The Walking Dead: Survival Instinct FPS based on the TV show, published by Activision

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Comments

  • edited March 2013
    mosfet wrote: »
    That's what I thought too. But it's showing up on Steam O_o

    http://store.steampowered.com/app/220050/?snr=1_7_15__13

    Great then :D
  • edited March 2013
    Tornreaper wrote: »
    Haven't played the game. But it looks pretty cool. I probably won't buy it anytime soon because it doesn't strike me as an amazing game but I'd say it's worth a rental. Also Bioshock comes out next week. My money is obviously going towards that game.

    I agree it's not the real Walking Dead game. I'm glad they changed it to survival instinct instead of just giving it the same name as Telltales game. When I hear THE Waking Dead game I think Telltale. Despite how I feel about it being overrated.

    In fact ironically it's the same argument this time around. While I feel Telltale's game is overrated because it's only good for story, this game seems like it's only good for gameplay. Keep in mind I haven't seen much of the game. About 20 minutes so I have no idea if the story picks up. But from what I have seen It strikes me as a game that isn't exactly an "experience" but more like a fun game.

    Only difference is this time people are underrating the game. Most of the hate comes from the visuals. I actually think visuals are okay. Not too detailed but an interesting style. Kind of like in Telltale's game.

    What I would really like to see is these two developers team up. Survival horror elements are something that i really wanted in Telltale's game. The new game has wide open areas to explore, you have full control over your character, it has a form of gameplay which is fun but also isn't mindless action. It fixes all the problems I had with TWD with the cost of all the things I like about it. Put both games together and you get a truly amazing game.

    My opinion is undeveloped because I haven't played it and I only saw a bit of the begging. however these are my first impressions. I'd say both TWD games seem equal in terms of quality but for different reasons.

    How exactly does it have "good gameplay"? Gunplay is unsatisfying, stealth isn't fleshed out, melee is underpowered and zombies don't really react to it, zombies box instead of biting, later levels contain fully automatic rifles ala COD... etc.

    I don't really think anyone is praising Telltale's game for the actual gameplay (unless you consider selecting dialog choices to be gameplay). People accept that the game is almost completely focused on story and the experience, and in that respect, it isn't overrated.
  • edited March 2013
    All to what to reach the evil hands of Activision, it all turns to shit
  • edited March 2013
    Seems interesting from what I've seen. Not amazing, but better then I expected.

    Might consider getting it when the price drops.
  • edited March 2013
    zev_zev wrote: »
    All to what to reach the evil hands of Activision, it all turns to shit

    Pretty much this.
  • edited March 2013
    I personally thought this was gonna be a terrible idea since the start. From a story perspective anyway (but the gameplay still manages to suck). I really enjoy watching the TV show but I wanted Daryl to be exclusive to the show because that's what he does best. Greg Nicotero even says he wanted to do a mini web series online but couldn't cuz of Survival Instincts and I would've enjoyed that much more than this rushed out piece.
  • edited March 2013
    Phil_TWD wrote: »
    Eesh, I watched the whole video and the gameplay was boring and uniteresting.

    The player can't kill face to face a walker, it has to be behind its back, and the finishing is usually the same without much variety.

    It's odd, I saw the other video and kinda liked it but glad I saw this one completely.

    I'll wait for it to drop to $10 or less.

    Not true. You can kill a walker face to face. It just takes more than one slash. Around 3 to 4. Which makes it terrifying when you're up against more than one. However I like how they did it when you get grabbed. You have to aim to it's face to kill it but it looks really hard.
  • edited March 2013
    SonnyN18 wrote: »
    rushed out piece.

    Sums it up best - Activision smells a shit load of money again, thus they quickly throw some gameplay together, add zombies, buy the original actors as voice actors and wrap it up in a "prequel" story... if it was another publisher, another developer and more time, it might've been a great game, now it seems like an okay game.
  • edited March 2013
    Tornreaper wrote: »
    Not true. You can kill a walker face to face. It just takes more than one slash. Around 3 to 4. Which makes it terrifying when you're up against more than one. However I like how they did it when you get grabbed. You have to aim to it's face to kill it but it looks really hard.

