an F-16!
  • edited June 2012
    aerosmith-will-smith.gif
    which is entirely a possibility.
  • edited June 2012
    Will not buy this game without inverted Y controls. Will not buy other Telltale games without inverted Y controls.
  • edited June 2012
    ptothez wrote: »
    Will not buy this game without inverted Y controls. Will not buy other Telltale games without inverted Y controls.

    Would it not be possible to use 3rd party software to invert the y axis?
  • edited June 2012
    ptothez wrote: »
    Will not buy this game without inverted Y controls. Will not buy other Telltale games without inverted Y controls.

    Well then they have no incentive to add it, do they? After all, they aren't losing a customer...you haven't bought anything yet.
  • edited June 2012
    mauler1 wrote: »
    Could I add my vote to this, just finished episode 1 and yes it's such a pain without invert option.

    I wonder how many people died first time trying to line up that shotgun, only to escape and look for invert option and then found this site looking for a patch.


    I didn't die but paused immediately, searched and found this, joined just to simply add my voice.

    So far i'm loving this game but as others have said I feel i'm missing the game because i can't easily control the character. I shouldn't need to think about aiming it should be natural and this simple option to us "invertors" is crucial.

    Please please please fix this, inverted is an essentail option.
  • edited June 2012
    opensvr wrote: »
    I didn't die but paused immediately, searched and found this, joined just to simply add my voice.

    So far i'm loving this game but as others have said I feel i'm missing the game because i can't easily control the character. I shouldn't need to think about aiming it should be natural and this simple option to us "invertors" is crucial.

    Please please please fix this, inverted is an essentail option.

    The point of the scene was to make it seem tense, and what adds more to that than not knowing how to aim :P seriously though...inverted is not essential, its nice to have if you are used to it, but in no way shape or form is it essential in an adventure game.
  • edited June 2012
    The point of the scene was to make it seem tense, and what adds more to that than not knowing how to aim :P seriously though...inverted is not essential, its nice to have if you are used to it, but in no way shape or form is it essential in an adventure game.

    Well thank you for that opinion, but in my opinion it is essential. Have you not read the last 9 pages of forum posts on here? - because i just have and clearly there is a large group of players that feel it is.

    Maybe it would be better if the cursor was a mouse style icon but no, it looks like a targetting recticle.

    It is also highly unprofessional that on the official forums, the company remains absolutely silent and in response to email requests farms out "We apologize, but we don't currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch."

    Note: it doesn't look like a cursor...

    It is simply not good enough to ignore this when the change should just be in options. If other parts of the game are affected then we will turn it off if required, simple. But for me, i stopped immediately and came here only to be astonished by the number of requests/complaints, the complete lack of response by the company and people who are used to the "non-inversion" commenting on an issue that doesn't affect them at all.

    It is also dissapointing that this has been outstanding for nearly 2 months.

    So I say again thanks for your opinion but personally I (and others) would rather it just be fixed.

    The Walking Dead on PS3, great game lousy controls.
  • edited June 2012
    opensvr wrote: »
    Well thank you for that opinion, but in my opinion it is essential. Have you not read the last 9 pages of forum posts on here? - because i just have and clearly there is a large group of players that feel it is.

    Maybe it would be better if the cursor was a mouse style icon but no, it looks like a targetting recticle.

    It is also highly unprofessional that on the official forums, the company remains absolutely silent and in response to email requests farms out "We apologize, but we don't currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch."

    Note: it doesn't look like a cursor...

    It is simply not good enough to ignore this when the change should just be in options. If other parts of the game are affected then we will turn it off if required, simple. But for me, i stopped immediately and came here only to be astonished by the number of requests/complaints, the complete lack of response by the company and people who are used to the "non-inversion" commenting on an issue that doesn't affect them at all.

    It is also dissapointing that this has been outstanding for nearly 2 months.

    So I say again thanks for your opinion but personally I (and others) would rather it just be fixed.

    The Walking Dead on PS3, great game lousy controls.

