Adventure games are defined by more than just the control scheme. Sam and Max may no longer be a point-and-click adventure game, but it still is an adventure game - and that is what matters.
Sooo ... do we call it a point-and-click-and-drag adventure game or a mouse-and/or-keyboard adventure game? And I sure hope they've got something up in the blog about on Monday 'cause I'm getting tired of discussing Sam's outfit over and over again. (I mean, seriously! It's been twenty years! Dog deserves some new threads.)
My conclusion is that Max is going to be killed off, and replaced with a manicly depressed teddy bear named Bruce. Sam will lose one of his limbs, not saying which, and end up with a robotic limb that can fire rockets out of the kneecaps. Flint Paper hooks up with Sybil and Sybil becomes a femme fatale, a dangerous woman with a deadly past. There is a Peter Lorre lookalike with a shady five game contract and a pen made from E.T.'s actual finger.
However, Max points out in a cutscene that the game is still called Sam and Max, not Sam and Bruce, therefore the game resets halfway through giving you anothe chance to avoid Max's demise at the hands of the giant clown Bozo-zilla.
If this isn't the plot to season three, I hate Telltale Games.
Sooo ... do we call it a point-and-click-and-drag adventure game or a mouse-and/or-keyboard adventure game?
I vote for a "point-and-click-and/or-drag adventure game", ie. drag being optional. Like suggested before, one doesn't exclude the other, so please implement both, and everyone should be happy.
Sooo ... do we call it a point-and-click-and-drag adventure game or a mouse-and/or-keyboard adventure game? And I sure hope they've got something up in the blog about on Monday 'cause I'm getting tired of discussing Sam's outfit over and over again. (I mean, seriously! It's been twenty years! Dog deserves some new threads.)
I've been using "Episodic and Hilarious Adventure Game", personally, though your mileage may vary.
I've been using "Episodic and Hilarious Adventure Game", personally, though your mileage may vary.
Sooo ... EHAG? Hmm. Out of curiosity, what other kind of adventure games are there, anyway? I mean, everybody talks about "point-and-clicks", but it seems like, before 1998 anyhow, that was the only kind of interface for graphic adventures. How did the non-point-and-clicks work?
Sooo ... EHAG? Hmm. Out of curiosity, what other kind of adventure games are there, anyway? I mean, everybody talks about "point-and-clicks", but it seems like, before 1998 anyhow, that was the only kind of interface for graphic adventures. How did the non-point-and-clicks work?
Well theres action adventure. Like tomb raider, Uncharted 1&2.
I don't remember there being any really, every actual adventure game, I've has had the point and click interface.
It's a shame they're ditching point and click when it worked so well for the first two seasons buuuut as long as there's click and drag I don't mind. Worked fine in MI for me - I could still play it on my bed without having to awkwardly hold me keyboard.
It's a shame they're ditching point and click when it worked so well for the first two seasons buuuut as long as there's click and drag I don't mind. Worked fine in MI for me - I could still play it on my bed without having to awkwardly hold me keyboard.
This isn't going to get into Winslow territory is it?
Wow, yet another Sam and Max Season Three thread derailed with talks about the control scheme. I really wish everyone would either keep it in one thread or just give it a rest entirely.
Wow, yet another Sam and Max Season Three thread derailed with talks about the control scheme. I really wish everyone would either keep it in one thread or just give it a rest entirely.
Sooo ... EHAG? Hmm. Out of curiosity, what other kind of adventure games are there, anyway? I mean, everybody talks about "point-and-clicks", but it seems like, before 1998 anyhow, that was the only kind of interface for graphic adventures. How did the non-point-and-clicks work?
That's easy to answer!
| ZORK: The Great Underground Empire
|Score: 0 Moves: 0
|
|South of White House
|You are standing South of a white house. There is a Mailbox here.
|>
| ZORK: The Great Underground Empire
|Score: 0 Moves: 0
|
|South of White House
|>Open mailbox
| ZORK: The Great Underground Empire
|Score: 0 Moves: 1|
|South of White House
|You open the mailbox. Inside is a Flier
|>Kill
| ZORK: The Great Underground Empire
|Score: 0 Moves: 2
|
|South of White House
|What would you like to kill?
|> Kill Self
| ZORK: The Great Underground Empire
|Score: 0 Moves: 3
|
|South of White House
|Done.
|You have died.
|
|Your score is 0 out of a possible 100
|This gives you the rank of "village idiot"
|
|RESTART RESTORE QUIT>
(Yes, that is real, you CAN type "kill self" and it say "Done" and kill you.)
I tell you, there was nothing like the old days when you spent hours typing "kill thief" as hard as you could, thinking it might make a difference, and waiting upto 30 seconds for the computer to type back a responce...
There were text adventures (Sierra early games) and keyboard adventures (Shadow of the Comet, Grim Fandango, EMI)
SIERRA?!?!!? SIERRA?!!?!
What Balphemy is this! If you want to talk about Interactive Fiction, you should talk of the kings: INFOCOM! (Zork series, Psanetfall series, HHGG series, and about 3 dozen others)
I'd love to combine items.. It makes more sense in the Sam & Max universe to combine ridiculous stuff.. I'm just picturing what you had to do in Hit the Road to dress up as a bigfoot. That was a genius puzzle.
I'd love to combine items.. It makes more sense in the Sam & Max universe to combine ridiculous stuff.. I'm just picturing what you had to do in Hit the Road to dress up as a bigfoot. That was a genius puzzle.
Or to get Shavuls Mood Ring, that one took me a while to figure out.
I'm hoping for non-car story-relevant action sequences. And Psychonauts-style mind entering. We've been through time and space, we need to explore a new frontier! Alternate universes would need to be handled in a clever and original way but mental worlds, if designed well (going beyond Sam's weird mental office, although revisiting it would be nice), would be brilliant.