    You make a single slashing motion to the walker's face a ridiculous amount of times, watching it slowly sway from "impact". That's not terrifying, it's just bad design.
  • edited March 2013
    Riadon wrote: »
    How exactly does it have "good gameplay"? Gunplay is unsatisfying, stealth isn't fleshed out, melee is underpowered and zombies don't really react to it, zombies box instead of biting, later levels contain fully automatic rifles ala COD... etc.

    I don't really think anyone is praising Telltale's game for the actual gameplay (unless you consider selecting dialog choices to be gameplay). People accept that the game is almost completely focused on story and the experience, and in that respect, it isn't overrated.

    Because it's a survival horror game. The focus isn't on combat or shooting zombies. The focus is to "survive". Ammo is limited, Melee is weak, and gunplay is unsatisfying because it adds immersion, fear, and challenge. You don't play a survival horror like an FPS and then get to call it shit.

    There's a large focus on gather survivors and items. The levels are pretty wide open and offer exploration and replay value.

    So yeah the gameplay is good (not amazing). It isn't an action zombie killing game. Anyone who watches the show would know this.
  • edited March 2013
    Riadon wrote: »
    You make a single slashing motion to the walker's face a ridiculous amount of time, watching it slowly sway from "impact". That's not terrifying, it's just bad design.

    Jup, that's what annoys me the most about it, seriously Terminal Reality, is that stupid slashing animation all you got? Not at the very least different slashing animations, or some stabbing? Maybe even a button - wait a second - to grab the walker, and then sink the knife into his head. Too fast Activision? You just figured out how to make it possible to reload while running, gotta give you time...

    Seriously... this game lacks much... polish... and "love" I know it sounds cliche-like but TTG's TWD is made with a lot of love and devotion and you feel it, this game though smells like money-making.

    /edit: probably only Norman Reedus (Daryl) and Michael Rooker (Merle) tried to do their very best, and to give their characters as much realism and credibility as possible.
  • edited March 2013
    Tornreaper wrote: »
    Because it's a survival horror game. The focus isn't on combat or shooting zombies. The focus is to "survive". Ammo is limited, Melee is weak, and gunplay is unsatisfying because it adds immersion, fear, and challenge. You don't play a survival horror like an FPS and then get to call it shit.

    There's a large focus on gather survivors and items. The levels are pretty wide open and offer exploration and replay value.

    So yeah the gameplay is good (not amazing). It isn't an action zombie killing game. Anyone who watches the show would know this.

    So walking around an empty map, performing a single preset stealth kill, picking up meaningless items is now considered "good gameplay"? The game is not tense at all and I really wouldn't classify it as a survival horror. Games like Silent Hill, Amnesia, Penumbra, Slender, etc. are genuine survival horror games. Survival Instincts is a glorified action game that some like to classify as "survival horror" to excuse its subpar gameplay mechanics.

    Give me DayZ over this joke of a game any day.
  • edited March 2013
    Tornreaper wrote: »
    Not true. You can kill a walker face to face. It just takes more than one slash. Around 3 to 4. Which makes it terrifying when you're up against more than one. However I like how they did it when you get grabbed. You have to aim to it's face to kill it but it looks really hard.

    oh god the sure terror of hitting a zombie, running backword, then running forward, hitting it again, and repeating until dead. How will we ever survive?

    And judging from the twitter feed I'm getting from people that own this game... yeah it isn't looking good at all.
  • edited March 2013
    Riadon wrote: »
    So walking around an empty map, performing a single preset stealth kill, picking up meaningless items is now considered "good gameplay"? The game is not tense at all and I really wouldn't classify it as a survival horror. Games like Silent Hill, Amnesia, Penumbra, Slender, etc. are genuine survival horror games. Survival Instincts is a glorified action game that some like to classify as "survival horror" to excuse its subpar gameplay mechanics.

    Give me DayZ over this joke of a game any day.

    Meaningless items? You won't say that when you run out of fuel, or ammo, or food. I can tell you haven't even see much gameplay or did your research before you decided to talk shit. And if you're expecting the streets to be filled with zombies then you have no idea what survival horror is.

    If I recall Amnesia is pretty empty and you explore the area looking for items to keep your lantern going. And when you encounter a monster you have to run or hide. By your logic that is bad gameplay.

    The game is tense. I've seen gameplay of a guy who almost got completely cluster fucked because he made too much noise. He was surrounded, and was running low on ammo.