    I do understand your frustration. Really, I do. I might not know what the big deal is but I'm trying to be helpful here. Maybe I have been reading this thread too long and have gotten a little jaded.
    I can't beat the shit out of them, so this is the least I can do lol

    but I edited and removed some names. They should have disclosed this information on the item description, so we do not buy something that is incomplete. This is fraud in my opinion. And the problem is that I can't return this POS for a refund.
    thall4u wrote: »
    What the FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF. its 2012 and you dont have the option to put in the invert. Were you guys smoking the kronik. seriously how is there not an option to invert. I buy the game totally pumped, now i cant play. bad marketing boys. had 4 boys watching and now there not gonna get it cause there is no invert, did i say there is no invert for the controls. boooo hooooo on you guys. seriously how do you make a game and does not allow the option of inverting the x and y axis. so sad. you really could of had a winner here, even myself, if i was making a game would of said, " hey boss. theres no invert. what gives, you should put that in the game". if he says "no". poop on his desk and quit, you guys are boneheads, might be the worst desicion made in a video game. except for the first racoon city, which the controls were totally unbearable. come on patch this//////////////////////now
    This is fu#$#$ ridiculous. I just wasted 20 bucks on the season pass for ps3, and just noticed there is no option for that. WHAT THE HELL?? What kind of company is that?? amateurs.

    Are you "developers" planning to add this in the next update? Someone needs to come to this thread and update us.
    I bought this based on IGN review, but they did not mention about the lack of invert controls. you need to fix that.
    Telltale - I too have joined this just to post this message. Please allow inverted axis. Your game is all but unplayable for me like this. I died every time I had to do anything!!!

    I will not be purchasing any further episodes until you release a simple patch to fix this.

    Someone from TELLTALE should have the decency to post a quick reply to this thread to confirm your position.
    Sander001 wrote: »
    I just played through the demo and registered here to lend my voice to this cause.
    Definitely no sale for me and I'll be remembering Telltale as 'The game company that doesn't care about old school gamers who like inverted controls'

    The joystick was made as an imitation of an airplane's flightstick and aviation has been around for more than 100 years now, time to catch up.
    Luvyella wrote: »
    I too just signed up to post my disappointment about the lack of an inverted option for this game. I cannot believe a company in 2012 would release a game without this!
    I made it (struggled) through the episode without it, but I will not buy another episode or game form this company until this is fixed....

    VERY AMATEUR INDEED!!
    they are so cowards that they do not show up to give us some explanations.

    I want to kill myself for buying the season pass of this garbage!!!!
    Analyst wrote: »
    Actually, let me add that this is actually worse than a console game. It plays more like a flash FaceBook game. This game is a crime, insulting all that is good and right about PC Gaming.
    This is not a threat (as some users see it) as much as it is a promise. I will 100% never buy another telltale game until this is fixed! I simply have not played a game "regular" since Goldeneye in '97...I hope my 5$ does you some good. It won't happen again.
    bitzie wrote: »
    Congrats on deluding yourself into thinking the game is playable, but seriously I don't need you to tell me to take it easy.

    "the lack of inversion made the game a little more challenging and interesting"

    Are you paid by Telltale to post here? I ask because that's the perfect line of BS that a company's PR department would come up with as a solution to this. If you're not you should seriously ask them for a contract. They could use your special brand of spin right about now.

    Oh, and I'm not "letting it" prevent me from playing the game, it's FORCING me to not play the game.

    +1 more person never buying from Telltale again.
    ibivibiv wrote: »
    Have no plans to add this option??????? It has been a basic option for like EVERY GAME for oh I don't know FOREVER???? I will never waste my money on another TellTale game. And for wasting my time and money on this release, I plan to tell everyone from now until eternity not to buy any telltale releases. If they ask if they should buy a release, I'll say don't buy it. What a joke. Game making 101 mistake. I could write the code for this @#$% ing option. It takes like 5 minutes tops.
    bearcat223 wrote: »
    EXACTLY! !!!!!!!!!!!!!!!!! FRanticly focusing on the horrible controls, rather than focusing on the combat, and in literally three seconds you are Dead.....for the 56th time in a row!

    The controls ALL suck....movement especially! Where is the camera pan and zoom option? What the FAK?
    I am just amazed by how cowards those developers are for not coming to this thread and at least give us some updates. just say "We are retarded, and we do now how fix this, anf !@# you" That is it. But no, they keep hiding. COWARDS!!!