Well... no. The games are massively entertaining, not boring. I don't NOTICE the point and click interface, I'm just enjoying the characters and situations and scenery.
Personally, I find it really annoying the way the characters get stuck on the scenery and sometimes face the wrong way with clickanddrag.
However, whatever reasons some people like direct control, there are clearly a lot of people who don't like it, so why not just provide both?
Now I'm going to stop discussing this because some people are obviously not interested.
What Balphemy is this! If you want to talk about Interactive Fiction, you should talk of the kings: INFOCOM! (Zork series, Psanetfall series, HHGG series, and about 3 dozen others)
Sorry, I missed the TRUE text adventures time. I was too young and there weren't many (if any) text adventures in Spanish. Those days, I didn't had computer either way. I suppose I could play all these games now that I know enough English to do it...
When I said text Sierra's text adventures, I mean graphic adventures with text interface (Leisure Suit Larry 1 to 3, King Quest, etc...), rather than point-n-click interface.
Sorry, I missed the TRUE text adventures time. I was too young and there weren't many (if any) text adventures in Spanish. Those days, I didn't had computer either way. I suppose I could play all these games now that I know enough English to do it...
When I said text Sierra's text adventures, I mean graphic adventures with text interface (Leisure Suit Larry 1 to 3, King Quest, etc...), rather than point-n-click interface.
Now, you got me all nostalgic trying to find my copies of leisure suit larry 1-7..I miss the good old days.
Max also can do 2 types of wedding ceremonies there. And, if I remember correctly, Max was running for re-election. Maybe he just find a way to eliminate competition and be forced to continue due the lack of participants. Or something.
By the way, Am I the only one here who started with adventure games thanks to Telltale by any chance?
Not really GinnyN. I had played a few of the old Lucas Arts game back in the day, but I wasn't a real "adventure" gamer. I wasn't really a "gamer" at all, to be honest. I played video games, but who didn't? Learning about all those old adventure games, it's like finding a treasure trove, isn't it?
Not really GinnyN. I had played a few of the old Lucas Arts game back in the day, but I wasn't a real "adventure" gamer. I wasn't really a "gamer" at all, to be honest. I played video games, but who didn't? Learning about all those old adventure games, it's like finding a treasure trove, isn't it?
That's true! But, some times I think some people here acts like there's no new blood around here... that all...
Comments
Oooh, I am one of the three!
Uh, no, why?:p
I agree, I like using my left hand as well for the game - instead of having it drooped down dead at my side.
If this isn't the plot to season three, I hate Telltale Games.
Sooo ... EHAG? Hmm. Out of curiosity, what other kind of adventure games are there, anyway? I mean, everybody talks about "point-and-clicks", but it seems like, before 1998 anyhow, that was the only kind of interface for graphic adventures. How did the non-point-and-clicks work?
Well theres action adventure. Like tomb raider, Uncharted 1&2.
I don't remember there being any really, every actual adventure game, I've has had the point and click interface.
This isn't going to get into Winslow territory is it?
:winslow:
:eek:
Yes. YES, PLEASE.
...being MacGyver-esque was so awesome in Hit the Road...
Well you know, I think it would bring a hit the road esque so yeah. I'm in total support of combining Items. It may make the puzzles a little harder.
That's easy to answer!
| ZORK: The Great Underground Empire
|Score: 0 Moves: 0
|
|South of White House
|You are standing South of a white house. There is a Mailbox here.
|>
| ZORK: The Great Underground Empire
|Score: 0 Moves: 0
|
|South of White House
|>Open mailbox
| ZORK: The Great Underground Empire
|Score: 0 Moves: 1|
|South of White House
|You open the mailbox. Inside is a Flier
|>Kill
| ZORK: The Great Underground Empire
|Score: 0 Moves: 2
|
|South of White House
|What would you like to kill?
|> Kill Self
| ZORK: The Great Underground Empire
|Score: 0 Moves: 3
|
|South of White House
|Done.
|You have died.
|
|Your score is 0 out of a possible 100
|This gives you the rank of "village idiot"
|
|RESTART RESTORE QUIT>
(Yes, that is real, you CAN type "kill self" and it say "Done" and kill you.)
I tell you, there was nothing like the old days when you spent hours typing "kill thief" as hard as you could, thinking it might make a difference, and waiting upto 30 seconds for the computer to type back a responce...
SIERRA?!?!!? SIERRA?!!?!
What Balphemy is this! If you want to talk about Interactive Fiction, you should talk of the kings: INFOCOM! (Zork series, Psanetfall series, HHGG series, and about 3 dozen others)
Very yes!
Or to get Shavuls Mood Ring, that one took me a while to figure out.
Well... no. The games are massively entertaining, not boring. I don't NOTICE the point and click interface, I'm just enjoying the characters and situations and scenery.
Personally, I find it really annoying the way the characters get stuck on the scenery and sometimes face the wrong way with clickanddrag.
However, whatever reasons some people like direct control, there are clearly a lot of people who don't like it, so why not just provide both?
Now I'm going to stop discussing this because some people are obviously not interested.
When I said text Sierra's text adventures, I mean graphic adventures with text interface (Leisure Suit Larry 1 to 3, King Quest, etc...), rather than point-n-click interface.
Now, you got me all nostalgic trying to find my copies of leisure suit larry 1-7..I miss the good old days.
I don't know, when they do mention it. the gag is pretty funny, like at the end of NoTRD.
By the way, Am I the only one here who started with adventure games thanks to Telltale by any chance?
That's true! But, some times I think some people here acts like there's no new blood around here... that all...
Good question. My answer is no, though - looking back at my ToMI experience, none of the real genius puzzles had combining items at their core.