    Don't believe me? Here: http://www.youtube.com/watch?v=7BJy62aJfig

    It is survival horror and you're judging it like an action game. You're the only joke here.
  • edited March 2013
    Tornreaper wrote: »
    Meaningless items? You won't say that when you run out of fuel, or ammo, or food. I can tell you haven't even see much gameplay or did your research before you decided to talk shit. And if you're expecting the streets to be filled with zombies then you have no idea what survival horror is.

    If I recall Amnesia is pretty empty and you explore the area looking for items to keep your lantern going. And when you encounter a monster you have to run or hide. By your logic that is bad gameplay.

    The game is tense. I've seen gameplay of a guy who almost got completely cluster fucked because he made too much noise. He was surrounded, and was running low on ammo.

    Don't believe me? Here: http://www.youtube.com/watch?v=7BJy62aJfig

    It is survival horror and you're judging it like an action game. You're the only joke here.

    Are you an employee of Terminal Reality? You seem to be the only person that is actually praising the game.
  • edited March 2013
    Riadon wrote: »
    Are you an employee of Activision? You seem to be the only person that is actually praising the game.

    Praising? I specifically said that the game is a rental over a purchase. I didn't realize the term praising meant not talking shit. I never said it's amazing. I'd said it's "okay".

    Why are people like you so ignorant? People like you seem to think a game is either amazing, or bad.
  • edited March 2013
    Gman5852 wrote: »
    oh god the sure terror of hitting a zombie, running backword, then running forward, hitting it again, and repeating until dead. How will we ever survive?

    And judging from the twitter feed I'm getting from people that own this game... yeah it isn't looking good at all.

    I've seen someone who actually played it. It can be terrifying. Maybe you could actually try it before you criticize it.

    As for me, I'm not saying it's great or bad. But I will at least rent it some time soon to give it a try before I talk shit about something I barley know nothing about.
  • edited March 2013
    Tornreaper wrote: »
    Praising? I specifically said that the game is a rental over a purchase. I didn't realize the term praising meant not talking shit. I never said it's amazing. I'd said it's "okay".

    Why are people like you so ignorant? People like you seem to think a game is either amazing, or bad.

    You misinterpreted most of the things that I said and went out of your way to praise the game while completely ignoring certain issues. Sure, I'm not exactly fair with the game in some respects (it's an obvious cash grab, and doesn't really fit into The Walking Dead franchise), but I'm doing more countering of your points (good combat and tense atmosphere) than flat out insulting at this point.

    An unfounded assumption. I like Telltale's adaption and dislike Survival Instincts, that isn't a big enough sample to determine anything.

    Also, chill out. I was never hostile with you, we're having a calm debate here.
  • edited March 2013
    Tornreaper wrote: »
    I've seen someone who actually played it. It can be terrifying. Maybe you could actually try it before you criticize it.

    As for me, I'm not saying it's great or bad. But I will at least rent it some time soon to give it a try before I talk shit about something I barley know nothing about.

    Yeah and I'll probably rent it too, but when the BEST thing I've heard about the game is "it is average", it doesn't bode well at all.

    EDIT:BTW I have been watching gameplay too(thanks for assuming I didn't) and the worst I saw was when one grabbed him, but was fine because he waited for the player to stab him and toss him away. That isn't scary, that is a glorified QTE. If you could, please show me a gameplay video where things actually get hectic instead of saying I know nothing about the game.

    EDIT2: Just to be clear, I don't think the game is flat out terrible. I quite like the idea it went through and that you must scavange for fuel to keep your car going, having multiple survivors to join you and such, but the walkers themselves are handled terribly. I don't see how this can be considered survival horror at all when it is so easy to take out a walker as it is(and if there are too many of them, they are too stupid to give chase so you can just run. Right through them if need-be they aren't bright). I'll consider it a rental at best, but it is NOT worth a $60 purchase as it is, $20 max.
  • edited March 2013
    ZeroShoot wrote: »
    well... it's before the show, so the very beginning of the apocalypse, seems like they don't know how bad a bite is just yet.

