The Walking Dead Episode 2 REVIEW THREAD/ SPOILERS!!

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  • edited August 2012
    I should have waited for all five episodes to be released before I played the first two. This game is like a drug. I'm addicted and now I'm tweaking for the next episode to come out! Dang it!

    I want to make things up with Kenny in the next episode. The guy is pissed at me because I didn't help him kill Larry. I couldn't do it. I mean, I hated Larry it would have been easy, but I felt bad for Lilly. Now Kenny hates me. The guy saved me when Larry punched me in the face so I feel like I should have shown him more loyalty.

    Come on episode 3!

    If someone can wait until all 5 episodes come out before playing this game all I can say is that I admire the discipline.

    Kenny is mad at me too. But I'm not going to try to convince him to stay or repair the damaged relationship. Kenny is welcome to take the RV, his family and Ben to the coast. If he thinks he can do better on his own more power to him. He can send me a postcard.

    The remaining group works for me. Lee, Clem, Carley and Lilly. I think we'll be meeting some new people at the train station in episode 3 anyways.
  • edited August 2012
    I've played Monkey Island and BTTF but wow Telltale has really outdone themselves.

    This game is amazing!

    I got both episodes for free with Plus. I'm not renewing this year come september (too many games offered., barely any DLC) so these means I can't buy any more episodes since you need Ep 1. Well problem solved I'll go out and get a $20 card soon and buy the whole damn thing because it deserves to be bought (Day 1/Full Price I mean - I'm a console gamer, I usually wait until It's offered for free on Plus OR it goes down in price months after launch).

    Asides from the sometimes choppy load times in between scenes, I can't find anything wrong with it, it's beautiful.

    Is Robert Kirkman working side by side with them on this? An Aunt of mine said she wanted to give one of her nephews the Walking Dead novel and they declined. I really want to tell her that I want to read it. Hell I'll go out and buy it. This seems like an amazing series. I won't watch it though because I heard it got mixed reviews...

    I'm making another post about my stats on Ep 2. in a minute.

    edit: somehow my symbol got changed from a Thumbs Up to that sign thing. argh.
  • edited August 2012
    It's nice to see you like the game. Also, welcome to the forums! To answer your question, Robert Kirkman is not working with Telltale for this game.
  • edited August 2012
    I've played Monkey Island and BTTF but wow Telltale has really outdone themselves.

    Dude, are you gonna play Sam and Max? Season 3 is great!
  • edited August 2012
    While I haven't been too impressed with the presentation graphically nor the 'adventure game' sequences I've found the choices in the game compelling. I've written down my thoughts and impressions of the first two episodes on my blog: http://optavisse.com/2012/07/29/review-the-walking-dead-episodes-1-2/
  • edited August 2012
    I just got the game and played Eps 1 and 2 on consecutive nights. Like I do with most zombie stories I felt the beginning was the most interesting part, how the breakdown of society would go. Kind of like how in the story of the Titanic the sinking is the most compelling part of the story, not the survivors sitting in rowboats waiting to be picked up.

    If you've ever seen the 2004 "Dawn of the Dead" remake's DVD extras, that's what I'm talking about. I guess I'd like to see a zombie apocalypse story that didn't start with someone waking up after hours or days to find the battle already lost. But, again, the comic was the first to use that entry into the new setting so it fits.

    By Ep. 2 we're well into the revived "Wild West" period the comic and the show focus on. And while I didn't figure out it was a rehash of "Cannibal Clan" trope until Lee opened the barn's inner room, at that moment I knew exactly how the rest of the story would play out and a lot of tension was lost.

    That said the gameplay has been overall great, aside from a few times when I couldn't figure out what to do. I must have been shot by Mrs. St. John a dozen times before I realized I could talk to her.

    But overall good story and worth the money.
  • edited August 2012
    Just had a quick question, sorry if this is the wrong place to post it...

    Whats the point of the white pickited fence? You go over to it and say Hmmm pointy! But never really do anything with it?
  • edited August 2012
    OzmosisCoH wrote: »
    Whats the point of the white pickited fence? You go over to it and say Hmmm pointy! But never really do anything with it?

    Pretty sure that is when you're looking for anything that might endanger the kids. So, it was just showing that the fence was a possible hazard.
  • edited August 2012
    SO when I was trying to revive Larry in the Meat Locker, I noticed something. Right before Kenny drops the salt lick on him, his jaw moves. I think, not 100% sure, but I think he was about to come back to life. did anyone else notice this, or was it just my imagination? i was 99.99999% sure i saw it.
  • edited August 2012
    I think [the fence] is just game flavor. They have an ATM machine and other similar items at the drugstore.
  • edited August 2012
    SO when I was trying to revive Larry in the Meat Locker, I noticed something. Right before Kenny drops the salt lick on him, his jaw moves. I think, not 100% sure, but I think he was about to come back to life. did anyone else notice this, or was it just my imagination? i was 99.99999% sure i saw it.