    Can you really blame me with these kind of responses? But as one person already pointed out, It would not be a simple patch since it would require selective inversion. They are already getting enough flack for the delay. How much longer do you think it will take if they have to rewrite an entire game worth of controls for selective inversion? so they have already said there is no immediate plans for it. Their focus is trying to stave off the hate they are getting over the delays. After the game is fully released, I would be surprised if it isn't the first thing they work on. It might take a bit of patience, but they will get to it I would think.
  • edited June 2012
    For controller thumbstick inversion on PC - has anyone tried this utility Durazno? http://pcgamingwiki.com/wiki/Invert_Y-Axis#Durazno
  • edited June 2012
    Well then they have no incentive to add it, do they? After all, they aren't losing a customer...you haven't bought anything yet.

    :confused:

    Are you serious? By spending a little more time, they get other customers. They may not have actually lost business from people like him but they have lost business from people like me.

    I purchased the first one and won't buy any others until they fix this issue.

    So yes, they are losing customers.

    Is your mind blown?:eek:
  • edited June 2012
    :confused:

    Are you serious? By spending a little more time, they get other customers. They may not have actually lost business from people like him but they have lost business from people like me.

    I purchased the first one and won't buy any others until they fix this issue.

    So yes, they are losing customers.

    Is your mind blown?:eek:

    No, because that was not directed to you.
  • edited June 2012
    Ok people commenting saying inverted is not needed try this-
    1. Load your favorite fps or any game that allows inverted controls.
    2. Invert the controls and start playing.
    3. See how awful the game is for you and come back here still tell us they are not needed.
  • edited June 2012
    pootklopp wrote: »
    Ok people commenting saying inverted is not needed try this-
    1. Load your favorite fps or any game that allows inverted controls.
    2. Invert the controls and start playing.
    3. See how awful the game is for you and come back here still tell us they are not needed.

    TWD game it's not a FPS. It's a point n click adventure. No need to invert anything.
  • edited June 2012
    The_Ripper wrote: »
    TWD game it's not a FPS. It's a point n click adventure. No need to invert anything.

    I gave in and played, but this argument is still silly and a bit annoying. The genre has nothing to do with it. It's the perspective of the avatar that determines control scheme.
    If a chess video game had me directly controlling avatar line of sight I would invert there as well. That's a board game. Genre (shooter/adventure/rts) is not a factor in my preference.
  • edited June 2012
    spdiscus wrote: »
    I gave in and played, but this argument is still silly and a bit annoying. The genre has nothing to do with it. It's the perspective of the avatar that determines control scheme.
    If a chess video game had me directly controlling avatar line of sight I would invert there as well. That's a board game. Genre (shooter/adventure/rts) is not a factor in my preference.

    Gosh, ok...

    It's a third-person point n click adventure.

    Better?
  • edited June 2012
    Much better. There are also first-person portions, or close enough to the shoulder that third-person feels like first-person.
    I invert both styles. If what I do moves the character's head/eyes, I invert. There are probably outlier games, but that's a pretty steady rule.
  • edited June 2012
    spdiscus wrote: »
    Much better. There are also first-person portions, or close enough to the shoulder that third-person feels like first-person.
    I invert both styles. If what I do moves the character's head/eyes, I invert. There are probably outlier games, but that's a pretty steady rule.

    Welcome to one of them.
  • edited June 2012
    Cute.
  • edited June 2012
    Just bought episode 1 a few days ago and yes... for pity's sake...

    Include an invert controls option! My brain cannot adapt...!
  • edited July 2012
    I decided to check on here to see if if telltale ever added the option. I'm glad steam support granted me a refund with store credit. Kick rocks telltale, that was the last purchase you will get from me.
  • edited July 2012
    I dislike inverted controls, but I support the option for those who need it. A 21st century game not having the option seems strange! >_>
  • edited July 2012
    I agree as well, as a FPS player for many years, I have that muscle memory hardwired. Can't believe this wasn't an option, although the game options are very limited.
  • edited July 2012
    and here's episode 2 now.....still no change. Pretty obvious the do not plan on ever changing this issue now
  • edited July 2012
    The_Ripper wrote: »
    TWD game it's not a FPS. It's a point n click adventure. No need to invert anything.

    I don't understand how someone can say it is not needed based on their own opinion. People need it to play successfully. I even need it in the third person view so inverting everything would work for me. So my example of trying it for yourself is still relevant. Curious to hear how fun it is for you.
  • edited July 2012
    just do like me. Not going to purchase ep2 for my 360. Nor any other without inverted.
  • edited July 2012
    I've always gotten used to the game with its control. I have no specific preferences for its gameplay set up.
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