    Possibly, but it happens in a scene where the player is killed due to (presumably) being bitten. I suppose if he had a ton of separate bite marks all over him it would make more sense, but even a single bite is enough to end your life.
  • edited March 2013
    Guys, this game is beyond horrible. It would've been horrible even in 2005, not to mention 2013.
    Where do I start. The graphics... Vampire The Masquerade: Bloodlines from 2003 had a 10 times better graphics and animation. Legacy of Kain from 2003 had better visuals.
    I usually do not carry about the graphics but seriously... the levels are so plain and repetitive that you might think this game is a fan made product of one person. Everything is so ugly that it completely ruins the immersion into the game.
    Invisible absurd barriers that won't allow you to explore...
    Obvious paths only. Repetitive fights and repetitive models. Not more than 3 different zombie models. Half of which look like zombie Ben.
    The lack of gameplay and visual options is also absurd.
    Seriously, the game is just plain horrible.
    There was a guy behind bars that wanted to trade stuff for food. I decided to shoot him in the head and loot everything. Guess what happened?
    The bullet went through and nothing happened. He didn't even yell "Don't shoot me".
    This game is not even made by amateurs. I mean this game can hardly deserve more than 2 dollars. I bought Left 4 Dead 2 for 5 dollars on steam, and this game is like.... only 300 worse.
    Actually I believe THEY should pay me for playing it. I mean it is that much of a torture!

    This game wouldn't have been worth the money even in 2005.
    Most games back then had better graphics, gameplay and story.
    Yeah, this game would've been good if it was made by 1 person and no funds.
    But if you wanna give 50 bucks for the name the Walking Dead... sure
  • edited March 2013
    Gman5852 wrote: »
    Yeah and I'll probably rent it too, but when the BEST thing I've heard about the game is "it is average", it doesn't bode well at all.

    EDIT:BTW I have been watching gameplay too(thanks for assuming I didn't) and the worst I saw was when one grabbed him, but was fine because he waited for the player to stab him and toss him away. That isn't scary, that is a glorified QTE. If you could, please show me a gameplay video where things actually get hectic instead of saying I know nothing about the game.

    EDIT2: Just to be clear, I don't think the game is flat out terrible. I quite like the idea it went through and that you must scavange for fuel to keep your car going, having multiple survivors to join you and such, but the walkers themselves are handled terribly. I don't see how this can be considered survival horror at all when it is so easy to take out a walker as it is(and if there are too many of them, they are too stupid to give chase so you can just run. Right through them if need-be they aren't bright). I'll consider it a rental at best, but it is NOT worth a $60 purchase as it is, $20 max.

    "That isn't scary, that is a glorified QTE" Umm, Telltale's TWD is full of quick time events. Not sure what your point is. Also since when do "Walkers" actually run? We should all know by now that the zombies in this universe are slow. The only way they get you is if they crowd you.

    Regardless here's your gameplay. http://www.youtube.com/watch?v=7BJy62aJfig Skip to 5:00.
    Mornai wrote: »
    Possibly, but it happens in a scene where the player is killed due to (presumably) being bitten. I suppose if he had a ton of separate bite marks all over him it would make more sense, but even a single bite is enough to end your life.

    My guess is the guy that died was nearly completely eaten which is why they killed him.
    YamiRaziel wrote: »
    Guys, this game is beyond horrible. It would've been horrible even in 2005, not to mention 2013.
    Where do I start. The graphics... Vampire The Masquerade: Bloodlines from 2003 had a 10 times better graphics and animation. Legacy of Kain from 2003 had better visuals.
    I usually do not carry about the graphics but seriously... the levels are so plain and repetitive that you might think this game is a fan made product of one person. Everything is so ugly that it completely ruins the immersion into the game.
    Invisible absurd barriers that won't allow you to explore...
    Obvious paths only. Repetitive fights and repetitive models. Not more than 3 different zombie models. Half of which look like zombie Ben.
    The lack of gameplay and visual options is also absurd.
    Seriously, the game is just plain horrible.
    There was a guy behind bars that wanted to trade stuff for food. I decided to shoot him in the head and loot everything. Guess what happened?
    The bullet went through and nothing happened. He didn't even yell "Don't shoot me".
    This game is not even made by amateurs. I mean this game can hardly deserve more than 2 dollars. I bought Left 4 Dead 2 for 5 dollars on steam, and this game is like.... only 300 worse.
    Actually I believe THEY should pay me for playing it. I mean it is that much of a torture!

    Jesus it's not THAT bad. You're "opinion" is worthless and shouldn't be taken seriously.
  • edited March 2013
    Just put about 8 hours into - it's not bad.

    If you're familiar with the Last Stand 2 at all - it plays a lot like a first person version of the game.