    He's dead either way, forget about it. Anyway resusitation has a terrible success rate, even he knew "oh god" he was more scared that he would kill Lilly and clem than the fact he was a goner.
  • edited August 2012
    how crazy would it have been though if Larry clearly came to life right before Kenny dropped the lick. That would have been friggin awesome.
  • edited August 2012
    how crazy would it have been though if Larry clearly came to life right before Kenny dropped the lick. That would have been friggin awesome.

    Any way I assume? That would be cool.
  • edited August 2012
    Zeruis wrote: »
    Any way I assume? That would be cool.

    I agree.. As my Lee dropped the salt lick on Larry I would have loved to seen his eyes open, look up at Lee, Lee gives him a (paybacks a bitch) grin, then SLAM!!

    wonders if I would be more of a bandit in this world! :rolleyes:
  • edited August 2012
    He's dead either way, forget about it. Anyway resusitation has a terrible success rate, even he knew "oh god" he was more scared that he would kill Lilly and clem than the fact he was a goner.


    Sadly, less than eight percent of people who suffer cardiac arrest outside the hospital survive.


    Plus she was doing CPR incorrectly.

    Edit: Here is the new version of CPR (hands only) for the layperson. The video features former hard man Vinnie Jones.
  • edited August 2012
    Did you notice how

    danny was stuck in a bear trap and the crazy woman was shot in the head
  • edited August 2012
    Finally, after months of suffering with my fellow Mac users, I managed to download episode 2 and play it this week. I got a chuckle at the start when it said 'three months later'. In my case, that was fairly literal.

    So now onto my choices:
    - hacked off the teacher's leg
    - Let Danny shoot Jolene
    - Sided with Lilly and tried to help Larry
    - Killed Danny, but immediately regretted it when I saw Clem there. Let the other guy brother live.
    - Took the food

    What was good:
    I really liked the storyline. it was solid storytelling, and almost worth the wait. Almost. I had strong suspicions about the cannibal development. While is has been explored in the comics, I'm sure there's more than one group that resorts to it!

    What was bad:
    Where do I start? This is meant to be an interactive story, but 'the adventure being influenced by the choices you make' is a bit overblown. No matter what choices you make in this game, there is no change to the events that happen. People just yell slightly different dialogue at each other.

    I can understand why it needs to be that way, but a bit more divergence would be better. Of course, I realise that's a potential nightmare with planning a manageable game, but don't try and say that it's something that it isn't.

    One strange thing is that there were scenes at the end of episode one (ie next time on The Walking Dead) that didn't end up happening in episode two.

    Looking forward to the future, no matter how much the relationship erodes with Kenny, Lee is probably going to end up sticking with him. At some point Lilly is going to go on her own way (she turns up in the comics as a resident of Woodbury).

    Since Telltale has hinted strongly at a second season, I hope that a) that get their act together, and b) it features entirely new characters. I don't want the continued adventures of Lee.
  • edited August 2012
    RexHunt wrote: »
    Finally, after months of suffering with my fellow Mac users, I managed to download episode 2 and play it this week.

    This week?! Have you been...spoiled?
  • edited August 2012
    Nope, managed to avoid spoilers. Telltale tried their best though.
  • edited August 2012
    Bearcules wrote: »

    Sadly, less than eight percent of people who suffer cardiac arrest outside the hospital survive.


    Plus she was doing CPR incorrectly.

    Edit: Here is the new version of CPR (hands only) for the layperson. The video features former hard man Vinnie Jones.

    Spread the knowledge!! and I love that advert, Vinnie always cracks me up
  • edited August 2012
    Ok heres 6 reasons I'm unhappy with this game.

    1. The huge delay with releases after advertising a certain schedule. Just because they changed their advertising after I bought the game doesn't make it right.

    2. The lack of communication during those delays. It seems like their whole strategy was "bah ignore em they will stop complaining when we release it". That is not acceptable...Especially with so many first time customers.

    3. The downright retarded stuff makes you lose that immersion. You don't know what a battery is? Really? Your name isn't duck. That's just not believable.

    4. The drop in quality of gameplay in episode 2. Episode one "seemed" to have more interactive puzzles...Episode 2 was very straight forward and required very little from the player.

    5. The choices in episode two were not balanced. Thats something the developers were bragging about in episode one and I thought was pretty nifty. Though in episode 2 a lot of the decisions are around 80ish% because there was no real reason to go the other way. Example Why kill a woman thats telling you the danger you're in?

    6. It's only episode two and it's already feeling like the dialog options I make are mattering less and less. Seems like the only thing that changes is who makes what comment about my decision. I was promised decisions that mattered and so far I'm not feeling it.

    So there we are. I'm left very frustrated because it seems there is very little to do about my disappointment. I can't get a refund because steam does not do that. I truely doubt the devs are going to step up their game and make the product more enjoyable for me with so many people happy with the current product...So I'm left with a very bad taste in my mouth after my first dealing with telltale.
  • VainamoinenVainamoinen Moderator
    edited August 2012
    Fair thing with the choices balance. Telltale seemed to aim less at the dilemma choice this time - this felt more like a success/achievement thing in episode 2. Of course no one wanted to leave David to die; or shoot Jolene; or let Clementine munch human meat. That's a stray from the promising concept.

    I'm opposed to the thought that only the choices closing in at 50/50 really were the perfect dilemma though. I'm quite satisfied with the Larry choice, and impressed/shocked so many people killed Danny.
  • edited August 2012
    Ok heres 6 reasons I'm unhappy with this game.

    1. The huge delay with releases after advertising a certain schedule. Just because they changed their advertising after I bought the game doesn't make it right.

    2. The lack of communication during those delays. It seems like their whole strategy was "bah ignore em they will stop complaining when we release it". That is not acceptable...Especially with so many first time customers.

    3. The downright retarded stuff makes you lose that immersion. You don't know what a battery is? Really? Your name isn't duck. That's just not believable.

    4. The drop in quality of gameplay in episode 2. Episode one "seemed" to have more interactive puzzles...Episode 2 was very straight forward and required very little from the player.

    5. The choices in episode two were not balanced. Thats something the developers were bragging about in episode one and I thought was pretty nifty. Though in episode 2 a lot of the decisions are around 80ish% because there was no real reason to go the other way. Example Why kill a woman thats telling you the danger you're in?

    6. It's only episode two and it's already feeling like the dialog options I make are mattering less and less. Seems like the only thing that changes is who makes what comment about my decision. I was promised decisions that mattered and so far I'm not feeling it.

    So there we are. I'm left very frustrated because it seems there is very little to do about my disappointment. I can't get a refund because steam does not do that. I truely doubt the devs are going to step up their game and make the product more enjoyable for me with so many people happy with the current product...So I'm left with a very bad taste in my mouth after my first dealing with telltale.
    1. They are making the game as fast as they can. releasing on 3 platforms as close as possible is extremely difficult. tech issues aside, deal with ms and ps are red tape nightmare
    2. You wouldnt want to post anything that you might have to retract. thats how people get fired. in their shoes i would just want to get my job done and go home and get paid.
    3. your right duck is annoying and they talk about the battery in episode 2 as a joke.
    4. Its a story driven game and the story is superb so far.
    5. you shoot a woman that is pointing a weapon at you. ever have a gun pointed at you?
    6. less choices in episode 2 agreed, but your seeing the differences your choices from ep 1 made.

    3 will be great. you cant wait to play it. me too
  • edited August 2012
    jutman wrote: »
    1. They are making the game as fast as they can. releasing on 3 platforms as close as possible is extremely difficult. tech issues aside, deal with ms and ps are red tape nightmare
    2. You wouldnt want to post anything that you might have to retract. thats how people get fired. in their shoes i would just want to get my job done and go home and get paid.
    3. your right duck is annoying and they talk about the battery in episode 2 as a joke.
    4. Its a story driven game and the story is superb so far.
    5. you shoot a woman that is pointing a weapon at you. ever have a gun pointed at you?
    6. less choices in episode 2 agreed, but your seeing the differences your choices from ep 1 made.

    3 will be great. you cant wait to play it. me too

    1. No one forced them to advertise a monthly schedule. They decided to do it and failed to deliver on their own schedule. I was just barely accepting of the monthly schedule. I'm glad you don't mind it, but I do.

    2. I don't mean communication as in "this is when it is coming out". I mean flat out talking to us... they made no real attempt to communicate with their customer base that was rightly upset because of delays. In my opinion this is simply unacceptable.

    3. The battery was simply an example. There are a couple moments where you just go "wtf" and it breaks immersion. As you said the story is a large part of this game and as such breaking immersion should be a BIG no no.

    4. Its an interactive story....I get that. Though the level of interaction seems to be decreasing. I want puzzles...I want to be engaged. The last episode was more of a movie than a game.