    It could use a bit more depth, but it's fairly fun mindless entertainment.

    It does have a crappy save system.. but.... It does add to the challenge though.
  • edited March 2013
    Has it already been released? I can't find it in any store, but maybe they release it in Europe later.
  • edited March 2013
    Tornreaper wrote: »
    Not true. You can kill a walker face to face. It just takes more than one slash. Around 3 to 4. Which makes it terrifying when you're up against more than one. However I like how they did it when you get grabbed. You have to aim to it's face to kill it but it looks really hard.

    Okay, but if the game had been actually realistic in a world apocalypse of walkers then stabbing them within the first shot it would have been the way to go.

    Taking four god damn tries to get the freaking walkers dead is too much because it's time consuming, tiresome and it allows them to gather up on you.
  • edited March 2013
    Mornai wrote: »
    Possibly, but it happens in a scene where the player is killed due to (presumably) being bitten. I suppose if he had a ton of separate bite marks all over him it would make more sense, but even a single bite is enough to end your life.

    Oh then I got you wrong, sry :rolleyes: , I was talking about the guy who got bit in the arm trying to save the player. The player probably was bitten in a position where he'd bleed out anyways, so they shot them.
    The guy, who was bit in the arm (at least it looks like he was) seems to not know what will happen to him, that's what I meant.
  • edited March 2013
    Tornreaper wrote: »
    Jesus it's not THAT bad. You're "opinion" is worthless and shouldn't be taken seriously.

    Your*
    My opinion is what it is, an opinion. I've stated the reasons why I believe the game to be exactly what I described. You, on the other hand, have said nothing to counter my arguments, so the only thing that is "worthless" around here is you, pointing fingers at people just because they don't appreciate a game you love.
    I've played games back in 2003 which are not only better as games, but better looking as well. So yeah, the game is exactly THAT bad.
  • edited March 2013
    ...Survival Instincts sucks. We're talking fully immobilized, body cast through a straw suckage here.

    Which sucks, because I really, REALLY want to like this game.

    The premise is great. Take the teen to twenties favorite "badass" of the group- who is also the only one of the lot to consistantly travel solo- and pit him against a state swarming with zombies as he heroically tries to save his brother and himself in the early days of the apocolypse. Conserve ammo, be skilled with your weapons, and sneak a lot to survive.

    Just... I had a page long rant going, but I want to protect people from buying this garbage. Instantly respawning enemies, zero sense of consistancy, unrealistic healing mechanics, over powered melee, under powered firearms, tiny stack limits for ammo and items, crappy item management, immunity to infection, useless survivors, ridiculous fuel management, reused areas, areas with infinite zombies, areas with no zombies, no variety in enemies, retarded AI- they're ZOMBIES, who can navigate 3 floors and multiple doorways to chase you when you see them outside from a balcony but they can't follow you around a rock, a grappling system that makes your best bet to "run into the horde, look at their faces and get ready to click when the knife cursor turns red" which makes you practically immortal...
    It looks like crap, sounds like crap, plays like crap... and I hate it. Which sucks. I really, really wanted this game to be good. I've played through the first 6 stages and I've completely given up on scavanging because I have a fire axe and the damn car is going to stop for gas no matter what anyway.
    And none of it has anything to do with what Daryl does. Running through the woods, being silent and depending on himself.
    /rant
  • edited March 2013
    It's graphics aren't great (Igot it on xbox 360) But as a fan of TWD I loved this game. I don't play really any games (Mortal Kombat, Red dead redemption, Arkham city, and like mario:)) So this I'm sure helped it's cool factor to me because it was the first game I had played like it (I dont like shooter usually but it's twd so I got it). The story is an ok story and managing survivors when its possible they could die with your weapons on them and such is fun. It feels like this is like a stepping stone to what they might do in the future but remember guys if this game isn't bought/rented/played they will never have the chance to do another one that could be even better. OH and I fucking love Herd mode. By like round 6 you feel like you are at deaths door....ringing the bell like a girl scout trying to make quota so she isn't beaten by her extremely competitive mother:p its fun times;)
  • edited March 2013
    It's graphics aren't great (Igot it on xbox 360) But as a fan of TWD I loved this game. I don't play really any games (Mortal Kombat, Red dead redemption, Arkham city, and like mario:)) So this I'm sure helped it's cool factor to me because it was the first game I had played like it (I dont like shooter usually but it's twd so I got it). The story is an ok story and managing survivors when its possible they could die with your weapons on them and such is fun. It feels like this is like a stepping stone to what they might do in the future but remember guys if this game isn't bought/rented/played they will never have the chance to do another one that could be even better. OH and I fucking love Herd mode. By like round 6 you feel like you are at deaths door....ringing the bell like a girl scout trying to make quota so she isn't beaten by her extremely competitive mother:p its fun times;)

    This isn't much of a first person shooter, but even Call of Duty Modern Warfare 2 does a better job killing enemies within a split second with a knife.

    Face to face and slit his throat or stab somewhere on his body.
  • edited March 2013
    DreadMagus wrote: »
    Just put about 8 hours into - it's not bad.

    If you're familiar with the Last Stand 2 at all - it plays a lot like a first person version of the game.

    It could use a bit more depth, but it's fairly fun mindless entertainment.

    It does have a crappy save system.. but.... It does add to the challenge though.

    I haven't played it yet but exactly this from my first impressions. Not great but certainty not bad. Seems cool and fun but likely a skip compared to other games (Like Bioshock). It's something you're going to want to play on a slow week with no other interesting games.
    Phil_TWD wrote: »
    Okay, but if the game had been actually realistic in a world apocalypse of walkers then stabbing them within the first shot it would have been the way to go.

    Taking four god damn tries to get the freaking walkers dead is too much because it's time consuming, tiresome and it allows them to gather up on you.

    But like I said the point of the game isn't killing zombies. Of coarse they're going to gather up on you. That's why you avoid combat when possible.
    YamiRaziel wrote: »
    Your*
    My opinion is what it is, an opinion. I've stated the reasons why I believe the game to be exactly what I described. You, on the other hand, have said nothing to counter my arguments, so the only thing that is "worthless" around here is you, pointing fingers at people just because they don't appreciate a game you love.
    I've played games back in 2003 which are not only better as games, but better looking as well. So yeah, the game is exactly THAT bad.

    Your argument is so full of shit it's not even worth countering. You don't know what a bad game is. Let me direct you to Spyro: Enter the Dragonfly.

    Also:

    TWD

    gaming-the-walking-dead-survival-instinct-screenshot-1.jpg

    Vampire The Masquerade: Bloodlines

    5_Insight.jpeg

    For someone who actually has eyes.
  • edited March 2013
    But like I said the point of the game isn't killing zombies. Of coarse they're going to gather up on you. That's why you avoid combat when possible.

    But consider this:

    You were surrounded by walkers in real life and you couldn't get behind their backs, what would you do? Back off? You couldn't. You'd get eaten.

    4 attacks would be slow enough for them to get to eat you up. It's a major downside that this isn't one direct shot.
  • edited March 2013
    Yeah, I would assume that such game would appeal to you. I mean you're both equally bright - http://www.youtube.com/watch?feature=player_embedded&v=rC-HBQbeLgU

    I mean why would I compare a classic with amazing visuals for its time - http://www.youtube.com/watch?v=Fx_O3aw3bro

    with http://www.youtube.com/watch?v=9vHNkGlTqRE skip to 2:30
    Daryl and Merle are the only characters that are barely acceptable (talking about looks and models). The rest are just horrible.
    The level design as seen in the video is plain and boring too. I won't even mention the gameplay anymore.
    Should I give links to games from 2005-6 that also look 10 times better?
  • edited March 2013
    Phil_TWD wrote: »
    But consider this:

    You were surrounded by walkers in real life and you couldn't get behind their backs, what would you do? Back off? You couldn't. You'd get eaten.

    4 attacks would be slow enough for them to get to eat you up. It's a major downside that this isn't one direct shot.

    That's the challenge with survival horror games. The point is to not get surrounded. If you do it's usually your fault. Like if you say used your gun. Besides I'm sure there are other melee weapons that are stronger anyway. Also it's not impossible to run away from them and then go hide.

    Regardless I get your point. I think it would be much better if you could aim your knife to kill it. kind of like what happens when they grab you. Instead of doing a 4 hit combo.
  • edited March 2013
    Why didn they have Telltale make something like this.