    5. Obviously about 80ish%(last time I checked) of the people didn't feel the need to shoot her, but that is simply one of the "key" decisions that was heavily unbalanced. You are ignoring my point and focusing in on a single example.

    6. The differences I'm seeing are as minor as person x saying thing y instead of person A saying thing B. I'm sure someone will point out carly and doug as a huge difference, but so far it isn't...They both perform exactly the same role in the story. As I said it just doesn't feel like my decisions are having any real impact on the story.
    Fair thing with the choices balance. Telltale seemed to aim less at the dilemma choice this time - this felt more like a success/achievement thing in episode 2. Of course no one wanted to leave David to die; or shoot Jolene; or let Clementine munch human meat. That's a stray from the promising concept.

    I'm opposed to the thought that only the choices closing in at 50/50 really were the perfect dilemma though. I'm quite satisfied with the Larry choice, and impressed/shocked so many people killed Danny.

    I'm sure no one expects every decision to be 50/50ish. I mean no one was surprised by the doug/carly decision spread. Though it just feels like the effort wasn't even there...As I said this episode felt more like a movie than an interactive game. Whats worse is I saw the plot very early so I was pretty much being forced into a series of actions I never agreed with. Perhaps there was too much foreshadowing?
  • edited August 2012
    Then stop playing, obviously this game isn't to your taste. Not every game will be.
  • edited August 2012
    Cyreen wrote: »
    Then stop playing, obviously this game isn't to your taste. Not every game will be.

    cyreen, that sounds like an argeement some republican fromt he south would use. "if you don't like get the hell out of my country! This is america!"
  • edited August 2012
    cyreen, that sounds like an argeement some republican fromt he south would use. "if you don't like get the hell out of my country! This is america!"

    http://www.youtube.com/watch?v=sWS-FoXbjVI&feature=player_detailpage#t=8s
  • edited August 2012
    cyreen, that sounds like an argeement some republican fromt he south would use. "if you don't like get the hell out of my country! This is america!"

    I thought it was just common sense (silly me), I think you mean "argument" and I'm Canadian.
  • edited August 2012
    Oh, that's why you're smarter than everyone here.
  • edited August 2012
    Cyreen wrote: »
    Then stop playing, obviously this game isn't to your taste. Not every game will be.

    Maybe its not, but that doesn't stop me from leaving feedback on a game I bought.
  • edited August 2012
    Cyreen wrote: »
    I thought it was just common sense (silly me), I think you mean "argument" and I'm Canadian.
    haha....yes you're right. just so i continue to look like an ass i will not change it.
  • edited August 2012
    Oh, that's why you're smarter than everyone here.

    Aww, a compliment, thank you! Just when I was thinking this place was all teeth and claws.

    Actually I think Canadians are just supposed to be politer... oops! :p
  • edited August 2012
    Cyreen wrote: »
    Aww, a compliment, thank you! Just when I was thinking this place was all teeth and claws.

    Actually I think Canadians are just supposed to be politer... oops! :p

    not if you're all growing dope and trying to get away from mr. lahey and randy!
  • edited August 2012
    Trailer Park Boys? Really? Yucky.
  • edited August 2012
    "You're Canadian? Have you met Terrence and Philip? Are they tall?"
  • edited August 2012
    After deciding never to buy episode 2 I never had a chance to play it until today, I tried it out at my friends house and we played through together.

    Did not take long.

    After all those delays why did the episode come out so jumpy?

    It freezes many times during action, the music jumps at times, very poorly done.

    THEN when it came to the finale fight I had the crazy red neck down and was punching him several times in the head until my character decided to stop, I then was informed by my friend this shouldn't happen and you should get the option of beating him up very badly until guy/girl tell you he has had enough.

    5 more tries later this option never came up whatever random bug it was we never figured it out, I just had to sit back and laugh what an awful and poor execution on a good idea.

    He had it on the ps3 for all you people who don't want to believe it :-D

    5/10
  • edited August 2012
    Ja1862 wrote: »
    what an awful and poor execution on a good idea.

    That's the story around here.

    and "LOL" at you calling him a crazy redneck.
  • edited August 2012
    I would have liked to have beaten his face in a bit more as my mate had told me he did and I have just seen in some youtube videos but because of bad developments and silly bugs I was unable to.

    Agh well least I got to kick him into an electric fence lol
  • edited August 2012
    I don't know what is wrong with each complaining persons' computers. Each of them always have bugs and random errors. Duh... I am using a computer which is below minimum system requirements and it had NO in game bugs at all, I could beat that "redneck" all day long without game crashing/bugging/etc. And it never freezed for me as well. Majority of problems are people related not game related. They do not update video cards drivers and then complain about bugged game experience...
This discussion has been closed.