    I mean take all the good aspects of the Walking Dead from Telltale and put it into a more open survival zombie games. Oh man that would be freaking epic!
  • edited March 2013
    We need a GTA/ RED DEAD type of free roam game for TWD.
  • edited March 2013
    RMJ1984 wrote: »
    Why didn they have Telltale make something like this.

    I mean take all the good aspects of the Walking Dead from Telltale and put it into a more open survival zombie games. Oh man that would be freaking epic!

    This. Both games are good for completely opposite reasons. Put the good things together and you get an awesome game. Telltale's game was too scripted and closed off. I was also really disappointed after episode 3. I was really hoping for an inventory system. like when you handing out food/supplies to people in episodes 1 and 2. I thought that was going to be a big impact. It could affect relationships, trust, and survival. What if you run out of food and starve? And I mean actually starve and get a game over for bad item management That would be a big challenge.

    Sadly after episode 3 I realized the game was scripted and that stuff like relationships are only changed during key points in the story. For the next season I would love to be able to create your own choices though the gameplay instead of just following a branched bath.

    I think both studios should work together on projects in the future.
  • edited March 2013
    Tornreaper wrote: »
    This. Both games are good for completely opposite reasons. Put the good things together and you get an awesome game. Telltale's game was too scripted and closed off. I was also really disappointed after episode 3. I was really hoping for an inventory system. like when you handing out food/supplies to people in episodes 1 and 2. I thought that was going to be a big impact. It could affect relationships, trust, and survival. What if you run out of food and starve? And I mean actually starve and get a game over for bad item management That would be a big challenge.

    Sadly after episode 3 I realized the game was scripted and that stuff like relationships are only changed during key points in the story. For the next season I would love to be able to create your own choices though the gameplay instead of just following a branched bath.

    I agree so far, I would like to see such a game one day.
    Tornreaper wrote:
    I think both studios should work together on projects in the future.

    But you can't mean that serious, do you? If Terminal Reality works with TellTale, Activision's gonna want the rights, that means they will publish it, and that means, that they'll be the ones putting money into it, and guess what that means? That means, that TellTale's opinion won't matter too much anymore, if Activision was involved, it would be like this:
    ACTIVISION > telltale
    Activision would get greedy again, and thus fuck the game up, or at least make something below of it's actual potential.

    I would say, Rockstargames, a publisher and developer known for high quality open world games, good story writing and preeminently great characters, just like TellTale, would be a better partner for this. Also R* puts tons of effort into their games, and the last thing they would want to do, is disappointing their fans, just like TellTale, seriously that would be a dream-team. But if a game like that was to happen, it should be another, whole new story.

    I want TellTale's S2 to become basically like S1, just with some more, bigger choices, which could maybe even influence the story, if possible, inventory management and that's about it.

    If there one day will be plans to create another game, maybe even an open world game, it should have another original story, something whole new.
  • edited March 2013
    Tornreaper wrote: »
    "That isn't scary, that is a glorified QTE" Umm, Telltale's TWD is full of quick time events. Not sure what your point is. Also since when do "Walkers" actually run? We should all know by now that the zombies in this universe are slow. The only way they get you is if they crowd you.

    Regardless here's your gameplay. http://www.youtube.com/watch?v=7BJy62aJfig Skip to 5:00.

    1. Yes I do know Telltale has a bunch of QTEs in there game too, I never said it was good there either.
    2. I never watched the tv series beyond 2 episodes, so I have no clue if they can run in the series or not(which after a quick youtube search.
    3.Thank you for the gameplay footage.
    Tornreaper wrote: »
    Jesus it's not THAT bad. You're "opinion" is worthless and shouldn't be taken seriously.

    Wow, way to sound like a jerk. If you are just going to call everyone who's opinions are different than yours "worthless", no one will take you seriously.
    Tornreaper wrote: »
    I haven't played it yet but exactly this from my first impressions. Not great but certainty not bad. Seems cool and fun but likely a skip compared to other games (Like Bioshock). It's something you're going to want to play on a slow week with no other interesting games.

    So far that is actually sounding like my impressions on the game too. It doesn't look as bad as what people are saying, but it isn't high up on the "to play" list either.

    Your argument is so full of shit it's not even worth countering.

    And then I go back to not taking you seriously again.
  • edited March 2013
    Just a friendly reminder to try and keep it civil, if you would.

    Also, Kotaku aren't fans.
This discussion has been closed.